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		<title><![CDATA[Frictional Games Forum (read-only) - General Discussion]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Wed, 04 Nov 2026 07:10:53 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Who's looking foward to Amnesia: Rebirth?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56809.html</link>
			<pubDate>Sat, 10 Oct 2020 14:08:13 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56809.html</guid>
			<description><![CDATA[<span style="color: #201f1e;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><a href="https://www.youtube.com/watch?v=7XFHzJD45S0" target="_blank" rel="noopener" class="mycode_url"><a href="https://www.youtube.com/watch?v=7XFHzJD45S0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=7XFHzJD45S0</a></a></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #201f1e;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><a href="https://www.youtube.com/watch?v=7XFHzJD45S0" target="_blank" rel="noopener" class="mycode_url"><a href="https://www.youtube.com/watch?v=7XFHzJD45S0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=7XFHzJD45S0</a></a></span></span>]]></content:encoded>
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			<title><![CDATA[Amnesia MFP Stream - FULL GAME - on Saturday 10/10/2020 @19 CET]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56806.html</link>
			<pubDate>Tue, 06 Oct 2020 14:34:27 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56806.html</guid>
			<description><![CDATA[On Saturday I'm planning on doing a full playthrough (or as far as I can get before I die of fear) of Amnesia: The Dark Descent in anticipation of Halloween at the end of the month. I will be using Face Cam for this event, to make the scares ever so much more fun for all of you! <br />
<br />
Join me on Twitch for this event - Till Halloween starting on Saturday 10th, every Tuesday, Thursday and Saturday there will be a playthrough of a horror game with face cam! <br />
<br />
<a href="https://www.twitch.tv/alicejblack" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/alicejblack</a><br />
<br />
I look forward to seeing your there! If you have any questions please don't hesitate to contact me.]]></description>
			<content:encoded><![CDATA[On Saturday I'm planning on doing a full playthrough (or as far as I can get before I die of fear) of Amnesia: The Dark Descent in anticipation of Halloween at the end of the month. I will be using Face Cam for this event, to make the scares ever so much more fun for all of you! <br />
<br />
Join me on Twitch for this event - Till Halloween starting on Saturday 10th, every Tuesday, Thursday and Saturday there will be a playthrough of a horror game with face cam! <br />
<br />
<a href="https://www.twitch.tv/alicejblack" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/alicejblack</a><br />
<br />
I look forward to seeing your there! If you have any questions please don't hesitate to contact me.]]></content:encoded>
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			<title><![CDATA[Where can I find a weapon?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56805.html</link>
			<pubDate>Mon, 05 Oct 2020 13:56:36 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56805.html</guid>
			<description><![CDATA[So I keep getting killed by these monsters I keep running into, and I can't swing my lantern at them. is there a crowbar, a knife or chainsaw I can employ? All these monsters are really annoying.]]></description>
			<content:encoded><![CDATA[So I keep getting killed by these monsters I keep running into, and I can't swing my lantern at them. is there a crowbar, a knife or chainsaw I can employ? All these monsters are really annoying.]]></content:encoded>
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			<title><![CDATA[Amnesia-themed Death Metal]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56784.html</link>
			<pubDate>Wed, 05 Aug 2020 18:36:24 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56784.html</guid>
			<description><![CDATA[Look what I just stumbled across:<br />
<br />
<a href="https://www.metal-archives.com/albums/Thoren/Brennenburg/609296" target="_blank" rel="noopener" class="mycode_url">https://www.metal-archives.com/albums/Th...urg/609296</a><br />
<br />
Amnesia-themed Progressive Death Metal!  <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Look what I just stumbled across:<br />
<br />
<a href="https://www.metal-archives.com/albums/Thoren/Brennenburg/609296" target="_blank" rel="noopener" class="mycode_url">https://www.metal-archives.com/albums/Th...urg/609296</a><br />
<br />
Amnesia-themed Progressive Death Metal!  <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
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			<title><![CDATA[Why is Daniel sometimes able to be pushed around / pushed through walls by objects?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56746.html</link>
			<pubDate>Thu, 19 Mar 2020 23:19:47 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56746.html</guid>
			<description><![CDATA[Here's an example of what I'm talking about: <span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><a href="https://www.youtube.com/watch?v=HC3cN2o8ZVs&amp;t=223" target="_blank" rel="noopener" class="mycode_url"><a href="https://www.youtube.com/watch?v=HC3cN2o8ZVs&amp;t=223" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=HC3cN2o8ZVs&amp;t=223</a></a></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Most of the time the box will hit Daniel's head and then stay suspended in the air, but sometimes Daniel is loaded in a state where objects slide off him, push him around and force him through barriers. The guy who made the linked video posted a reply that talks about it in response to the bottom comment.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Does anyone here know what causes this to happen? It would help save a good amount of time in speedruns if we were able to do it consistently.</span>]]></description>
			<content:encoded><![CDATA[Here's an example of what I'm talking about: <span style="font-size: medium;" class="mycode_size"><span style="font-family: Whitney,;" class="mycode_font"><a href="https://www.youtube.com/watch?v=HC3cN2o8ZVs&amp;t=223" target="_blank" rel="noopener" class="mycode_url"><a href="https://www.youtube.com/watch?v=HC3cN2o8ZVs&amp;t=223" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=HC3cN2o8ZVs&amp;t=223</a></a></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Most of the time the box will hit Daniel's head and then stay suspended in the air, but sometimes Daniel is loaded in a state where objects slide off him, push him around and force him through barriers. The guy who made the linked video posted a reply that talks about it in response to the bottom comment.</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Does anyone here know what causes this to happen? It would help save a good amount of time in speedruns if we were able to do it consistently.</span>]]></content:encoded>
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			<title><![CDATA[Loadning Screen]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56745.html</link>
			<pubDate>Wed, 18 Mar 2020 21:26:14 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56745.html</guid>
			<description><![CDATA[
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=6841" target="_blank" title="">Screenshot_20200319-002437.png</a> (Size: 301.29 KB / Downloads: 670)
Hello, guys, can someone please explain me, what the books or notes are using in loading screen in game, especially in begging of the game?]]></description>
			<content:encoded><![CDATA[
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=6841" target="_blank" title="">Screenshot_20200319-002437.png</a> (Size: 301.29 KB / Downloads: 670)
Hello, guys, can someone please explain me, what the books or notes are using in loading screen in game, especially in begging of the game?]]></content:encoded>
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			<title><![CDATA[Unidentified Amnesia Music Tracks]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56713.html</link>
			<pubDate>Sun, 19 Jan 2020 19:51:35 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56713.html</guid>
			<description><![CDATA[Hello,<br />
<br />
I am interested in finding the stripped audio of 4 select musical tracks throughout Amnesia. I have found these tracks on letsplays, walkthroughs, and collectible guides, but there's dialogue and in-game sounds muddling the audio. I have also scoured various OST playlists on Youtube but have had no such luck. Can anyone point me in the right direction? <br />
<br />
Take a look at the attached clips. They are named to correspond with the brief descriptions given below.<br />
<br />
1 - Algeria Note 3: This track plays in the Archives and is associated with the final Algeria note that triggers Daniel's flashback. It plays in tandem with blue sparkles appearing as the flashback ends. It's a simple piano, possibly with strings playing.The clip is from "Amnesia: All Diaries and Flashbacks" on <span style="font-style: italic;" class="mycode_i">Moustache Cash Stache</span>'s channel. <br />
<br />
<a href="https://www.youtube.com/watch?v=HCx1AJv-0nM" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=HCx1AJv-0nM</a> (Begins around 6:10)<br />
<br />
2 - Archives Piano: This is a piano that plays when searching the Archives. The clip is from <span style="font-style: italic;" class="mycode_i">Pewdiepie</span>'s original playthrough, and plays shortly after he gets the key to the wine cellar. <br />
<br />
<a href="https://www.youtube.com/watch?v=zgemXv32HXo&amp;list=PLF616996C3E60974C&amp;index=3" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=zgemXv32...4C&amp;index=3</a> (Begins around 10:30)<br />
<br />
3 - The Shattered Orb Note: This plays when The Shattered Orb note is picked up. This note is located at the end of the eastern bridge when first entering the Chancel. You can hear the Chancel ambience cease when the note is picked up, and the soft track plays briefly. The attached clip for this is from <span style="font-style: italic;" class="mycode_i">Somewhat Awesome Game</span>'s playthrough. <br />
<br />
<a href="https://www.youtube.com/watch?v=lVOl1gOuflg&amp;t=278s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=lVOl1gOuflg&amp;t=278s</a> (Begins around 4:45)<br />
<br />
4 - "Amnesia: The Cruel Ways of Dr. Richard Jones" Ambience: I came across this ambient track in a CS, a clip of which is given on a walkthrough by <span style="font-style: italic;" class="mycode_i">MaTSuFlEXPC</span>. It almost sounds like wind blowing through a tunnel, but is distinct enough to not be confused with ambient tracks from the original game. Nothing on Youtube indicates this track is from the original game. <br />
<br />
<a href="https://www.youtube.com/watch?v=dtvF552okYc&amp;t=123s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=dtvF552okYc&amp;t=123s</a> (Begins around 0:30, plays for a while)<br />
<br />
I happily welcome any help from those more informed on the topic than myself. Even pointing me towards one of these tracks would be outstanding. Thank you!<br />
<br />
(Edit: I'm having trouble uploading the sound clips. The clips are .MP4 files, and it doesn't seem like I can upload them as they are.)<br />
(Edit: Okay, apparently I can't upload MP4 or MP3 files to a thread (?), so I might just put in the Youtube links and timestamps at which you'll hear the track I described.)<br />
(Edit: Alright, just put in the links and timestamps. I'm really curious what other people know about these!)]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I am interested in finding the stripped audio of 4 select musical tracks throughout Amnesia. I have found these tracks on letsplays, walkthroughs, and collectible guides, but there's dialogue and in-game sounds muddling the audio. I have also scoured various OST playlists on Youtube but have had no such luck. Can anyone point me in the right direction? <br />
<br />
Take a look at the attached clips. They are named to correspond with the brief descriptions given below.<br />
<br />
1 - Algeria Note 3: This track plays in the Archives and is associated with the final Algeria note that triggers Daniel's flashback. It plays in tandem with blue sparkles appearing as the flashback ends. It's a simple piano, possibly with strings playing.The clip is from "Amnesia: All Diaries and Flashbacks" on <span style="font-style: italic;" class="mycode_i">Moustache Cash Stache</span>'s channel. <br />
<br />
<a href="https://www.youtube.com/watch?v=HCx1AJv-0nM" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=HCx1AJv-0nM</a> (Begins around 6:10)<br />
<br />
2 - Archives Piano: This is a piano that plays when searching the Archives. The clip is from <span style="font-style: italic;" class="mycode_i">Pewdiepie</span>'s original playthrough, and plays shortly after he gets the key to the wine cellar. <br />
<br />
<a href="https://www.youtube.com/watch?v=zgemXv32HXo&amp;list=PLF616996C3E60974C&amp;index=3" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=zgemXv32...4C&amp;index=3</a> (Begins around 10:30)<br />
<br />
3 - The Shattered Orb Note: This plays when The Shattered Orb note is picked up. This note is located at the end of the eastern bridge when first entering the Chancel. You can hear the Chancel ambience cease when the note is picked up, and the soft track plays briefly. The attached clip for this is from <span style="font-style: italic;" class="mycode_i">Somewhat Awesome Game</span>'s playthrough. <br />
<br />
<a href="https://www.youtube.com/watch?v=lVOl1gOuflg&amp;t=278s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=lVOl1gOuflg&amp;t=278s</a> (Begins around 4:45)<br />
<br />
4 - "Amnesia: The Cruel Ways of Dr. Richard Jones" Ambience: I came across this ambient track in a CS, a clip of which is given on a walkthrough by <span style="font-style: italic;" class="mycode_i">MaTSuFlEXPC</span>. It almost sounds like wind blowing through a tunnel, but is distinct enough to not be confused with ambient tracks from the original game. Nothing on Youtube indicates this track is from the original game. <br />
<br />
<a href="https://www.youtube.com/watch?v=dtvF552okYc&amp;t=123s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=dtvF552okYc&amp;t=123s</a> (Begins around 0:30, plays for a while)<br />
<br />
I happily welcome any help from those more informed on the topic than myself. Even pointing me towards one of these tracks would be outstanding. Thank you!<br />
<br />
(Edit: I'm having trouble uploading the sound clips. The clips are .MP4 files, and it doesn't seem like I can upload them as they are.)<br />
(Edit: Okay, apparently I can't upload MP4 or MP3 files to a thread (?), so I might just put in the Youtube links and timestamps at which you'll hear the track I described.)<br />
(Edit: Alright, just put in the links and timestamps. I'm really curious what other people know about these!)]]></content:encoded>
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			<title><![CDATA[Amnesia Royale!]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56438.html</link>
			<pubDate>Sat, 27 Jul 2019 03:45:51 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56438.html</guid>
			<description><![CDATA[I never thought my IQ was high enough to think of something like this, but I just woke up after dreaming about something that is approximately Amnesia the dark descent Royale.<br />
What I dreamed about was a huge Building with so many rooms, like a villa or something, built in 19th century, full with monsters (and humans willing to kill players). And all young men, old women and taxi drivers from France were involved trying to survive (don't ask why, I'm not even form France).<br />
Players wander through rooms, collect certain items,, they can also interact with each other and exchange items. They can also hide. I myself hid to avoid being killed, but was found (in one occasion found and killed by my sister). The reason why I was killed so easily was because "I hid where everyone else likes to hide, so it was easy to find me".<br />
Each time I opened a door, I was anxious not being sure what will I find in the next room, always ready to run.<br />
Well, I know that this might sound stupid, but still I wanted to suggest Amnesia royale. It might just be the type of game we would like and enjoy.<br />
Best regards to you all!]]></description>
			<content:encoded><![CDATA[I never thought my IQ was high enough to think of something like this, but I just woke up after dreaming about something that is approximately Amnesia the dark descent Royale.<br />
What I dreamed about was a huge Building with so many rooms, like a villa or something, built in 19th century, full with monsters (and humans willing to kill players). And all young men, old women and taxi drivers from France were involved trying to survive (don't ask why, I'm not even form France).<br />
Players wander through rooms, collect certain items,, they can also interact with each other and exchange items. They can also hide. I myself hid to avoid being killed, but was found (in one occasion found and killed by my sister). The reason why I was killed so easily was because "I hid where everyone else likes to hide, so it was easy to find me".<br />
Each time I opened a door, I was anxious not being sure what will I find in the next room, always ready to run.<br />
Well, I know that this might sound stupid, but still I wanted to suggest Amnesia royale. It might just be the type of game we would like and enjoy.<br />
Best regards to you all!]]></content:encoded>
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			<title><![CDATA[quick question]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56341.html</link>
			<pubDate>Sun, 05 May 2019 07:23:24 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56341.html</guid>
			<description><![CDATA[Turns out I bought the Penumbras a few years back for ten bucks, great deal..reinstalled and played them and man..I can't believe I didn't finish them before, truly excellent games.<br />
<br />
Looking at getting Amnesia, but truthfully i'm broke, so i'm wondering, are there are substantial number of decent mods? I mean if I get it, do I have a number of hours of playing decent mods to look forward to, or is it just a couple?<br />
<br />
I'm sure i'll enjoy the game of course, but are the mods substantial perk?<br />
<br />
Thanks in advance,<br />
<br />
Justin]]></description>
			<content:encoded><![CDATA[Turns out I bought the Penumbras a few years back for ten bucks, great deal..reinstalled and played them and man..I can't believe I didn't finish them before, truly excellent games.<br />
<br />
Looking at getting Amnesia, but truthfully i'm broke, so i'm wondering, are there are substantial number of decent mods? I mean if I get it, do I have a number of hours of playing decent mods to look forward to, or is it just a couple?<br />
<br />
I'm sure i'll enjoy the game of course, but are the mods substantial perk?<br />
<br />
Thanks in advance,<br />
<br />
Justin]]></content:encoded>
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			<title><![CDATA[[Suggestion] Option to remove camera bobbing while moving]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56323.html</link>
			<pubDate>Wed, 17 Apr 2019 15:22:22 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56323.html</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align">Hi, Frictional Games forums. I think amnesia TDD is a great game, same with Justine and AMFP, but one small thing I wish we could do is disable camera bobbing. In my opinion, it would make movement look a lot better, and it would also make certain things in speedrunning easier (mainly grabbing items quickly and doing setups while moving). Right now you can only disable it by changing some of the variables with "bob" in them in the game.cfg file. It would be great if there was an option added to the in-game menu for this. I know this alone might not warrant a game update, but I thought it would be something cool for the devs to add if they release another update for something else.</div>
<br />
<div style="text-align: left;" class="mycode_align">That's all, thanks for reading.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align">Hi, Frictional Games forums. I think amnesia TDD is a great game, same with Justine and AMFP, but one small thing I wish we could do is disable camera bobbing. In my opinion, it would make movement look a lot better, and it would also make certain things in speedrunning easier (mainly grabbing items quickly and doing setups while moving). Right now you can only disable it by changing some of the variables with "bob" in them in the game.cfg file. It would be great if there was an option added to the in-game menu for this. I know this alone might not warrant a game update, but I thought it would be something cool for the devs to add if they release another update for something else.</div>
<br />
<div style="text-align: left;" class="mycode_align">That's all, thanks for reading.</div>]]></content:encoded>
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			<title><![CDATA[Hi everyone.]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56317.html</link>
			<pubDate>Sun, 14 Apr 2019 00:39:09 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56317.html</guid>
			<description><![CDATA[I'm here just passing to say hi and to see if there are still people like me who still like to build custom stories in hpl2. I'm currently re-learning and practicing.  Reviving good memories. How about you?<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />  <img src="https://www.frictionalgames.com/forum/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://www.frictionalgames.com/forum/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <img src="https://www.frictionalgames.com/forum/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" />]]></description>
			<content:encoded><![CDATA[I'm here just passing to say hi and to see if there are still people like me who still like to build custom stories in hpl2. I'm currently re-learning and practicing.  Reviving good memories. How about you?<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />  <img src="https://www.frictionalgames.com/forum/images/smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_16" /> <img src="https://www.frictionalgames.com/forum/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <img src="https://www.frictionalgames.com/forum/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" />]]></content:encoded>
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			<title><![CDATA[Hard Mode and Tinderbox Locations]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56269.html</link>
			<pubDate>Sun, 17 Feb 2019 21:57:32 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56269.html</guid>
			<description><![CDATA[Can someone confirm that the tinderbox locations do not change? I've played through hard mode 3 times now and they've always been in the same place, but other people have told me that locations were different for them.]]></description>
			<content:encoded><![CDATA[Can someone confirm that the tinderbox locations do not change? I've played through hard mode 3 times now and they've always been in the same place, but other people have told me that locations were different for them.]]></content:encoded>
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			<title><![CDATA[Really bad custom 'story']]></title>
			<link>https://www.frictionalgames.com/forum/thread-56203.html</link>
			<pubDate>Fri, 18 Jan 2019 18:05:09 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56203.html</guid>
			<description><![CDATA[Heyo<br />
<br />
I made this map in about 30 minutes. <br />
<br />
(I borrowed some material from <a href="https://www.youtube.com/MrMudbill" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/MrMudbill</a> :*)<br />
<br />
Well here it is.<br />
<br />
<a href="https://www.mediafire.com/file/24n5vmj0mokqsbg/fucked_story.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/24n5vmj0m...y.zip/file</a>]]></description>
			<content:encoded><![CDATA[Heyo<br />
<br />
I made this map in about 30 minutes. <br />
<br />
(I borrowed some material from <a href="https://www.youtube.com/MrMudbill" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/MrMudbill</a> :*)<br />
<br />
Well here it is.<br />
<br />
<a href="https://www.mediafire.com/file/24n5vmj0mokqsbg/fucked_story.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/24n5vmj0m...y.zip/file</a>]]></content:encoded>
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			<title><![CDATA[Apparently they included the Final Countdown song in Amnesia's game files?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56179.html</link>
			<pubDate>Wed, 02 Jan 2019 22:19:50 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56179.html</guid>
			<description><![CDATA[D:\SteamLibrary\steamapps\common\Amnesia The Dark Descent\music or wherever you have it<br />
<br />
There is a song titled "final.ogg"<br />
<br />
Why did they decide to include that? <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[D:\SteamLibrary\steamapps\common\Amnesia The Dark Descent\music or wherever you have it<br />
<br />
There is a song titled "final.ogg"<br />
<br />
Why did they decide to include that? <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
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			<title><![CDATA[Note backgrounds]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54796.html</link>
			<pubDate>Thu, 08 Nov 2018 12:28:14 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54796.html</guid>
			<description><![CDATA[Hello Frictional Gamers, I haven't been on this forum in years <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
In the game, the notes and journal entries have a background that shows a letter with beautiful feather pen writing, but I've always wondered what those letters say? They don't seem to match the foreground text in amount of words, so is it just a generic letter with random words, not meant to be seen by us? Also I'm wondering if that writing is an official font, or just made by a dev?<br />
<br />
Here's an example, <span style="font-weight: bold;" class="mycode_b">but keep in mind that I'm not talking about the white text!</span> <br />
I'm talking about the background letter.<br />
<br />
<br />
<img src="http://2.bp.blogspot.com/-fmwI_FXgjso/UDeSV1RZOrI/AAAAAAAAAsU/MGW6GZFKSFc/s1600/2012-05-01_00001.jpg" alt="[Image: 2012-05-01_00001.jpg]" class="mycode_img" /><br />
<br />
I've searched in the game files and can't find it. Well, I did find a few files that I don't have software for <img src="https://www.frictionalgames.com/forum/images/smilies/dodgy.gif" alt="Dodgy" title="Dodgy" class="smilie smilie_14" /> <br />
Also I've googeled and searched this forum and couldn't find a previous discussion about this, sorry if I'm mistaking.]]></description>
			<content:encoded><![CDATA[Hello Frictional Gamers, I haven't been on this forum in years <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
In the game, the notes and journal entries have a background that shows a letter with beautiful feather pen writing, but I've always wondered what those letters say? They don't seem to match the foreground text in amount of words, so is it just a generic letter with random words, not meant to be seen by us? Also I'm wondering if that writing is an official font, or just made by a dev?<br />
<br />
Here's an example, <span style="font-weight: bold;" class="mycode_b">but keep in mind that I'm not talking about the white text!</span> <br />
I'm talking about the background letter.<br />
<br />
<br />
<img src="http://2.bp.blogspot.com/-fmwI_FXgjso/UDeSV1RZOrI/AAAAAAAAAsU/MGW6GZFKSFc/s1600/2012-05-01_00001.jpg" alt="[Image: 2012-05-01_00001.jpg]" class="mycode_img" /><br />
<br />
I've searched in the game files and can't find it. Well, I did find a few files that I don't have software for <img src="https://www.frictionalgames.com/forum/images/smilies/dodgy.gif" alt="Dodgy" title="Dodgy" class="smilie smilie_14" /> <br />
Also I've googeled and searched this forum and couldn't find a previous discussion about this, sorry if I'm mistaking.]]></content:encoded>
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			<title><![CDATA[Stuck in PS4 version of game.]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54736.html</link>
			<pubDate>Sun, 07 Oct 2018 13:04:26 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54736.html</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, sans-serif;" class="mycode_font">Hello everybody! I play amnesia in ps4 and i recently got stucked between a tall candle and two collar(at dark descent). I was searching for tinderboxes, so i jumped on a spot, then i jumped on the candle, and then i fell of accidentally between the two collar and the candle. Now, i cant get of there and i can not finish the story. I try to jump to the candle but i can't. I try to go prone under the candle or the collars, but i couldn't leave. Is there anything i can do so that i get unstucked? If you want a photo, send me a mesagge. My name is fakePR3DATOR on ps4. If anybody wants to add me, send me a friend request telling me that he is from the blog. Thank you.<br />
</span></span></span><br />
</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, sans-serif;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Verdana, Arial, sans-serif;" class="mycode_font">Hello everybody! I play amnesia in ps4 and i recently got stucked between a tall candle and two collar(at dark descent). I was searching for tinderboxes, so i jumped on a spot, then i jumped on the candle, and then i fell of accidentally between the two collar and the candle. Now, i cant get of there and i can not finish the story. I try to jump to the candle but i can't. I try to go prone under the candle or the collars, but i couldn't leave. Is there anything i can do so that i get unstucked? If you want a photo, send me a mesagge. My name is fakePR3DATOR on ps4. If anybody wants to add me, send me a friend request telling me that he is from the blog. Thank you.<br />
</span></span></span><br />
</span></span></span>]]></content:encoded>
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			<title><![CDATA[danger music in normal mode]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54697.html</link>
			<pubDate>Fri, 28 Sep 2018 13:11:30 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54697.html</guid>
			<description><![CDATA[In regards to this point from a EuroGamer article, "... What's more, you'll be given no warning that an enemy is nearby, with the usual danger music completely removed..." ...<br />
<br />
Can we have that feature in normal mode, too?]]></description>
			<content:encoded><![CDATA[In regards to this point from a EuroGamer article, "... What's more, you'll be given no warning that an enemy is nearby, with the usual danger music completely removed..." ...<br />
<br />
Can we have that feature in normal mode, too?]]></content:encoded>
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		<item>
			<title><![CDATA[Hard Mode Discussion]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54638.html</link>
			<pubDate>Fri, 21 Sep 2018 18:31:25 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54638.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://frictionalgames.blogspot.com/2018/09/what-is-amnesias-hard-mode.html" target="_blank" rel="noopener" class="mycode_url"><a href="https://frictionalgames.blogspot.com/2018/09/what-is-amnesias-hard-mode.html" target="_blank" rel="noopener" class="mycode_url">https://frictionalgames.blogspot.com/201...-mode.html</a></a></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://3.bp.blogspot.com/-cvlkf5glU28/W6PLdkdP1MI/AAAAAAAAAQs/dC06OUkqs-ksYGehL_0eXrctgHb5XrDIQCLcBGAs/s1600/hardmode_final.jpg" alt="[Image: hardmode_final.jpg]" class="mycode_img" /></div>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What is the Hard Mode?</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case The Dark Descent wasn’t stressful enough for you.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">The Hard Mode has the following features:</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- Autosaves are disabled, and manual saving costs 4 tinderboxes</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- Sanity dropping to zero results in death</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- Less oil and tinderboxes throughout the levels</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- Monsters are faster, spot the player more easily, deal more damage and stay around for longer</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- There is no danger music when the monsters are near.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">So in summary: the environments are harsher, the monsters more unforgiving, insanity is deadly, and death is final – unless you pay a toll.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">You can pick between normal mode and Hard Mode when starting a new game of Amnesia: The Dark Descent. The mode changes some fundamental elements of the game, and therefore can’t be changed halfway through.</span></span></blockquote>
<br />
<br />
Who's as hyped for this as I am? As someone who really loved the gameplay mechanics of Amnesia but didn't feel like the core game was challenging enough, this is just what I needed.<br />
<br />
Haven't played the campaign in years, so this is an excellent chance for anyone to return to this game. <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
I can just imagine how crazy the chase scenes with the water lurkers are going to be now that they're even faster. Moreover, I think death upon complete sanity loss is exactly what the game always needed, since it never felt punishing enough otherwise. lol<br />
Also a great use for all those leftover tinderboxes!<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size">How does this affect achievements/trophies?</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Beating the game on Hard Mode will earn you a new trophy called Masochist. Because, you know, you pretty much have to be one to complete the mode.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">The mode affects the Illuminatus achievement, which you can’t get during playing in Hard Mode as it reduces the amount of tinderboxes throughout the level.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><a href="https://3.bp.blogspot.com/-SanSw-WTLKw/W6QCEbGk0tI/AAAAAAAAAQ4/I6e6vtjngDAzVdhbIV8JgQ9TaoxAnZDQQCLcBGAs/s1600/trop024_large.png" target="_blank" rel="noopener" class="mycode_url"><span style="color: #da297b;" class="mycode_color"><img src="https://3.bp.blogspot.com/-SanSw-WTLKw/W6QCEbGk0tI/AAAAAAAAAQ4/I6e6vtjngDAzVdhbIV8JgQ9TaoxAnZDQQCLcBGAs/s200/trop024_large.png" width="200" height="200" alt="[Image: trop024_large.png]" class="mycode_img" /></span></a><br />
<span style="font-size: x-small;" class="mycode_size">The Masochist achievement.<br />
</span></span></span></blockquote>
<br />
<br />
And of course they couldn't release this without some kind of reward for our efforts. Looking forward to unlocking this new achievement!<br />
Release is on <span style="font-weight: bold;" class="mycode_b">September 28th</span>. Will definitely be streaming / recording myself playing this! <img src="https://www.frictionalgames.com/forum/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><a href="https://frictionalgames.blogspot.com/2018/09/what-is-amnesias-hard-mode.html" target="_blank" rel="noopener" class="mycode_url"><a href="https://frictionalgames.blogspot.com/2018/09/what-is-amnesias-hard-mode.html" target="_blank" rel="noopener" class="mycode_url">https://frictionalgames.blogspot.com/201...-mode.html</a></a></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://3.bp.blogspot.com/-cvlkf5glU28/W6PLdkdP1MI/AAAAAAAAAQs/dC06OUkqs-ksYGehL_0eXrctgHb5XrDIQCLcBGAs/s1600/hardmode_final.jpg" alt="[Image: hardmode_final.jpg]" class="mycode_img" /></div>
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">What is the Hard Mode?</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case The Dark Descent wasn’t stressful enough for you.</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">The Hard Mode has the following features:</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- Autosaves are disabled, and manual saving costs 4 tinderboxes</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- Sanity dropping to zero results in death</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- Less oil and tinderboxes throughout the levels</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- Monsters are faster, spot the player more easily, deal more damage and stay around for longer</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">- There is no danger music when the monsters are near.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">So in summary: the environments are harsher, the monsters more unforgiving, insanity is deadly, and death is final – unless you pay a toll.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">You can pick between normal mode and Hard Mode when starting a new game of Amnesia: The Dark Descent. The mode changes some fundamental elements of the game, and therefore can’t be changed halfway through.</span></span></blockquote>
<br />
<br />
Who's as hyped for this as I am? As someone who really loved the gameplay mechanics of Amnesia but didn't feel like the core game was challenging enough, this is just what I needed.<br />
<br />
Haven't played the campaign in years, so this is an excellent chance for anyone to return to this game. <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
I can just imagine how crazy the chase scenes with the water lurkers are going to be now that they're even faster. Moreover, I think death upon complete sanity loss is exactly what the game always needed, since it never felt punishing enough otherwise. lol<br />
Also a great use for all those leftover tinderboxes!<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size">How does this affect achievements/trophies?</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Beating the game on Hard Mode will earn you a new trophy called Masochist. Because, you know, you pretty much have to be one to complete the mode.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">The mode affects the Illuminatus achievement, which you can’t get during playing in Hard Mode as it reduces the amount of tinderboxes throughout the level.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><a href="https://3.bp.blogspot.com/-SanSw-WTLKw/W6QCEbGk0tI/AAAAAAAAAQ4/I6e6vtjngDAzVdhbIV8JgQ9TaoxAnZDQQCLcBGAs/s1600/trop024_large.png" target="_blank" rel="noopener" class="mycode_url"><span style="color: #da297b;" class="mycode_color"><img src="https://3.bp.blogspot.com/-SanSw-WTLKw/W6QCEbGk0tI/AAAAAAAAAQ4/I6e6vtjngDAzVdhbIV8JgQ9TaoxAnZDQQCLcBGAs/s200/trop024_large.png" width="200" height="200" alt="[Image: trop024_large.png]" class="mycode_img" /></span></a><br />
<span style="font-size: x-small;" class="mycode_size">The Masochist achievement.<br />
</span></span></span></blockquote>
<br />
<br />
And of course they couldn't release this without some kind of reward for our efforts. Looking forward to unlocking this new achievement!<br />
Release is on <span style="font-weight: bold;" class="mycode_b">September 28th</span>. Will definitely be streaming / recording myself playing this! <img src="https://www.frictionalgames.com/forum/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
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			<title><![CDATA[hi people what's your favorite monster?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54540.html</link>
			<pubDate>Sun, 24 Jun 2018 08:26:50 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54540.html</guid>
			<description><![CDATA[mine is the grunt because it's scary xd!]]></description>
			<content:encoded><![CDATA[mine is the grunt because it's scary xd!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Returning to Amnesia]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54523.html</link>
			<pubDate>Wed, 13 Jun 2018 21:01:28 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54523.html</guid>
			<description><![CDATA[Hello everyone! Names ArkhamKnight. I am new to the forums (not new to Amnesia) and have decided to give it a go on creating a custom story for Amnesia. I know that demand for them is not as high as it was back in the day, so I can say that I am not doing this for fame or attention, but rather to try something new. I currently don't have Amnesia installed on my systems (I have a physical disk) so I'm not quite sure what has changed in the past few years in terms of updates. Anyways, what inspired me to come here is that I was cleaning through some old stuff and came across Amnesia. After looking back at the memories of playing through it, I said to myself let's see how creative I can get. So here I am. <br />
<br />
I do want to clarify that I don't have any working plans/drafts for a custome story yet.]]></description>
			<content:encoded><![CDATA[Hello everyone! Names ArkhamKnight. I am new to the forums (not new to Amnesia) and have decided to give it a go on creating a custom story for Amnesia. I know that demand for them is not as high as it was back in the day, so I can say that I am not doing this for fame or attention, but rather to try something new. I currently don't have Amnesia installed on my systems (I have a physical disk) so I'm not quite sure what has changed in the past few years in terms of updates. Anyways, what inspired me to come here is that I was cleaning through some old stuff and came across Amnesia. After looking back at the memories of playing through it, I said to myself let's see how creative I can get. So here I am. <br />
<br />
I do want to clarify that I don't have any working plans/drafts for a custome story yet.]]></content:encoded>
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