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Drugged player
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#11
RE: Drugged player

(05-21-2011, 07:17 PM)DannieWest Wrote: What do you mean with noise? Cuz the heavy breathing is still there. And FOVMul..? xD

hmm.. Now when I think: its impossible to create the exact same effect that happens when at low sanity. The wobbling view and delayed camera movement cant be created with scripting.
So I have no idea how to get the effect without the heavy breathing.
(with FOVmul I meant
FadePlayerFOVMulTo(float afX, float afSpeed);
Changes the field of view of the player
But after testing I noticed the effect that sanity damage does to the screen is only a quick change of aspectMul
FadePlayerAspectMulTo(float afX, float afSpeed);
)
05-21-2011, 07:44 PM
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Messages In This Thread
Drugged player - by DannieWest - 05-20-2011, 01:05 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 01:46 PM
RE: Drugged player - by Dominic0904 - 05-20-2011, 05:11 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 05:58 PM
RE: Drugged player - by DannieWest - 05-20-2011, 10:08 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 10:12 PM
RE: Drugged player - by DannieWest - 05-20-2011, 10:51 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 11:22 PM
RE: Drugged player - by DannieWest - 05-21-2011, 07:17 PM
RE: Drugged player - by Khyrpa - 05-21-2011, 07:44 PM
RE: Drugged player - by Kyle - 05-20-2011, 11:26 PM
RE: Drugged player - by DannieWest - 05-23-2011, 08:49 PM
RE: Drugged player - by SLAMnesia - 05-24-2011, 03:29 AM
RE: Drugged player - by DannieWest - 05-24-2011, 08:08 PM



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