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Levers
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#6
RE: Levers

If I need to do this:

void OnStart()
{
     SetEntityConnectionStateChangeCallback("Slaver_Lever", "Lever_Slaver");
}
void Lever_Slaver(string &in asEntity, int alState)
{
     if (alState == 1)
     {
          SetSwingDoorLocked("Slaver_Lever_Door", false, true);
     }
}

07-27-2011, 08:50 PM
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Messages In This Thread
Levers - by Angerpull - 07-27-2011, 08:08 PM
RE: Levers - by Tanshaydar - 07-27-2011, 08:15 PM
RE: Levers - by Angerpull - 07-27-2011, 08:27 PM
RE: Levers - by Tanshaydar - 07-27-2011, 08:32 PM
RE: Levers - by Angerpull - 07-27-2011, 08:44 PM
RE: Levers - by Kyle - 07-27-2011, 08:50 PM
RE: Levers - by Angerpull - 07-27-2011, 08:59 PM
RE: Levers - by Kyle - 07-27-2011, 09:26 PM
RE: Levers - by Angerpull - 07-27-2011, 09:35 PM
RE: Levers - by Kyle - 07-27-2011, 09:50 PM
RE: Levers - by Angerpull - 07-27-2011, 10:02 PM
RE: Levers - by Roenlond - 07-27-2011, 10:14 PM
RE: Levers - by Angerpull - 07-27-2011, 10:41 PM
RE: Levers - by Roenlond - 07-27-2011, 10:46 PM



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