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Ending a Looping sound [NEED HELP]
Simpanra Offline
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Posts: 314
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Joined: Mar 2011
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#7
RE: Ending a Looping sound [NEED HELP]

(05-08-2011, 08:43 PM)Roenlond Wrote: You have a point. You'd probably need both the stop sound function to stop the sound currently playing, as well as a remove timer function to stop any new sounds from playing Smile

yeah =) and just put a stop sound and stop timer function for every sound and timer i use all together in the AddEntityCollideCallback function, i will test it when ir each that apart in my map making =) I am still a room or two away and the idea is still a hypotesis =) Thank you guys for you tremendous help though ^_^

I will update this thread with the imminent success =)

Edd,
05-08-2011, 08:55 PM
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Messages In This Thread
Ending a Looping sound [NEED HELP] - by Simpanra - 05-08-2011, 07:52 PM
RE: Ending a Looping sound [NEED HELP] - by Simpanra - 05-08-2011, 08:55 PM
RE: Ending a Looping sound [NEED HELP] - by Apjjm - 05-09-2011, 12:52 AM
RE: Ending a Looping sound [NEED HELP] - by Apjjm - 05-09-2011, 09:44 AM
RE: Ending a Looping sound [NEED HELP] - by Kyle - 05-11-2011, 09:07 PM



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