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Sound Question
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#7
RE: Sound Question

You can't do that. Timer should point to another function, you can't call next line with a timer. Also, don't use the signature functions.

void CollideTimer1(string &in asTimer)
{
AddTimer("Laugh1", 12, "PlaySound");
}

void PlaySound(string &in asTimer)
{
PlaySoundAtEntity("laugh1", "laugh.snt", "Player", 0, false);
}

(This post was last modified: 08-06-2011, 08:00 PM by Tanshaydar.)
08-06-2011, 08:00 PM
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Messages In This Thread
Sound Question - by GreyFox - 08-06-2011, 05:38 AM
RE: Sound Question - by Tanshaydar - 08-06-2011, 10:07 AM
RE: Sound Question - by MrCookieh - 08-06-2011, 02:53 PM
RE: Sound Question - by GreyFox - 08-06-2011, 04:56 PM
RE: Sound Question - by Tanshaydar - 08-06-2011, 04:58 PM
RE: Sound Question - by GreyFox - 08-06-2011, 07:49 PM
RE: Sound Question - by Tanshaydar - 08-06-2011, 08:00 PM
RE: Sound Question - by GreyFox - 08-06-2011, 08:41 PM
RE: Sound Question - by Tanshaydar - 08-06-2011, 10:12 PM
RE: Sound Question - by GreyFox - 08-07-2011, 03:44 PM



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