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Making Caveins (debri)
sgthale Offline
Junior Member

Posts: 22
Threads: 13
Joined: Aug 2011
Reputation: 1
#4
RE: Making Caveins (debri)

(08-21-2011, 03:18 AM)Selyp Wrote: SetEntityActive function should work nicely

How do you make the Debris prop start invisible?

I did

SetEntityActive("cavein",false);

To my Prop Static in the onStart() and it doesnt work
(08-21-2011, 03:21 AM)Elven Wrote: No. Sadly cavein is static item meaning that you cannot make it invisible and then visible. I had same problem in my own Ray of Hope custom story.

There are 2 solutions what you can do.
A) Use entities rocks, maybe scale them and have shit load of time and not guaranteed work.
B) (what I used) Go into custom model editor, edit the cavein into entity and then you can use as Selyp says, first set it invisible and then via that upper function set it visible. Worked perfectly for me Smile.

Where would I save the new .ent? Because If I was to distribute this story Id like it to be included with it :I
(This post was last modified: 08-21-2011, 03:27 AM by sgthale.)
08-21-2011, 03:21 AM
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Messages In This Thread
Making Caveins (debri) - by sgthale - 08-21-2011, 03:13 AM
RE: Making Caveins (debri) - by Selyp - 08-21-2011, 03:18 AM
RE: Making Caveins (debri) - by sgthale - 08-21-2011, 03:21 AM
RE: Making Caveins (debri) - by Elven - 08-21-2011, 03:21 AM
RE: Making Caveins (debri) - by Elven - 08-21-2011, 03:31 AM
RE: Making Caveins (debri) - by sgthale - 08-21-2011, 03:52 AM
RE: Making Caveins (debri) - by Elven - 08-21-2011, 03:54 AM
RE: Making Caveins (debri) - by Kurton - 08-21-2011, 04:01 AM
RE: Making Caveins (debri) - by MrBigzy - 08-23-2011, 05:33 AM



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