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Disabling default hints
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#5
RE: Disabling default hints

(07-28-2011, 08:42 AM)convolution223 Wrote: So are you going in and individually blocking each hint that appears in your custom story?
Pretty much, yeah.

Here's the function i put together that disables all hints that would have pretty much activated in my first level on start:
void BlockDefaultHints()
    {
        BlockHint("DarknessDecrease");
        BlockHint("EntityGrab");
        BlockHint("EntityLever");
        BlockHint("EntityPush");
        BlockHint("EntitySlide");
        BlockHint("EntitySwingDoor");
        BlockHint("EntityWheel");
        BlockHint("PickLantern");
        BlockHint("PickOil");
        BlockHint("PickTinderbox");
        BlockHint("SanityHit");
        BlockHint("SanityLow");
    }

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(This post was last modified: 07-28-2011, 09:28 AM by Your Computer.)
07-28-2011, 09:27 AM
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Messages In This Thread
Disabling default hints - by Your Computer - 07-28-2011, 07:46 AM
RE: Disabling default hints - by convolution223 - 07-28-2011, 08:09 AM
RE: Disabling default hints - by Your Computer - 07-28-2011, 08:12 AM
RE: Disabling default hints - by convolution223 - 07-28-2011, 08:42 AM
RE: Disabling default hints - by Your Computer - 07-28-2011, 09:27 AM
RE: Disabling default hints - by convolution223 - 07-29-2011, 05:33 AM
RE: Disabling default hints - by Lagoz - 12-07-2011, 06:19 PM
RE: Disabling default hints - by Your Computer - 12-08-2011, 03:00 AM
RE: Disabling default hints - by palistov - 12-08-2011, 02:46 AM



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