Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Playing multiple sounds In a function?
MrCookieh Offline
Member

Posts: 157
Threads: 8
Joined: Jul 2011
Reputation: 0
#6
RE: Playing multiple sounds In a function?

you don't have to add the .snt/.ogg extensions after the sound name. The system will do this automatically,
that's why you can put only .snt sounds in PlaySoundAtEntity(...);

but there should be the banging sound (.snt) in the same folder as the one you use (.ogg)
15_bang.snt

The Well: Descent - Take a look at it!
(This post was last modified: 07-22-2011, 04:47 PM by MrCookieh.)
07-22-2011, 04:47 PM
Find


Messages In This Thread
RE: Playing multiple sounds In a function? - by MrCookieh - 07-22-2011, 04:47 PM



Users browsing this thread: 1 Guest(s)