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curtain model
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#2
RE: curtain model

This is how I would do it:
Apply a texture. Then create your animation. Go through the animation frame by frame. If anything looks odd (stretching or unnatural movement) do some weight painting - that particular frame will change before your eyes. Soon enough the animation will look natural. Save it then.
Edit: Forgot to add: Once done go to Skin--> Edit Smooth Skin--> Normalize weights.

Step two is to skin-->go to bind pose then export the object (without animations).

[Image: mZiYnxe.png]


(This post was last modified: 08-16-2011, 12:25 PM by Acies.)
08-16-2011, 12:21 PM
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Messages In This Thread
curtain model - by DRedshot - 08-16-2011, 11:22 AM
RE: curtain model - by Acies - 08-16-2011, 12:21 PM
RE: curtain model - by DRedshot - 08-16-2011, 01:21 PM
RE: curtain model - by DRedshot - 08-17-2011, 01:23 AM
RE: curtain model - by Acies - 08-17-2011, 07:15 AM
RE: curtain model - by DRedshot - 08-17-2011, 09:41 PM
RE: curtain model - by Hermoor - 08-17-2011, 10:14 PM
RE: curtain model - by Acies - 08-17-2011, 11:39 PM



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