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Quick question, DDS supoprt
DIGI Byte Offline
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Posts: 376
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#4
RE: Quick question, DDS supoprt

(07-02-2011, 12:39 PM)nkmol Wrote: yes it does support DDS files Smile
the original textures are .dds Wink

i actually have a question Tongue what is the differents between just a simple .PNG file and .DDS file?

I think I can actually answer that a lil differently

PNG, is a raw texture format, that supports high quality and alpha gradient. making it ideal for program icons etc

Its used best for lossless data that requires no decompiler to be read, unfortunately being the way it is requires heavier resources to render in large formats

DDS is a specialized Image file that is compressed like JPG, however they do not create graphical artifacts and faults like JPG, during compression some artifacts are generated but uses several options that are imbedded inside the DDS file which tells the graphics card how to render and processes it.

DDS is extremely optimized and ideal for 3D games and gives high quality for low resources and low file size, making it ideal for almost all situations as it supports many other features too (including pre-generated mipmaps)
(This post was last modified: 07-02-2011, 02:28 PM by DIGI Byte.)
07-02-2011, 02:25 PM
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Messages In This Thread
Quick question, DDS supoprt - by DIGI Byte - 07-02-2011, 12:26 PM
RE: Quick question, DDS supoprt - by nkmol - 07-02-2011, 12:39 PM
RE: Quick question, DDS supoprt - by Nye - 07-02-2011, 01:22 PM
RE: Quick question, DDS supoprt - by DIGI Byte - 07-02-2011, 02:25 PM



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