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How to make a particle system activate
graykin Offline
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Posts: 317
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Joined: Oct 2008
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#2
RE: How to make a particle system activate

Yeah, you would probably want to call a SetEntityPlayerInteractCallback function.

PreloadParticleSystem simply loads a particle system into your memory, making the spawning of a particular particle system somewhat quicker, but it won't actually SPAWN a PS.

You would want to use the CreateParticleSystemAtEntity function--place a Script Area in the location you want the particle system to spawn, and then set the CreateParticleSystemAtEntity to make your one-shot particle system to spawn at that area.

08-11-2011, 03:33 AM
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RE: How to make a particle system activate - by graykin - 08-11-2011, 03:33 AM



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