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		<title><![CDATA[Frictional Games Forum (read-only) - All Forums]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Sat, 07 Nov 2026 20:40:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Please check the troubleshooting guides before posting!]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56811.html</link>
			<pubDate>Sun, 18 Oct 2020 23:37:55 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56811.html</guid>
			<description><![CDATA[Hello. My legal ATDD copy on Steam does not work. It crashes on startup. Every time, I try to start the game, a crash log pops up. I didn´t find a solution anywhere on the internet. ATDD used to work on my pc like two years ago. I decided to play some custom stories again, but this happened after I installed it again. Is there any solution? My drivers are up to date.<br />
<img src="https://i.redd.it/csq4hpv3cwt51.png" alt="[Image: csq4hpv3cwt51.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hello. My legal ATDD copy on Steam does not work. It crashes on startup. Every time, I try to start the game, a crash log pops up. I didn´t find a solution anywhere on the internet. ATDD used to work on my pc like two years ago. I decided to play some custom stories again, but this happened after I installed it again. Is there any solution? My drivers are up to date.<br />
<img src="https://i.redd.it/csq4hpv3cwt51.png" alt="[Image: csq4hpv3cwt51.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AddEntityCollideCallback help]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56810.html</link>
			<pubDate>Sat, 10 Oct 2020 23:33:34 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56810.html</guid>
			<description><![CDATA[I'm having some issues here. I trying to set up a script area so when the player walks into it, a sound plays to scare the player. <br />
<br />
this is the script segments to it.<br />
<br />
If I've buggered something up, I'd appreciate the help to fix it as I'm still trying to get to grips with this stuff.<br />
<br />
AddEntityCollideCallback("Player", "BangDoor", "BangDoorScare", true);<br />
<br />
void BangDoorScare ()<br />
{<br />
   PlaySoundAtEntity("", "scare_slam_door.snt", "pitdoor", 0, false);<br />
}]]></description>
			<content:encoded><![CDATA[I'm having some issues here. I trying to set up a script area so when the player walks into it, a sound plays to scare the player. <br />
<br />
this is the script segments to it.<br />
<br />
If I've buggered something up, I'd appreciate the help to fix it as I'm still trying to get to grips with this stuff.<br />
<br />
AddEntityCollideCallback("Player", "BangDoor", "BangDoorScare", true);<br />
<br />
void BangDoorScare ()<br />
{<br />
   PlaySoundAtEntity("", "scare_slam_door.snt", "pitdoor", 0, false);<br />
}]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who's looking foward to Amnesia: Rebirth?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56809.html</link>
			<pubDate>Sat, 10 Oct 2020 14:08:13 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56809.html</guid>
			<description><![CDATA[<span style="color: #201f1e;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><a href="https://www.youtube.com/watch?v=7XFHzJD45S0" target="_blank" rel="noopener" class="mycode_url"><a href="https://www.youtube.com/watch?v=7XFHzJD45S0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=7XFHzJD45S0</a></a></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #201f1e;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><a href="https://www.youtube.com/watch?v=7XFHzJD45S0" target="_blank" rel="noopener" class="mycode_url"><a href="https://www.youtube.com/watch?v=7XFHzJD45S0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=7XFHzJD45S0</a></a></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Run GOG version with wine]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56808.html</link>
			<pubDate>Fri, 09 Oct 2020 08:24:51 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56808.html</guid>
			<description><![CDATA[Hello<br />
<br />
I've recently bought the Penumbra Collection on GOG assuming that there would be native Linux support. Sadly there isn't and running the game through wine gives me a black screen after the very first textbox disappears. <br />
<br />
Adjusting the resolution to my display resolution (4K) did not work as other threads suggested.<br />
<br />
Any suggestions?<br />
<br />
<br />
/edit<br />
Turning post effects off did the trick for me...<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6868" target="_blank" title="">hpl.log</a> (Size: 12.26 KB / Downloads: 1151)
]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I've recently bought the Penumbra Collection on GOG assuming that there would be native Linux support. Sadly there isn't and running the game through wine gives me a black screen after the very first textbox disappears. <br />
<br />
Adjusting the resolution to my display resolution (4K) did not work as other threads suggested.<br />
<br />
Any suggestions?<br />
<br />
<br />
/edit<br />
Turning post effects off did the trick for me...<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6868" target="_blank" title="">hpl.log</a> (Size: 12.26 KB / Downloads: 1151)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ugly texture bug found]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56807.html</link>
			<pubDate>Thu, 08 Oct 2020 18:09:04 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56807.html</guid>
			<description><![CDATA[It seems like this ugly texture bug is there for 10 years. Even old Amnesia versions have this bug.<br />
Just start a new game and go through the collapsed area next to you.<br />
<br />
There is a part of a wall texture hanging in the room. It is very ugly. Can you fix this please?<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6866" target="_blank" title="">Amnesia 2020-10-08 19-57-21-775.jpg</a> (Size: 262.64 KB / Downloads: 664)
]]></description>
			<content:encoded><![CDATA[It seems like this ugly texture bug is there for 10 years. Even old Amnesia versions have this bug.<br />
Just start a new game and go through the collapsed area next to you.<br />
<br />
There is a part of a wall texture hanging in the room. It is very ugly. Can you fix this please?<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6866" target="_blank" title="">Amnesia 2020-10-08 19-57-21-775.jpg</a> (Size: 262.64 KB / Downloads: 664)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia MFP Stream - FULL GAME - on Saturday 10/10/2020 @19 CET]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56806.html</link>
			<pubDate>Tue, 06 Oct 2020 14:34:27 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56806.html</guid>
			<description><![CDATA[On Saturday I'm planning on doing a full playthrough (or as far as I can get before I die of fear) of Amnesia: The Dark Descent in anticipation of Halloween at the end of the month. I will be using Face Cam for this event, to make the scares ever so much more fun for all of you! <br />
<br />
Join me on Twitch for this event - Till Halloween starting on Saturday 10th, every Tuesday, Thursday and Saturday there will be a playthrough of a horror game with face cam! <br />
<br />
<a href="https://www.twitch.tv/alicejblack" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/alicejblack</a><br />
<br />
I look forward to seeing your there! If you have any questions please don't hesitate to contact me.]]></description>
			<content:encoded><![CDATA[On Saturday I'm planning on doing a full playthrough (or as far as I can get before I die of fear) of Amnesia: The Dark Descent in anticipation of Halloween at the end of the month. I will be using Face Cam for this event, to make the scares ever so much more fun for all of you! <br />
<br />
Join me on Twitch for this event - Till Halloween starting on Saturday 10th, every Tuesday, Thursday and Saturday there will be a playthrough of a horror game with face cam! <br />
<br />
<a href="https://www.twitch.tv/alicejblack" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/alicejblack</a><br />
<br />
I look forward to seeing your there! If you have any questions please don't hesitate to contact me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where can I find a weapon?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56805.html</link>
			<pubDate>Mon, 05 Oct 2020 13:56:36 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56805.html</guid>
			<description><![CDATA[So I keep getting killed by these monsters I keep running into, and I can't swing my lantern at them. is there a crowbar, a knife or chainsaw I can employ? All these monsters are really annoying.]]></description>
			<content:encoded><![CDATA[So I keep getting killed by these monsters I keep running into, and I can't swing my lantern at them. is there a crowbar, a knife or chainsaw I can employ? All these monsters are really annoying.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Script for ambient music]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56804.html</link>
			<pubDate>Mon, 05 Oct 2020 02:27:54 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56804.html</guid>
			<description><![CDATA[I have quite a beginner question. I'm working on a map and want to add ambient music to it (don't want a dead silent map now do I?) but I'm having no luck finding a script for it.<br />
Any help appreciated.]]></description>
			<content:encoded><![CDATA[I have quite a beginner question. I'm working on a map and want to add ambient music to it (don't want a dead silent map now do I?) but I'm having no luck finding a script for it.<br />
Any help appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LOAD FAILED - Corrupt File]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56803.html</link>
			<pubDate>Sat, 03 Oct 2020 15:54:39 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56803.html</guid>
			<description><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-family: Arial, Helvetica, Verdana, sans-serif;" class="mycode_font">So I have tried playing soma twice. I died, and when I went to replay, this error came up. I restarted the game/steam, and nothing came up. Now I have tried to play again this morning, died around the same spot. I went to try again and the same error. Really demotivating to play the game each time from the beginning. I do get the little brain scan to save icons periodically throughout the game. Any help would be appreciated.</span></span><br />
<br />
<span style="font-family: Arial, Helvetica, Verdana, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color">I have read somewhere else someone else having similar issues.  I tried following it and nothing has happened.  Running as Administrator, checking in the VirtualStore folder, check My Documents.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-family: Arial, Helvetica, Verdana, sans-serif;" class="mycode_font">So I have tried playing soma twice. I died, and when I went to replay, this error came up. I restarted the game/steam, and nothing came up. Now I have tried to play again this morning, died around the same spot. I went to try again and the same error. Really demotivating to play the game each time from the beginning. I do get the little brain scan to save icons periodically throughout the game. Any help would be appreciated.</span></span><br />
<br />
<span style="font-family: Arial, Helvetica, Verdana, sans-serif;" class="mycode_font"><span style="color: #333333;" class="mycode_color">I have read somewhere else someone else having similar issues.  I tried following it and nothing has happened.  Running as Administrator, checking in the VirtualStore folder, check My Documents.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why Amnesia is actually broken]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56802.html</link>
			<pubDate>Fri, 02 Oct 2020 20:23:03 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56802.html</guid>
			<description><![CDATA[This is very annoying. Nothing of that is mentioned in the changelog!<br />
I started re-playing Amnesia with the current 1.4.1a version and in the Refinery or Destillery (call it what you want) I noticed a level change:<br />
<br />
The hole in the wall is originally hidden behind boxes which you first have to throw away to get through the hole.<br />
In the later game versions this hole is free and visible by default.<br />
<br />
I've checked all versions and only Amnesia 1.0-1.2 have the correct level. Since 1.3 patch they changed it which is extremely annoying. This has been some kind of immersive puzzle with physics based interaction. You first have to throw these boxes away to get through. I assume they removed the boxes to make it easier for noobs to find the way into the next room with the hatch. This ruins the game completely for me! Amnesia was a masterpiece as it came out in 2010. To change the levels by making them more accessible for noobs is a no-go!!! Games are art. I also won't change parts of the original Mona Lisa to make it more colorful for some people! And the bad thing is this level change can't be restored by copying old level files. It's somewhere connected to the Amnesia.exe. And who knows which levels they have also changed to the bad in later versions??? <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /> <br />
<br />
So I have to stay with my 1.2 version.<br />
<br />
The good <a href="https://www.moddb.com/mods/amnesia-the-dark-descent-remastered" target="_blank" rel="noopener" class="mycode_url">remastered mod</a> restore this level. I assume it's an own program, so it works without changing the Amnesia.exe. But this mod has some other things I dislike. For example the baby face of the fountain in Back Hall is brown (not a texture issue), some windows have white lines around them, fog and light effects have ugly color layerings in the dark, music stuttering etc.<br />
<br />
And in 1.4.1a version they broke the Hard Mode. It's completely removed. I know, 1.2 doesn't even have the Hard Mode too, but 1.4.1a is intended to have it and this shows how they broke things. The official mod tools are also broken. The LevelEditor just crashes. There's no way to get it working anymore.<br />
<br />
Personally I don't need the Hard Mode, because a lot scare effects only occur on low sanity. But the Hard Mode let you die on low sanity, so you will never experience some disturbing scenes!<br />
<br />
So I would say:<br />
<br />
Amnesia TDD really needs some time of attention by Frictional Games after the release of Rebirth.<br />
They have to focus some resources on this game to make a new polishing for a patch 1.5 or 1.4.2 where all these issues were fixed and the original levels restored. To make it perfect, they also need to restore the phonograph in the Study that came with 1.0.1 version in 2010, because this contains such an interesting dialog with Daniel and the girl he killed. And also restore Herbert's lost diary that contains interesting connections to Justine DLC. And take care about <a href="https://www.frictionalgames.com/forum/thread-56807.html" target="_blank" rel="noopener" class="mycode_url">this bug</a> and <a href="https://www.frictionalgames.com/forum/thread-56790-post-366943.html#pid366943" target="_blank" rel="noopener" class="mycode_url">this SDL update</a>.<br />
<br />
Please don't cut out things from games anymore. If they are good things. If you LOVE Amnesia, make a new patch please and bring us the devinitive release!<br />
<br />
So in short:<br />
- restore refinery level how it was in the original Amnesia 1.0-1.2<br />
- restore phonograph in the study and Herbert's lost diary<br />
- fix Hard Mode<br />
- fix the mod tools<br />
- fix the ugly texture bug in the starting area<br />
- update SDL library to avoid possible mouse troubles on modern Windows 10 builds and future builds<br />
<br />
And: last but not least. There is still the bug that when you re-load a savegame from the Old Archives, the lever in the last room is in the middle instead on top and when you operate it the shelf is exploding.<br />
<br />
Thank you.<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6864" target="_blank" title="">1.0-1.2.jpg</a> (Size: 325.34 KB / Downloads: 664)
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6865" target="_blank" title="">1.3+.jpg</a> (Size: 352.49 KB / Downloads: 781)
]]></description>
			<content:encoded><![CDATA[This is very annoying. Nothing of that is mentioned in the changelog!<br />
I started re-playing Amnesia with the current 1.4.1a version and in the Refinery or Destillery (call it what you want) I noticed a level change:<br />
<br />
The hole in the wall is originally hidden behind boxes which you first have to throw away to get through the hole.<br />
In the later game versions this hole is free and visible by default.<br />
<br />
I've checked all versions and only Amnesia 1.0-1.2 have the correct level. Since 1.3 patch they changed it which is extremely annoying. This has been some kind of immersive puzzle with physics based interaction. You first have to throw these boxes away to get through. I assume they removed the boxes to make it easier for noobs to find the way into the next room with the hatch. This ruins the game completely for me! Amnesia was a masterpiece as it came out in 2010. To change the levels by making them more accessible for noobs is a no-go!!! Games are art. I also won't change parts of the original Mona Lisa to make it more colorful for some people! And the bad thing is this level change can't be restored by copying old level files. It's somewhere connected to the Amnesia.exe. And who knows which levels they have also changed to the bad in later versions??? <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /> <br />
<br />
So I have to stay with my 1.2 version.<br />
<br />
The good <a href="https://www.moddb.com/mods/amnesia-the-dark-descent-remastered" target="_blank" rel="noopener" class="mycode_url">remastered mod</a> restore this level. I assume it's an own program, so it works without changing the Amnesia.exe. But this mod has some other things I dislike. For example the baby face of the fountain in Back Hall is brown (not a texture issue), some windows have white lines around them, fog and light effects have ugly color layerings in the dark, music stuttering etc.<br />
<br />
And in 1.4.1a version they broke the Hard Mode. It's completely removed. I know, 1.2 doesn't even have the Hard Mode too, but 1.4.1a is intended to have it and this shows how they broke things. The official mod tools are also broken. The LevelEditor just crashes. There's no way to get it working anymore.<br />
<br />
Personally I don't need the Hard Mode, because a lot scare effects only occur on low sanity. But the Hard Mode let you die on low sanity, so you will never experience some disturbing scenes!<br />
<br />
So I would say:<br />
<br />
Amnesia TDD really needs some time of attention by Frictional Games after the release of Rebirth.<br />
They have to focus some resources on this game to make a new polishing for a patch 1.5 or 1.4.2 where all these issues were fixed and the original levels restored. To make it perfect, they also need to restore the phonograph in the Study that came with 1.0.1 version in 2010, because this contains such an interesting dialog with Daniel and the girl he killed. And also restore Herbert's lost diary that contains interesting connections to Justine DLC. And take care about <a href="https://www.frictionalgames.com/forum/thread-56807.html" target="_blank" rel="noopener" class="mycode_url">this bug</a> and <a href="https://www.frictionalgames.com/forum/thread-56790-post-366943.html#pid366943" target="_blank" rel="noopener" class="mycode_url">this SDL update</a>.<br />
<br />
Please don't cut out things from games anymore. If they are good things. If you LOVE Amnesia, make a new patch please and bring us the devinitive release!<br />
<br />
So in short:<br />
- restore refinery level how it was in the original Amnesia 1.0-1.2<br />
- restore phonograph in the study and Herbert's lost diary<br />
- fix Hard Mode<br />
- fix the mod tools<br />
- fix the ugly texture bug in the starting area<br />
- update SDL library to avoid possible mouse troubles on modern Windows 10 builds and future builds<br />
<br />
And: last but not least. There is still the bug that when you re-load a savegame from the Old Archives, the lever in the last room is in the middle instead on top and when you operate it the shelf is exploding.<br />
<br />
Thank you.<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6864" target="_blank" title="">1.0-1.2.jpg</a> (Size: 325.34 KB / Downloads: 664)
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6865" target="_blank" title="">1.3+.jpg</a> (Size: 352.49 KB / Downloads: 781)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[About the IRC channel #frictional_games]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56801.html</link>
			<pubDate>Tue, 29 Sep 2020 15:05:39 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56801.html</guid>
			<description><![CDATA[I've entered at Mibbit.net and they no longer have a #frictional_games channel, that information is outdated <a href="https://www.frictionalgames.com/forum/irc.php" target="_blank" rel="noopener" class="mycode_url">https://www.frictionalgames.com/forum/irc.php</a>, any idea of where I can find live help? Or even if there's another IRC server that is used currently.<br />
<br />
I would like to file an issue to the team, to at least remove that page if they no longer have any IRC channel and don't plan to have one, but I don't know where to start.<br />
<br />
Thanks in advance!]]></description>
			<content:encoded><![CDATA[I've entered at Mibbit.net and they no longer have a #frictional_games channel, that information is outdated <a href="https://www.frictionalgames.com/forum/irc.php" target="_blank" rel="noopener" class="mycode_url">https://www.frictionalgames.com/forum/irc.php</a>, any idea of where I can find live help? Or even if there's another IRC server that is used currently.<br />
<br />
I would like to file an issue to the team, to at least remove that page if they no longer have any IRC channel and don't plan to have one, but I don't know where to start.<br />
<br />
Thanks in advance!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crash when loading descent at 705m]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56800.html</link>
			<pubDate>Tue, 29 Sep 2020 14:46:54 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56800.html</guid>
			<description><![CDATA[Version is the latest on the Twitch launcher.<br />
<br />
The game had gone smooth until the descent. At around 705m of depth (I suppose there's a trigger zone for level change) it freezes (Like any other loading zone), but it stops working.<br />
<br />
Hasn't happened before at any point, as I said the game went smooth till' then.<br />
<br />
Any insight or ideas about this crash (Incompatible driver versions, need of a game patch, whatever...)? Thanks in advance!<br />
<br />
PS: I've attached the system specs in a text file. My OS is Windows 10, and everything <span style="font-style: italic;" class="mycode_i">should </span>be up to date (Drivers, DLLs...). Also the text file is inside a zip because of the 100kb size limit (whatever...)<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>     Time of this report: 9/29/2020, 16:41:31<br />
             Machine name: &lt;ommited&gt;<br />
               Machine Id: {66A5EF04-85EB-44F3-8C15-00CCA87D0806}<br />
         Operating System: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)<br />
                 Language: Spanish (Regional Setting: Spanish)<br />
      System Manufacturer: Micro-Star International Co., Ltd.<br />
             System Model: GE60 2PE<br />
                     BIOS: E16GFIMS Ver:5.27 (type: BIOS)<br />
                Processor: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz<br />
                   Memory: 16384MB RAM<br />
      Available OS Memory: 16304MB RAM<br />
                Page File: 7350MB used, 11384MB available<br />
              Windows Dir: C:&#92;WINDOWS<br />
          DirectX Version: DirectX 12<br />
      DX Setup Parameters: Not found<br />
         User DPI Setting: 144 DPI (150 percent)<br />
       System DPI Setting: 96 DPI (100 percent)<br />
          DWM DPI Scaling: Disabled<br />
                 Miracast: Available, with HDCP<br />
Microsoft Graphics Hybrid: Supported<br />
 DirectX Database Version: 1.1.6<br />
           DxDiag Version: 10.00.18362.0387 64bit Unicode</code></div></div><br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=6863" target="_blank" title="">system-diagnostic.zip</a> (Size: 20.17 KB / Downloads: 452)
]]></description>
			<content:encoded><![CDATA[Version is the latest on the Twitch launcher.<br />
<br />
The game had gone smooth until the descent. At around 705m of depth (I suppose there's a trigger zone for level change) it freezes (Like any other loading zone), but it stops working.<br />
<br />
Hasn't happened before at any point, as I said the game went smooth till' then.<br />
<br />
Any insight or ideas about this crash (Incompatible driver versions, need of a game patch, whatever...)? Thanks in advance!<br />
<br />
PS: I've attached the system specs in a text file. My OS is Windows 10, and everything <span style="font-style: italic;" class="mycode_i">should </span>be up to date (Drivers, DLLs...). Also the text file is inside a zip because of the 100kb size limit (whatever...)<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>     Time of this report: 9/29/2020, 16:41:31<br />
             Machine name: &lt;ommited&gt;<br />
               Machine Id: {66A5EF04-85EB-44F3-8C15-00CCA87D0806}<br />
         Operating System: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)<br />
                 Language: Spanish (Regional Setting: Spanish)<br />
      System Manufacturer: Micro-Star International Co., Ltd.<br />
             System Model: GE60 2PE<br />
                     BIOS: E16GFIMS Ver:5.27 (type: BIOS)<br />
                Processor: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz<br />
                   Memory: 16384MB RAM<br />
      Available OS Memory: 16304MB RAM<br />
                Page File: 7350MB used, 11384MB available<br />
              Windows Dir: C:&#92;WINDOWS<br />
          DirectX Version: DirectX 12<br />
      DX Setup Parameters: Not found<br />
         User DPI Setting: 144 DPI (150 percent)<br />
       System DPI Setting: 96 DPI (100 percent)<br />
          DWM DPI Scaling: Disabled<br />
                 Miracast: Available, with HDCP<br />
Microsoft Graphics Hybrid: Supported<br />
 DirectX Database Version: 1.1.6<br />
           DxDiag Version: 10.00.18362.0387 64bit Unicode</code></div></div><br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=6863" target="_blank" title="">system-diagnostic.zip</a> (Size: 20.17 KB / Downloads: 452)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Video]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56799.html</link>
			<pubDate>Sun, 27 Sep 2020 03:12:02 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56799.html</guid>
			<description><![CDATA[Hi guys.<br />
<br />
Completed my second YouTube video on SOMA and Amnesia. Would enjoy some feedback or input if anyone is interested.<br />
<br />
<a href="https://www.youtube.com/watch?v=6Wc9X6kOk70" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=6Wc9X6kOk70</a><br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi guys.<br />
<br />
Completed my second YouTube video on SOMA and Amnesia. Would enjoy some feedback or input if anyone is interested.<br />
<br />
<a href="https://www.youtube.com/watch?v=6Wc9X6kOk70" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=6Wc9X6kOk70</a><br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trying to break a breakable box with a crowbar]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56798.html</link>
			<pubDate>Sat, 26 Sep 2020 10:19:50 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56798.html</guid>
			<description><![CDATA[Was trying to make a breaking script<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>void OnStart()<br />
     {<br />
void AddUseItemCallback("", "crowbar", "healbox_1", "BreakBox", true);<br />
<br />
}<br />
<br />
void BreakBox(string&amp; asName, string&amp; asEntity);<br />
<br />
{<br />
SetPropHealth("healbox_1", "0");<br />
}</code></div></div><br />
 but it says the open token is unexpected.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>FATAL ERROR: Could not load script file<br />
'custom_stories/labstory/maps/00_scripttest.hps'!<br />
main (12,1): ERR : Unexpected token ‘{'</code></div></div><br />
The healbox_1 is a common wood_box02_breakable.ent.<br />
<br />
Are there any more proper ways of doing this if it's too wrong?]]></description>
			<content:encoded><![CDATA[Was trying to make a breaking script<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>void OnStart()<br />
     {<br />
void AddUseItemCallback("", "crowbar", "healbox_1", "BreakBox", true);<br />
<br />
}<br />
<br />
void BreakBox(string&amp; asName, string&amp; asEntity);<br />
<br />
{<br />
SetPropHealth("healbox_1", "0");<br />
}</code></div></div><br />
 but it says the open token is unexpected.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>FATAL ERROR: Could not load script file<br />
'custom_stories/labstory/maps/00_scripttest.hps'!<br />
main (12,1): ERR : Unexpected token ‘{'</code></div></div><br />
The healbox_1 is a common wood_box02_breakable.ent.<br />
<br />
Are there any more proper ways of doing this if it's too wrong?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[<>Jok3r.us<> Sell Inbox SMTP server Developed, Unlimited SMTP Inbox, Mailer inbox]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56797.html</link>
			<pubDate>Fri, 25 Sep 2020 04:29:18 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56797.html</guid>
			<description><![CDATA[What’s our offer?<br />
100% Inbox Sender / Private &amp; Fresh Update  ( no sharing )<br />
Unlimited Sending email  inbox daily<br />
<br />
RDP Admin<br />
NordVPN<br />
Inbox Smtp<br />
Bulk Mailer inbox<br />
Horde Webmail , Zimbra Webmail<br />
Webshells https <br />
cPanel Secure<br />
Mass Mailing Software ,  Bulk Email Sender, SendGrid , HyperX 52, Heart Sender <br />
Email DATA- Fresh and Quality Email List <br />
Private Email-Pass Combo<br />
Dating Paid Accounts ( Match, OkCupid, POF, zoosk .. )<br />
<br />
* Price?<br />
&#36;10 - &#36;20 USD / Tools<br />
Payment via Perfectmoney/ Bitcoin<br />
<br />
* Discounts?<br />
Yes! For bulk order depending on Offer &amp; Demand.<br />
<br />
* How to order?<br />
PM me on skype &amp; ICQ or Buy Online on my website :<br />
<br />
* Delivery Time?<br />
Account have funded - Buy Now - Got Tools Immeditely <br />
<br />
* Replacements?<br />
Once I’ve set up your Spam Tools and verified it’s working correctly it’s yours to do with what you want! For this reason I will only provide replacements in the event that the Tools stops functioning.<br />
<br />
Our contacts:<br />
<br />
Telegram: @jok3rshop<br />
Skype: jok3rshop<br />
ICQ: 097653]]></description>
			<content:encoded><![CDATA[What’s our offer?<br />
100% Inbox Sender / Private &amp; Fresh Update  ( no sharing )<br />
Unlimited Sending email  inbox daily<br />
<br />
RDP Admin<br />
NordVPN<br />
Inbox Smtp<br />
Bulk Mailer inbox<br />
Horde Webmail , Zimbra Webmail<br />
Webshells https <br />
cPanel Secure<br />
Mass Mailing Software ,  Bulk Email Sender, SendGrid , HyperX 52, Heart Sender <br />
Email DATA- Fresh and Quality Email List <br />
Private Email-Pass Combo<br />
Dating Paid Accounts ( Match, OkCupid, POF, zoosk .. )<br />
<br />
* Price?<br />
&#36;10 - &#36;20 USD / Tools<br />
Payment via Perfectmoney/ Bitcoin<br />
<br />
* Discounts?<br />
Yes! For bulk order depending on Offer &amp; Demand.<br />
<br />
* How to order?<br />
PM me on skype &amp; ICQ or Buy Online on my website :<br />
<br />
* Delivery Time?<br />
Account have funded - Buy Now - Got Tools Immeditely <br />
<br />
* Replacements?<br />
Once I’ve set up your Spam Tools and verified it’s working correctly it’s yours to do with what you want! For this reason I will only provide replacements in the event that the Tools stops functioning.<br />
<br />
Our contacts:<br />
<br />
Telegram: @jok3rshop<br />
Skype: jok3rshop<br />
ICQ: 097653]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reproducible crash (trap divide error) when pulling lever at Delta Site Relay Station]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56796.html</link>
			<pubDate>Tue, 22 Sep 2020 19:00:24 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56796.html</guid>
			<description><![CDATA[So after escaping width a pod and landing at Delta the level starts in the ocean right in front of a relay station which you have to climb up. Simon meets his little buddy who helped him to escape the pod. Inside the relay station is a lever to pull, right to a red button. Pulling the lever crashes the game, each and every time, with a <br />
<br />
trap divide error ip:7ff2cb9d594a sp:7ffc967c0720 error:0 in libfmodevent64-4.44.62.so[7ff2cb99f000+85000]<br />
<br />
This is with the Gog Version 1.51. under Pop OS 20.04. Unfortunately I cannot add the CheckPoint.sav as it is to big.<br />
Attached you can find the gzipped hpl.log. I cannot attach the CheckPoint.sav as it is to big and cannot be compressed further.<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/tar.gif" title="GZIP Compressed File" border="0" alt=".gz" />
&nbsp;&nbsp;<a href="attachment.php?aid=6862" target="_blank" title="">hpl.log.gz</a> (Size: 7.3 KB / Downloads: 1152)
]]></description>
			<content:encoded><![CDATA[So after escaping width a pod and landing at Delta the level starts in the ocean right in front of a relay station which you have to climb up. Simon meets his little buddy who helped him to escape the pod. Inside the relay station is a lever to pull, right to a red button. Pulling the lever crashes the game, each and every time, with a <br />
<br />
trap divide error ip:7ff2cb9d594a sp:7ffc967c0720 error:0 in libfmodevent64-4.44.62.so[7ff2cb99f000+85000]<br />
<br />
This is with the Gog Version 1.51. under Pop OS 20.04. Unfortunately I cannot add the CheckPoint.sav as it is to big.<br />
Attached you can find the gzipped hpl.log. I cannot attach the CheckPoint.sav as it is to big and cannot be compressed further.<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/tar.gif" title="GZIP Compressed File" border="0" alt=".gz" />
&nbsp;&nbsp;<a href="attachment.php?aid=6862" target="_blank" title="">hpl.log.gz</a> (Size: 7.3 KB / Downloads: 1152)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Epic Games Version Will Not Save]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56795.html</link>
			<pubDate>Tue, 08 Sep 2020 21:24:51 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56795.html</guid>
			<description><![CDATA[I'm attempting to play the Epic Games version of SOMA, but the game will not save. I've followed the instructions posted <a href="https://www.frictionalgames.com/forum/thread-52417.html#:~:text=RE%3A%20SOMA%20won't%20save&amp;text=Go%20to%20SOMA's%20steam%20folder,the%20above%20should%20fix%20it." target="_blank" rel="noopener" class="mycode_url">here</a>, to no avail. I've also checked both the My Games and Local App Data folders, but the game doesn't appear to be creating any save files whatsoever. <br />
<br />
Any advice? I've found several forum posts regarding this issue on the Steam version, but I haven't been able to find any solutions for the Epic Games version. So, I'm posting here as a last resort. Thanks in advance for any help!]]></description>
			<content:encoded><![CDATA[I'm attempting to play the Epic Games version of SOMA, but the game will not save. I've followed the instructions posted <a href="https://www.frictionalgames.com/forum/thread-52417.html#:~:text=RE%3A%20SOMA%20won't%20save&amp;text=Go%20to%20SOMA's%20steam%20folder,the%20above%20should%20fix%20it." target="_blank" rel="noopener" class="mycode_url">here</a>, to no avail. I've also checked both the My Games and Local App Data folders, but the game doesn't appear to be creating any save files whatsoever. <br />
<br />
Any advice? I've found several forum posts regarding this issue on the Steam version, but I haven't been able to find any solutions for the Epic Games version. So, I'm posting here as a last resort. Thanks in advance for any help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vertex Shaders issues]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56794.html</link>
			<pubDate>Sun, 30 Aug 2020 17:58:20 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56794.html</guid>
			<description><![CDATA[First post here guys, I have compiled Penumbra and the two libraries needed in order to get it working correctly. I've got the exe to build correctly, and I have solved most of the errors that the program issues to me. Newest problem, the built exe throws me an error and will not launch saying that my graphics card does not support vertex shaders. I know this isn't the case, as my steam version of Overture works flawlessly. <br />
<br />
I've tried deleting the vertex shader check in the Penumbra solution, this makes the game launch, but with major graphical glitches. Menu is blocky, loading screen is non-existent, and graphics are black in game. I'm trying to figure this out myself, but would appreciate some help if some can be given.]]></description>
			<content:encoded><![CDATA[First post here guys, I have compiled Penumbra and the two libraries needed in order to get it working correctly. I've got the exe to build correctly, and I have solved most of the errors that the program issues to me. Newest problem, the built exe throws me an error and will not launch saying that my graphics card does not support vertex shaders. I know this isn't the case, as my steam version of Overture works flawlessly. <br />
<br />
I've tried deleting the vertex shader check in the Penumbra solution, this makes the game launch, but with major graphical glitches. Menu is blocky, loading screen is non-existent, and graphics are black in game. I'm trying to figure this out myself, but would appreciate some help if some can be given.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Atonement - Story Completed - Need Voice Over Actors]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56793.html</link>
			<pubDate>Sun, 30 Aug 2020 07:23:27 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56793.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
I've been working on a custom story all by myself since the end of 2014 and I've finally completed my work on it.<br />
<br />
Below is the trailer:<br />
<br />
<a href="https://www.youtube.com/watch?v=mhqMpfFbOiE" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=mhqMpfFbOiE</a><br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/mhqMpfFbOiE&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
The custom story has 5-8 hours of gameplay and everything has been fully voiced by me so far. I've voiced the character you play as and two of the enemies that will be in the release version.<br />
<br />
I am currently looking for 18 volunteers to provide voice over for different characters and their notes. While 16 of those will only voice 1 single note or a 'flashback' each, 2 main ones will need to voice A LOT of notes, monologue and flashback. The main one is about ~20 minutes worth of voice over.<br />
<br />
The synopsis: <br />
Retired detective Malcolm is awoken by the knocking of two mysterious whistle-blowers. They tell him about their lord who has been committing atrocities under the shroud of his glorious reputation. Intrigued, Malcolm decides to shake off the rust for one final case in order to pursue justice, but finds that the truth is far more complex than it was made out to be.<br />
<br />
Features:<ul class="mycode_list">
</li>
<li>31 unique levels.<br />
</li>
<li>5-8 hours of gameplay<br />
</li>
<li>Rich story.<br />
</li>
<li>5 endings.<br />
</li>
<li>Variety of levels ranging from outside environments to beautiful intact halls as well as decrepit, collapsing dungeons.<br />
</li>
<li>Use of assets from Dark Descent as well as Machine for Pigs.<br />
</li>
<li>Custom enemies and other entities, sounds and music.<br />
</li>
<li>High level of detail - every shelf and drawer has something in it, lots of decor.<br />
</li>
<li>No hiding in wardrobes - most of them are filled with stuff to prevent you hiding in them.<br />
</li>
<li>Increased difficulty for enemies who will see you from much farther away. Some enemies will change their path depending on where you hide.<br />
</li>
<li>Oil management just like in the original game.<br />
</li>
<li>~60 notes and ~10 flashbacks.<br />
</li>
<li>90% of the custom story has voice over - currently everything I want to replace has my own voice recorded as placeholder.<br />
</li>
<li>I worked on the project alone and it took me 6 years and thousands of hours of work.<br />
</li></ul>
I intend to release the custom story as soon as possible and would appreciate any assistance with the voice over. My only requirement is that you have a decent microphone with no static/background noise.<br />
<br />
Feel free to post here, add me on discord Exesus#8193, message on here or join the discord group <a href="https://discord.gg/XraCAEw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/XraCAEw</a> that I have just created.<br />
<br />
ModDB page link <a href="https://www.moddb.com/mods/the-atonement-2020-release-amnesia-custom-story-need-voice-over-actors" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/the-atonement...ver-actors</a><br />
<br />
While I cannot offer much as a reward, I would be happy for those assisting with the voice over to be the bug testers prior to release. To be honest, I've tested it so much myself I don't think there are any bugs left!<br />
<br />
Thanks for your time!]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I've been working on a custom story all by myself since the end of 2014 and I've finally completed my work on it.<br />
<br />
Below is the trailer:<br />
<br />
<a href="https://www.youtube.com/watch?v=mhqMpfFbOiE" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=mhqMpfFbOiE</a><br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/mhqMpfFbOiE&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
The custom story has 5-8 hours of gameplay and everything has been fully voiced by me so far. I've voiced the character you play as and two of the enemies that will be in the release version.<br />
<br />
I am currently looking for 18 volunteers to provide voice over for different characters and their notes. While 16 of those will only voice 1 single note or a 'flashback' each, 2 main ones will need to voice A LOT of notes, monologue and flashback. The main one is about ~20 minutes worth of voice over.<br />
<br />
The synopsis: <br />
Retired detective Malcolm is awoken by the knocking of two mysterious whistle-blowers. They tell him about their lord who has been committing atrocities under the shroud of his glorious reputation. Intrigued, Malcolm decides to shake off the rust for one final case in order to pursue justice, but finds that the truth is far more complex than it was made out to be.<br />
<br />
Features:<ul class="mycode_list">
</li>
<li>31 unique levels.<br />
</li>
<li>5-8 hours of gameplay<br />
</li>
<li>Rich story.<br />
</li>
<li>5 endings.<br />
</li>
<li>Variety of levels ranging from outside environments to beautiful intact halls as well as decrepit, collapsing dungeons.<br />
</li>
<li>Use of assets from Dark Descent as well as Machine for Pigs.<br />
</li>
<li>Custom enemies and other entities, sounds and music.<br />
</li>
<li>High level of detail - every shelf and drawer has something in it, lots of decor.<br />
</li>
<li>No hiding in wardrobes - most of them are filled with stuff to prevent you hiding in them.<br />
</li>
<li>Increased difficulty for enemies who will see you from much farther away. Some enemies will change their path depending on where you hide.<br />
</li>
<li>Oil management just like in the original game.<br />
</li>
<li>~60 notes and ~10 flashbacks.<br />
</li>
<li>90% of the custom story has voice over - currently everything I want to replace has my own voice recorded as placeholder.<br />
</li>
<li>I worked on the project alone and it took me 6 years and thousands of hours of work.<br />
</li></ul>
I intend to release the custom story as soon as possible and would appreciate any assistance with the voice over. My only requirement is that you have a decent microphone with no static/background noise.<br />
<br />
Feel free to post here, add me on discord Exesus#8193, message on here or join the discord group <a href="https://discord.gg/XraCAEw" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/XraCAEw</a> that I have just created.<br />
<br />
ModDB page link <a href="https://www.moddb.com/mods/the-atonement-2020-release-amnesia-custom-story-need-voice-over-actors" target="_blank" rel="noopener" class="mycode_url">https://www.moddb.com/mods/the-atonement...ver-actors</a><br />
<br />
While I cannot offer much as a reward, I would be happy for those assisting with the voice over to be the bug testers prior to release. To be honest, I've tested it so much myself I don't think there are any bugs left!<br />
<br />
Thanks for your time!]]></content:encoded>
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		<item>
			<title><![CDATA[AAMFP Static Objects Glitch]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56792.html</link>
			<pubDate>Sun, 30 Aug 2020 05:30:33 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56792.html</guid>
			<description><![CDATA[Good day.<br />
<br />
I am working with AAMFP static objects and now i am converting some of these into entities. I faced a problem with one of the objects. For some reason one of the parts of the mesh is placed incorrectly.<br />
<br />
That's how it looks in LEVEL editor:<br />
<a href="https://ibb.co/j3vcfRs" target="_blank" rel="noopener" class="mycode_url">https://ibb.co/j3vcfRs</a><br />
<br />
Everything is good in model editor though:<br />
<a href="https://ibb.co/LNPf14Y" target="_blank" rel="noopener" class="mycode_url">https://ibb.co/LNPf14Y</a><br />
<br />
As i already figured out the problem seems to be not in the attaching meshes to bodies since in that kind of problem it usually shows incorrectly only in-game, not in the editors. Any thoughts?<br />
<br />
<br />
P.S: Is the forum dead? Noone wrote a single article after my previous post <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Good day.<br />
<br />
I am working with AAMFP static objects and now i am converting some of these into entities. I faced a problem with one of the objects. For some reason one of the parts of the mesh is placed incorrectly.<br />
<br />
That's how it looks in LEVEL editor:<br />
<a href="https://ibb.co/j3vcfRs" target="_blank" rel="noopener" class="mycode_url">https://ibb.co/j3vcfRs</a><br />
<br />
Everything is good in model editor though:<br />
<a href="https://ibb.co/LNPf14Y" target="_blank" rel="noopener" class="mycode_url">https://ibb.co/LNPf14Y</a><br />
<br />
As i already figured out the problem seems to be not in the attaching meshes to bodies since in that kind of problem it usually shows incorrectly only in-game, not in the editors. Any thoughts?<br />
<br />
<br />
P.S: Is the forum dead? Noone wrote a single article after my previous post <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
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