The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Adding a Penumbra Monster /!\ 1 New Problems
Jordo76 Offline
Member

Posts: 57
Threads: 7
Joined: Sep 2010
Reputation: 0
#1
Adding a Penumbra Monster /!\ 1 New Problems

After resolving the old problem, 1 more problems saw by Hardam (in Penumbra Enemy Päck Thread) appeared :
1)How to make the dog compatible with Path Nodes

We need to find how to fix this !
And the Penumbra monsters will be ours !

OLD PROBLEM :
Spoiler below!

Hello,
I'm working on my custom story again and i downloaded Penumbra Convert Pack but saw that the dog had no animations & sounds so i fixed this myself and added them manually,i already done that for the infected (that now work perfectly) and now it's the dog but i figured out that the .ent was "corrupted" from the beginning as it make the level editor crash when he open the enemy folder (where the dog folder is).
I hope you can help me finding the source of the problem.

The Exception Reason :
Leveleditor.exe caused an EXCEPTION_ACCESS_VIOLATION in module MSVCP71.dll at 0023:7C3A4F6C,
std::basic_string<chat,std::char_traits<char>,std::allocator<char>
>::Grow()+0018byte(s)

The .ent of the dog :
<Entity>
<EditorSession>
<Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
<ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
<Viewport CameraPosition="0 0 180" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="180 0 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="0 180 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="1.51252 1.27831 1.59636" CameraTarget="-0.329078 0.437666 -0.0201461" CameraZoom="2.96013" GridHeight="0" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
</ViewportConfig>
</EditorSession>
<ModelData>
<Entities />
<Mesh Filename="dog/character_dog_idle.dae">
<SubMesh Active="true" ID="0" Material="" Name="polySurface2" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="1" Material="" Name="polySurface44" Rotation="0 0 0" Scale="1 1 1" SubMeshID="1" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="2" Material="" Name="polySurface45" Rotation="0 0 0" Scale="1 1 1" SubMeshID="2" Tag="" WorldPos="0 0 0" />
</Mesh>
<Bones>
<Bone ID="1" Name="Hips" />
<Bone ID="2" Name="Spine" />
<Bone ID="3" Name="Spine1" />
<Bone ID="4" Name="Spine2" />
<Bone ID="5" Name="Spine3" />
<Bone ID="6" Name="Neck" />
<Bone ID="7" Name="Neck1" />
<Bone ID="8" Name="Head" />
<Bone ID="9" Name="joint8" />
<Bone ID="10" Name="jaw" />
<Bone ID="11" Name="jawend" />
<Bone ID="12" Name="LeftShoulder" />
<Bone ID="13" Name="LeftArm" />
<Bone ID="14" Name="LeftForeArm" />
<Bone ID="15" Name="LeftHand" />
<Bone ID="16" Name="LeftHand_joint13" />
<Bone ID="17" Name="RightShoulder" />
<Bone ID="18" Name="RightArm" />
<Bone ID="19" Name="RightForeArm" />
<Bone ID="20" Name="RightHand" />
<Bone ID="21" Name="RightHand_joint13" />
<Bone ID="22" Name="Tail" />
<Bone ID="23" Name="tailend" />
<Bone ID="24" Name="LeftUpLeg" />
<Bone ID="25" Name="LeftLeg" />
<Bone ID="26" Name="LeftFoot" />
<Bone ID="27" Name="LeftToeBase" />
<Bone ID="28" Name="LeftFootIndex1" />
<Bone ID="29" Name="RightUpLeg" />
<Bone ID="30" Name="RightLeg" />
<Bone ID="31" Name="RightFoot" />
<Bone ID="32" Name="RightToeBase" />
<Bone ID="33" Name="RightFootIndex1" />
</Bones>
<Shapes />
<Bodies />
<Joints />
<Animations>
<Animation File="Animation/character_dog_idle.dae_anim" Name="Idle" SpecialEventTime="1.22032e-033" Speed="1" />
<Animation File="Animation/character_dog_run.dae_anim" Name="Run" SpecialEventTime="0" Speed="0.2" >
<Event Time="1.0" Type="PlaySound" Value="dog/enemy_dog_step" />
<Event Time="3.0" Type="PlaySound" Value="dog/enemy_dog_step" />
</Animation>
<Animation File="Animation/character_dog_walk.dae_anim" Name="Walk" SpecialEventTime="1.22032e-033" Speed="1" >
<Event Time="0.8" Type="PlaySound" Value="dog/enemy_dog_step" />
<Event Time="2.47" Type="PlaySound" Value="dog/enemy_dog_step" />
</Animation>
<Animation File="Animation/character_dog_attack01.dae_anim" Name="SwingClaws01" SpecialEventTime="0.65" Speed="2.1">
<Event Time="0.1" Type="PlaySound" Value="dog/enemy_dog_step" />
<Event Time="0.4" Type="PlaySound" Value="dog/enemy_dog_attack" />
</Animation>
<Animation File="Animation/character_dog_attack02.dae_anim" Name="SwingClaws02" SpecialEventTime="0.5" Speed="1.5">
<Event Time="0.2" Type="PlaySound" Value="dog/enemy_dog_step" />
<Event Time="0.4" Type="PlaySound" Value="dog/enemy_dog_attack" />
</Animation>
<Animation File="Animation/character_dog_attack02.dae_anim" Name="BreakDoor" SpecialEventTime="0.5" Speed="1.5">
<Event Time="0.2" Type="PlaySound" Value="dog/enemy_dog_break_door" />
</Animation>
<Animation File="Animation/character_dog_attack_low.dae_anim" Name="SwingLaunch" SpecialEventTime="0.45" Speed="2.0">
<Event Time="0.2" Type="PlaySound" Value="dog/enemy_dog_attack" />
</Animation>
<Animation File="Animation/character_dog_angry.dae_anim" Name="Flinch" SpecialEventTime="0" Speed="1">
</Animation>
<Animation File="Animation/character_dog_angry.dae_anim" Name="Notice1" SpecialEventTime="0" Speed="1">
<Event Time="0.01" Type="PlaySound" Value="dog/enemy_dog_angry" />
</Animation>
<Animation File="Animation/character_dog_angry.dae_anim" Name="Notice2" SpecialEventTime="0" Speed="1">
<Event Time="0.01" Type="PlaySound" Value="dog/enemy_dog_angry" />
</Animation>
</Animations>
</ModelData>
<UserDefinedVariables EntitySubType="" EntityType="Enemy_Grunt">
<Var Name="Health" Value="100" />
<Var Name="Toughness" Value="0" />
<Var Name="SightRange" Value="13" />
<Var Name="DarknessSightRange" Value="5" />
<Var Name="HearVolume" Value="0.55" />
<Var Name="FOV" Value="120" />
<Var Name="FOVXMul" Value="1" />
<Var Name="ActivationDistance" Value="20" />
<Var Name="MaxRegenHealth" Value="100" />
<Var Name="RegenHealthSpeed" Value="5" />
<Var Name="DangerMusic" Value="dog/Penumbra_BP_D1" />
<Var Name="DangerMusicPrio" Value="0" />
<Var Name="SearchMusic" Value="" />
<Var Name="SearchMusicPrio" Value="0" />
<Var Name="AttackMusic" Value="dog/Penumbra_BP_F1" />
<Var Name="AttackMusicPrio" Value="0" />
<Var Name="PlayerSearchMaxAngle" Value="45" />
<Var Name="PlayerSearchMinDistMul" Value="0.5" />
<Var Name="PlayerSearchMaxDistMul" Value="2" />
<Var Name="PlayerSearchTime" Value="10" />
<Var Name="PlayerPatrolMaxAngle" Value="110" />
<Var Name="PlayerPatrolMinDist" Value="8" />
<Var Name="PlayerPatrolMaxDist" Value="18" />
<Var Name="Body_Size" Value="1.2 1.85 1.2" />
<Var Name="Body_Mass" Value="50" />
<Var Name="Body_AccurateClimbing" Value="true" />
<Var Name="Body_MaxNoSlideSlopeAngle" Value="45" />
<Var Name="Body_MaxPushMass" Value="40" />
<Var Name="Body_PushForce" Value="200" />
<Var Name="Body_CharacterMaxPushMass" Value="20" />
<Var Name="Body_CharacterPushForce" Value="100" />
<Var Name="Body_MaxStepSize" Value="0.5" />
<Var Name="Body_StepClimbSpeed" Value="6" />
<Var Name="Body_OffsetRot" Value="0 180 0" />
<Var Name="Body_OffsetTrans" Value="0 -0.02 0" />
<Var Name="Walk_ForwardSpeed" Value="1.3" />
<Var Name="Walk_BackwardSpeed" Value="0.4" />
<Var Name="Walk_ForwardAcc" Value="2" />
<Var Name="Walk_ForwardDeacc" Value="18" />
<Var Name="Run_ForwardSpeed" Value="5.1" />
<Var Name="Run_BackwardSpeed" Value="2" />
<Var Name="Run_ForwardAcc" Value="4" />
<Var Name="Run_ForwardDeacc" Value="8" />
<Var Name="TurnSpeedMul" Value="6" />
<Var Name="TurnMaxSpeed" Value="12" />
<Var Name="TurnMinBreakAngle" Value="10" />
<Var Name="TurnBreakMul" Value="2" />
<Var Name="MoveSpeedAnimMul" Value="1.2" />
<Var Name="StoppedToWalkSpeed" Value="0.15" />
<Var Name="WalkToStoppedSpeed" Value="0.1" />
<Var Name="WalkToRunSpeed" Value="3.2" />
<Var Name="RunToWalkSpeed" Value="2.8" />
<Var Name="WaterStepSpeedWalk" Value="3" />
<Var Name="WaterStepSpeedRun" Value="5" />
<Var Name="WaterStepSpeedMisc" Value="3" />
<Var Name="HitPS_Sword" Value="hit/blood.ps" />
<Var Name="HitSound_Sword" Value="dog/enemy_dog_bite.snt" />
<Var Name="HitPS_Club" Value="hit/blood.ps" />
<Var Name="HitSound_Club" Value="dog/enemy_dog_bite.snt" />
<Var Name="HitPS_Bullet" Value="hit/blood.ps" />
<Var Name="HitSound_Bullet" Value="dog/enemy_dog_bite.snt" />
<Var Name="HitPS_Dud" Value="" />
<Var Name="HitSound_Dud" Value="" />
<Var Name="AmbientSound_Idle" Value="" />
<Var Name="AmbientMinTime_Idle" Value="1" />
<Var Name="AmbientMaxTime_Idle" Value="3" />
<Var Name="AmbientSound_Alert" Value="" />
<Var Name="AmbientMinTime_Alert" Value="1" />
<Var Name="AmbientMaxTime_Alert" Value="3" />
<Var Name="AmbientSound_Hunt" Value="" />
<Var Name="AmbientMinTime_Hunt" Value="1" />
<Var Name="AmbientMaxTime_Hunt" Value="3" />
<Var Name="NormalAttackDistance" Value="1.9" />
<Var Name="NormalDamageSize" Value="1 1.6 1.75" />
<Var Name="NormalDamageOffset" Value="0 0 1.2" />
<Var Name="NormalAttackHitSound" Value="" />
<Var Name="NormalAttackDamage" Value="30 60" />
<Var Name="NormalAttackForce" Value="30 5" />
<Var Name="NormalAttackStrength" Value="1" />
<Var Name="NormalDamageType" Value="Claws" />
<Var Name="BreakDoorAttackDamage" Value="26 26" />
<Var Name="BreakDoorAttackForce" Value="30 5" />
<Var Name="BreakDoorAttackStrength" Value="6" />
<Var Name="BreakDoorAttackHitSound" Value="" />
<Var Name="BreakDoorDamageType" Value="BloodSplat" />
<Var Name="NoticeSound" Value="dog/enemy_dog_angry" />
<Var Name="EnabledSound" Value="dog/enemy_dog_howl" />
<Var Name="GroggyDamageCount" Value="1" />
<Var Name="AlertToHuntDistance" Value="9" />
<Var Name="AlertToInstantHuntDistance" Value="2.5" />
<Var Name="HuntPauseMinTime" Value="2" />
<Var Name="HuntPauseMaxTime" Value="4.5" />
<Var Name="IncreaseAlertSpeedDistance" Value="6" />
<Var Name="IncreasedAlertSpeedMul" Value="1.5" />
<Var Name="AlertRunTowardsToHuntLimit" Value="30" />
<Var Name="AlertRunTowardsCheckDistance" Value="6" />
<Var Name="IdleExtraTimeMin" Value="2" />
<Var Name="IdleExtraTimeMax" Value="6" />
<Var Name="IdleExtraNum" Value="3" />
</UserDefinedVariables>
</Entity>


Hope you can help me.
Thank You.

(This post was last modified: 07-11-2011, 12:38 AM by Jordo76.)
07-08-2011, 09:34 PM
Website Find


Messages In This Thread
Adding a Penumbra Monster /!\ 1 New Problems - by Jordo76 - 07-08-2011, 09:34 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-08-2011, 10:05 PM
RE: Adding a Penumbra Monster - by Tanshaydar - 07-08-2011, 10:45 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-08-2011, 10:46 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 02:22 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 02:38 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 03:38 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 05:26 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 09:32 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 11:31 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 11:33 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 11:37 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 11:40 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-11-2011, 12:03 AM



Users browsing this thread: 2 Guest(s)