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Fix for replacement items (like the flashlight) when doing conversion mods
ricky horror Offline
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Posts: 54
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Joined: Apr 2011
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#9
RE: Fix for replacement items (like the flashlight) when doing conversion mods

(05-01-2011, 05:11 PM)Tanshaydar Wrote: Well, I should explain in depth how I did since winks shows me Big Grin

I created two folders in main directory called wn_config and wn_models. wn stands for White Night.

Then I copied all the cfg files from config folder into wn_config. I also copied resources.cfg into wn_config folder.

I extracted everything from flashlight into wn_models and opened resources.cfg in the wn_config folder and edited the line:

<Directory Path="/models" AddSubDirs="true" />
to
<Directory Path="/wn_models" AddSubDirs="true" />

and saved. Then opened main_init.cfg file inside wn_config folder and edited the line:

<ConfigFiles
    Resources = "resources.cfg"

to

<ConfigFiles
    Resources = "wn_config/resources.cfg"

Now, open your Amnesia with the main_init.cfg file inside wn_config folder.

Now you have a full conversion without changing any actual game file.

Here's the video: http://www.youtube.com/watch?v=iBtS6l_CtxM

Now when you say "main directory", do you mean the actual game's main directory where the original config and models folders are, or the main directory for your custom story? Because I've done both, and neither way gets the flashlight into the custom story. :/

Amnesia: Ricky's Horror - Full Conversion
05-02-2011, 01:23 AM
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RE: Fix for replacement items (like the flashlight) when doing conversion mods - by ricky horror - 05-02-2011, 01:23 AM



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