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Script not running!
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#7
RE: Script not running!

Try this:

void OnStart()
{
    AddEntityCollideCallback("Player", "AreaChaseGrunt", "ActivateChaseGrunt", true, 1);
    AddEntityCollideCallback("servant_brute_1", "ScriptArea2", "Monsterdeactive", true, 1);
    SetEntityActive("ge_box_wood01_1", false);
    SetEntityActive("ge_box_wood01_2", false);
    SetEntityActive("ge_box_wood01_3", false);
    SetEntityActive("ge_box_wood01_4", false);
    SetEntityActive("ge_box_wood01_5", false);
    SetEntityActive("ge_box_wood01_6", false);
    SetEntityActive("ge_box_wood01_7", false);
    SetEntityActive("ge_box_wood01_8", false);
}
void ActivateChaseGrunt(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("servant_brute_1", true);
    AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 1, "");
    AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 1, "");
    AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 1, "");
    AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 1, "");
    AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 1, "");
    AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 1, "");
    StartPlayerLookAt("servant_brute_1", 10, 10, "");
    AddTimer("StopStare", 1, "StopPlayerLookAtFunc");
}
void StopPlayerLookAtFunc(string &in asTimer)
{
    StopPlayerLookAt();
    SetEntityActive("ge_box_wood01_1", true);
    SetEntityActive("ge_box_wood01_2", true);
    SetEntityActive("ge_box_wood01_3", true);
    SetEntityActive("ge_box_wood01_4", true);
    SetEntityActive("ge_box_wood01_5", true);
    SetEntityActive("ge_box_wood01_6", true);
    SetEntityActive("ge_box_wood01_7", true);
    SetEntityActive("ge_box_wood01_8", true);
}
void Monsterdeactive(string &in asParent, string &in asChild, int alState)
{
    SetEntityActive("servant_brute_1", false);
}

Also, are you sure the area is called "ScriptArea2" instead of "ScriptArea_2"?

The main problem is that the name of the function, "StopPlayerLookAt", matched one of the game's functions, which caused it to mess up.

08-26-2011, 09:32 PM
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Messages In This Thread
Script not running! - by MGermundsson - 08-26-2011, 07:00 PM
RE: Script not running! - by Kyle - 08-26-2011, 07:24 PM
RE: Script not running! - by MGermundsson - 08-26-2011, 07:31 PM
RE: Script not running! - by Kyle - 08-26-2011, 08:00 PM
RE: Script not running! - by Elven - 08-26-2011, 08:04 PM
RE: Script not running! - by MGermundsson - 08-26-2011, 08:22 PM
RE: Script not running! - by Kyle - 08-26-2011, 09:32 PM
RE: Script not running! - by MGermundsson - 08-26-2011, 10:04 PM



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