Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Area collide turning on torches problem.
Phoroneus Offline
Member

Posts: 141
Threads: 12
Joined: Feb 2011
Reputation: 0
#6
RE: Area collide turning on torches problem.

I'm not positive, to be honest. I usually just set them to "false". You can try "true", it might be the actual fading in of the light (as seen when you manually light an object with a tinderbox).
I'd also add in "AddDebugMessage("Lights on now.", false);" inside the LightFunction er... function. If you have a dev environment set up, turn on debug messages and you can see if it's a problem with the trigger or the actual execution (if the debug message pops up, the trigger is working and only the SetLampLit function is broken).

[Image: at_9365860.png]

Follow Harvest.
(This post was last modified: 08-25-2011, 07:28 AM by Phoroneus.)
08-25-2011, 07:26 AM
Find


Messages In This Thread
RE: Area collide turning on torches problem. - by Phoroneus - 08-25-2011, 07:26 AM



Users browsing this thread: 1 Guest(s)