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	<channel>
		<title><![CDATA[Frictional Games Forum (read-only) - Linux - ATDD]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Fri, 06 Nov 2026 05:45:00 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[ATDD screen closes silently under Ubuntu 18.04 (Steam)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56785.html</link>
			<pubDate>Sun, 09 Aug 2020 04:13:52 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56785.html</guid>
			<description><![CDATA[Trying to start ATDD under Steam running on Ubuntu 18.04.<br />
<br />
Graphic card used: NVIDIA GeForce GT 730, using proprietary nvidia-driver-440.<br />
<br />
After reading in "Look Here Before Posting", in "Known issues", in Steam community forum for ATDD, I found no clues on how to troubleshoot that.<br />
<br />
/tmp is NOT mounted with noexec, game is installed in writable location (under standard Steam directory under home directory), re-installing the game doesn't change anything.<br />
<br />
I would appreciate pieces of advice on how to make the game start.]]></description>
			<content:encoded><![CDATA[Trying to start ATDD under Steam running on Ubuntu 18.04.<br />
<br />
Graphic card used: NVIDIA GeForce GT 730, using proprietary nvidia-driver-440.<br />
<br />
After reading in "Look Here Before Posting", in "Known issues", in Steam community forum for ATDD, I found no clues on how to troubleshoot that.<br />
<br />
/tmp is NOT mounted with noexec, game is installed in writable location (under standard Steam directory under home directory), re-installing the game doesn't change anything.<br />
<br />
I would appreciate pieces of advice on how to make the game start.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Launching the Justine DLC outside of the default launcher]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56744.html</link>
			<pubDate>Wed, 18 Mar 2020 15:49:15 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56744.html</guid>
			<description><![CDATA[Hello!<br />
I've installed the GOG version of the ATDD on Linux Manjaro. The game runs correctly but the launcher does not start. I wonder If there is some other way to launch the Justine DLC outside of the default launcher. Some file, command or anything.]]></description>
			<content:encoded><![CDATA[Hello!<br />
I've installed the GOG version of the ATDD on Linux Manjaro. The game runs correctly but the launcher does not start. I wonder If there is some other way to launch the Justine DLC outside of the default launcher. Some file, command or anything.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia Dark Descent not start from the Hard Mode patch]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56090.html</link>
			<pubDate>Tue, 20 Nov 2018 11:50:49 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56090.html</guid>
			<description><![CDATA[Hello:<br />
<br />
I use Steam.<br />
<br />
If I try to run Amnesia: The Dark Descent from Steam (Launcher or Game), nothing happens from Hard Mode patch.<br />
I try to verify files and to uninstall and install Dark Descent again with another verify files after game not run.<br />
I try to rename main_settings.cfg without luck.<br />
I try to rename Main without luck (with the same log file).<br />
<br />
<br />
The log from run the game:<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Version 1.4 <br />
<br />
-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)<br />
 Setting video mode: 1920 x 1080 - 32 bpp<br />
 Init Glew...OK<br />
 Setting up OpenGL<br />
  Vendor: NVIDIA Corporation<br />
  Renderer: GeForce GTX 1070/PCIe/SSE2<br />
  Version: 4.6.0 NVIDIA 415.13<br />
  Max texture image units: 32<br />
  Max texture coord units: 8<br />
  Max user clip planes: 8<br />
  Two sided stencil: 1<br />
  Vertex Buffer Object: 1<br />
  Anisotropic filtering: 1<br />
  Max Anisotropic degree: 16<br />
  Multisampling: 1<br />
  Texture compression: 1<br />
  Texture compression S3TC: 1<br />
  Auto generate MipMaps: 1<br />
  Render to texture: 1<br />
  Max draw buffers: 8<br />
  Max color render targets: 8<br />
  Packed depth-stencil: 1<br />
  Texture float: 1<br />
  GLSL Version: 4.60 NVIDIA<br />
  ShaderModel 2: 1<br />
  ShaderModel 3: 1<br />
  ShaderModel 4: 1<br />
  OGL ATIFragmentShader: 0<br />
Setting up G-Bugger: type: 0 texturenum: 3<br />
 Adding engine materials<br />
 Initializing DevIL<br />
  Vendor String: Abysmal Software<br />
  Version String: Developer's Image Library (DevIL) 1.7.8<br />
  Version Number: 178<br />
 Adding engine post effects<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. G35 Headset Estéreo Analógico<br />
   1. Audio Interno Estéreo Digital (IEC958)<br />
  Trying to open device 'G35 Headset Estéreo Analógico'...</code></div></div><br />
The log from run the Launcher:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. G35 Headset Estéreo Analógico<br />
   1. Audio Interno Estéreo Digital (IEC958)<br />
  Trying to open device 'G35 Headset Estéreo Analógico'...</code></div></div><br />
<br />
If I click (with Steam open) in<br />
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Launcher.bin.x86_64<br />
or in<br />
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Launcher.bin.x86<br />
the Launcher appears but when I Click Start Game appears this message on screen:<br />
<br />
FATAL ERROR: Could not init steam!<br />
<br />
If I click (with Steam open) in<br />
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Amnesia_NOSTEAM.bin.x86_64<br />
or in<br />
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Amnesia_NOSTEAM.bin.x86<br />
the game runs:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Version 1.4 <br />
<br />
-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)<br />
 Setting video mode: 1920 x 1080 - 32 bpp<br />
 Init Glew...OK<br />
 Setting up OpenGL<br />
  Vendor: NVIDIA Corporation<br />
  Renderer: GeForce GTX 1070/PCIe/SSE2<br />
  Version: 4.6.0 NVIDIA 415.13<br />
  Max texture image units: 32<br />
  Max texture coord units: 8<br />
  Max user clip planes: 8<br />
  Two sided stencil: 1<br />
  Vertex Buffer Object: 1<br />
  Anisotropic filtering: 1<br />
  Max Anisotropic degree: 16<br />
  Multisampling: 1<br />
  Texture compression: 1<br />
  Texture compression S3TC: 1<br />
  Auto generate MipMaps: 1<br />
  Render to texture: 1<br />
  Max draw buffers: 8<br />
  Max color render targets: 8<br />
  Packed depth-stencil: 1<br />
  Texture float: 1<br />
  GLSL Version: 4.60 NVIDIA<br />
  ShaderModel 2: 1<br />
  ShaderModel 3: 1<br />
  ShaderModel 4: 1<br />
  OGL ATIFragmentShader: 0<br />
Setting up G-Bugger: type: 0 texturenum: 3<br />
 Adding engine materials<br />
 Initializing DevIL<br />
  Vendor String: Abysmal Software<br />
  Version String: Developer's Image Library (DevIL) 1.7.8<br />
  Version Number: 178<br />
 Adding engine post effects<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. G35 Headset Estéreo Analógico<br />
   1. Audio Interno Estéreo Digital (IEC958)<br />
  Trying to open device 'G35 Headset Estéreo Analógico'... Success!<br />
  Number of mono sources: 32<br />
  Streaming setup: 4 Buffers x 262144 bytes each<br />
--------------------------------------------------------<br />
<br />
Initializing Game Module<br />
--------------------------------------------------------<br />
 Adding engine updates<br />
 Initializing script functions<br />
--------------------------------------------------------<br />
<br />
User Initialization<br />
--------------------------------------------------------<br />
--------------------------------------------------------<br />
<br />
Game Running<br />
--------------------------------------------------------</code></div></div><br />
<br />
Machine for Pigs runs OK:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Version 1.30 <br />
<br />
-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - A Machine For Pigs Loading...' pos:(-1x-1)<br />
 Setting video mode: 1920 x 1080 - 32 bpp<br />
 Init Glew...OK<br />
 Setting up OpenGL<br />
  Vendor: NVIDIA Corporation<br />
  Renderer: GeForce GTX 1070/PCIe/SSE2<br />
  Version: 4.6.0 NVIDIA 415.13<br />
  Max texture image units: 32<br />
  Max texture coord units: 8<br />
  Max user clip planes: 8<br />
  Two sided stencil: 1<br />
  Vertex Buffer Object: 1<br />
  Anisotropic filtering: 1<br />
  Max Anisotropic degree: 16<br />
  Multisampling: 1<br />
  Texture compression: 1<br />
  Texture compression S3TC: 1<br />
  Auto generate MipMaps: 1<br />
  Render to texture: 1<br />
  Max draw buffers: 8<br />
  Max color render targets: 8<br />
  Packed depth-stencil: 1<br />
  Texture float: 1<br />
  GLSL Version: 4.60 NVIDIA<br />
  ShaderModel 2: 1<br />
  ShaderModel 3: 1<br />
  ShaderModel 4: 1<br />
  OGL ATIFragmentShader: 0<br />
Setting up G-Bugger: type: 0 texturenum: 3<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
 Adding engine materials<br />
 Initializing DevIL<br />
  Vendor String: Abysmal Software<br />
  Version String: Developer's Image Library (DevIL) 1.7.8<br />
  Version Number: 178<br />
 Adding engine post effects<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. PulseAudio Software(OpenAL default)<br />
   1. ALSA Software on default<br />
   2. ALSA Software on HDA Intel PCH [ALC1150 Analog] (hw:0,0)<br />
   3. ALSA Software on HDA Intel PCH [ALC1150 Digital] (hw:0,1)<br />
   4. ALSA Software on HDA NVidia [HDMI 0] (hw:1,3)<br />
   5. ALSA Software on HDA NVidia [HDMI 1] (hw:1,7)<br />
   6. ALSA Software on HDA NVidia [HDMI 2] (hw:1,8)<br />
   7. ALSA Software on HDA NVidia [HDMI 3] (hw:1,9)<br />
   8. ALSA Software on Logitech G35 Headset [USB Audio] (hw:2,0)<br />
  Trying to open device 'PulseAudio Software'... Success!<br />
  Number of mono sources: 48<br />
  Streaming setup: 4 Buffers x 32768 bytes each<br />
--------------------------------------------------------<br />
<br />
Initializing Game Module<br />
--------------------------------------------------------<br />
 Adding engine updates<br />
 Initializing script functions<br />
--------------------------------------------------------<br />
<br />
User Initialization<br />
--------------------------------------------------------<br />
Loading data from cloud storage<br />
--------------------------------------------------------<br />
Updated 0 config files and 0 save files<br />
--------------------------------------------------------<br />
<br />
WARNING: Could not find language file entry 'WelcomeMessage05'<br />
--------------------------------------------------------<br />
<br />
Game Running<br />
--------------------------------------------------------</code></div></div><br />
I hope this have some solution.]]></description>
			<content:encoded><![CDATA[Hello:<br />
<br />
I use Steam.<br />
<br />
If I try to run Amnesia: The Dark Descent from Steam (Launcher or Game), nothing happens from Hard Mode patch.<br />
I try to verify files and to uninstall and install Dark Descent again with another verify files after game not run.<br />
I try to rename main_settings.cfg without luck.<br />
I try to rename Main without luck (with the same log file).<br />
<br />
<br />
The log from run the game:<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Version 1.4 <br />
<br />
-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)<br />
 Setting video mode: 1920 x 1080 - 32 bpp<br />
 Init Glew...OK<br />
 Setting up OpenGL<br />
  Vendor: NVIDIA Corporation<br />
  Renderer: GeForce GTX 1070/PCIe/SSE2<br />
  Version: 4.6.0 NVIDIA 415.13<br />
  Max texture image units: 32<br />
  Max texture coord units: 8<br />
  Max user clip planes: 8<br />
  Two sided stencil: 1<br />
  Vertex Buffer Object: 1<br />
  Anisotropic filtering: 1<br />
  Max Anisotropic degree: 16<br />
  Multisampling: 1<br />
  Texture compression: 1<br />
  Texture compression S3TC: 1<br />
  Auto generate MipMaps: 1<br />
  Render to texture: 1<br />
  Max draw buffers: 8<br />
  Max color render targets: 8<br />
  Packed depth-stencil: 1<br />
  Texture float: 1<br />
  GLSL Version: 4.60 NVIDIA<br />
  ShaderModel 2: 1<br />
  ShaderModel 3: 1<br />
  ShaderModel 4: 1<br />
  OGL ATIFragmentShader: 0<br />
Setting up G-Bugger: type: 0 texturenum: 3<br />
 Adding engine materials<br />
 Initializing DevIL<br />
  Vendor String: Abysmal Software<br />
  Version String: Developer's Image Library (DevIL) 1.7.8<br />
  Version Number: 178<br />
 Adding engine post effects<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. G35 Headset Estéreo Analógico<br />
   1. Audio Interno Estéreo Digital (IEC958)<br />
  Trying to open device 'G35 Headset Estéreo Analógico'...</code></div></div><br />
The log from run the Launcher:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. G35 Headset Estéreo Analógico<br />
   1. Audio Interno Estéreo Digital (IEC958)<br />
  Trying to open device 'G35 Headset Estéreo Analógico'...</code></div></div><br />
<br />
If I click (with Steam open) in<br />
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Launcher.bin.x86_64<br />
or in<br />
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Launcher.bin.x86<br />
the Launcher appears but when I Click Start Game appears this message on screen:<br />
<br />
FATAL ERROR: Could not init steam!<br />
<br />
If I click (with Steam open) in<br />
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Amnesia_NOSTEAM.bin.x86_64<br />
or in<br />
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Amnesia_NOSTEAM.bin.x86<br />
the game runs:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Version 1.4 <br />
<br />
-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)<br />
 Setting video mode: 1920 x 1080 - 32 bpp<br />
 Init Glew...OK<br />
 Setting up OpenGL<br />
  Vendor: NVIDIA Corporation<br />
  Renderer: GeForce GTX 1070/PCIe/SSE2<br />
  Version: 4.6.0 NVIDIA 415.13<br />
  Max texture image units: 32<br />
  Max texture coord units: 8<br />
  Max user clip planes: 8<br />
  Two sided stencil: 1<br />
  Vertex Buffer Object: 1<br />
  Anisotropic filtering: 1<br />
  Max Anisotropic degree: 16<br />
  Multisampling: 1<br />
  Texture compression: 1<br />
  Texture compression S3TC: 1<br />
  Auto generate MipMaps: 1<br />
  Render to texture: 1<br />
  Max draw buffers: 8<br />
  Max color render targets: 8<br />
  Packed depth-stencil: 1<br />
  Texture float: 1<br />
  GLSL Version: 4.60 NVIDIA<br />
  ShaderModel 2: 1<br />
  ShaderModel 3: 1<br />
  ShaderModel 4: 1<br />
  OGL ATIFragmentShader: 0<br />
Setting up G-Bugger: type: 0 texturenum: 3<br />
 Adding engine materials<br />
 Initializing DevIL<br />
  Vendor String: Abysmal Software<br />
  Version String: Developer's Image Library (DevIL) 1.7.8<br />
  Version Number: 178<br />
 Adding engine post effects<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. G35 Headset Estéreo Analógico<br />
   1. Audio Interno Estéreo Digital (IEC958)<br />
  Trying to open device 'G35 Headset Estéreo Analógico'... Success!<br />
  Number of mono sources: 32<br />
  Streaming setup: 4 Buffers x 262144 bytes each<br />
--------------------------------------------------------<br />
<br />
Initializing Game Module<br />
--------------------------------------------------------<br />
 Adding engine updates<br />
 Initializing script functions<br />
--------------------------------------------------------<br />
<br />
User Initialization<br />
--------------------------------------------------------<br />
--------------------------------------------------------<br />
<br />
Game Running<br />
--------------------------------------------------------</code></div></div><br />
<br />
Machine for Pigs runs OK:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Version 1.30 <br />
<br />
-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - A Machine For Pigs Loading...' pos:(-1x-1)<br />
 Setting video mode: 1920 x 1080 - 32 bpp<br />
 Init Glew...OK<br />
 Setting up OpenGL<br />
  Vendor: NVIDIA Corporation<br />
  Renderer: GeForce GTX 1070/PCIe/SSE2<br />
  Version: 4.6.0 NVIDIA 415.13<br />
  Max texture image units: 32<br />
  Max texture coord units: 8<br />
  Max user clip planes: 8<br />
  Two sided stencil: 1<br />
  Vertex Buffer Object: 1<br />
  Anisotropic filtering: 1<br />
  Max Anisotropic degree: 16<br />
  Multisampling: 1<br />
  Texture compression: 1<br />
  Texture compression S3TC: 1<br />
  Auto generate MipMaps: 1<br />
  Render to texture: 1<br />
  Max draw buffers: 8<br />
  Max color render targets: 8<br />
  Packed depth-stencil: 1<br />
  Texture float: 1<br />
  GLSL Version: 4.60 NVIDIA<br />
  ShaderModel 2: 1<br />
  ShaderModel 3: 1<br />
  ShaderModel 4: 1<br />
  OGL ATIFragmentShader: 0<br />
Setting up G-Bugger: type: 0 texturenum: 3<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
 Adding engine materials<br />
 Initializing DevIL<br />
  Vendor String: Abysmal Software<br />
  Version String: Developer's Image Library (DevIL) 1.7.8<br />
  Version Number: 178<br />
 Adding engine post effects<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. PulseAudio Software(OpenAL default)<br />
   1. ALSA Software on default<br />
   2. ALSA Software on HDA Intel PCH [ALC1150 Analog] (hw:0,0)<br />
   3. ALSA Software on HDA Intel PCH [ALC1150 Digital] (hw:0,1)<br />
   4. ALSA Software on HDA NVidia [HDMI 0] (hw:1,3)<br />
   5. ALSA Software on HDA NVidia [HDMI 1] (hw:1,7)<br />
   6. ALSA Software on HDA NVidia [HDMI 2] (hw:1,8)<br />
   7. ALSA Software on HDA NVidia [HDMI 3] (hw:1,9)<br />
   8. ALSA Software on Logitech G35 Headset [USB Audio] (hw:2,0)<br />
  Trying to open device 'PulseAudio Software'... Success!<br />
  Number of mono sources: 48<br />
  Streaming setup: 4 Buffers x 32768 bytes each<br />
--------------------------------------------------------<br />
<br />
Initializing Game Module<br />
--------------------------------------------------------<br />
 Adding engine updates<br />
 Initializing script functions<br />
--------------------------------------------------------<br />
<br />
User Initialization<br />
--------------------------------------------------------<br />
Loading data from cloud storage<br />
--------------------------------------------------------<br />
Updated 0 config files and 0 save files<br />
--------------------------------------------------------<br />
<br />
WARNING: Could not find language file entry 'WelcomeMessage05'<br />
--------------------------------------------------------<br />
<br />
Game Running<br />
--------------------------------------------------------</code></div></div><br />
I hope this have some solution.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Not able to move anymore... ;(]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54737.html</link>
			<pubDate>Mon, 08 Oct 2018 01:51:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54737.html</guid>
			<description><![CDATA[So yeah, was playing ATTD again out of nostalgia and hearing the news for the brand new hard mode but now, every time I load the game, Daniel just stopped moving and won't move at all while I am pressing the WASD keys for movement.<br />
<br />
I can still look around with my mouse and probably interact with any object if there's anything I can interact with nearby.<br />
<br />
Here was some of the stuff that I did before consulting here:<ul class="mycode_list">
   </li>
<li>Reinstall = Still the same problem appearing whenever I'm in the game.<br />
   <br />
</li>
<li>Keymapping = I can do it by putting all keys near the Arrow Keys but it feels awkward to play that way... it ain't CS 1.6 anymore. Not to mention, harder to press for my fingers. (One thing to note is that when I bind them on WASD, it just shows up as "None")<br />
   <br />
</li>
<li>Searched the net for some answers = all post were related to controllers which I don't use.<br />
</li></ul>
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
so if there's someone asking for my spec it's an old acer travelmate TM4750Z in Linux Lite<br />
it runs well windowed... <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
</div>
</div>
</div><br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6439" target="_blank" title="">hpl.log</a> (Size: 15.81 KB / Downloads: 442)
]]></description>
			<content:encoded><![CDATA[So yeah, was playing ATTD again out of nostalgia and hearing the news for the brand new hard mode but now, every time I load the game, Daniel just stopped moving and won't move at all while I am pressing the WASD keys for movement.<br />
<br />
I can still look around with my mouse and probably interact with any object if there's anything I can interact with nearby.<br />
<br />
Here was some of the stuff that I did before consulting here:<ul class="mycode_list">
   </li>
<li>Reinstall = Still the same problem appearing whenever I'm in the game.<br />
   <br />
</li>
<li>Keymapping = I can do it by putting all keys near the Arrow Keys but it feels awkward to play that way... it ain't CS 1.6 anymore. Not to mention, harder to press for my fingers. (One thing to note is that when I bind them on WASD, it just shows up as "None")<br />
   <br />
</li>
<li>Searched the net for some answers = all post were related to controllers which I don't use.<br />
</li></ul>
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
so if there's someone asking for my spec it's an old acer travelmate TM4750Z in Linux Lite<br />
it runs well windowed... <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
</div>
</div>
</div><br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6439" target="_blank" title="">hpl.log</a> (Size: 15.81 KB / Downloads: 442)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Release 1.3 patch file]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54473.html</link>
			<pubDate>Fri, 11 May 2018 20:19:01 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54473.html</guid>
			<description><![CDATA[I have noticed that Amnesia Steam Linux version is 1.3, instead lastest the patch file at<br />
<a href="https://www.frictionalgames.com/forum/thread-24334.html" target="_blank" rel="noopener" class="mycode_url">https://www.frictionalgames.com/forum/thread-24334.html</a><br />
for non Steam version is 1.2. Could you please release 1.3?<br />
Thank you]]></description>
			<content:encoded><![CDATA[I have noticed that Amnesia Steam Linux version is 1.3, instead lastest the patch file at<br />
<a href="https://www.frictionalgames.com/forum/thread-24334.html" target="_blank" rel="noopener" class="mycode_url">https://www.frictionalgames.com/forum/thread-24334.html</a><br />
for non Steam version is 1.2. Could you please release 1.3?<br />
Thank you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BUG: Portions of journal entry narration are missing/skipped.]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54378.html</link>
			<pubDate>Tue, 27 Mar 2018 22:41:34 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54378.html</guid>
			<description><![CDATA[I've noticed that there's missing dialogue during the journal entry scenes, in particular ones that take up more than a single page.<br />
<br />
Entire paragraphs can be missing compared to what's written in text, causing me to miss out on many key elements of the story unless I check the journal every time I get an entry to make sure the game didn't skip anything.<br />
<br />
This, for me, breaks immersion slightly.  Also, since I can't hear them read in Daniel's voice, I'm missing out on a lot of the emotion and inflection that would be present in these narrated portions.<br />
                                                                                                                                       <br />
I've played up to the journal entry titled <span style="font-style: italic;" class="mycode_i">Daniel's Diary - Revelations (1/3)</span> and did a save and quit right after I went to the journal and read what hadn't been spoken.  Hopefully this will make your search up the hpl.log file less time-consuming.<br />
<br />
The text that was NOT read out loud by Daniel is the following quote:<br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
I received a letter today from the Algerian governor's office disclosing the fate of Herbert's expedition.  About a week after my departure,<br />
</div>
</div>
</div>
<br />
After that, the rest of the journal entry is narrated properly.<br />
<br />
Here is my hpl.log file:<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6273" target="_blank" title="">hpl.log</a> (Size: 25.64 KB / Downloads: 530)
<br />
<br />
There's another Steam user who has been experiencing this issue as well.  I found this thread on the Steam community forums, and it worries me because apparently flashbacks are affected, too:                                                                            <br />
<br />
<a href="https://steamcommunity.com/app/57300/discussions/0/133257324788550264/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/57300/dis...788550264/</a>                                                      <br />
                                                                                                                                       <br />
This is my first playthrough, so I'm very worried I'll end up missing key plot details in the flashbacks that I can't go back and review as I would with the journal entries.                                                                                                      <br />
                                                                                                                                       <br />
Thank you so much for any help I can get, and thanks a million for the free giveaway a few weekends ago.  I never had the chance to play this before or watch any playthroughs of it, so I can see now why everyone's so crazy about this game.  I don't think I'm very far into it (I just finished up with the water), so if this bug could be fixed quickly<br />
enough I wouldn't mind restarting in order to catch any flashback dialogue I may have missed.]]></description>
			<content:encoded><![CDATA[I've noticed that there's missing dialogue during the journal entry scenes, in particular ones that take up more than a single page.<br />
<br />
Entire paragraphs can be missing compared to what's written in text, causing me to miss out on many key elements of the story unless I check the journal every time I get an entry to make sure the game didn't skip anything.<br />
<br />
This, for me, breaks immersion slightly.  Also, since I can't hear them read in Daniel's voice, I'm missing out on a lot of the emotion and inflection that would be present in these narrated portions.<br />
                                                                                                                                       <br />
I've played up to the journal entry titled <span style="font-style: italic;" class="mycode_i">Daniel's Diary - Revelations (1/3)</span> and did a save and quit right after I went to the journal and read what hadn't been spoken.  Hopefully this will make your search up the hpl.log file less time-consuming.<br />
<br />
The text that was NOT read out loud by Daniel is the following quote:<br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
I received a letter today from the Algerian governor's office disclosing the fate of Herbert's expedition.  About a week after my departure,<br />
</div>
</div>
</div>
<br />
After that, the rest of the journal entry is narrated properly.<br />
<br />
Here is my hpl.log file:<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=6273" target="_blank" title="">hpl.log</a> (Size: 25.64 KB / Downloads: 530)
<br />
<br />
There's another Steam user who has been experiencing this issue as well.  I found this thread on the Steam community forums, and it worries me because apparently flashbacks are affected, too:                                                                            <br />
<br />
<a href="https://steamcommunity.com/app/57300/discussions/0/133257324788550264/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/57300/dis...788550264/</a>                                                      <br />
                                                                                                                                       <br />
This is my first playthrough, so I'm very worried I'll end up missing key plot details in the flashbacks that I can't go back and review as I would with the journal entries.                                                                                                      <br />
                                                                                                                                       <br />
Thank you so much for any help I can get, and thanks a million for the free giveaway a few weekends ago.  I never had the chance to play this before or watch any playthroughs of it, so I can see now why everyone's so crazy about this game.  I don't think I'm very far into it (I just finished up with the water), so if this bug could be fixed quickly<br />
enough I wouldn't mind restarting in order to catch any flashback dialogue I may have missed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All Frictional Games, and Outlast not detecting my wired 360 rock candy by pdp]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53788.html</link>
			<pubDate>Wed, 28 Jun 2017 19:42:16 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53788.html</guid>
			<description><![CDATA[read:<br />
<br />
<a href="https://www.reddit.com/r/linux_gaming/comments/6jpoq2/all_frictional_games_and_outlast_not_detecting_my/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/linux_gaming/co...ecting_my/</a><br />
<br />
need help getting my sdl2 mapping added in a patch]]></description>
			<content:encoded><![CDATA[read:<br />
<br />
<a href="https://www.reddit.com/r/linux_gaming/comments/6jpoq2/all_frictional_games_and_outlast_not_detecting_my/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/linux_gaming/co...ecting_my/</a><br />
<br />
need help getting my sdl2 mapping added in a patch]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I have lost my games key]]></title>
			<link>https://www.frictionalgames.com/forum/thread-43880.html</link>
			<pubDate>Wed, 06 Apr 2016 10:50:31 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-43880.html</guid>
			<description><![CDATA[A bug in my cloud folder syncing service wiped my Amnesia and Penumbra receipt, which had the links and keys for downloading the games. Those download links pointed to the Frictional Games site itself and not in any third party platform like Steam, Humble Bundle or GOG.<br />
<br />
Is there a way to get access to those downloads again? I ordered them using the information written here:<br />
(<a href="https://plus.google.com/+AlbertoSalviaNovella/about" target="_blank" rel="noopener" class="mycode_url">https://plus.google.com/+AlbertoSalviaNovella/about</a>)<br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[A bug in my cloud folder syncing service wiped my Amnesia and Penumbra receipt, which had the links and keys for downloading the games. Those download links pointed to the Frictional Games site itself and not in any third party platform like Steam, Humble Bundle or GOG.<br />
<br />
Is there a way to get access to those downloads again? I ordered them using the information written here:<br />
(<a href="https://plus.google.com/+AlbertoSalviaNovella/about" target="_blank" rel="noopener" class="mycode_url">https://plus.google.com/+AlbertoSalviaNovella/about</a>)<br />
<br />
Thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My game crashed while moving to another location and now I cant load anymore :(]]></title>
			<link>https://www.frictionalgames.com/forum/thread-38687.html</link>
			<pubDate>Fri, 12 Feb 2016 12:05:04 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-38687.html</guid>
			<description><![CDATA[Hi there,<br />
<br />
I bought your game via steam it's all very nice first game I bought on steam!<br />
<br />
But now my game froze (stuck at the game play)<br />
After clicking around (still frozen) it moved straight to the main menu where I tried to load my game again. It got stuck on the loading screen for like 60 sec and then went straight back to main menu.<br />
<br />
After restart the same happened. <br />
<br />
I was really far and now I can't play anymore! Is there a way to get my save back? thanks!]]></description>
			<content:encoded><![CDATA[Hi there,<br />
<br />
I bought your game via steam it's all very nice first game I bought on steam!<br />
<br />
But now my game froze (stuck at the game play)<br />
After clicking around (still frozen) it moved straight to the main menu where I tried to load my game again. It got stuck on the loading screen for like 60 sec and then went straight back to main menu.<br />
<br />
After restart the same happened. <br />
<br />
I was really far and now I can't play anymore! Is there a way to get my save back? thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't install Amnesia the dark descent on Ubuntu 14.04]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30085.html</link>
			<pubDate>Tue, 02 Jun 2015 16:16:34 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30085.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I purchased ATDD on Ubuntu 12.04 and then I recently freshly installed an Ubuntu 14.04. When I tried to install Amnesia, I get the message attached in the image.<br />
<br />
How can I install the game on Ubuntu 14.04?<br />
<br />
Thanks!<br />
Harshad<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5134" target="_blank" title="">Screenshot from 2015-06-02 12:08:15.png</a> (Size: 170.51 KB / Downloads: 611)
]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I purchased ATDD on Ubuntu 12.04 and then I recently freshly installed an Ubuntu 14.04. When I tried to install Amnesia, I get the message attached in the image.<br />
<br />
How can I install the game on Ubuntu 14.04?<br />
<br />
Thanks!<br />
Harshad<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5134" target="_blank" title="">Screenshot from 2015-06-02 12:08:15.png</a> (Size: 170.51 KB / Downloads: 611)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mouse input issues when running Compiz with Rotate Cube plugin enabled]]></title>
			<link>https://www.frictionalgames.com/forum/thread-29753.html</link>
			<pubDate>Mon, 16 Mar 2015 19:27:43 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-29753.html</guid>
			<description><![CDATA[Likely a Compiz bug, but since it affects the game, I've decided to post about it here to let people know.<br />
<br />
Anyway, it seems the game doesn't register mouse button release event if the button is released the same moment the mouse is in fast motion, that is whenever you're opening doors, cabinets, drawers etc. Another smaller problem that occurs is the mouse cursor likes to jump to top-left corner after picking up a note. It doesn't get stuck there permanently though.<br />
<br />
Funny thing is, all of this happens only when running Compiz and only when Rotate Cube plugin is active, the one that enables switching between workspaces. Disable that particular plugin and all problems go away.<br />
<br />
I could reproduce those issues on two different computers:<br />
<br />
Laptop Lenovo G50-45<br />
CPU/GPU: AMD E1-6010 APU Dual-Core 1,35Ghz with AMD Radeon R2 Graphics<br />
RAM: 2GB<br />
OS: Ubuntu MATE 15.04 Beta1<br />
Open-source graphics driver<br />
<br />
Desktop<br />
CPU: AMD Phenom II X4 920 Quad-Core 2,8Ghz<br />
RAM: 4GB<br />
GPU: NVIDIA GeForce GTX 750Ti<br />
OS: Ubuntu MATE 14.10<br />
NVIDIA proprietary graphics driver 346.47]]></description>
			<content:encoded><![CDATA[Likely a Compiz bug, but since it affects the game, I've decided to post about it here to let people know.<br />
<br />
Anyway, it seems the game doesn't register mouse button release event if the button is released the same moment the mouse is in fast motion, that is whenever you're opening doors, cabinets, drawers etc. Another smaller problem that occurs is the mouse cursor likes to jump to top-left corner after picking up a note. It doesn't get stuck there permanently though.<br />
<br />
Funny thing is, all of this happens only when running Compiz and only when Rotate Cube plugin is active, the one that enables switching between workspaces. Disable that particular plugin and all problems go away.<br />
<br />
I could reproduce those issues on two different computers:<br />
<br />
Laptop Lenovo G50-45<br />
CPU/GPU: AMD E1-6010 APU Dual-Core 1,35Ghz with AMD Radeon R2 Graphics<br />
RAM: 2GB<br />
OS: Ubuntu MATE 15.04 Beta1<br />
Open-source graphics driver<br />
<br />
Desktop<br />
CPU: AMD Phenom II X4 920 Quad-Core 2,8Ghz<br />
RAM: 4GB<br />
GPU: NVIDIA GeForce GTX 750Ti<br />
OS: Ubuntu MATE 14.10<br />
NVIDIA proprietary graphics driver 346.47]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Turn off after loading]]></title>
			<link>https://www.frictionalgames.com/forum/thread-29598.html</link>
			<pubDate>Mon, 09 Feb 2015 13:56:35 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-29598.html</guid>
			<description><![CDATA[Hello community!<br />
<br />
I just intalled the game, finally after friends made me buy it to try and make me a gamer (hum hum), but after the intro about what the game is about and the line "-Frictional Games", it launches but then suddenly crashes. I'm on Linux Mint 17.1 Cinnamon 64-bit the most recent one, it's based on Ubuntu so I don't think that's a problem but I can't be sure.<br />
<br />
My config is as follows :<br />
AMD Phenom II X2 555 Processor x 2<br />
RAM : 4 giga<br />
Gaphic Card : ATI Radeon HD 6850<br />
<br />
and I have got more than 200 giga free on my hard drive, so it's not a space problem.<br />
<br />
I searched through the internet about it but I can't find a solution, I've tried updating my graphic card and even tried and modify the options of it with the launcher, in vain. <br />
May the community help me out on this?<br />
I'll be thankful.]]></description>
			<content:encoded><![CDATA[Hello community!<br />
<br />
I just intalled the game, finally after friends made me buy it to try and make me a gamer (hum hum), but after the intro about what the game is about and the line "-Frictional Games", it launches but then suddenly crashes. I'm on Linux Mint 17.1 Cinnamon 64-bit the most recent one, it's based on Ubuntu so I don't think that's a problem but I can't be sure.<br />
<br />
My config is as follows :<br />
AMD Phenom II X2 555 Processor x 2<br />
RAM : 4 giga<br />
Gaphic Card : ATI Radeon HD 6850<br />
<br />
and I have got more than 200 giga free on my hard drive, so it's not a space problem.<br />
<br />
I searched through the internet about it but I can't find a solution, I've tried updating my graphic card and even tried and modify the options of it with the launcher, in vain. <br />
May the community help me out on this?<br />
I'll be thankful.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[game crashes when entering archives]]></title>
			<link>https://www.frictionalgames.com/forum/thread-29499.html</link>
			<pubDate>Wed, 14 Jan 2015 16:12:59 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-29499.html</guid>
			<description><![CDATA[I just bought the game and i cannot play it, as it crashes when i try to enter the archives just even in the beginning. I verified the integrity through steam. Also cannot find the log file.<br />
<br />
<img src="http://imageshack.com/a/img673/8779/qeN5KL.png" alt="[Image: qeN5KL.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I just bought the game and i cannot play it, as it crashes when i try to enter the archives just even in the beginning. I verified the integrity through steam. Also cannot find the log file.<br />
<br />
<img src="http://imageshack.com/a/img673/8779/qeN5KL.png" alt="[Image: qeN5KL.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game closes when changing area or when saving]]></title>
			<link>https://www.frictionalgames.com/forum/thread-28029.html</link>
			<pubDate>Thu, 18 Dec 2014 23:26:30 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-28029.html</guid>
			<description><![CDATA[¡Hi!<br />
<br />
I am playing Amnesia The Dark Descent on Debian 8 Jessie (via Steam) with a 8 core AMD cpu, a GeForce GTX 650 ti with privative drivers (not compiled by my but with those who are in the repositories 340.46-6), 4 GB of RAM  and a lot of hard disk space, and, like I've said int the subject, the game randomly closes when has to load a new area or when I'm going to save.<br />
<br />
Here my hpl.log: (I don't know how to put it in spoiler mode, if someone can edit and do the job it will be better)<br />
<br />
Version 1.20 <br />
<br />
-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
Init lowlevel graphics: 0x0 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos<img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" />-1x-1)<br />
 Setting video mode: 0 x 0 - 32 bpp<br />
 Init Glew...OK<br />
 Setting up OpenGL<br />
  Vendor: NVIDIA Corporation<br />
  Renderer: GeForce GTX 650 Ti/PCIe/SSE2<br />
  Version: 4.4.0 NVIDIA 340.46<br />
  Max texture image units: 32<br />
  Max texture coord units: 8<br />
  Max user clip planes: 8<br />
  Two sided stencil: 1<br />
  Vertex Buffer Object: 1<br />
  Anisotropic filtering: 1<br />
  Max Anisotropic degree: 16<br />
  Multisampling: 1<br />
  Texture compression: 1<br />
  Texture compression S3TC: 1<br />
  Auto generate MipMaps: 1<br />
  Render to texture: 1<br />
  Max draw buffers: 8<br />
  Max color render targets: 8<br />
  Packed depth-stencil: 1<br />
  Texture float: 1<br />
  GLSL Version: 4.40 NVIDIA via Cg compiler<br />
  ShaderModel 2: 1<br />
  ShaderModel 3: 1<br />
  ShaderModel 4: 1<br />
  OGL ATIFragmentShader: 0<br />
Setting up G-Bugger: type: 0 texturenum: 3<br />
 Adding engine materials<br />
 Initializing DevIL<br />
  Vendor String: Abysmal Software<br />
  Version String: Developer's Image Library (DevIL) 1.7.8<br />
  Version Number: 178<br />
 Adding engine post effects<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. PulseAudio Default(OpenAL default)<br />
   1. GK106 HDMI Audio Controller Digital Stereo (HDMI) via PulseAudio<br />
   2. Audio Interno Estéreo Analógico via PulseAudio<br />
   3. ALSA Default<br />
   4. HD-Audio Generic [ALC887-VD Analog] (hw:0,0) via ALSA<br />
   5. HD-Audio Generic [ALC887-VD Digital] (hw:0,1) via ALSA<br />
   6. HDA NVidia [HDMI 0] (hw:1,3) via ALSA<br />
   7. HDA NVidia [HDMI 1] (hw:1,7) via ALSA<br />
   8. PortAudio Default<br />
   9. No Output<br />
  Trying to open device 'PulseAudio Default'... Success!<br />
  Number of mono sources: 32<br />
  Streaming setup: 4 Buffers x 262144 bytes each<br />
--------------------------------------------------------<br />
<br />
Initializing Game Module<br />
--------------------------------------------------------<br />
 Adding engine updates<br />
 Initializing script functions<br />
--------------------------------------------------------<br />
<br />
User Initialization<br />
--------------------------------------------------------<br />
--------------------------------------------------------<br />
<br />
Game Running<br />
--------------------------------------------------------<br />
 -------- Loading map 'menu_bg.map' ---------<br />
    Cache Loading: 336 ms<br />
  Entities: 60 ms<br />
  Compilation: 0 ms<br />
  Total: 400 ms<br />
  Meshes created: 26<br />
  Bodies created: 5<br />
 -------- Loading complete ---------<br />
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5<br />
 Setting profile: 'Diego' Path: '/home/diego/.frictionalgames/Amnesia/Main/Diego/'<br />
-------- BEGIN LOAD FROM /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_RainyHall_2014_12_13_14_15_57_0.sav ---------<br />
LOADING SAVE GAME!<br />
 -------- Loading map '00_rainy_hall.map' ---------<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
    Cache Loading: 670 ms<br />
  Entities: 282 ms<br />
  Compilation: 14 ms<br />
  Total: 1006 ms<br />
  Meshes created: 147<br />
  Bodies created: 48<br />
 -------- Loading complete ---------<br />
WARNING: Could not find player start node ''<br />
ERROR: StartPos '' does not exist!<br />
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1<br />
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
-------- END LOAD ---------<br />
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5<br />
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5<br />
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5<br />
 -------- Loading map '01_old_archives.map' ---------<br />
    Cache Loading: 492 ms<br />
  Entities: 826 ms<br />
  Compilation: 23 ms<br />
  Total: 1400 ms<br />
  Meshes created: 243<br />
  Bodies created: 76<br />
 -------- Loading complete ---------<br />
WARNING: Entity 'shelf_secret_door_joint_1' with type 0 and subtype 1 does not exist!<br />
WARNING: Entity 'shelf_secret_door_joint_1' with type 0 and subtype -1 does not exist!<br />
-------- BEGIN SAVE TO: /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_ArchivesOld_2014_12_18_23_53_19_0.sav ---------<br />
WARNING: particle system 0 in candlestick01_1 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_simple_short_2 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_simple_short_2 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_simple_short_2 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_simple_short_2 does not exist anymore!<br />
WARNING: particle system 0 in torch_static01_5 does not exist anymore!<br />
WARNING: particle system 0 in torch_static01_6 does not exist anymore!<br />
WARNING: particle system 0 in torch_static01_7 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_simple_short_4 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_simple_short_4 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_simple_short_4 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_simple_short_4 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 4 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 5 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 6 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 7 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 8 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 9 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 10 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 11 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 12 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 13 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 14 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 15 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 4 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 5 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 6 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 7 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 8 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 9 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 10 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 11 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 12 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 13 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 14 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 15 in chandelier_large_2 does not exist anymore!<br />
-------- END SAVE ---------<br />
WARNING: Could not start sound 'critter/roach_idle5', too many sounds playing!<br />
ERROR: Could not find sound entity 'SoundScratch_1'<br />
ERROR: Could not find sound entity 'SoundScratch_4'<br />
ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt'<br />
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'<br />
 -------- Loading map '02_entrance_hall.map' ---------<br />
    Cache Loading: 1157 ms<br />
  Entities: 2277 ms<br />
  Compilation: 22 ms<br />
  Total: 3627 ms<br />
  Meshes created: 123<br />
  Bodies created: 43<br />
 -------- Loading complete ---------<br />
WARNING: Entity 'castle_1' with type 5 and subtype -1 does not exist!<br />
-------- BEGIN SAVE TO: /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_EntranceHall_2014_12_19_0_10_26_0.sav ---------<br />
<br />
¡Thank you for your time and for supporting my english! XD]]></description>
			<content:encoded><![CDATA[¡Hi!<br />
<br />
I am playing Amnesia The Dark Descent on Debian 8 Jessie (via Steam) with a 8 core AMD cpu, a GeForce GTX 650 ti with privative drivers (not compiled by my but with those who are in the repositories 340.46-6), 4 GB of RAM  and a lot of hard disk space, and, like I've said int the subject, the game randomly closes when has to load a new area or when I'm going to save.<br />
<br />
Here my hpl.log: (I don't know how to put it in spoiler mode, if someone can edit and do the job it will be better)<br />
<br />
Version 1.20 <br />
<br />
-------- THE HPL ENGINE LOG ------------<br />
Creating Engine Modules<br />
--------------------------------------------------------<br />
 Creating graphics module<br />
 Creating system module<br />
 Creating resource module<br />
 Creating input module<br />
 Creating sound module<br />
 Creating physics module<br />
 Creating ai module<br />
 Creating gui module<br />
 Creating generate module<br />
 Creating haptic module<br />
 Creating scene module<br />
--------------------------------------------------------<br />
<br />
Initializing Resources Module<br />
--------------------------------------------------------<br />
 Creating loader handlers <br />
 Creating resource managers<br />
 Adding loaders to handlers <br />
--------------------------------------------------------<br />
<br />
Initializing Graphics Module<br />
--------------------------------------------------------<br />
Init lowlevel graphics: 0x0 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos<img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" />-1x-1)<br />
 Setting video mode: 0 x 0 - 32 bpp<br />
 Init Glew...OK<br />
 Setting up OpenGL<br />
  Vendor: NVIDIA Corporation<br />
  Renderer: GeForce GTX 650 Ti/PCIe/SSE2<br />
  Version: 4.4.0 NVIDIA 340.46<br />
  Max texture image units: 32<br />
  Max texture coord units: 8<br />
  Max user clip planes: 8<br />
  Two sided stencil: 1<br />
  Vertex Buffer Object: 1<br />
  Anisotropic filtering: 1<br />
  Max Anisotropic degree: 16<br />
  Multisampling: 1<br />
  Texture compression: 1<br />
  Texture compression S3TC: 1<br />
  Auto generate MipMaps: 1<br />
  Render to texture: 1<br />
  Max draw buffers: 8<br />
  Max color render targets: 8<br />
  Packed depth-stencil: 1<br />
  Texture float: 1<br />
  GLSL Version: 4.40 NVIDIA via Cg compiler<br />
  ShaderModel 2: 1<br />
  ShaderModel 3: 1<br />
  ShaderModel 4: 1<br />
  OGL ATIFragmentShader: 0<br />
Setting up G-Bugger: type: 0 texturenum: 3<br />
 Adding engine materials<br />
 Initializing DevIL<br />
  Vendor String: Abysmal Software<br />
  Version String: Developer's Image Library (DevIL) 1.7.8<br />
  Version Number: 178<br />
 Adding engine post effects<br />
--------------------------------------------------------<br />
<br />
Initializing Sound Module<br />
--------------------------------------------------------<br />
 Initializing OpenAL<br />
  Available OpenAL devices:<br />
   0. PulseAudio Default(OpenAL default)<br />
   1. GK106 HDMI Audio Controller Digital Stereo (HDMI) via PulseAudio<br />
   2. Audio Interno Estéreo Analógico via PulseAudio<br />
   3. ALSA Default<br />
   4. HD-Audio Generic [ALC887-VD Analog] (hw:0,0) via ALSA<br />
   5. HD-Audio Generic [ALC887-VD Digital] (hw:0,1) via ALSA<br />
   6. HDA NVidia [HDMI 0] (hw:1,3) via ALSA<br />
   7. HDA NVidia [HDMI 1] (hw:1,7) via ALSA<br />
   8. PortAudio Default<br />
   9. No Output<br />
  Trying to open device 'PulseAudio Default'... Success!<br />
  Number of mono sources: 32<br />
  Streaming setup: 4 Buffers x 262144 bytes each<br />
--------------------------------------------------------<br />
<br />
Initializing Game Module<br />
--------------------------------------------------------<br />
 Adding engine updates<br />
 Initializing script functions<br />
--------------------------------------------------------<br />
<br />
User Initialization<br />
--------------------------------------------------------<br />
--------------------------------------------------------<br />
<br />
Game Running<br />
--------------------------------------------------------<br />
 -------- Loading map 'menu_bg.map' ---------<br />
    Cache Loading: 336 ms<br />
  Entities: 60 ms<br />
  Compilation: 0 ms<br />
  Total: 400 ms<br />
  Meshes created: 26<br />
  Bodies created: 5<br />
 -------- Loading complete ---------<br />
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5<br />
 Setting profile: 'Diego' Path: '/home/diego/.frictionalgames/Amnesia/Main/Diego/'<br />
-------- BEGIN LOAD FROM /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_RainyHall_2014_12_13_14_15_57_0.sav ---------<br />
LOADING SAVE GAME!<br />
 -------- Loading map '00_rainy_hall.map' ---------<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
    Cache Loading: 670 ms<br />
  Entities: 282 ms<br />
  Compilation: 14 ms<br />
  Total: 1006 ms<br />
  Meshes created: 147<br />
  Bodies created: 48<br />
 -------- Loading complete ---------<br />
WARNING: Could not find player start node ''<br />
ERROR: StartPos '' does not exist!<br />
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1<br />
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0<br />
-------- END LOAD ---------<br />
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5<br />
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5<br />
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5<br />
 -------- Loading map '01_old_archives.map' ---------<br />
    Cache Loading: 492 ms<br />
  Entities: 826 ms<br />
  Compilation: 23 ms<br />
  Total: 1400 ms<br />
  Meshes created: 243<br />
  Bodies created: 76<br />
 -------- Loading complete ---------<br />
WARNING: Entity 'shelf_secret_door_joint_1' with type 0 and subtype 1 does not exist!<br />
WARNING: Entity 'shelf_secret_door_joint_1' with type 0 and subtype -1 does not exist!<br />
-------- BEGIN SAVE TO: /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_ArchivesOld_2014_12_18_23_53_19_0.sav ---------<br />
WARNING: particle system 0 in candlestick01_1 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_simple_short_2 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_simple_short_2 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_simple_short_2 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_simple_short_2 does not exist anymore!<br />
WARNING: particle system 0 in torch_static01_5 does not exist anymore!<br />
WARNING: particle system 0 in torch_static01_6 does not exist anymore!<br />
WARNING: particle system 0 in torch_static01_7 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_simple_short_4 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_simple_short_4 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_simple_short_4 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_simple_short_4 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 4 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 5 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 6 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 7 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 8 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 9 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 10 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 11 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 12 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 13 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 14 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 15 in chandelier_large_1 does not exist anymore!<br />
WARNING: particle system 0 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 1 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 2 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 3 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 4 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 5 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 6 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 7 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 8 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 9 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 10 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 11 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 12 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 13 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 14 in chandelier_large_2 does not exist anymore!<br />
WARNING: particle system 15 in chandelier_large_2 does not exist anymore!<br />
-------- END SAVE ---------<br />
WARNING: Could not start sound 'critter/roach_idle5', too many sounds playing!<br />
ERROR: Could not find sound entity 'SoundScratch_1'<br />
ERROR: Could not find sound entity 'SoundScratch_4'<br />
ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt'<br />
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'<br />
 -------- Loading map '02_entrance_hall.map' ---------<br />
    Cache Loading: 1157 ms<br />
  Entities: 2277 ms<br />
  Compilation: 22 ms<br />
  Total: 3627 ms<br />
  Meshes created: 123<br />
  Bodies created: 43<br />
 -------- Loading complete ---------<br />
WARNING: Entity 'castle_1' with type 5 and subtype -1 does not exist!<br />
-------- BEGIN SAVE TO: /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_EntranceHall_2014_12_19_0_10_26_0.sav ---------<br />
<br />
¡Thank you for your time and for supporting my english! XD]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[split] [split] Not available for current Ubuntu]]></title>
			<link>https://www.frictionalgames.com/forum/thread-26919.html</link>
			<pubDate>Mon, 20 Oct 2014 20:52:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-26919.html</guid>
			<description><![CDATA[Hello,<br />
I purchased Amnesia: The Dark Descent on Ubuntu 12.04 through Software center, but I'm unable to install it on 14.04 - it says it's not available for my current Ubuntu version. Is there a solution for this? I noticed another threads with the same issue on this forum, but tthey're closed, so im posting here as it seems most related.<br />
Thx]]></description>
			<content:encoded><![CDATA[Hello,<br />
I purchased Amnesia: The Dark Descent on Ubuntu 12.04 through Software center, but I'm unable to install it on 14.04 - it says it's not available for my current Ubuntu version. Is there a solution for this? I noticed another threads with the same issue on this forum, but tthey're closed, so im posting here as it seems most related.<br />
Thx]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I can't find in ubuntu software center]]></title>
			<link>https://www.frictionalgames.com/forum/thread-26787.html</link>
			<pubDate>Tue, 14 Oct 2014 12:47:21 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-26787.html</guid>
			<description><![CDATA[Hi, I bought the game on ubuntu 12.04, updated my ubuntu to 14.04 and can't find Amnesia on the list of the ubuntu software center.<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=4800" target="_blank" title="">Captura de tela de 2014-10-14 09:40:06.png</a> (Size: 103.52 KB / Downloads: 629)
]]></description>
			<content:encoded><![CDATA[Hi, I bought the game on ubuntu 12.04, updated my ubuntu to 14.04 and can't find Amnesia on the list of the ubuntu software center.<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=4800" target="_blank" title="">Captura de tela de 2014-10-14 09:40:06.png</a> (Size: 103.52 KB / Downloads: 629)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Not Available for your Current Ubuntu Version]]></title>
			<link>https://www.frictionalgames.com/forum/thread-26364.html</link>
			<pubDate>Fri, 26 Sep 2014 11:52:01 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-26364.html</guid>
			<description><![CDATA[I see there's a thread for this same issue but it's closed and there was no resolution posted in the thread, so it's of little use for those who have this problem.<br />
<br />
<br />
I purchased ATDD while using Ubuntu 12.04. I've since upgraded to Ubuntu 14.04.1 and would like to reinstall ATDD, but I'm getting the error 'Not Available for your Current Ubuntu Version' when trying to install it from the Ubuntu Software Center.  Is 14.04 support available yet?  If so, how do I install this onto 14.04?]]></description>
			<content:encoded><![CDATA[I see there's a thread for this same issue but it's closed and there was no resolution posted in the thread, so it's of little use for those who have this problem.<br />
<br />
<br />
I purchased ATDD while using Ubuntu 12.04. I've since upgraded to Ubuntu 14.04.1 and would like to reinstall ATDD, but I'm getting the error 'Not Available for your Current Ubuntu Version' when trying to install it from the Ubuntu Software Center.  Is 14.04 support available yet?  If so, how do I install this onto 14.04?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How do I select full-screen monitor in a multi-monitor setup?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-26191.html</link>
			<pubDate>Thu, 18 Sep 2014 00:43:10 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-26191.html</guid>
			<description><![CDATA[I have a multi-monitor setup with one kick-ass gaming monitor, one large QHD monitor for work and one small regular monitor for communication applications. I always want my games to launch full-screen on my awesome gaming monitor. In Amnesia's case, it launches on my small monitor, even if it's not marked as the "primary" monitor in Nvidia settings.<br />
<br />
There should probably be a setting next to the resolution setting where the user can pick which monitor to use. This should be really easy if you use SDL. In the mean time, there should at least be an environment variable or a command line option for overriding which monitor is used.<br />
<br />
Thanks for any responses.]]></description>
			<content:encoded><![CDATA[I have a multi-monitor setup with one kick-ass gaming monitor, one large QHD monitor for work and one small regular monitor for communication applications. I always want my games to launch full-screen on my awesome gaming monitor. In Amnesia's case, it launches on my small monitor, even if it's not marked as the "primary" monitor in Nvidia settings.<br />
<br />
There should probably be a setting next to the resolution setting where the user can pick which monitor to use. This should be really easy if you use SDL. In the mean time, there should at least be an environment variable or a command line option for overriding which monitor is used.<br />
<br />
Thanks for any responses.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[split] Not available for current Ubuntu]]></title>
			<link>https://www.frictionalgames.com/forum/thread-26198.html</link>
			<pubDate>Wed, 17 Sep 2014 17:15:46 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-26198.html</guid>
			<description><![CDATA[I have the same problem but with Steam...<br />
<br />
I too have Ubuntu 14.04 LTS. After downloading from Steam, game launcher launched, I left everything on defaults (as I always do... I'm changing settings only if necesarely...) and launched the game.<br />
<br />
Then totally black screen, nothing happend, whole system just froze, I couldn't do anything besides powering it off with power button...<br />
<br />
If I verify cache, it says I have like 11814 issues and that it would redownload needed files. After redownloading, same problem occured.<br />
I then tried to double-run cache verification to see if the problems are even corrected - exactly same number two times in the row, everytime it wanted to redownload 1.2GB of data... So I didn't even bothered to launch it for third time...<br />
<br />
Any kind of help with this? Thank you in advance!]]></description>
			<content:encoded><![CDATA[I have the same problem but with Steam...<br />
<br />
I too have Ubuntu 14.04 LTS. After downloading from Steam, game launcher launched, I left everything on defaults (as I always do... I'm changing settings only if necesarely...) and launched the game.<br />
<br />
Then totally black screen, nothing happend, whole system just froze, I couldn't do anything besides powering it off with power button...<br />
<br />
If I verify cache, it says I have like 11814 issues and that it would redownload needed files. After redownloading, same problem occured.<br />
I then tried to double-run cache verification to see if the problems are even corrected - exactly same number two times in the row, everytime it wanted to redownload 1.2GB of data... So I didn't even bothered to launch it for third time...<br />
<br />
Any kind of help with this? Thank you in advance!]]></content:encoded>
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		<item>
			<title><![CDATA[Linux error - Could not load main init file]]></title>
			<link>https://www.frictionalgames.com/forum/thread-26064.html</link>
			<pubDate>Sun, 07 Sep 2014 20:24:57 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-26064.html</guid>
			<description><![CDATA[Hi I bought this game today but i have an error on my Ubuntu 14.04 64bit<br />
Error: <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Could not load main init file: Settori</code></div></div>"Settori" is my nick.<br />
Thanks for help <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hi I bought this game today but i have an error on my Ubuntu 14.04 64bit<br />
Error: <div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Could not load main init file: Settori</code></div></div>"Settori" is my nick.<br />
Thanks for help <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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