Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Repeat monster
Nye Offline
Senior Member

Posts: 250
Threads: 8
Joined: Jan 2011
Reputation: 2
#2
RE: Repeat monster

Maybe set a checkpoint, and create a callback to a procedure that will set the grunt active (or an a timer)

CheckPoint(string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

Alternatively, just create a collide area, that isn't destroyed when the player crosses it; so the player can cross it again after they have died and respawn the monster.

(This post was last modified: 06-18-2011, 10:44 PM by Nye.)
06-18-2011, 10:42 PM
Find


Messages In This Thread
Repeat monster - by Karai16 - 06-18-2011, 10:30 PM
RE: Repeat monster - by Nye - 06-18-2011, 10:42 PM
RE: Repeat monster - by Karai16 - 06-18-2011, 10:54 PM
RE: Repeat monster - by Nye - 06-18-2011, 10:56 PM
RE: Repeat monster - by Russ Money - 06-19-2011, 12:15 AM
RE: Repeat monster - by Nye - 06-19-2011, 03:01 AM
RE: Repeat monster - by DamnNoHtml - 06-18-2011, 11:59 PM
RE: Repeat monster - by MrBigzy - 06-19-2011, 12:38 PM



Users browsing this thread: 1 Guest(s)