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Making monster go away
Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
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#2
RE: Making monster go away

You can use pathnodes to move the monster around and another pathnode which will lead the monster through a script area. When they collide, call a FadeEnemyToSmoke function. I'll give you an example script in an hour or so if you can't figure it out =)
05-03-2011, 01:57 PM
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Messages In This Thread
Making monster go away - by Dominic0904 - 05-03-2011, 12:46 PM
RE: Making monster go away - by Roenlond - 05-03-2011, 01:57 PM
RE: Making monster go away - by Dominic0904 - 05-03-2011, 02:01 PM
RE: Making monster go away - by Roenlond - 05-03-2011, 03:43 PM
RE: Making monster go away - by Dominic0904 - 05-03-2011, 11:49 PM



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