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Script with doors
palistov Offline
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Posts: 1,208
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Joined: Mar 2011
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#6
RE: Script with doors

It would be better to mimic the secret painting entities. That painting has two attach points which "click" off, so to speak. Give it a shot, see how it feels. You can move it a certain amount before the attachment point breaks.

That would give you a kind of break-door-hinges feel if you tweak it properly, and would avoid setting an entity active/inactive. That would just feel strange because it would break the player's interaction with the 'working' door and then there would just be a broken door. It would feel more "real" to have a door they can simply pull off the hinges Big Grin

06-21-2011, 07:14 PM
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Messages In This Thread
Script with doors - by SLAMnesia - 06-20-2011, 10:56 PM
RE: Script with doors - by Nye - 06-21-2011, 12:26 AM
RE: Script with doors - by Kurton - 06-21-2011, 02:27 AM
RE: Script with doors - by SLAMnesia - 06-21-2011, 03:25 AM
RE: Script with doors - by rojkish - 06-21-2011, 07:02 PM
RE: Script with doors - by palistov - 06-21-2011, 07:14 PM
RE: Script with doors - by Rownbear - 06-23-2011, 03:00 AM
RE: Script with doors - by Roenlond - 06-23-2011, 02:36 PM
RE: Script with doors - by Rownbear - 06-23-2011, 08:44 PM
RE: Script with doors - by Apjjm - 06-23-2011, 08:50 PM



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