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	<channel>
		<title><![CDATA[Frictional Games Forum (read-only) - Technical Support - Amnesia: The Dark Descent]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Wed, 04 Nov 2026 06:35:21 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Please check the troubleshooting guides before posting!]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56811.html</link>
			<pubDate>Sun, 18 Oct 2020 23:37:55 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56811.html</guid>
			<description><![CDATA[Hello. My legal ATDD copy on Steam does not work. It crashes on startup. Every time, I try to start the game, a crash log pops up. I didn´t find a solution anywhere on the internet. ATDD used to work on my pc like two years ago. I decided to play some custom stories again, but this happened after I installed it again. Is there any solution? My drivers are up to date.<br />
<img src="https://i.redd.it/csq4hpv3cwt51.png" alt="[Image: csq4hpv3cwt51.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hello. My legal ATDD copy on Steam does not work. It crashes on startup. Every time, I try to start the game, a crash log pops up. I didn´t find a solution anywhere on the internet. ATDD used to work on my pc like two years ago. I decided to play some custom stories again, but this happened after I installed it again. Is there any solution? My drivers are up to date.<br />
<img src="https://i.redd.it/csq4hpv3cwt51.png" alt="[Image: csq4hpv3cwt51.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ugly texture bug found]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56807.html</link>
			<pubDate>Thu, 08 Oct 2020 18:09:04 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56807.html</guid>
			<description><![CDATA[It seems like this ugly texture bug is there for 10 years. Even old Amnesia versions have this bug.<br />
Just start a new game and go through the collapsed area next to you.<br />
<br />
There is a part of a wall texture hanging in the room. It is very ugly. Can you fix this please?<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6866" target="_blank" title="">Amnesia 2020-10-08 19-57-21-775.jpg</a> (Size: 262.64 KB / Downloads: 663)
]]></description>
			<content:encoded><![CDATA[It seems like this ugly texture bug is there for 10 years. Even old Amnesia versions have this bug.<br />
Just start a new game and go through the collapsed area next to you.<br />
<br />
There is a part of a wall texture hanging in the room. It is very ugly. Can you fix this please?<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6866" target="_blank" title="">Amnesia 2020-10-08 19-57-21-775.jpg</a> (Size: 262.64 KB / Downloads: 663)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why Amnesia is actually broken]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56802.html</link>
			<pubDate>Fri, 02 Oct 2020 20:23:03 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56802.html</guid>
			<description><![CDATA[This is very annoying. Nothing of that is mentioned in the changelog!<br />
I started re-playing Amnesia with the current 1.4.1a version and in the Refinery or Destillery (call it what you want) I noticed a level change:<br />
<br />
The hole in the wall is originally hidden behind boxes which you first have to throw away to get through the hole.<br />
In the later game versions this hole is free and visible by default.<br />
<br />
I've checked all versions and only Amnesia 1.0-1.2 have the correct level. Since 1.3 patch they changed it which is extremely annoying. This has been some kind of immersive puzzle with physics based interaction. You first have to throw these boxes away to get through. I assume they removed the boxes to make it easier for noobs to find the way into the next room with the hatch. This ruins the game completely for me! Amnesia was a masterpiece as it came out in 2010. To change the levels by making them more accessible for noobs is a no-go!!! Games are art. I also won't change parts of the original Mona Lisa to make it more colorful for some people! And the bad thing is this level change can't be restored by copying old level files. It's somewhere connected to the Amnesia.exe. And who knows which levels they have also changed to the bad in later versions??? <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /> <br />
<br />
So I have to stay with my 1.2 version.<br />
<br />
The good <a href="https://www.moddb.com/mods/amnesia-the-dark-descent-remastered" target="_blank" rel="noopener" class="mycode_url">remastered mod</a> restore this level. I assume it's an own program, so it works without changing the Amnesia.exe. But this mod has some other things I dislike. For example the baby face of the fountain in Back Hall is brown (not a texture issue), some windows have white lines around them, fog and light effects have ugly color layerings in the dark, music stuttering etc.<br />
<br />
And in 1.4.1a version they broke the Hard Mode. It's completely removed. I know, 1.2 doesn't even have the Hard Mode too, but 1.4.1a is intended to have it and this shows how they broke things. The official mod tools are also broken. The LevelEditor just crashes. There's no way to get it working anymore.<br />
<br />
Personally I don't need the Hard Mode, because a lot scare effects only occur on low sanity. But the Hard Mode let you die on low sanity, so you will never experience some disturbing scenes!<br />
<br />
So I would say:<br />
<br />
Amnesia TDD really needs some time of attention by Frictional Games after the release of Rebirth.<br />
They have to focus some resources on this game to make a new polishing for a patch 1.5 or 1.4.2 where all these issues were fixed and the original levels restored. To make it perfect, they also need to restore the phonograph in the Study that came with 1.0.1 version in 2010, because this contains such an interesting dialog with Daniel and the girl he killed. And also restore Herbert's lost diary that contains interesting connections to Justine DLC. And take care about <a href="https://www.frictionalgames.com/forum/thread-56807.html" target="_blank" rel="noopener" class="mycode_url">this bug</a> and <a href="https://www.frictionalgames.com/forum/thread-56790-post-366943.html#pid366943" target="_blank" rel="noopener" class="mycode_url">this SDL update</a>.<br />
<br />
Please don't cut out things from games anymore. If they are good things. If you LOVE Amnesia, make a new patch please and bring us the devinitive release!<br />
<br />
So in short:<br />
- restore refinery level how it was in the original Amnesia 1.0-1.2<br />
- restore phonograph in the study and Herbert's lost diary<br />
- fix Hard Mode<br />
- fix the mod tools<br />
- fix the ugly texture bug in the starting area<br />
- update SDL library to avoid possible mouse troubles on modern Windows 10 builds and future builds<br />
<br />
And: last but not least. There is still the bug that when you re-load a savegame from the Old Archives, the lever in the last room is in the middle instead on top and when you operate it the shelf is exploding.<br />
<br />
Thank you.<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6864" target="_blank" title="">1.0-1.2.jpg</a> (Size: 325.34 KB / Downloads: 664)
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6865" target="_blank" title="">1.3+.jpg</a> (Size: 352.49 KB / Downloads: 777)
]]></description>
			<content:encoded><![CDATA[This is very annoying. Nothing of that is mentioned in the changelog!<br />
I started re-playing Amnesia with the current 1.4.1a version and in the Refinery or Destillery (call it what you want) I noticed a level change:<br />
<br />
The hole in the wall is originally hidden behind boxes which you first have to throw away to get through the hole.<br />
In the later game versions this hole is free and visible by default.<br />
<br />
I've checked all versions and only Amnesia 1.0-1.2 have the correct level. Since 1.3 patch they changed it which is extremely annoying. This has been some kind of immersive puzzle with physics based interaction. You first have to throw these boxes away to get through. I assume they removed the boxes to make it easier for noobs to find the way into the next room with the hatch. This ruins the game completely for me! Amnesia was a masterpiece as it came out in 2010. To change the levels by making them more accessible for noobs is a no-go!!! Games are art. I also won't change parts of the original Mona Lisa to make it more colorful for some people! And the bad thing is this level change can't be restored by copying old level files. It's somewhere connected to the Amnesia.exe. And who knows which levels they have also changed to the bad in later versions??? <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /> <br />
<br />
So I have to stay with my 1.2 version.<br />
<br />
The good <a href="https://www.moddb.com/mods/amnesia-the-dark-descent-remastered" target="_blank" rel="noopener" class="mycode_url">remastered mod</a> restore this level. I assume it's an own program, so it works without changing the Amnesia.exe. But this mod has some other things I dislike. For example the baby face of the fountain in Back Hall is brown (not a texture issue), some windows have white lines around them, fog and light effects have ugly color layerings in the dark, music stuttering etc.<br />
<br />
And in 1.4.1a version they broke the Hard Mode. It's completely removed. I know, 1.2 doesn't even have the Hard Mode too, but 1.4.1a is intended to have it and this shows how they broke things. The official mod tools are also broken. The LevelEditor just crashes. There's no way to get it working anymore.<br />
<br />
Personally I don't need the Hard Mode, because a lot scare effects only occur on low sanity. But the Hard Mode let you die on low sanity, so you will never experience some disturbing scenes!<br />
<br />
So I would say:<br />
<br />
Amnesia TDD really needs some time of attention by Frictional Games after the release of Rebirth.<br />
They have to focus some resources on this game to make a new polishing for a patch 1.5 or 1.4.2 where all these issues were fixed and the original levels restored. To make it perfect, they also need to restore the phonograph in the Study that came with 1.0.1 version in 2010, because this contains such an interesting dialog with Daniel and the girl he killed. And also restore Herbert's lost diary that contains interesting connections to Justine DLC. And take care about <a href="https://www.frictionalgames.com/forum/thread-56807.html" target="_blank" rel="noopener" class="mycode_url">this bug</a> and <a href="https://www.frictionalgames.com/forum/thread-56790-post-366943.html#pid366943" target="_blank" rel="noopener" class="mycode_url">this SDL update</a>.<br />
<br />
Please don't cut out things from games anymore. If they are good things. If you LOVE Amnesia, make a new patch please and bring us the devinitive release!<br />
<br />
So in short:<br />
- restore refinery level how it was in the original Amnesia 1.0-1.2<br />
- restore phonograph in the study and Herbert's lost diary<br />
- fix Hard Mode<br />
- fix the mod tools<br />
- fix the ugly texture bug in the starting area<br />
- update SDL library to avoid possible mouse troubles on modern Windows 10 builds and future builds<br />
<br />
And: last but not least. There is still the bug that when you re-load a savegame from the Old Archives, the lever in the last room is in the middle instead on top and when you operate it the shelf is exploding.<br />
<br />
Thank you.<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6864" target="_blank" title="">1.0-1.2.jpg</a> (Size: 325.34 KB / Downloads: 664)
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=6865" target="_blank" title="">1.3+.jpg</a> (Size: 352.49 KB / Downloads: 777)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mouse not working]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56790.html</link>
			<pubDate>Fri, 21 Aug 2020 07:47:19 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56790.html</guid>
			<description><![CDATA[Frictional,<br />
<br />
I bought Amensia: The Dark Descent on GOG.com yesterday, excited to play. When it launched, resolution and visuals all looked good. Sound was good. But after the brief cinematic intro, when I arrive at the first scene of the game, my keyboard works but the mouse has no response. My mouse works fine in the main menus, and the options menus, but I have no mouse control in-game, and that includes when I pull up the mementos scree (I can see the cursor but I get no movement). GOG tells me I have version 1.41 installed.<br />
<br />
I have read through the troubleshooting guide, but nothing seems to affect the issue. Here is what I have tried so far:<br />
<br />
- verified game files<br />
- changed resolution<br />
- reset default controls<br />
- run in compatibility mode<br />
- run with fullscreen optimizations disabled<br />
- run from launcher, not GOG<br />
- close Steam and GOG<br />
<br />
A number of Steam threads said that the issue was due to not being optimized to a mouse with high DPI. However, on the version of Amenisa I have, the override high DIP box is automatically checked, with DPI to be run by the application. So that fix doesn't work for me.<br />
<br />
Other threads attribute the problem to the SDL.dll file. I tried to download SDL 1.2.13, but that did not make any difference to the issue. I could not find an SDL 1.2.15, as the link here on the Forum just downloads a file with SDL 1.2.14. So changing SDL files has so far not worked for me. Some people seem to think you have fixed this issue on the Steam version but not the GOG version; maybe that's the issue? <br />
<br />
I have attached the HPL log, and I really hope you can help, as I've so been looking forward to playing this. This is the only game I've ever had this problem with. I play SOMA with no issues. I appreciate the help!<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6859" target="_blank" title="">hpl.log</a> (Size: 7.44 KB / Downloads: 563)
]]></description>
			<content:encoded><![CDATA[Frictional,<br />
<br />
I bought Amensia: The Dark Descent on GOG.com yesterday, excited to play. When it launched, resolution and visuals all looked good. Sound was good. But after the brief cinematic intro, when I arrive at the first scene of the game, my keyboard works but the mouse has no response. My mouse works fine in the main menus, and the options menus, but I have no mouse control in-game, and that includes when I pull up the mementos scree (I can see the cursor but I get no movement). GOG tells me I have version 1.41 installed.<br />
<br />
I have read through the troubleshooting guide, but nothing seems to affect the issue. Here is what I have tried so far:<br />
<br />
- verified game files<br />
- changed resolution<br />
- reset default controls<br />
- run in compatibility mode<br />
- run with fullscreen optimizations disabled<br />
- run from launcher, not GOG<br />
- close Steam and GOG<br />
<br />
A number of Steam threads said that the issue was due to not being optimized to a mouse with high DPI. However, on the version of Amenisa I have, the override high DIP box is automatically checked, with DPI to be run by the application. So that fix doesn't work for me.<br />
<br />
Other threads attribute the problem to the SDL.dll file. I tried to download SDL 1.2.13, but that did not make any difference to the issue. I could not find an SDL 1.2.15, as the link here on the Forum just downloads a file with SDL 1.2.14. So changing SDL files has so far not worked for me. Some people seem to think you have fixed this issue on the Steam version but not the GOG version; maybe that's the issue? <br />
<br />
I have attached the HPL log, and I really hope you can help, as I've so been looking forward to playing this. This is the only game I've ever had this problem with. I play SOMA with no issues. I appreciate the help!<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6859" target="_blank" title="">hpl.log</a> (Size: 7.44 KB / Downloads: 563)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My game don't start]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56772.html</link>
			<pubDate>Sat, 09 May 2020 12:50:55 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56772.html</guid>
			<description><![CDATA[Hello friends. I have brought my Amnesia a long time ago. Well, today i like to play that game in my pc, but the steam version of game(for linux) don't start on steam launcher (with the trophys). I can only play the game inside the amnesia's folder, and only the original game, in game's oficial laucher (where i can play justine dlc) don't start game too.]]></description>
			<content:encoded><![CDATA[Hello friends. I have brought my Amnesia a long time ago. Well, today i like to play that game in my pc, but the steam version of game(for linux) don't start on steam launcher (with the trophys). I can only play the game inside the amnesia's folder, and only the original game, in game's oficial laucher (where i can play justine dlc) don't start game too.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Possible glitch in archives hole]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56741.html</link>
			<pubDate>Mon, 16 Mar 2020 21:15:41 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56741.html</guid>
			<description><![CDATA[Good afternoon.<br />
I am playing Amnesia Dark Descent for the first time ever. I got to a point in the archives where I need to break a hole in the wall to access the local history room.<br />
<br />
However the character doesn't get inside after I break the wall, I can see inside there's a lamp and books, but the character won't walk inside.<br />
<br />
I have tried to put an object and crouch (read it on a thread from 2012), I loaded the game in a previous save and started all over again. But nothing seems to work.<br />
<br />
Do you have any suggestions?<br />
Thank you in advance]]></description>
			<content:encoded><![CDATA[Good afternoon.<br />
I am playing Amnesia Dark Descent for the first time ever. I got to a point in the archives where I need to break a hole in the wall to access the local history room.<br />
<br />
However the character doesn't get inside after I break the wall, I can see inside there's a lamp and books, but the character won't walk inside.<br />
<br />
I have tried to put an object and crouch (read it on a thread from 2012), I loaded the game in a previous save and started all over again. But nothing seems to work.<br />
<br />
Do you have any suggestions?<br />
Thank you in advance]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I have a problem]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56727.html</link>
			<pubDate>Fri, 21 Feb 2020 15:01:07 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56727.html</guid>
			<description><![CDATA[I have a problem in my script file.<br />
<br />
My script file :<br />
<br />
void OnStart()<br />
<br />
{<br />
<br />
AddEntityCollideCallback("Player", "Turnoff", "TurnOff", true, 1);<br />
AddEntityCollideCallback("Door", "Scre", "Amer", true, 1);<br />
SetEntityCallbackFunc("Note_5", "OnPickup");<br />
SetEntityCallbackFunc("Key_10", "OnPickup2");<br />
SetEntityCallbackFunc("Key_9", "OnPickup3");<br />
SetEntityCallbackFunc("Key_11", "OnPickup4");<br />
SetEntityCallbackFunc("Key_6", "OnPickup5");<br />
SetEntityCallbackFunc("Key_7", "OnPickup6");<br />
SetEntityCallbackFunc("Key_8", "OnPickup7");<br />
AddEntityCollideCallback("Player", "Run", "Tornade", true, 1);<br />
AddUseItemCallback("", "Key_10", Po_1", "Por1", true);<br />
AddUseItemCallback("", "Key_9", Po_2", "Por2", true);<br />
AddUseItemCallback("", "Key_8", Po_3", "Por3", true);<br />
AddUseItemCallback("", "Key_7", Po_4", "Por4", true);<br />
AddUseItemCallback("", "Key_11", Po_5", "Por5", true);<br />
AddUseItemCallback("", "Key_6", Po_6", "Por6", true);<br />
<br />
}<br />
<br />
void TurnOff(string &amp; in asParent, string &amp; in asChild, int alState)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);<br />
SetLightVisible("BibLamp_1", false);<br />
SetLightVisible("BibLamp_2", false);<br />
SetLightVisible("BibLamp_3", false);<br />
SetLightVisible("BibLamp_4", false);<br />
SetLightVisible("BibLamp_5", false);<br />
SetLightVisible("BibLamp_6", false);<br />
SetLightVisible("BibLamp_7", false);<br />
SetLightVisible("BibLamp_8", false);<br />
SetLightVisible("BibLamp_9", false);<br />
SetLightVisible("BibLamp_10", false);<br />
SetLightVisible("BibLamp_11", false);<br />
SetLightVisible("BibLamp_12", false);<br />
<br />
}<br />
<br />
void Amer(string &amp; in asParent, string &amp; in asChild, int alState)<br />
<br />
{<br />
<br />
SetEntityActive("CRS", true);<br />
AddPropForce("crs", 15000, 0, 0, "01");<br />
PlaySoundAtEntity("", "21_screams.snt", "Player", 0, false);<br />
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);<br />
GiveSanityDamage(10, true);<br />
<br />
}<br />
<br />
void OnPickup(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Key_6", true);<br />
SetEntityActive("Key_7", true);<br />
SetEntityActive("Key_8", true);<br />
SetEntityActive("Key_9", true);<br />
SetEntityActive("Key_10", true);<br />
SetEntityActive("Key_11", true);<br />
<br />
}<br />
<br />
void OnPickup2(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Uno", true);<br />
SetEntityActive("Des", true);<br />
SetEntityActive("pig", false);<br />
StartPlayerLookAt("Look_1", 10, 10, "okurwa");<br />
AddTimer("", 1, "Timer1");<br />
SetPlayerActive(false);<br />
PlaySoundAtEntity("", "Pig.snt", "carcass_silent_21", 0, false);<br />
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);<br />
GiveSanityDamage(10, true);<br />
SetEntityActive("Bar_1", false);<br />
<br />
}<br />
<br />
void Timer1(string &amp;in asTimer)<br />
<br />
{<br />
<br />
StopPlayerLookAt();<br />
SetPlayerActive(true);<br />
<br />
}<br />
<br />
void OnPickup3(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("corpse_male_1", true);<br />
SetEntityActive("corpse_male_2", true);<br />
SetEntityActive("corpse_male_3", true);<br />
SetEntityActive("corpse_male_4", true);<br />
SetEntityActive("corpse_male_5", true);<br />
SetEntityActive("corpse_male_6", true);<br />
SetEntityActive("corpse_male_7", true);<br />
SetEntityActive("corpse_male_8", true);<br />
SetEntityActive("corpse_male_9", true);<br />
SetEntityActive("corpse_male_10", true);<br />
SetEntityActive("corpse_male_11", true);<br />
SetEntityActive("corpse_male_12", true);<br />
SetEntityActive("corpse_male_13", true);<br />
SetEntityActive("corpse_male_14", true);<br />
SetEntityActive("corpse_male_15", true);<br />
SetEntityActive("Bar_2", false);<br />
<br />
}<br />
<br />
void OnPickup4(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "break_wood.snt", "Player", 0, false);<br />
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);<br />
GiveSanityDamage(10, true);<br />
SetEntityActive("Box_1", false);<br />
SetEntityActive("Box_2", false);<br />
SetEntityActive("Box_3", false);<br />
SetEntityActive("Box_4", false);<br />
SetEntityActive("Box_5", false);<br />
SetEntityActive("Box_6", false);<br />
SetEntityActive("Box_7", false);<br />
SetEntityActive("Box_8", true);<br />
SetEntityActive("Box_9", true);<br />
SetEntityActive("Box_10", true);<br />
SetEntityActive("Box_11", true);<br />
SetEntityActive("Box_12", true);<br />
SetEntityActive("Box_13", true);<br />
SetEntityActive("Box_14", true);<br />
SetEntityActive("Bar_5", false);<br />
<br />
}<br />
<br />
void OnPickup5(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Bar_6", false);<br />
<br />
}<br />
<br />
void OnPickup6(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Bar_4", false);<br />
<br />
}<br />
<br />
void OnPickup7(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Bar_3", false);<br />
<br />
}<br />
<br />
void Tornade(string &amp; in asParent, string &amp; in asChild, int alState)<br />
<br />
{<br />
<br />
SetEntityActive("CRS", false);<br />
SetEntityActive("Grunty", true);<br />
SetSwingDoorClosed("1", true, true);<br />
SetSwingDoorClosed("2", true, true);<br />
SetSwingDoorClosed("3", true, true);<br />
SetSwingDoorClosed("Door", true, true);<br />
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);<br />
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);<br />
PlaySoundAtEntity("", "enabled.snt", "Player", 0, false);<br />
PlayMusic("Action.ogg", false, 0.7, 0.1, 10, false);<br />
SetLampLit("candlestick_wall_1", true, false);<br />
SetLampLit("candlestick_wall_2", true, false);<br />
SetLampLit("candlestick_wall_3", true, false);<br />
SetLampLit("candlestick_wall_4", true, false);<br />
SetLampLit("candlestick_wall_5", true, false);<br />
SetLampLit("candlestick_wall_6", true, false);<br />
SetLampLit("candlestick_wall_7", true, false);<br />
SetLampLit("candlestick_wall_8", true, false);<br />
SetLampLit("candlestick_wall_9", true, false);<br />
SetLampLit("candlestick_wall_10", true, false);<br />
SetLampLit("candlestick_wall_11", true, false);<br />
SetLampLit("candlestick_wall_12", true, false);<br />
SetLampLit("candlestick_wall_13", true, false);<br />
SetLampLit("candlestick_wall_14", true, false);<br />
SetLampLit("candlestick_wall_15", true, false);<br />
SetLampLit("candlestick_wall_16", true, false);<br />
SetLampLit("candlestick_wall_17", true, false);<br />
SetLampLit("candlestick_wall_18", true, false);<br />
SetLampLit("candlestick_wall_19", true, false);<br />
SetLampLit("candlestick_wall_20", true, false);<br />
SetLampLit("candlestick_wall_21", true, false);<br />
SetLampLit("candlestick_wall_22", true, false);<br />
SetLampLit("candlestick_wall_23", true, false);<br />
SetLampLit("candlestick_wall_24", true, false);<br />
SetLampLit("candlestick_wall_25", true, false);<br />
SetLampLit("candlestick_wall_26", true, false);<br />
SetLampLit("candlestick_wall_27", true, false);<br />
StartPlayerLookAt("Look_2", 10, 10, "bokurwa");<br />
AddTimer("", 1, "Timer2");<br />
SetPlayerActive(false);<br />
AddEnemyPatrolNode("Grunty", "Path", 0.001f, "");<br />
<br />
}<br />
<br />
void Timer2(string &amp;in asTimer)<br />
<br />
{<br />
<br />
StopPlayerLookAt();<br />
SetPlayerActive(true);<br />
<br />
}<br />
<br />
void Por1(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_10");<br />
SetEntityActive("Po_1", false);<br />
SetEntityActive("Po_2", true);<br />
<br />
}<br />
<br />
void Por2(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_9");<br />
SetEntityActive("Po_2", false);<br />
SetEntityActive("Po_3", true);<br />
<br />
}<br />
<br />
void Por3(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_8");<br />
SetEntityActive("Po_3", false);<br />
SetEntityActive("Po_4", true);<br />
<br />
}<br />
<br />
void Por4(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_7");<br />
SetEntityActive("Po_4", false);<br />
SetEntityActive("Po_5", true);<br />
<br />
}<br />
<br />
void Por5(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_11");<br />
SetEntityActive("Po_5", false);<br />
SetEntityActive("Po_6", true);<br />
<br />
}<br />
<br />
void Por6(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_6");<br />
<br />
}<br />
<br />
<br />
I know the script file is long, but if someone could help me.]]></description>
			<content:encoded><![CDATA[I have a problem in my script file.<br />
<br />
My script file :<br />
<br />
void OnStart()<br />
<br />
{<br />
<br />
AddEntityCollideCallback("Player", "Turnoff", "TurnOff", true, 1);<br />
AddEntityCollideCallback("Door", "Scre", "Amer", true, 1);<br />
SetEntityCallbackFunc("Note_5", "OnPickup");<br />
SetEntityCallbackFunc("Key_10", "OnPickup2");<br />
SetEntityCallbackFunc("Key_9", "OnPickup3");<br />
SetEntityCallbackFunc("Key_11", "OnPickup4");<br />
SetEntityCallbackFunc("Key_6", "OnPickup5");<br />
SetEntityCallbackFunc("Key_7", "OnPickup6");<br />
SetEntityCallbackFunc("Key_8", "OnPickup7");<br />
AddEntityCollideCallback("Player", "Run", "Tornade", true, 1);<br />
AddUseItemCallback("", "Key_10", Po_1", "Por1", true);<br />
AddUseItemCallback("", "Key_9", Po_2", "Por2", true);<br />
AddUseItemCallback("", "Key_8", Po_3", "Por3", true);<br />
AddUseItemCallback("", "Key_7", Po_4", "Por4", true);<br />
AddUseItemCallback("", "Key_11", Po_5", "Por5", true);<br />
AddUseItemCallback("", "Key_6", Po_6", "Por6", true);<br />
<br />
}<br />
<br />
void TurnOff(string &amp; in asParent, string &amp; in asChild, int alState)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);<br />
SetLightVisible("BibLamp_1", false);<br />
SetLightVisible("BibLamp_2", false);<br />
SetLightVisible("BibLamp_3", false);<br />
SetLightVisible("BibLamp_4", false);<br />
SetLightVisible("BibLamp_5", false);<br />
SetLightVisible("BibLamp_6", false);<br />
SetLightVisible("BibLamp_7", false);<br />
SetLightVisible("BibLamp_8", false);<br />
SetLightVisible("BibLamp_9", false);<br />
SetLightVisible("BibLamp_10", false);<br />
SetLightVisible("BibLamp_11", false);<br />
SetLightVisible("BibLamp_12", false);<br />
<br />
}<br />
<br />
void Amer(string &amp; in asParent, string &amp; in asChild, int alState)<br />
<br />
{<br />
<br />
SetEntityActive("CRS", true);<br />
AddPropForce("crs", 15000, 0, 0, "01");<br />
PlaySoundAtEntity("", "21_screams.snt", "Player", 0, false);<br />
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);<br />
GiveSanityDamage(10, true);<br />
<br />
}<br />
<br />
void OnPickup(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Key_6", true);<br />
SetEntityActive("Key_7", true);<br />
SetEntityActive("Key_8", true);<br />
SetEntityActive("Key_9", true);<br />
SetEntityActive("Key_10", true);<br />
SetEntityActive("Key_11", true);<br />
<br />
}<br />
<br />
void OnPickup2(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Uno", true);<br />
SetEntityActive("Des", true);<br />
SetEntityActive("pig", false);<br />
StartPlayerLookAt("Look_1", 10, 10, "okurwa");<br />
AddTimer("", 1, "Timer1");<br />
SetPlayerActive(false);<br />
PlaySoundAtEntity("", "Pig.snt", "carcass_silent_21", 0, false);<br />
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);<br />
GiveSanityDamage(10, true);<br />
SetEntityActive("Bar_1", false);<br />
<br />
}<br />
<br />
void Timer1(string &amp;in asTimer)<br />
<br />
{<br />
<br />
StopPlayerLookAt();<br />
SetPlayerActive(true);<br />
<br />
}<br />
<br />
void OnPickup3(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("corpse_male_1", true);<br />
SetEntityActive("corpse_male_2", true);<br />
SetEntityActive("corpse_male_3", true);<br />
SetEntityActive("corpse_male_4", true);<br />
SetEntityActive("corpse_male_5", true);<br />
SetEntityActive("corpse_male_6", true);<br />
SetEntityActive("corpse_male_7", true);<br />
SetEntityActive("corpse_male_8", true);<br />
SetEntityActive("corpse_male_9", true);<br />
SetEntityActive("corpse_male_10", true);<br />
SetEntityActive("corpse_male_11", true);<br />
SetEntityActive("corpse_male_12", true);<br />
SetEntityActive("corpse_male_13", true);<br />
SetEntityActive("corpse_male_14", true);<br />
SetEntityActive("corpse_male_15", true);<br />
SetEntityActive("Bar_2", false);<br />
<br />
}<br />
<br />
void OnPickup4(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "break_wood.snt", "Player", 0, false);<br />
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);<br />
GiveSanityDamage(10, true);<br />
SetEntityActive("Box_1", false);<br />
SetEntityActive("Box_2", false);<br />
SetEntityActive("Box_3", false);<br />
SetEntityActive("Box_4", false);<br />
SetEntityActive("Box_5", false);<br />
SetEntityActive("Box_6", false);<br />
SetEntityActive("Box_7", false);<br />
SetEntityActive("Box_8", true);<br />
SetEntityActive("Box_9", true);<br />
SetEntityActive("Box_10", true);<br />
SetEntityActive("Box_11", true);<br />
SetEntityActive("Box_12", true);<br />
SetEntityActive("Box_13", true);<br />
SetEntityActive("Box_14", true);<br />
SetEntityActive("Bar_5", false);<br />
<br />
}<br />
<br />
void OnPickup5(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Bar_6", false);<br />
<br />
}<br />
<br />
void OnPickup6(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Bar_4", false);<br />
<br />
}<br />
<br />
void OnPickup7(string &amp;in asEntity, string &amp;in type)<br />
<br />
{<br />
<br />
SetEntityActive("Bar_3", false);<br />
<br />
}<br />
<br />
void Tornade(string &amp; in asParent, string &amp; in asChild, int alState)<br />
<br />
{<br />
<br />
SetEntityActive("CRS", false);<br />
SetEntityActive("Grunty", true);<br />
SetSwingDoorClosed("1", true, true);<br />
SetSwingDoorClosed("2", true, true);<br />
SetSwingDoorClosed("3", true, true);<br />
SetSwingDoorClosed("Door", true, true);<br />
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);<br />
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);<br />
PlaySoundAtEntity("", "enabled.snt", "Player", 0, false);<br />
PlayMusic("Action.ogg", false, 0.7, 0.1, 10, false);<br />
SetLampLit("candlestick_wall_1", true, false);<br />
SetLampLit("candlestick_wall_2", true, false);<br />
SetLampLit("candlestick_wall_3", true, false);<br />
SetLampLit("candlestick_wall_4", true, false);<br />
SetLampLit("candlestick_wall_5", true, false);<br />
SetLampLit("candlestick_wall_6", true, false);<br />
SetLampLit("candlestick_wall_7", true, false);<br />
SetLampLit("candlestick_wall_8", true, false);<br />
SetLampLit("candlestick_wall_9", true, false);<br />
SetLampLit("candlestick_wall_10", true, false);<br />
SetLampLit("candlestick_wall_11", true, false);<br />
SetLampLit("candlestick_wall_12", true, false);<br />
SetLampLit("candlestick_wall_13", true, false);<br />
SetLampLit("candlestick_wall_14", true, false);<br />
SetLampLit("candlestick_wall_15", true, false);<br />
SetLampLit("candlestick_wall_16", true, false);<br />
SetLampLit("candlestick_wall_17", true, false);<br />
SetLampLit("candlestick_wall_18", true, false);<br />
SetLampLit("candlestick_wall_19", true, false);<br />
SetLampLit("candlestick_wall_20", true, false);<br />
SetLampLit("candlestick_wall_21", true, false);<br />
SetLampLit("candlestick_wall_22", true, false);<br />
SetLampLit("candlestick_wall_23", true, false);<br />
SetLampLit("candlestick_wall_24", true, false);<br />
SetLampLit("candlestick_wall_25", true, false);<br />
SetLampLit("candlestick_wall_26", true, false);<br />
SetLampLit("candlestick_wall_27", true, false);<br />
StartPlayerLookAt("Look_2", 10, 10, "bokurwa");<br />
AddTimer("", 1, "Timer2");<br />
SetPlayerActive(false);<br />
AddEnemyPatrolNode("Grunty", "Path", 0.001f, "");<br />
<br />
}<br />
<br />
void Timer2(string &amp;in asTimer)<br />
<br />
{<br />
<br />
StopPlayerLookAt();<br />
SetPlayerActive(true);<br />
<br />
}<br />
<br />
void Por1(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_10");<br />
SetEntityActive("Po_1", false);<br />
SetEntityActive("Po_2", true);<br />
<br />
}<br />
<br />
void Por2(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_9");<br />
SetEntityActive("Po_2", false);<br />
SetEntityActive("Po_3", true);<br />
<br />
}<br />
<br />
void Por3(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_8");<br />
SetEntityActive("Po_3", false);<br />
SetEntityActive("Po_4", true);<br />
<br />
}<br />
<br />
void Por4(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_7");<br />
SetEntityActive("Po_4", false);<br />
SetEntityActive("Po_5", true);<br />
<br />
}<br />
<br />
void Por5(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_11");<br />
SetEntityActive("Po_5", false);<br />
SetEntityActive("Po_6", true);<br />
<br />
}<br />
<br />
void Por6(string &amp; in asItem, string &amp; in asEntity)<br />
<br />
{<br />
<br />
PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false);<br />
RemoveItem("Key_6");<br />
<br />
}<br />
<br />
<br />
I know the script file is long, but if someone could help me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Level editor problem]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56654.html</link>
			<pubDate>Wed, 18 Dec 2019 06:40:25 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56654.html</guid>
			<description><![CDATA[Hello, when i open up the level editor the lower toolbar won't show up. Weird because the rest of the functions do. What's the problem?]]></description>
			<content:encoded><![CDATA[Hello, when i open up the level editor the lower toolbar won't show up. Weird because the rest of the functions do. What's the problem?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Not working on MacBook Pro Catalina]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56636.html</link>
			<pubDate>Fri, 29 Nov 2019 20:13:58 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56636.html</guid>
			<description><![CDATA[I have just downloaded the game for a new MacBook Pro. I use a Catalina OS.<br />
<br />
Could you tell me how can I fix it?]]></description>
			<content:encoded><![CDATA[I have just downloaded the game for a new MacBook Pro. I use a Catalina OS.<br />
<br />
Could you tell me how can I fix it?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Push function does not work]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56563.html</link>
			<pubDate>Sun, 03 Nov 2019 18:38:59 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56563.html</guid>
			<description><![CDATA[I have been able to work around the lack of a push/shove function until now by picking up items and using these to move other object.<br />
<br />
But now, stuck in the cell, and cannot move the bed frame or break down the wall.]]></description>
			<content:encoded><![CDATA[I have been able to work around the lack of a push/shove function until now by picking up items and using these to move other object.<br />
<br />
But now, stuck in the cell, and cannot move the bed frame or break down the wall.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Laboratory Crash]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56553.html</link>
			<pubDate>Wed, 30 Oct 2019 12:40:37 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56553.html</guid>
			<description><![CDATA[Hi, just to preface, I have tried every solution in the troubleshooting thread, checked my video drivers, etc. I can play the game with perfect performance and all settings on (including SSAO and Post Effects), but the moment I enter the Lab, it loads, runs for about a second, then crashes. It cuts to black and flickers just before it closes, if that helps?<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6746" target="_blank" title="">hpl.log</a> (Size: 42.27 KB / Downloads: 581)
]]></description>
			<content:encoded><![CDATA[Hi, just to preface, I have tried every solution in the troubleshooting thread, checked my video drivers, etc. I can play the game with perfect performance and all settings on (including SSAO and Post Effects), but the moment I enter the Lab, it loads, runs for about a second, then crashes. It cuts to black and flickers just before it closes, if that helps?<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6746" target="_blank" title="">hpl.log</a> (Size: 42.27 KB / Downloads: 581)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't download the tools.]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56547.html</link>
			<pubDate>Tue, 22 Oct 2019 21:07:23 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56547.html</guid>
			<description><![CDATA[When you go to the page to download the tools and you click on the link, the new page does not appear and says it's not available. Halp <img src="https://www.frictionalgames.com/forum/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17" /><br />
<br />
<br />
Edit: NEVERMIND It works now.]]></description>
			<content:encoded><![CDATA[When you go to the page to download the tools and you click on the link, the new page does not appear and says it's not available. Halp <img src="https://www.frictionalgames.com/forum/images/smilies/huh.gif" alt="Huh" title="Huh" class="smilie smilie_17" /><br />
<br />
<br />
Edit: NEVERMIND It works now.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Anyone forced to purchase again on Mac?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56537.html</link>
			<pubDate>Fri, 11 Oct 2019 03:19:31 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56537.html</guid>
			<description><![CDATA[I purchased Amnesia: The Dark Descent in my MacBook's app store quite a few years ago and while I understand there is the possibility of updating to run on Catalina -- does anyone have the issue where when you're in the app store, it tells you that you need to purchase the game??? <br />
I'm not sure if it's just because it's not able to run on Catalina, or if it's actually going to force me to purchase it again if/when there is an update to play!<br />
<br />
I'd hate it if I'm unable to play the game every again!]]></description>
			<content:encoded><![CDATA[I purchased Amnesia: The Dark Descent in my MacBook's app store quite a few years ago and while I understand there is the possibility of updating to run on Catalina -- does anyone have the issue where when you're in the app store, it tells you that you need to purchase the game??? <br />
I'm not sure if it's just because it's not able to run on Catalina, or if it's actually going to force me to purchase it again if/when there is an update to play!<br />
<br />
I'd hate it if I'm unable to play the game every again!]]></content:encoded>
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			<title><![CDATA[Please check the troubleshooting guides before posting!]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56469.html</link>
			<pubDate>Mon, 26 Aug 2019 18:58:21 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56469.html</guid>
			<description><![CDATA[BLACK BOX ERROR!!! HELP ME<br />
<br />
photo of erro: <a href="https://drive.google.com/file/d/1FJkYmJ2n_p0zRKG0xkLRDM31mHspAEUQ/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1FJkYmJ2...sp=sharing</a><br />
<br />
<img src="https://drive.google.com/file/d/1FJkYmJ2n_p0zRKG0xkLRDM31mHspAEUQ/view?usp=sharing" alt="[Image: view?usp=sharing]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[BLACK BOX ERROR!!! HELP ME<br />
<br />
photo of erro: <a href="https://drive.google.com/file/d/1FJkYmJ2n_p0zRKG0xkLRDM31mHspAEUQ/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1FJkYmJ2...sp=sharing</a><br />
<br />
<img src="https://drive.google.com/file/d/1FJkYmJ2n_p0zRKG0xkLRDM31mHspAEUQ/view?usp=sharing" alt="[Image: view?usp=sharing]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[frictional]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56467.html</link>
			<pubDate>Sun, 25 Aug 2019 14:45:48 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56467.html</guid>
			<description><![CDATA[you made a good game and i like the out of bounds]]></description>
			<content:encoded><![CDATA[you made a good game and i like the out of bounds]]></content:encoded>
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			<title><![CDATA[Please check the troubleshooting guides before posting!]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56463.html</link>
			<pubDate>Fri, 23 Aug 2019 03:58:06 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56463.html</guid>
			<description><![CDATA[Hello, i am making this due to my interest on making custom stories for Amnesia : The Dark Descent. I tried to download The HPL2 Editor Suite but it keeps giving me this error after im trying to download it : <a href="https://gyazo.com/3b389b85683d8139b2d44ff331092116" target="_blank" rel="noopener" class="mycode_url">https://gyazo.com/3b389b85683d8139b2d44ff331092116</a><br />
I've tried everything but to no success, help if possible.]]></description>
			<content:encoded><![CDATA[Hello, i am making this due to my interest on making custom stories for Amnesia : The Dark Descent. I tried to download The HPL2 Editor Suite but it keeps giving me this error after im trying to download it : <a href="https://gyazo.com/3b389b85683d8139b2d44ff331092116" target="_blank" rel="noopener" class="mycode_url">https://gyazo.com/3b389b85683d8139b2d44ff331092116</a><br />
I've tried everything but to no success, help if possible.]]></content:encoded>
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			<title><![CDATA[Will the lag ever be fixed?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56413.html</link>
			<pubDate>Mon, 17 Jun 2019 21:07:30 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56413.html</guid>
			<description><![CDATA[People started complaining about Amnesia lag the moment it came. <br />
<br />
Seems nothing changed after all these years. <br />
<br />
<br />
I used to have lag too, was on Windows 7, complained about it, no solutions. I installed Amnesia per new on Windows 10. I now use Vega 56, which i made to constantly pull 1550 MHz and never drop down like it does on default settings. <br />
<br />
Same shit.<br />
<br />
<img src="https://img.techpowerup.org/190617/amnesia-lag-vega-56.jpg" alt="[Image: amnesia-lag-vega-56.jpg]" class="mycode_img" /><br />
<br />
I can not believe i can not play a 2014 Penumbra mod for Amnesia on Vega 56 with a 10 core CPU. WTF!!! I had NVIDIA cards before, same problems...<br />
<br />
EDIT: this is not graphic settings related. I lowered the settings to medium, turned all effects off, switched resolution from 1080p to 720p - same FPS. This must be a game bug.]]></description>
			<content:encoded><![CDATA[People started complaining about Amnesia lag the moment it came. <br />
<br />
Seems nothing changed after all these years. <br />
<br />
<br />
I used to have lag too, was on Windows 7, complained about it, no solutions. I installed Amnesia per new on Windows 10. I now use Vega 56, which i made to constantly pull 1550 MHz and never drop down like it does on default settings. <br />
<br />
Same shit.<br />
<br />
<img src="https://img.techpowerup.org/190617/amnesia-lag-vega-56.jpg" alt="[Image: amnesia-lag-vega-56.jpg]" class="mycode_img" /><br />
<br />
I can not believe i can not play a 2014 Penumbra mod for Amnesia on Vega 56 with a 10 core CPU. WTF!!! I had NVIDIA cards before, same problems...<br />
<br />
EDIT: this is not graphic settings related. I lowered the settings to medium, turned all effects off, switched resolution from 1080p to 720p - same FPS. This must be a game bug.]]></content:encoded>
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			<title><![CDATA[Amnesia collection Xbox one tanked framerates]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56375.html</link>
			<pubDate>Sun, 26 May 2019 11:16:12 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56375.html</guid>
			<description><![CDATA[Hi guys I'm new to amnesia. I purchased the collection on Xbox one and I have been taking my time trying to play the dark descent and a machine for pigs. The issues that I'm having is that the framerates pretty bad on Xbox one and given the age of the game it should be able to run pretty smoothly on the hardware. The frames only tank when I start to light things. If I look in a direction that has tons of lights or even a single light the game starts to turn into a slide show. This is also on display for a machine for pigs as well. I don't want to try Christine because I have a gut feeling that it will be the same. Coming from Soma on Xbox one I'm used to lower framerates but Soma's not nearly as bad as this. The question I would like to ask is whether or not the Xbox one ports getting a patch. I can struggle on TDD but AMFP is not playable with it's framerate issues. Help please. ?]]></description>
			<content:encoded><![CDATA[Hi guys I'm new to amnesia. I purchased the collection on Xbox one and I have been taking my time trying to play the dark descent and a machine for pigs. The issues that I'm having is that the framerates pretty bad on Xbox one and given the age of the game it should be able to run pretty smoothly on the hardware. The frames only tank when I start to light things. If I look in a direction that has tons of lights or even a single light the game starts to turn into a slide show. This is also on display for a machine for pigs as well. I don't want to try Christine because I have a gut feeling that it will be the same. Coming from Soma on Xbox one I'm used to lower framerates but Soma's not nearly as bad as this. The question I would like to ask is whether or not the Xbox one ports getting a patch. I can struggle on TDD but AMFP is not playable with it's framerate issues. Help please. ?]]></content:encoded>
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			<title><![CDATA[master archivist]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56364.html</link>
			<pubDate>Sun, 19 May 2019 00:08:28 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56364.html</guid>
			<description><![CDATA[hi !, i managed to get all the achievements(except insanity obviously) but i can't seem to get the master archivist one. i am very sure i read every single note and diaries in both games, i tried uninstalling the game and doing everything again and still nothing. then i gave up and tried replacing my profile with another that assures you to get it, and nothing<br />
 i really didn't want to get to that point but i couldn't think of anything else. <br />
can anyone help me. thank you for taking your time to read this]]></description>
			<content:encoded><![CDATA[hi !, i managed to get all the achievements(except insanity obviously) but i can't seem to get the master archivist one. i am very sure i read every single note and diaries in both games, i tried uninstalling the game and doing everything again and still nothing. then i gave up and tried replacing my profile with another that assures you to get it, and nothing<br />
 i really didn't want to get to that point but i couldn't think of anything else. <br />
can anyone help me. thank you for taking your time to read this]]></content:encoded>
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			<title><![CDATA[models do not see two or more textures]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56363.html</link>
			<pubDate>Sat, 18 May 2019 08:59:13 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56363.html</guid>
			<description><![CDATA[Hello everyone, please tell me, I am making models for amnesia, the model editor does not recognize models with 2 or more textures, what should I do?]]></description>
			<content:encoded><![CDATA[Hello everyone, please tell me, I am making models for amnesia, the model editor does not recognize models with 2 or more textures, what should I do?]]></content:encoded>
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