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Amnesia - problems with getting scared?
eliasfrost Offline
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RE: Amnesia - problems with getting scared?

Quote:Thats what i'm talking about in 2a) - you have no way to reach a point of no return, and this leads to your actions being irrelevant.

The choices you make are never irrelevant, just because you can't screw up the game doesn't make the choices you make irrelevant. That's like saying the only relevant choice we make in our life is the one that will kill ourself or screw us up badly. Choices don't always need to have a huge outcome.

Quote:It doesnt say there MUST be such point, but at least we should see nonsense or crappy choices making the life of the character harder in some way... At least change the story to the least favorable outcome? Or something?

That's the most reasonable point you've made about the subject, that's good game mechanics. By altering the difficulty of which the player advance, not screwing things up and the need to restart.

On 2B: I totally understand what you mean now, but making a game with a lot of maps that are connected, then there are multiple routes between each map is very, very demanding, you can't make a game have a specific feature just for the heck of it, the feature MUST have a reason for being in the game. For this multiple route thing to work, they must have a specific reason for you to take this or that way, each path MUST have a reason to exist, otherwise it's sloppy and lazy design.

In real world, of course you can choose to climb through the window to get to your bedroom, but in a game it's not required to do so if you don't have a reason to climb through the window, like the house door being locked. That said, you can't expect a gaming company to add multiple routes just for the heck of it, everything in games must have a reason to exist.

Then..

Quote:--This means on one playthrough, player will only see 1/3 of the content.
That's not good.

I don't get this argument, you want the game to have multiple routes, yet you don't want the game to cut any content? That doesn't make any sense, you have to sacrifice one thing for the other. Either you take route one and miss route two or vice versa, you can't have both. Also, having multiple routes add to replayability, which is a good thing.

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(This post was last modified: 07-09-2011, 12:47 PM by eliasfrost.)
07-09-2011, 12:45 PM
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RE: Amnesia - problems with getting scared? - by eliasfrost - 07-09-2011, 12:45 PM



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