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	<channel>
		<title><![CDATA[Frictional Games Forum (read-only) - Linux - Penumbra]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Wed, 11 Nov 2026 04:21:58 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Run GOG version with wine]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56808.html</link>
			<pubDate>Fri, 09 Oct 2020 08:24:51 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56808.html</guid>
			<description><![CDATA[Hello<br />
<br />
I've recently bought the Penumbra Collection on GOG assuming that there would be native Linux support. Sadly there isn't and running the game through wine gives me a black screen after the very first textbox disappears. <br />
<br />
Adjusting the resolution to my display resolution (4K) did not work as other threads suggested.<br />
<br />
Any suggestions?<br />
<br />
<br />
/edit<br />
Turning post effects off did the trick for me...<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6868" target="_blank" title="">hpl.log</a> (Size: 12.26 KB / Downloads: 1158)
]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I've recently bought the Penumbra Collection on GOG assuming that there would be native Linux support. Sadly there isn't and running the game through wine gives me a black screen after the very first textbox disappears. <br />
<br />
Adjusting the resolution to my display resolution (4K) did not work as other threads suggested.<br />
<br />
Any suggestions?<br />
<br />
<br />
/edit<br />
Turning post effects off did the trick for me...<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6868" target="_blank" title="">hpl.log</a> (Size: 12.26 KB / Downloads: 1158)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Penumbra: Black Plague Mental State bug]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56213.html</link>
			<pubDate>Sun, 20 Jan 2019 17:44:15 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56213.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I'm playing the latest version of Penumbra: Black Plague, the windows version, using Wine. I'm using PlayOnLinux with Wine 3.0, I can't remember which libraries I installed but I'm pretty sure there are no problems there as I played through Overture successfully and Black Plague was working perfectly until the bug I ran into.<br />
<br />
Anyways, the game was working great (and Overture gave me no problems) until I got to the sewers and the game forced me into the "mental state" sublevel. After rearranging the room, putting the egg on the table and then the dog corpse onto the hands the game glitches up when it's supposed to show the hands and the dog being sucked into the wall and you have to run through the door to get to the hallway with the hands you interact with. Instead as the dog starts to be sucked away, the screen flashes white and you're teleported inside the doorway, stuck inside the wall unable to move and the game starts making loud sounds, collision sounds I believe and the game just gets laggier and laggier as it tries to resolve this situation unsucessfully. I managed to bypass this problem by installing the game on a windows computer, copying my save over and continuing, however I ran into a bug on windows aswell. After the section with the moving platforms you have to jump across, there is a section where there are several barricades and a hallway you need to run down. After running down that hallway the game transports me back to the ship cabin room and forced the camera to look at the ceiling. Any mouse movement briefly moves the camera, but then it always centers itself on the ceiling, making the game unplayable. I copied my save file back to my linux computer and redid the section with the barricades, which then takes me back to the ship cabin and doesn't force the camera to the ceiling, however the only thing I can do is to change the room so it's not like the photo and then put it back, which causes a glitched up scene in the cabin room and a hole in the wall that you can fall into oblivion. I looked up a video walkthrough and it seems that after the section with the two barricades you're supposed to be transported to a room with water and crates and not the ship cabin, yet on both windows and linux it is taking me back to the ship cabin. I'm really not sure how to solve this issue as the game isn't taking me to the next section properly, does anyone have any suggestions?<br />
<br />
Btw I found a review for the game on steam that mentions the game is unplayable on Wine due to the mental state being incompletable, but they didn't elaborate on their issue.]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I'm playing the latest version of Penumbra: Black Plague, the windows version, using Wine. I'm using PlayOnLinux with Wine 3.0, I can't remember which libraries I installed but I'm pretty sure there are no problems there as I played through Overture successfully and Black Plague was working perfectly until the bug I ran into.<br />
<br />
Anyways, the game was working great (and Overture gave me no problems) until I got to the sewers and the game forced me into the "mental state" sublevel. After rearranging the room, putting the egg on the table and then the dog corpse onto the hands the game glitches up when it's supposed to show the hands and the dog being sucked into the wall and you have to run through the door to get to the hallway with the hands you interact with. Instead as the dog starts to be sucked away, the screen flashes white and you're teleported inside the doorway, stuck inside the wall unable to move and the game starts making loud sounds, collision sounds I believe and the game just gets laggier and laggier as it tries to resolve this situation unsucessfully. I managed to bypass this problem by installing the game on a windows computer, copying my save over and continuing, however I ran into a bug on windows aswell. After the section with the moving platforms you have to jump across, there is a section where there are several barricades and a hallway you need to run down. After running down that hallway the game transports me back to the ship cabin room and forced the camera to look at the ceiling. Any mouse movement briefly moves the camera, but then it always centers itself on the ceiling, making the game unplayable. I copied my save file back to my linux computer and redid the section with the barricades, which then takes me back to the ship cabin and doesn't force the camera to the ceiling, however the only thing I can do is to change the room so it's not like the photo and then put it back, which causes a glitched up scene in the cabin room and a hole in the wall that you can fall into oblivion. I looked up a video walkthrough and it seems that after the section with the two barricades you're supposed to be transported to a room with water and crates and not the ship cabin, yet on both windows and linux it is taking me back to the ship cabin. I'm really not sure how to solve this issue as the game isn't taking me to the next section properly, does anyone have any suggestions?<br />
<br />
Btw I found a review for the game on steam that mentions the game is unplayable on Wine due to the mental state being incompletable, but they didn't elaborate on their issue.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steam version of Penumbra - Black Plague : Crash at first level.]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54134.html</link>
			<pubDate>Mon, 05 Feb 2018 11:57:15 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54134.html</guid>
			<description><![CDATA[When trying to flatten the coin at the vice, whole game suddenly terminates. It seems that there is some bug in the particle system of the game.<br />
<br />
OS is Arch Linux 64-bit.<br />
<br />
backtrace from gdb<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>GNU gdb (GDB) 8.1<br />
Copyright (C) 2018 Free Software Foundation, Inc.<br />
License GPLv3+: GNU GPL version 3 or later &lt;http://gnu.org/licenses/gpl.html&gt;<br />
This is free software: you are free to change and redistribute it.<br />
There is NO WARRANTY, to the extent permitted by law.&nbsp;&nbsp;Type "show copying"<br />
and "show warranty" for details.<br />
This GDB was configured as "x86_64-pc-linux-gnu".<br />
Type "show configuration" for configuration details.<br />
For bug reporting instructions, please see:<br />
&lt;http://www.gnu.org/software/gdb/bugs/&gt;.<br />
Find the GDB manual and other documentation resources online at:<br />
&lt;http://www.gnu.org/software/gdb/documentation/&gt;.<br />
For help, type "help".<br />
Type "apropos word" to search for commands related to "word"...<br />
Reading symbols from /mnt/UUSI_DATA/pelit/steam_linux/steamapps/common/Penumbra Black Plague/blackplague.bin...(no debugging symbols found)...done.<br />
[New LWP 12606]<br />
[New LWP 12613]<br />
[New LWP 12609]<br />
[New LWP 12615]<br />
[New LWP 12608]<br />
[New LWP 12607]<br />
[New LWP 12612]<br />
[Thread debugging using libthread_db enabled]<br />
Using host libthread_db library "/usr/lib/libthread_db.so.1".<br />
Core was generated by `./blackplague.bin'.<br />
Program terminated with signal SIGSEGV, Segmentation fault.<br />
#0&nbsp;&nbsp;0xf41c4b98 in ?? () from /usr/lib32/dri/r600_dri.so<br />
[Current thread is 1 (Thread 0xf693d380 (LWP 12606))]<br />
(gdb) bt<br />
#0&nbsp;&nbsp;0xf41c4b98 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#1&nbsp;&nbsp;0xf4062c74 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#2&nbsp;&nbsp;0xf3c2d2d6 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#3&nbsp;&nbsp;0xf3befb70 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#4&nbsp;&nbsp;0xf3b84375 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#5&nbsp;&nbsp;0xf3bf2915 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#6&nbsp;&nbsp;0xf3bf45ab in ?? () from /usr/lib32/dri/r600_dri.so<br />
#7&nbsp;&nbsp;0xf3b72f82 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#8&nbsp;&nbsp;0xf3b749aa in ?? () from /usr/lib32/dri/r600_dri.so<br />
#9&nbsp;&nbsp;0x083f42a1 in hpl::cSDLTexture::CreateFromBitmapToHandle(hpl::iBitmap2D*, int) ()<br />
#10 0x083f5609 in hpl::cSDLTexture::CreateFromBitmap(hpl::iBitmap2D*) ()<br />
#11 0x08381716 in hpl::cTextureManager::CreateFlatTexture(std::string const&amp;, bool, bool, hpl::eTextureType, hpl::eTextureTarget, unsigned int) ()<br />
#12 0x083794ec in hpl::cMaterialManager::LoadFromFile(std::string const&amp;, std::string const&amp;) ()<br />
#13 0x08379c8a in hpl::cMaterialManager::CreateMaterial(std::string const&amp;) ()<br />
#14 0x082f8790 in hpl::cParticleEmitterData3D_UserData::LoadFromElement(TiXmlElement*) ()<br />
#15 0x082f11fd in hpl::cParticleSystemData3D::LoadFromFile(std::string const&amp;) ()<br />
#16 0x08395cab in hpl::cParticleManager::CreatePS3D(std::string const&amp;, std::string const&amp;, hpl::cVector3&lt;float&gt;, hpl::cMatrix&lt;float&gt; const&amp;) ()<br />
#17 0x0835584a in hpl::cWorld3D::CreateParticleSystem(std::string const&amp;, std::string const&amp;, hpl::cVector3&lt;float&gt; const&amp;, hpl::cMatrix&lt;float&gt; const&amp;) ()<br />
#18 0x08324561 in ?? ()<br />
#19 0x0857d482 in CallSTDCallFunction(unsigned long const*, int, unsigned int) ()<br />
#20 0x0857da17 in CallSystemFunction(int, asCContext*, void*) ()<br />
#21 0x085a0e4d in asCContext::ExecuteNext() ()<br />
#22 0x085a38ce in asCContext::Execute() ()<br />
---Type &lt;return&gt; to continue, or q &lt;return&gt; to quit---<br />
#23 0x085632ce in asCScriptEngine::ExecuteString(char const*, char const*, asIScriptContext**, unsigned long) ()<br />
#24 0x0841da38 in hpl::cSqScript::Run(std::string const&amp;) ()<br />
#25 0x081a5879 in cInit::RunScriptCommand(std::string const&amp;) ()<br />
#26 0x0827bf65 in cGameWheel::RunCallback(eGameWheelState, eGameWheelAction) ()<br />
#27 0x0827c2ab in cGameWheel::Update(float) ()<br />
#28 0x082a7764 in iGameEntity::OnUpdate(float) ()<br />
#29 0x082076ef in cMapHandler::Update(float) ()<br />
#30 0x08322a97 in hpl::cUpdater::Update(float) ()<br />
#31 0x0831f0f3 in hpl::cGame::Run() ()<br />
#32 0x08246628 in hplMain(std::string const&amp;) ()<br />
#33 0x083e7cab in main ()</code></div></div><br />
Excerpt from lspci<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS780D [Radeon HD 3300]</code></div></div><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Linux 4.15.1-2-zen #1 ZEN SMP Sun Feb 4 22:27:39 UTC 2018 x86_64 GNU/Linux</code></div></div><br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6173" target="_blank" title="">hpl.log</a> (Size: 26.12 KB / Downloads: 540)
<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="Text Document" border="0" alt=".txt" />
&nbsp;&nbsp;<a href="attachment.php?aid=6174" target="_blank" title="">glxinfo.txt</a> (Size: 15.8 KB / Downloads: 509)
]]></description>
			<content:encoded><![CDATA[When trying to flatten the coin at the vice, whole game suddenly terminates. It seems that there is some bug in the particle system of the game.<br />
<br />
OS is Arch Linux 64-bit.<br />
<br />
backtrace from gdb<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>GNU gdb (GDB) 8.1<br />
Copyright (C) 2018 Free Software Foundation, Inc.<br />
License GPLv3+: GNU GPL version 3 or later &lt;http://gnu.org/licenses/gpl.html&gt;<br />
This is free software: you are free to change and redistribute it.<br />
There is NO WARRANTY, to the extent permitted by law.&nbsp;&nbsp;Type "show copying"<br />
and "show warranty" for details.<br />
This GDB was configured as "x86_64-pc-linux-gnu".<br />
Type "show configuration" for configuration details.<br />
For bug reporting instructions, please see:<br />
&lt;http://www.gnu.org/software/gdb/bugs/&gt;.<br />
Find the GDB manual and other documentation resources online at:<br />
&lt;http://www.gnu.org/software/gdb/documentation/&gt;.<br />
For help, type "help".<br />
Type "apropos word" to search for commands related to "word"...<br />
Reading symbols from /mnt/UUSI_DATA/pelit/steam_linux/steamapps/common/Penumbra Black Plague/blackplague.bin...(no debugging symbols found)...done.<br />
[New LWP 12606]<br />
[New LWP 12613]<br />
[New LWP 12609]<br />
[New LWP 12615]<br />
[New LWP 12608]<br />
[New LWP 12607]<br />
[New LWP 12612]<br />
[Thread debugging using libthread_db enabled]<br />
Using host libthread_db library "/usr/lib/libthread_db.so.1".<br />
Core was generated by `./blackplague.bin'.<br />
Program terminated with signal SIGSEGV, Segmentation fault.<br />
#0&nbsp;&nbsp;0xf41c4b98 in ?? () from /usr/lib32/dri/r600_dri.so<br />
[Current thread is 1 (Thread 0xf693d380 (LWP 12606))]<br />
(gdb) bt<br />
#0&nbsp;&nbsp;0xf41c4b98 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#1&nbsp;&nbsp;0xf4062c74 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#2&nbsp;&nbsp;0xf3c2d2d6 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#3&nbsp;&nbsp;0xf3befb70 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#4&nbsp;&nbsp;0xf3b84375 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#5&nbsp;&nbsp;0xf3bf2915 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#6&nbsp;&nbsp;0xf3bf45ab in ?? () from /usr/lib32/dri/r600_dri.so<br />
#7&nbsp;&nbsp;0xf3b72f82 in ?? () from /usr/lib32/dri/r600_dri.so<br />
#8&nbsp;&nbsp;0xf3b749aa in ?? () from /usr/lib32/dri/r600_dri.so<br />
#9&nbsp;&nbsp;0x083f42a1 in hpl::cSDLTexture::CreateFromBitmapToHandle(hpl::iBitmap2D*, int) ()<br />
#10 0x083f5609 in hpl::cSDLTexture::CreateFromBitmap(hpl::iBitmap2D*) ()<br />
#11 0x08381716 in hpl::cTextureManager::CreateFlatTexture(std::string const&amp;, bool, bool, hpl::eTextureType, hpl::eTextureTarget, unsigned int) ()<br />
#12 0x083794ec in hpl::cMaterialManager::LoadFromFile(std::string const&amp;, std::string const&amp;) ()<br />
#13 0x08379c8a in hpl::cMaterialManager::CreateMaterial(std::string const&amp;) ()<br />
#14 0x082f8790 in hpl::cParticleEmitterData3D_UserData::LoadFromElement(TiXmlElement*) ()<br />
#15 0x082f11fd in hpl::cParticleSystemData3D::LoadFromFile(std::string const&amp;) ()<br />
#16 0x08395cab in hpl::cParticleManager::CreatePS3D(std::string const&amp;, std::string const&amp;, hpl::cVector3&lt;float&gt;, hpl::cMatrix&lt;float&gt; const&amp;) ()<br />
#17 0x0835584a in hpl::cWorld3D::CreateParticleSystem(std::string const&amp;, std::string const&amp;, hpl::cVector3&lt;float&gt; const&amp;, hpl::cMatrix&lt;float&gt; const&amp;) ()<br />
#18 0x08324561 in ?? ()<br />
#19 0x0857d482 in CallSTDCallFunction(unsigned long const*, int, unsigned int) ()<br />
#20 0x0857da17 in CallSystemFunction(int, asCContext*, void*) ()<br />
#21 0x085a0e4d in asCContext::ExecuteNext() ()<br />
#22 0x085a38ce in asCContext::Execute() ()<br />
---Type &lt;return&gt; to continue, or q &lt;return&gt; to quit---<br />
#23 0x085632ce in asCScriptEngine::ExecuteString(char const*, char const*, asIScriptContext**, unsigned long) ()<br />
#24 0x0841da38 in hpl::cSqScript::Run(std::string const&amp;) ()<br />
#25 0x081a5879 in cInit::RunScriptCommand(std::string const&amp;) ()<br />
#26 0x0827bf65 in cGameWheel::RunCallback(eGameWheelState, eGameWheelAction) ()<br />
#27 0x0827c2ab in cGameWheel::Update(float) ()<br />
#28 0x082a7764 in iGameEntity::OnUpdate(float) ()<br />
#29 0x082076ef in cMapHandler::Update(float) ()<br />
#30 0x08322a97 in hpl::cUpdater::Update(float) ()<br />
#31 0x0831f0f3 in hpl::cGame::Run() ()<br />
#32 0x08246628 in hplMain(std::string const&amp;) ()<br />
#33 0x083e7cab in main ()</code></div></div><br />
Excerpt from lspci<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS780D [Radeon HD 3300]</code></div></div><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Linux 4.15.1-2-zen #1 ZEN SMP Sun Feb 4 22:27:39 UTC 2018 x86_64 GNU/Linux</code></div></div><br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6173" target="_blank" title="">hpl.log</a> (Size: 26.12 KB / Downloads: 540)
<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="Text Document" border="0" alt=".txt" />
&nbsp;&nbsp;<a href="attachment.php?aid=6174" target="_blank" title="">glxinfo.txt</a> (Size: 15.8 KB / Downloads: 509)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Segmentation Fault in Penumbra (Overture + Black Plague)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53999.html</link>
			<pubDate>Wed, 20 Dec 2017 18:44:04 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53999.html</guid>
			<description><![CDATA[I bought the Penumbra collection on Steam, whenever i open the first door in a new game of Penumbra: Overture, the game crashes with a segfault. The same happens when i use the screw clamp (with the coin) at the beginning of Penumbra: Black Plague.<br />
<br />
My system: <br />
OS: Arch Linux (Kernel: 4.14.6-1-ARCH x86_64)<br />
Graphics: AMD Radeon RX 470 (Mesa: 17.3.0, Driver: amdgpu)<br />
CPU: Intel Core i5-6600<br />
<br />
The hpl.log is attached.<br />
<br />
Any help to get the games running is appreciated! (Nothing in the Troubleshooting Guides worked so far)<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6113" target="_blank" title="">hpl.log</a> (Size: 16.11 KB / Downloads: 565)
]]></description>
			<content:encoded><![CDATA[I bought the Penumbra collection on Steam, whenever i open the first door in a new game of Penumbra: Overture, the game crashes with a segfault. The same happens when i use the screw clamp (with the coin) at the beginning of Penumbra: Black Plague.<br />
<br />
My system: <br />
OS: Arch Linux (Kernel: 4.14.6-1-ARCH x86_64)<br />
Graphics: AMD Radeon RX 470 (Mesa: 17.3.0, Driver: amdgpu)<br />
CPU: Intel Core i5-6600<br />
<br />
The hpl.log is attached.<br />
<br />
Any help to get the games running is appreciated! (Nothing in the Troubleshooting Guides worked so far)<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6113" target="_blank" title="">hpl.log</a> (Size: 16.11 KB / Downloads: 565)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crashes when entering the vault]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53876.html</link>
			<pubDate>Mon, 28 Aug 2017 16:22:46 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53876.html</guid>
			<description><![CDATA[Right in the beginning when you are outside and enter the vault game crashes.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Core was generated by `./penumbra.bin'.<br />
Program terminated with signal SIGSEGV, Segmentation fault.<br />
#0&nbsp;&nbsp;0xf729c944 in std::ctype&lt;char&gt;::_M_widen_init() const ()<br />
&nbsp;&nbsp; from /usr/lib32/libstdc++.so.6</code></div></div><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-------- THE HPL ENGINE LOG ------------<br />
<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating resource managers<br />
 Misc Creation<br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
 Init low level graphics<br />
 Setting video mode: 800 x 600<br />
 Init Glee...OK<br />
 Setting up OpenGL<br />
&nbsp;&nbsp;Max texture image units: 32<br />
&nbsp;&nbsp;Max texture coord units: 8<br />
&nbsp;&nbsp;Two sided stencil: 1<br />
&nbsp;&nbsp;Vertex Buffer Object: 1<br />
&nbsp;&nbsp;Anisotropic filtering: 1<br />
&nbsp;&nbsp;Max Anisotropic degree: 16<br />
&nbsp;&nbsp;Multisampling: 1<br />
&nbsp;&nbsp;Vertex Program: 1<br />
&nbsp;&nbsp;Fragment Program: 1<br />
&nbsp;&nbsp;NV Register Combiners: 1<br />
&nbsp;&nbsp;NV Register Combiners Stages: 8<br />
&nbsp;&nbsp;ATI Fragment Shader: 0<br />
 Creating graphic systems<br />
&nbsp;&nbsp;Creating Renderer2D<br />
&nbsp;&nbsp;Renderer2D created<br />
&nbsp;&nbsp;Creating Renderer3D<br />
&nbsp;&nbsp; Load Renderer3D gpu programs:<br />
&nbsp;&nbsp;&nbsp;&nbsp;Extrude<br />
CG: 'ShadowExtrude_vp.cg' using profile: 'gp5vp'<br />
CG: 'ShadowExtrude_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp;&nbsp;&nbsp;Diffuse Vertex<br />
CG: 'Diffuse_Color_vp.cg' using profile: 'gp5vp'<br />
&nbsp;&nbsp;&nbsp;&nbsp;Diffuse Fragment<br />
CG: 'Diffuse_Color_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp;&nbsp;&nbsp;Fog<br />
CG: 'Fog_Solid_vp.cg' using profile: 'gp5vp'<br />
CG: 'Fog_Solid_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp; Creating fog textures: Solid Additive Alpha <br />
CG: 'refract_vp.cg' using profile: 'gp5vp'<br />
CG: 'refract_fp.cg' using profile: 'gp5fp'<br />
CG: 'refract_special_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp; init sky box<br />
&nbsp;&nbsp;Renderer3D created<br />
 Creating screen buffers size 1920.000000 : 1080.000000<br />
 Creating programs<br />
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp5vp'<br />
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp5fp'<br />
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp5fp'<br />
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp5vp'<br />
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp5fp'<br />
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp5vp'<br />
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp5fp'<br />
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp5vp'<br />
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp;RendererPostEffects created<br />
 Adding engine materials<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL.<br />
&nbsp;&nbsp;Trying to open audio device... ERROR: Failed to inialize Audio Trying fallback driver<br />
Success!<br />
&nbsp;&nbsp;Device name: OpenAL Soft<br />
&nbsp;&nbsp;Number of mono sources: 32<br />
&nbsp;&nbsp;Vendor name: OpenAL Community<br />
&nbsp;&nbsp;Renderer: OpenAL Soft<br />
&nbsp;&nbsp;OpenAL Version Supported: 1.1<br />
&nbsp;&nbsp;EFX: 0<br />
&nbsp;&nbsp;Output Devices: <br />
&nbsp;&nbsp;&nbsp;&nbsp;Sisäinen äänentoisto Analoginen stereo<br />
&nbsp;&nbsp;&nbsp;&nbsp;GK104 HDMI Audio Controller Digital Stereo (HDMI 2)<br />
--------------------------------------------------------<br />
<br />
Initializing Game Module<br />
--------------------------------------------------------<br />
 Adding engine updates<br />
 Initializing script functions<br />
--------------------------------------------------------<br />
<br />
User Initialization<br />
--------------------------------------------------------<br />
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!<br />
Initializing Penumbra: Overture<br />
&nbsp;&nbsp;Version&nbsp;&nbsp;&nbsp;&nbsp;1.1.1<br />
&nbsp;&nbsp;Date&nbsp;&nbsp;&nbsp;&nbsp;2014-06-19<br />
Checking Supported Profiles<br />
&nbsp;&nbsp;Profile CG_PROFILE_VP20 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_FP20 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_VP30 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_FP30 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_VP40 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_FP40 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_ARBVP1 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_ARBFP1 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_GLSLV is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_GLSLF is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_GLSLC is supported<br />
Trying to load vertex program!<br />
CG: 'Test' using profile: 'gp5vp'<br />
Success!<br />
WARNING: Not converting: graphics/effect/effect_white.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/other/other_mapchange.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'gp5vp'<br />
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'gp5vp'<br />
CG: 'BumpSpec_Light_fp.cg' using profile: 'gp5fp'<br />
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'gp5fp'<br />
CG: 'Ambient_Color_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: models/items/item_flashlight_hud.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/hud_objects/hud_object_glowstick.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/hud_objects/hud_object_glowstick_lm.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/items/items_flare.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise00.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise02.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise03.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise04.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise05.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/player/player_in_shadow.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_rain_drop.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_rain_splash.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_snow_flake.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/startup/startup_fg_logo.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/startup/startup_ooo_logo.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Texture 'startup_ooo_logo.jpg' does not have a pow2 size!<br />
WARNING: Not converting: graphics/lang_specific/eng/title_ep1.jpg format: SDL_PIXELFORMAT_RGB24<br />
--------------------------------------------------------<br />
<br />
Game Running<br />
--------------------------------------------------------<br />
WARNING: Not converting: graphics/lang_specific/eng/menu_logo.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_background.jpg format: SDL_PIXELFORMAT_RGB24<br />
Loading collada for 'maps/level01_01_outside.dae' took: 53 ms<br />
WARNING: Not converting: models/outside/outside_hatch2.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'Fog_Trans_vp.cg' using profile: 'gp5vp'<br />
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: graphics/particles/particle_spark01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_hatch1.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'gp5fp'<br />
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: textures/outside/outside_snow_tile.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_snow_tile_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_snow_tile_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
ERROR: Couldn't create SoundEntity 'unbreak_impact_snow_med.snt'<br />
WARNING: Couldn't preload sound 'unbreak_impact_snow_med'<br />
CG: 'Diffuse_Light_vp.cg' using profile: 'gp5vp'<br />
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'gp5vp'<br />
CG: 'Diffuse_Light_fp.cg' using profile: 'gp5fp'<br />
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: textures/snow/snow_mountain01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_rock.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_rock_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_rock_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_stonesolid.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_stonesolid_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_stonesolid_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_canister.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: models/outside/outside_ice_illum.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/ice_cave/ice_cave_ice_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone1.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone1_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone1_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone2.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone2_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone2_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Could not find language file category ''<br />
WARNING: Not converting: graphics/lang_specific/eng/menu_logo.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_background_ingame.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/other/other_loading.jpg format: SDL_PIXELFORMAT_RGB24<br />
Loading collada for 'maps/level01_02_mine_entrance.dae' took: 108 ms<br />
WARNING: Not converting: textures/mine/mine_rock.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/modern_mine/modern_mine_ground01_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/modern_mine/modern_mine_ground01_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'Bump_Light_fp.cg' using profile: 'gp5fp'<br />
CG: 'Bump_Light_Spot_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: textures/mine/mine_ground01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_tree.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_tree_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_tree_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: lights/light_star_halo01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_barrel.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: models/door/door_wooden_door.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_hatch.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_hatch_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_hatch_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/items/items_steelrod.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_planks.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/items/item_hammer.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/items/item_hammer_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_metalshelf.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_metalshelf_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_metalshelf_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_hatchtool.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_woodenfloor.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_woodenfloor_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_woodenfloor_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/door/door_metaldoor.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/door/door_metaldoor_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/door/door_metaldoor_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_woodshelf01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_emergency_exit_note.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/door/door_emergency_door.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/door/minedoor01_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_small_locker_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/decals/decals_dirt01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/decals/decals_moist01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_emergency_procedures.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_ration.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/kitchen/kitchen_whiskeybottle_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_crate02.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_crate02_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_crate02_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
ERROR: Couldn't find particle system file 'particle_dust.ps'<br />
ERROR: Couldn't create particle system 'sust01' of type 'particle_dust'<br />
ERROR: Couldn't find particle system file 'dust_sust01.ps'<br />
ERROR: Couldn't create particle system 'particle' of type 'dust_sust01'<br />
ERROR: Couldn't load particle system 'particle' with type 'dust_sust01'<br />
WARNING: Not converting: models/mine/mine_ammobox.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_ammobox_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: lights/mine_grate_falloff.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/old_mine/old_mine_can.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24</code></div></div>]]></description>
			<content:encoded><![CDATA[Right in the beginning when you are outside and enter the vault game crashes.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Core was generated by `./penumbra.bin'.<br />
Program terminated with signal SIGSEGV, Segmentation fault.<br />
#0&nbsp;&nbsp;0xf729c944 in std::ctype&lt;char&gt;::_M_widen_init() const ()<br />
&nbsp;&nbsp; from /usr/lib32/libstdc++.so.6</code></div></div><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-------- THE HPL ENGINE LOG ------------<br />
<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating resource managers<br />
 Misc Creation<br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
 Init low level graphics<br />
 Setting video mode: 800 x 600<br />
 Init Glee...OK<br />
 Setting up OpenGL<br />
&nbsp;&nbsp;Max texture image units: 32<br />
&nbsp;&nbsp;Max texture coord units: 8<br />
&nbsp;&nbsp;Two sided stencil: 1<br />
&nbsp;&nbsp;Vertex Buffer Object: 1<br />
&nbsp;&nbsp;Anisotropic filtering: 1<br />
&nbsp;&nbsp;Max Anisotropic degree: 16<br />
&nbsp;&nbsp;Multisampling: 1<br />
&nbsp;&nbsp;Vertex Program: 1<br />
&nbsp;&nbsp;Fragment Program: 1<br />
&nbsp;&nbsp;NV Register Combiners: 1<br />
&nbsp;&nbsp;NV Register Combiners Stages: 8<br />
&nbsp;&nbsp;ATI Fragment Shader: 0<br />
 Creating graphic systems<br />
&nbsp;&nbsp;Creating Renderer2D<br />
&nbsp;&nbsp;Renderer2D created<br />
&nbsp;&nbsp;Creating Renderer3D<br />
&nbsp;&nbsp; Load Renderer3D gpu programs:<br />
&nbsp;&nbsp;&nbsp;&nbsp;Extrude<br />
CG: 'ShadowExtrude_vp.cg' using profile: 'gp5vp'<br />
CG: 'ShadowExtrude_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp;&nbsp;&nbsp;Diffuse Vertex<br />
CG: 'Diffuse_Color_vp.cg' using profile: 'gp5vp'<br />
&nbsp;&nbsp;&nbsp;&nbsp;Diffuse Fragment<br />
CG: 'Diffuse_Color_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp;&nbsp;&nbsp;Fog<br />
CG: 'Fog_Solid_vp.cg' using profile: 'gp5vp'<br />
CG: 'Fog_Solid_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp; Creating fog textures: Solid Additive Alpha <br />
CG: 'refract_vp.cg' using profile: 'gp5vp'<br />
CG: 'refract_fp.cg' using profile: 'gp5fp'<br />
CG: 'refract_special_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp; init sky box<br />
&nbsp;&nbsp;Renderer3D created<br />
 Creating screen buffers size 1920.000000 : 1080.000000<br />
 Creating programs<br />
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp5vp'<br />
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp5fp'<br />
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp5fp'<br />
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp5vp'<br />
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp5fp'<br />
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp5vp'<br />
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp5fp'<br />
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp5vp'<br />
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp5fp'<br />
&nbsp;&nbsp;RendererPostEffects created<br />
 Adding engine materials<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL.<br />
&nbsp;&nbsp;Trying to open audio device... ERROR: Failed to inialize Audio Trying fallback driver<br />
Success!<br />
&nbsp;&nbsp;Device name: OpenAL Soft<br />
&nbsp;&nbsp;Number of mono sources: 32<br />
&nbsp;&nbsp;Vendor name: OpenAL Community<br />
&nbsp;&nbsp;Renderer: OpenAL Soft<br />
&nbsp;&nbsp;OpenAL Version Supported: 1.1<br />
&nbsp;&nbsp;EFX: 0<br />
&nbsp;&nbsp;Output Devices: <br />
&nbsp;&nbsp;&nbsp;&nbsp;Sisäinen äänentoisto Analoginen stereo<br />
&nbsp;&nbsp;&nbsp;&nbsp;GK104 HDMI Audio Controller Digital Stereo (HDMI 2)<br />
--------------------------------------------------------<br />
<br />
Initializing Game Module<br />
--------------------------------------------------------<br />
 Adding engine updates<br />
 Initializing script functions<br />
--------------------------------------------------------<br />
<br />
User Initialization<br />
--------------------------------------------------------<br />
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!<br />
Initializing Penumbra: Overture<br />
&nbsp;&nbsp;Version&nbsp;&nbsp;&nbsp;&nbsp;1.1.1<br />
&nbsp;&nbsp;Date&nbsp;&nbsp;&nbsp;&nbsp;2014-06-19<br />
Checking Supported Profiles<br />
&nbsp;&nbsp;Profile CG_PROFILE_VP20 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_FP20 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_VP30 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_FP30 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_VP40 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_FP40 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_ARBVP1 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_ARBFP1 is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_GLSLV is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_GLSLF is supported<br />
&nbsp;&nbsp;Profile CG_PROFILE_GLSLC is supported<br />
Trying to load vertex program!<br />
CG: 'Test' using profile: 'gp5vp'<br />
Success!<br />
WARNING: Not converting: graphics/effect/effect_white.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/other/other_mapchange.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'gp5vp'<br />
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'gp5vp'<br />
CG: 'BumpSpec_Light_fp.cg' using profile: 'gp5fp'<br />
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'gp5fp'<br />
CG: 'Ambient_Color_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: models/items/item_flashlight_hud.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/hud_objects/hud_object_glowstick.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/hud_objects/hud_object_glowstick_lm.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/items/items_flare.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise00.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise02.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise03.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise04.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/effect/effect_noise05.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/player/player_in_shadow.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_rain_drop.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_rain_splash.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_snow_flake.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/startup/startup_fg_logo.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/startup/startup_ooo_logo.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Texture 'startup_ooo_logo.jpg' does not have a pow2 size!<br />
WARNING: Not converting: graphics/lang_specific/eng/title_ep1.jpg format: SDL_PIXELFORMAT_RGB24<br />
--------------------------------------------------------<br />
<br />
Game Running<br />
--------------------------------------------------------<br />
WARNING: Not converting: graphics/lang_specific/eng/menu_logo.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_background.jpg format: SDL_PIXELFORMAT_RGB24<br />
Loading collada for 'maps/level01_01_outside.dae' took: 53 ms<br />
WARNING: Not converting: models/outside/outside_hatch2.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'Fog_Trans_vp.cg' using profile: 'gp5vp'<br />
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: graphics/particles/particle_spark01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_hatch1.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'gp5fp'<br />
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: textures/outside/outside_snow_tile.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_snow_tile_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_snow_tile_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
ERROR: Couldn't create SoundEntity 'unbreak_impact_snow_med.snt'<br />
WARNING: Couldn't preload sound 'unbreak_impact_snow_med'<br />
CG: 'Diffuse_Light_vp.cg' using profile: 'gp5vp'<br />
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'gp5vp'<br />
CG: 'Diffuse_Light_fp.cg' using profile: 'gp5fp'<br />
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: textures/snow/snow_mountain01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_rock.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_rock_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_rock_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_stonesolid.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_stonesolid_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_stonesolid_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/outside/outside_canister.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: models/outside/outside_ice_illum.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/ice_cave/ice_cave_ice_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone1.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone1_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone1_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone2.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone2_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/outside/outside_stone2_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Could not find language file category ''<br />
WARNING: Not converting: graphics/lang_specific/eng/menu_logo.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/menu/menu_background_ingame.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: graphics/other/other_loading.jpg format: SDL_PIXELFORMAT_RGB24<br />
Loading collada for 'maps/level01_02_mine_entrance.dae' took: 108 ms<br />
WARNING: Not converting: textures/mine/mine_rock.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/modern_mine/modern_mine_ground01_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/modern_mine/modern_mine_ground01_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'Bump_Light_fp.cg' using profile: 'gp5fp'<br />
CG: 'Bump_Light_Spot_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: textures/mine/mine_ground01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_tree.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_tree_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_tree_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: lights/light_star_halo01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_barrel.jpg format: SDL_PIXELFORMAT_RGB24<br />
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'gp5fp'<br />
WARNING: Not converting: models/door/door_wooden_door.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_hatch.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_hatch_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_hatch_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/items/items_steelrod.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_planks.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/items/item_hammer.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/items/item_hammer_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_metalshelf.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_metalshelf_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_metalshelf_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_hatchtool.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_woodenfloor.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_woodenfloor_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_woodenfloor_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/door/door_metaldoor.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/door/door_metaldoor_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/door/door_metaldoor_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_woodshelf01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_emergency_exit_note.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/door/door_emergency_door.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/door/minedoor01_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/furniture/furniture_small_locker_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/decals/decals_dirt01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/decals/decals_moist01.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_emergency_procedures.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_ration.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/kitchen/kitchen_whiskeybottle_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_crate02.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_crate02_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: textures/mine/mine_crate02_spec.jpg format: SDL_PIXELFORMAT_RGB24<br />
ERROR: Couldn't find particle system file 'particle_dust.ps'<br />
ERROR: Couldn't create particle system 'sust01' of type 'particle_dust'<br />
ERROR: Couldn't find particle system file 'dust_sust01.ps'<br />
ERROR: Couldn't create particle system 'particle' of type 'dust_sust01'<br />
ERROR: Couldn't load particle system 'particle' with type 'dust_sust01'<br />
WARNING: Not converting: models/mine/mine_ammobox.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/mine/mine_ammobox_bump.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: lights/mine_grate_falloff.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: models/old_mine/old_mine_can.jpg format: SDL_PIXELFORMAT_RGB24<br />
WARNING: Not converting: core/textures/core_falloff_linear.jpg format: SDL_PIXELFORMAT_RGB24</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Penumbra: Overture is crashing]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53731.html</link>
			<pubDate>Fri, 05 May 2017 04:48:19 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53731.html</guid>
			<description><![CDATA[It is crashing in chemical storage when I click to collect any of the glass flasks.<br />
<br />
I have the Steam version.<br />
<br />
Any suggestion?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[It is crashing in chemical storage when I click to collect any of the glass flasks.<br />
<br />
I have the Steam version.<br />
<br />
Any suggestion?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Penumbra from GOG on Linux?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53514.html</link>
			<pubDate>Sun, 22 Jan 2017 11:57:03 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53514.html</guid>
			<description><![CDATA[Hello!<br />
<br />
I wish you'd have non-DRM Linux version please. (no steam, no serial silliness, etc)<br />
<br />
Yes, I see such requests below.. just hoping that my voice counts.. - Thanks.]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I wish you'd have non-DRM Linux version please. (no steam, no serial silliness, etc)<br />
<br />
Yes, I see such requests below.. just hoping that my voice counts.. - Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Freezing in the first Black Plague scene]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53389.html</link>
			<pubDate>Fri, 09 Dec 2016 10:42:58 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53389.html</guid>
			<description><![CDATA[In the first scene when I pick up the glowstick the game freezes and I cannot move or look around anymore. Music continues and background effects such as dripping from the ceiling still work. If I move about without picking up the glowstick it freezes after a few minutes anyway.<br />
I looked through the troubleshooting guide and attempted turning off post effects and steam overlay. Penumbra has write permissions on its folder and this is a fresh install so no edits to configurations have been made (except after I noticed the problem).<br />
<br />
I am playing Penumbra on Steam, the OS is Ubuntu 16.04.<br />
<br />
HPL log attached.<br />
<hr class="mycode_hr" />
Graphics card is GeForce GTX 980M<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=5803" target="_blank" title="">hpl.log</a> (Size: 28.51 KB / Downloads: 452)
]]></description>
			<content:encoded><![CDATA[In the first scene when I pick up the glowstick the game freezes and I cannot move or look around anymore. Music continues and background effects such as dripping from the ceiling still work. If I move about without picking up the glowstick it freezes after a few minutes anyway.<br />
I looked through the troubleshooting guide and attempted turning off post effects and steam overlay. Penumbra has write permissions on its folder and this is a fresh install so no edits to configurations have been made (except after I noticed the problem).<br />
<br />
I am playing Penumbra on Steam, the OS is Ubuntu 16.04.<br />
<br />
HPL log attached.<br />
<hr class="mycode_hr" />
Graphics card is GeForce GTX 980M<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=5803" target="_blank" title="">hpl.log</a> (Size: 28.51 KB / Downloads: 452)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Penumbra Requiem crashes after first scene]]></title>
			<link>https://www.frictionalgames.com/forum/thread-50799.html</link>
			<pubDate>Mon, 04 Jul 2016 00:01:41 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-50799.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I am playing Penumbra: Requiem on arch linux with Steam. I have played Overture and Black Plague in the same system and also with Steam. <br />
My computer is:<br />
<br />
Zotac ZBOX-MA760-U<br />
Quad-Core, 2.7 GHz, AMD Radeon R7 260<br />
250 GB SSD<br />
16 MB RAM<br />
<br />
I can start the game and after I finish the puzzle the portal opens and then I go through and after finish loading the next scenario, I appear in a room, and just then, it crash.<br />
<br />
These are the error messages:<br />
<br />
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element<br />
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element<br />
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number<br />
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)<br />
/home/larckov/.local/share/Steam/steamapps/common/Penumbra Black Plague/requiem: line 2: 17178 Segmentation fault      (core dumped) ./requiem.bin "&#36;@"<br />
Game removed: AppID 22140 "Penumbra: Requiem", ProcID 17178 <br />
No cached sticky mapping in ActivateActionSet.<br />
<br />
<br />
Any idea Why is this happening? Moreover, how to solve it?<br />
<br />
Thanks in advance!]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I am playing Penumbra: Requiem on arch linux with Steam. I have played Overture and Black Plague in the same system and also with Steam. <br />
My computer is:<br />
<br />
Zotac ZBOX-MA760-U<br />
Quad-Core, 2.7 GHz, AMD Radeon R7 260<br />
250 GB SSD<br />
16 MB RAM<br />
<br />
I can start the game and after I finish the puzzle the portal opens and then I go through and after finish loading the next scenario, I appear in a room, and just then, it crash.<br />
<br />
These are the error messages:<br />
<br />
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element<br />
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 72: non-double matrix element<br />
Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 80: saw unknown, expected number<br />
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)<br />
/home/larckov/.local/share/Steam/steamapps/common/Penumbra Black Plague/requiem: line 2: 17178 Segmentation fault      (core dumped) ./requiem.bin "&#36;@"<br />
Game removed: AppID 22140 "Penumbra: Requiem", ProcID 17178 <br />
No cached sticky mapping in ActivateActionSet.<br />
<br />
<br />
Any idea Why is this happening? Moreover, how to solve it?<br />
<br />
Thanks in advance!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Enabled change SN? (old Serial Number -> steam Serial Number for steam)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-44417.html</link>
			<pubDate>Sun, 17 Apr 2016 16:03:32 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-44417.html</guid>
			<description><![CDATA[<img src="https://www.frictionalgames.com/forum/images/smilies/blush.gif" alt="Blush" title="Blush" class="smilie smilie_12" /><br />
<br />
Hi!<br />
<br />
I am not speaking the english, sorry...<br />
<br />
I have non-steam version game.<br />
I want change from "Serial Number" to "Serial Number for seam"<br />
Can I do that?<br />
<br />
thank you]]></description>
			<content:encoded><![CDATA[<img src="https://www.frictionalgames.com/forum/images/smilies/blush.gif" alt="Blush" title="Blush" class="smilie smilie_12" /><br />
<br />
Hi!<br />
<br />
I am not speaking the english, sorry...<br />
<br />
I have non-steam version game.<br />
I want change from "Serial Number" to "Serial Number for seam"<br />
Can I do that?<br />
<br />
thank you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AI / Sound glitch]]></title>
			<link>https://www.frictionalgames.com/forum/thread-38731.html</link>
			<pubDate>Tue, 16 Feb 2016 15:56:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-38731.html</guid>
			<description><![CDATA[I tried to play through Penumbra: Black Plague today, and noticed something a bit odd. Once I got to the freezer and an AI appeared, the music changed to combat music and would not change back throughout the game. I did not pay this much mind until I also noticed that later on when you actually physically encounter the first AI, he would not behave like he should, he was stuck where he spawns in and would not move from that location unless he heard a noise. If he did hear a noise, he would then go to that location and then just stand there forever. I thought this might be a glitch so I logged out of the game and tried verifying my steam files for Black Plague. It said that 96 files failed to validate and would be reacquired. So I thought hmm, maybe this fixed it. I started an entire new game and it still would behave the same way. I tried changing graphical settings, sound, using default settings. Nothing I do seems to fix whatever problem this is. I thought it perhaps might be a specific problem to my one machine, so I tried it on my other linux machine and i had the same exact problem. It have 96 files that failed to validate. I am quite stumped on this one. Any help would be appreciated!]]></description>
			<content:encoded><![CDATA[I tried to play through Penumbra: Black Plague today, and noticed something a bit odd. Once I got to the freezer and an AI appeared, the music changed to combat music and would not change back throughout the game. I did not pay this much mind until I also noticed that later on when you actually physically encounter the first AI, he would not behave like he should, he was stuck where he spawns in and would not move from that location unless he heard a noise. If he did hear a noise, he would then go to that location and then just stand there forever. I thought this might be a glitch so I logged out of the game and tried verifying my steam files for Black Plague. It said that 96 files failed to validate and would be reacquired. So I thought hmm, maybe this fixed it. I started an entire new game and it still would behave the same way. I tried changing graphical settings, sound, using default settings. Nothing I do seems to fix whatever problem this is. I thought it perhaps might be a specific problem to my one machine, so I tried it on my other linux machine and i had the same exact problem. It have 96 files that failed to validate. I am quite stumped on this one. Any help would be appreciated!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I've just bought penumbra series from steam but can't play]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30596.html</link>
			<pubDate>Thu, 17 Sep 2015 20:40:45 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30596.html</guid>
			<description><![CDATA[I started to play penumbra overture (Arch Linux - Catalyst/Testing). Graphics was fine, fps was fine, everything looked ok. I took my notebook, my wife's note flash light, I used my key and got batteries and glow stick. I've heard the sound of the ship. I've gone to door but there wasn't a door icon. I tried to click everywhere I could. When I press "R" button and look at the door it seems an eye, not a door icon. I guess it's a bug of linux version.<br />
<br />
My second problem was black plague. I press the play button, after intro game closes itself immediately. I mean there is no errors, nothing. Game just closes itself. I've figured out penumbra requiem installed in black plague folders. I though they were different games ?<br />
<br />
Requiem worked well. I could play it but if I can't play first game and second game whats the point if I play third game. I miss a big amount of story and it really dissappointing because I bought this game with huge excitement. So, It was a real dissapointment for me.]]></description>
			<content:encoded><![CDATA[I started to play penumbra overture (Arch Linux - Catalyst/Testing). Graphics was fine, fps was fine, everything looked ok. I took my notebook, my wife's note flash light, I used my key and got batteries and glow stick. I've heard the sound of the ship. I've gone to door but there wasn't a door icon. I tried to click everywhere I could. When I press "R" button and look at the door it seems an eye, not a door icon. I guess it's a bug of linux version.<br />
<br />
My second problem was black plague. I press the play button, after intro game closes itself immediately. I mean there is no errors, nothing. Game just closes itself. I've figured out penumbra requiem installed in black plague folders. I though they were different games ?<br />
<br />
Requiem worked well. I could play it but if I can't play first game and second game whats the point if I play third game. I miss a big amount of story and it really dissappointing because I bought this game with huge excitement. So, It was a real dissapointment for me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Penumbra Collection installed just fine, won't run]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30527.html</link>
			<pubDate>Mon, 07 Sep 2015 21:51:44 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30527.html</guid>
			<description><![CDATA[I recently installed Penumbra Collection on my Asus Republic of Gamers 15" laptop, which is running the latest version of Kubuntu 14.04 on it. It installed just fine but none of the games will start.<br />
<br />
Here is the message I get when I try to run it from the command line:<br />
<br />
./penumbra.bin: error while loading shared libraries: libXft.so.2: cannot open shared object file: No such file or directory<br />
Penumbra: Overture exited unexpectedly, please check<br />
/home/eric/.frictionalgames/Penumbra/Overture/hpl.log<br />
for any error messages<br />
Also try running<br />
ulimit -c unlimited<br />
And re-running Penumbra and try and recreate the error<br />
then submit the generated core file or stack trace<br />
<br />
I have tried to google the libXft.so.2 library but I can't find anything that seems to work. I am pretty sure this is because I am running the 64bit OS and the game was designed for 32, but I can't get anything more than that.<br />
<br />
Anyone have any suggestions?<br />
<br />
Thanks,<br />
Eric]]></description>
			<content:encoded><![CDATA[I recently installed Penumbra Collection on my Asus Republic of Gamers 15" laptop, which is running the latest version of Kubuntu 14.04 on it. It installed just fine but none of the games will start.<br />
<br />
Here is the message I get when I try to run it from the command line:<br />
<br />
./penumbra.bin: error while loading shared libraries: libXft.so.2: cannot open shared object file: No such file or directory<br />
Penumbra: Overture exited unexpectedly, please check<br />
/home/eric/.frictionalgames/Penumbra/Overture/hpl.log<br />
for any error messages<br />
Also try running<br />
ulimit -c unlimited<br />
And re-running Penumbra and try and recreate the error<br />
then submit the generated core file or stack trace<br />
<br />
I have tried to google the libXft.so.2 library but I can't find anything that seems to work. I am pretty sure this is because I am running the 64bit OS and the game was designed for 32, but I can't get anything more than that.<br />
<br />
Anyone have any suggestions?<br />
<br />
Thanks,<br />
Eric]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Penumbra from GOG on Linux?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30323.html</link>
			<pubDate>Sun, 26 Jul 2015 00:46:12 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30323.html</guid>
			<description><![CDATA[I bought the Penumbra Collection on GOG.com a while ago, but never got around to actually playing them when I still had a Windows machine. Now all I have is a laptop that runs Linux, but I see that GOG doesn't have the Linux version of Penumbra available for some reason.<br />
<br />
I would obviously prefer to play the native Linux version over installing and setting up Wine for emulation. I can extract the game files from the Windows version using innoextract--is there anywhere I can get just the Linux binary/executable and dependent libraries to get it running natively under Linux? Or is there some way I can get the native Linux installer(s) that doesn't involve re-purchasing games  that I already paid for?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[I bought the Penumbra Collection on GOG.com a while ago, but never got around to actually playing them when I still had a Windows machine. Now all I have is a laptop that runs Linux, but I see that GOG doesn't have the Linux version of Penumbra available for some reason.<br />
<br />
I would obviously prefer to play the native Linux version over installing and setting up Wine for emulation. I can extract the game files from the Windows version using innoextract--is there anywhere I can get just the Linux binary/executable and dependent libraries to get it running natively under Linux? Or is there some way I can get the native Linux installer(s) that doesn't involve re-purchasing games  that I already paid for?<br />
<br />
Thanks]]></content:encoded>
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			<title><![CDATA[Penumbra: Overture, forever looping danger music]]></title>
			<link>https://www.frictionalgames.com/forum/thread-29718.html</link>
			<pubDate>Fri, 06 Mar 2015 19:07:53 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-29718.html</guid>
			<description><![CDATA[Whenever I get to the part of the game were you have to turn on the generator, I go to the fence, and the dog appears and the danger music starts playing, but even when I go far away from the dog and even into other loading rooms(like the generator room), the music is still playing, even though no dog is present in the room. I have restarted the game, restarted Steam, restarted my computer, uninstalled and reinstalled the game, and even started the game from the beginning, but yet again, when I get to the generator part in the game, and I go to the fence, the music starts playing again and keeps looping forever. Is there any fix to this?]]></description>
			<content:encoded><![CDATA[Whenever I get to the part of the game were you have to turn on the generator, I go to the fence, and the dog appears and the danger music starts playing, but even when I go far away from the dog and even into other loading rooms(like the generator room), the music is still playing, even though no dog is present in the room. I have restarted the game, restarted Steam, restarted my computer, uninstalled and reinstalled the game, and even started the game from the beginning, but yet again, when I get to the generator part in the game, and I go to the fence, the music starts playing again and keeps looping forever. Is there any fix to this?]]></content:encoded>
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			<title><![CDATA[Cant select higher resolutions than 1920x1200]]></title>
			<link>https://www.frictionalgames.com/forum/thread-25637.html</link>
			<pubDate>Tue, 08 Jul 2014 22:41:28 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-25637.html</guid>
			<description><![CDATA[Hi, I have a monitor with 2560x1440 resolution and the max resolution the game provides me is 1920x1200 furthermore I intent to upgrade to a 4k monitor, is there any plans to add support for high resolutions?]]></description>
			<content:encoded><![CDATA[Hi, I have a monitor with 2560x1440 resolution and the max resolution the game provides me is 1920x1200 furthermore I intent to upgrade to a 4k monitor, is there any plans to add support for high resolutions?]]></content:encoded>
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			<title><![CDATA[Gamma issues]]></title>
			<link>https://www.frictionalgames.com/forum/thread-25461.html</link>
			<pubDate>Wed, 11 Jun 2014 00:08:35 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-25461.html</guid>
			<description><![CDATA[I finally got this up and running and I'm getting pretty good performance so far. There's only one problem - I cannot adjust the gamma at all. I can drop it all the way down to 0.1 and it is just as visible as it is at 1. It seems like this is a common problem although I haven't been able to find a solution yet. Does anybody know a fix?<br />
<br />
P.S. I'm completely new to Linux (just installed the latest stable Debian yesterday) so please excuse my ignorance.]]></description>
			<content:encoded><![CDATA[I finally got this up and running and I'm getting pretty good performance so far. There's only one problem - I cannot adjust the gamma at all. I can drop it all the way down to 0.1 and it is just as visible as it is at 1. It seems like this is a common problem although I haven't been able to find a solution yet. Does anybody know a fix?<br />
<br />
P.S. I'm completely new to Linux (just installed the latest stable Debian yesterday) so please excuse my ignorance.]]></content:encoded>
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			<title><![CDATA[PC installed by Steam with old SN]]></title>
			<link>https://www.frictionalgames.com/forum/thread-24684.html</link>
			<pubDate>Sun, 23 Feb 2014 10:04:05 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-24684.html</guid>
			<description><![CDATA[Hi,<br />
I'm having huge problems with sound on my openSuSE 13.1.<br />
Of course with standard libvorbis (0.3.0) game won't start at all. So I switched symlinks in lib/ dir into my ordinary from /usr/lib which is already 0.4.6.<br />
But with such new lib, sound is awful, there is some echo and lots of noise.<br />
Honestly - you can't play more than 5 minutes with such noise on your earphones.<br />
<br />
I just read about this problem and I found some information (in this forum), that version from Steam has no problems with sound on latest distros.<br />
So is there any possibility to get Penumbra Collection installed from Steam with SN bought around 2009?]]></description>
			<content:encoded><![CDATA[Hi,<br />
I'm having huge problems with sound on my openSuSE 13.1.<br />
Of course with standard libvorbis (0.3.0) game won't start at all. So I switched symlinks in lib/ dir into my ordinary from /usr/lib which is already 0.4.6.<br />
But with such new lib, sound is awful, there is some echo and lots of noise.<br />
Honestly - you can't play more than 5 minutes with such noise on your earphones.<br />
<br />
I just read about this problem and I found some information (in this forum), that version from Steam has no problems with sound on latest distros.<br />
So is there any possibility to get Penumbra Collection installed from Steam with SN bought around 2009?]]></content:encoded>
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			<title><![CDATA[Penumbra Overture crash]]></title>
			<link>https://www.frictionalgames.com/forum/thread-24356.html</link>
			<pubDate>Sun, 12 Jan 2014 15:05:51 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-24356.html</guid>
			<description><![CDATA[Hi, I am the happy owner of all the Penumbra titles on Linux via Steam. All titles seems to work great execpt for the Overture one which crash after the first intro.<br />
<br />
Here is the dump I managed to retrieved using gdb :<br />
<br />
(gdb) run<br />
Starting program: /home/codec/.local/share/Steam/SteamApps/common/Penumbra Overture/penumbra.bin <br />
[Thread debugging using libthread_db enabled]<br />
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".<br />
[New Thread 0xf5197b40 (LWP 5330)]<br />
[New Thread 0xf325fb40 (LWP 5331)]<br />
[Thread 0xf325fb40 (LWP 5331) exited]<br />
[New Thread 0xf325fb40 (LWP 5332)]<br />
[New Thread 0xee8ffb40 (LWP 5333)]<br />
[New Thread 0xee0feb40 (LWP 5334)]<br />
[Thread 0xee0feb40 (LWP 5334) exited]<br />
[New Thread 0xee0feb40 (LWP 5335)]<br />
[New Thread 0xed6ffb40 (LWP 5336)]<br />
[Thread 0xed6ffb40 (LWP 5336) exited]<br />
[New Thread 0xed6ffb40 (LWP 5338)]<br />
[Thread 0xed6ffb40 (LWP 5338) exited]<br />
<br />
Program received signal SIGSEGV, Segmentation fault.<br />
0x0840ad09 in hpl::iCharacterBody::SetYaw(float) ()<br />
(gdb) Killed<br />
<br />
Any help would be appreciated.<br />
<br />
Cheers,]]></description>
			<content:encoded><![CDATA[Hi, I am the happy owner of all the Penumbra titles on Linux via Steam. All titles seems to work great execpt for the Overture one which crash after the first intro.<br />
<br />
Here is the dump I managed to retrieved using gdb :<br />
<br />
(gdb) run<br />
Starting program: /home/codec/.local/share/Steam/SteamApps/common/Penumbra Overture/penumbra.bin <br />
[Thread debugging using libthread_db enabled]<br />
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".<br />
[New Thread 0xf5197b40 (LWP 5330)]<br />
[New Thread 0xf325fb40 (LWP 5331)]<br />
[Thread 0xf325fb40 (LWP 5331) exited]<br />
[New Thread 0xf325fb40 (LWP 5332)]<br />
[New Thread 0xee8ffb40 (LWP 5333)]<br />
[New Thread 0xee0feb40 (LWP 5334)]<br />
[Thread 0xee0feb40 (LWP 5334) exited]<br />
[New Thread 0xee0feb40 (LWP 5335)]<br />
[New Thread 0xed6ffb40 (LWP 5336)]<br />
[Thread 0xed6ffb40 (LWP 5336) exited]<br />
[New Thread 0xed6ffb40 (LWP 5338)]<br />
[Thread 0xed6ffb40 (LWP 5338) exited]<br />
<br />
Program received signal SIGSEGV, Segmentation fault.<br />
0x0840ad09 in hpl::iCharacterBody::SetYaw(float) ()<br />
(gdb) Killed<br />
<br />
Any help would be appreciated.<br />
<br />
Cheers,]]></content:encoded>
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			<title><![CDATA[Penumbra won't start at all.]]></title>
			<link>https://www.frictionalgames.com/forum/thread-23620.html</link>
			<pubDate>Fri, 18 Oct 2013 13:43:13 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-23620.html</guid>
			<description><![CDATA[Read through the troubleshooting guide and didn't see anything that helps with my situation, so posting here.  <br />
<br />
Just got the Penumbra collection on Desura, and none of the games will start. I don't have a log file (guessing the game has to actually run to generate it) But I can give my computer stats. <br />
Xubuntu 12.4 64bit<br />
32bit libraries are installed. <br />
Nvidia GT430 grpahics card with latest driver installed. <br />
Game files are latest available via Desura.  <br />
<br />
<br />
I've tried launching from Desura, (which works with my other games) and running the shell script to launch the game right from the install folder.  Neither works.  Game doesn't even try to run.  <br />
I've also tried verifying my files, and deleting and downloading again, I can't get to to run even enough to give me an error and show me what's wrong, or create the log file that I've seen mentioned a dozen times. <br />
<br />
Any ideas appreciated.]]></description>
			<content:encoded><![CDATA[Read through the troubleshooting guide and didn't see anything that helps with my situation, so posting here.  <br />
<br />
Just got the Penumbra collection on Desura, and none of the games will start. I don't have a log file (guessing the game has to actually run to generate it) But I can give my computer stats. <br />
Xubuntu 12.4 64bit<br />
32bit libraries are installed. <br />
Nvidia GT430 grpahics card with latest driver installed. <br />
Game files are latest available via Desura.  <br />
<br />
<br />
I've tried launching from Desura, (which works with my other games) and running the shell script to launch the game right from the install folder.  Neither works.  Game doesn't even try to run.  <br />
I've also tried verifying my files, and deleting and downloading again, I can't get to to run even enough to give me an error and show me what's wrong, or create the log file that I've seen mentioned a dozen times. <br />
<br />
Any ideas appreciated.]]></content:encoded>
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