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Penumbra Flashlight Port to Amnesia (HD-fied)
Tanshaydar Offline
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#16
RE: Penumbra Flashlight Port to Amnesia (HD-fied)

(05-02-2011, 02:47 AM)ricky horror Wrote: Good work on the flashlights!

Two things though:
1) Seeing as the flashlight still uses the Lantern sounds, do you guys plan on changing that, to flashlight sounds?
2) Seeing as the flashlight still runs on oil, as the lantern did, do you plan on making oil replacements such as batteries or something? To fit the flashlight.

It's in cfg files and I changed that, you can hear it in video I posted earlier. I'm thinking of replacing battery with oil, and making a new HUD, but that's really hard and making batteries instead of oil and make them work sounds frustrating at the moment. Might took me days to implement.

(05-02-2011, 02:47 AM)ricky horror Wrote:
(05-02-2011, 01:50 AM)Tanshaydar Wrote: With modeleditor and materialeditor most things can be added.

I'm not sure what you mean... :/
I've opened both those and have looked, can't find anything of the sort.

I was talking about, in LevelEditor, when making your maps, stories, conversion, how to add custom entities to the entity list, so that you won't have to place down a random entity and then swap it for the custom one.

You can always create a new folder, i.e. "MyEntities" and place your custom entities there, and in custom_stories folder you can create an entities folder with inside MyEntities folder with your custom entities. LevelEditor will see them.

(This post was last modified: 05-02-2011, 03:51 AM by Tanshaydar.)
05-02-2011, 03:50 AM
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RE: Penumbra Flashlight Port to Amnesia (HD-fied) - by Tanshaydar - 05-02-2011, 03:50 AM



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