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		<title><![CDATA[Frictional Games Forum (read-only) - Showcase]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Tue, 03 Nov 2026 20:16:39 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Simulacrum]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54561.html</link>
			<pubDate>Fri, 20 Jul 2018 06:24:09 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54561.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/sdIqcQW.jpg" alt="[Image: sdIqcQW.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://www.moddb.com/mods/simulacrum/downloads/full-version-v10" target="_blank" rel="noopener" class="mycode_url"><img src="https://button.moddb.com/download/medium/139930.png" alt="[Image: 139930.png]" class="mycode_img" /></a></div>
<div style="text-align: center;" class="mycode_align"><a href="https://drive.google.com/open?id=1hhnowzcp_SPN2sam7HweVo1mpjeisDGI" target="_blank" rel="noopener" class="mycode_url">(Google Drive Mirror)</a></div>
<br />
The desert is home to a handful of villages whose ancestry reaches back centuries. All of them surround a mythologically celebrated ancient stronghold that stands drilling water from a deep-seated aquifer to support the nearby settlements.<br />
<br />
There is a presence there, perpetuated only by black magic.<br />
<br />
Rand Bousaid, a monk from one of the few cloisters atop the plateau, is roused by recurring dreams of a hellish scourge laying waste to everything, always shown with a looming acropolis in the background. One night he packs his belongings, leaves a letter of notice to the Abbot, and sets out to find the place he so vividly recalls.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://www.moddb.com/mods/simulacrum/videos/release-trailer" target="_blank" rel="noopener" class="mycode_url">View the Trailer</a></div>
<br />
<img src="https://media.moddb.com/images/mods/1/22/21815/r2EB5CfYQkqhirZCwMjXQA.png" alt="[Image: r2EB5CfYQkqhirZCwMjXQA.png]" class="mycode_img" /><br />
<br />
<img src="https://media.moddb.com/images/mods/1/22/21815/Screen_Screenshot_049.jpg" alt="[Image: Screen_Screenshot_049.jpg]" class="mycode_img" /><br />
<br />
Make sure that resources.cfg and DevIL.dll go in your main Amnesia folder, and that the Simulacrum folder goes in \custom_stories\<br />
<br />
DevIL.dll is <span style="font-weight: bold;" class="mycode_b">required</span> for users running Amnesia 1.3.1 <span style="font-weight: bold;" class="mycode_b">to render skyboxes</span> properly.<br />
<br />
The custom resources.cfg is <span style="font-weight: bold;" class="mycode_b">optional</span> but <span style="font-weight: bold;" class="mycode_b">recommended</span> in order to use the custom spotlight lantern.<br />
<br />
(I also highly recommend playing it with <a href="https://www.moddb.com/mods/enhanced-shaders-for-amnesia-the-dark-descent/downloads/stayds-enhanced-shaders-v30" target="_blank" rel="noopener" class="mycode_url">Stayd's Enhanced Shaders for Amnesia</a>.)]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/sdIqcQW.jpg" alt="[Image: sdIqcQW.jpg]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://www.moddb.com/mods/simulacrum/downloads/full-version-v10" target="_blank" rel="noopener" class="mycode_url"><img src="https://button.moddb.com/download/medium/139930.png" alt="[Image: 139930.png]" class="mycode_img" /></a></div>
<div style="text-align: center;" class="mycode_align"><a href="https://drive.google.com/open?id=1hhnowzcp_SPN2sam7HweVo1mpjeisDGI" target="_blank" rel="noopener" class="mycode_url">(Google Drive Mirror)</a></div>
<br />
The desert is home to a handful of villages whose ancestry reaches back centuries. All of them surround a mythologically celebrated ancient stronghold that stands drilling water from a deep-seated aquifer to support the nearby settlements.<br />
<br />
There is a presence there, perpetuated only by black magic.<br />
<br />
Rand Bousaid, a monk from one of the few cloisters atop the plateau, is roused by recurring dreams of a hellish scourge laying waste to everything, always shown with a looming acropolis in the background. One night he packs his belongings, leaves a letter of notice to the Abbot, and sets out to find the place he so vividly recalls.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://www.moddb.com/mods/simulacrum/videos/release-trailer" target="_blank" rel="noopener" class="mycode_url">View the Trailer</a></div>
<br />
<img src="https://media.moddb.com/images/mods/1/22/21815/r2EB5CfYQkqhirZCwMjXQA.png" alt="[Image: r2EB5CfYQkqhirZCwMjXQA.png]" class="mycode_img" /><br />
<br />
<img src="https://media.moddb.com/images/mods/1/22/21815/Screen_Screenshot_049.jpg" alt="[Image: Screen_Screenshot_049.jpg]" class="mycode_img" /><br />
<br />
Make sure that resources.cfg and DevIL.dll go in your main Amnesia folder, and that the Simulacrum folder goes in \custom_stories\<br />
<br />
DevIL.dll is <span style="font-weight: bold;" class="mycode_b">required</span> for users running Amnesia 1.3.1 <span style="font-weight: bold;" class="mycode_b">to render skyboxes</span> properly.<br />
<br />
The custom resources.cfg is <span style="font-weight: bold;" class="mycode_b">optional</span> but <span style="font-weight: bold;" class="mycode_b">recommended</span> in order to use the custom spotlight lantern.<br />
<br />
(I also highly recommend playing it with <a href="https://www.moddb.com/mods/enhanced-shaders-for-amnesia-the-dark-descent/downloads/stayds-enhanced-shaders-v30" target="_blank" rel="noopener" class="mycode_url">Stayd's Enhanced Shaders for Amnesia</a>.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SOMA Lab Assets Pack for Amnesia]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54138.html</link>
			<pubDate>Tue, 06 Feb 2018 07:56:27 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54138.html</guid>
			<description><![CDATA[Hey everyone,<br />
<br />
As my only contribution for the HPL2 modding community, I'm porting the Labs assets from SOMA to Amnesia. It's a nice assets pack and it's not that hard to use (compared to other assets from SOMA).<br />
<br />
<br />
<br />
What does the pack include:<br />
<br />
Lab static objects (walls, welders, ceiling, etc)<br />
Some lamps<br />
Some chairs<br />
Working slidedoors<br />
I'm still updating this pack, make sure to report any bugs if you find any.<br />
<br />
If anyone wants to help me with porting/fixing bugs, it will be very appreciated!<br />
<br />
What's still needed to be done:<br />
<br />
Fix some materials<br />
Add more lamp versions with different colors<br />
Port more furniture<br />
Port some sounds<br />
Add crush death script for the slidedoors + fix closing sound bug<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> Download on ModB</span><br />
<a href="http://www.moddb.com/mods/soma-lab-assets-pack-for-amnesia" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/soma-lab-asset...or-amnesia</a>]]></description>
			<content:encoded><![CDATA[Hey everyone,<br />
<br />
As my only contribution for the HPL2 modding community, I'm porting the Labs assets from SOMA to Amnesia. It's a nice assets pack and it's not that hard to use (compared to other assets from SOMA).<br />
<br />
<br />
<br />
What does the pack include:<br />
<br />
Lab static objects (walls, welders, ceiling, etc)<br />
Some lamps<br />
Some chairs<br />
Working slidedoors<br />
I'm still updating this pack, make sure to report any bugs if you find any.<br />
<br />
If anyone wants to help me with porting/fixing bugs, it will be very appreciated!<br />
<br />
What's still needed to be done:<br />
<br />
Fix some materials<br />
Add more lamp versions with different colors<br />
Port more furniture<br />
Port some sounds<br />
Add crush death script for the slidedoors + fix closing sound bug<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> Download on ModB</span><br />
<a href="http://www.moddb.com/mods/soma-lab-assets-pack-for-amnesia" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/soma-lab-asset...or-amnesia</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amadeus - Full Release]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53973.html</link>
			<pubDate>Thu, 07 Dec 2017 08:00:41 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53973.html</guid>
			<description><![CDATA[<img src="http://media.moddb.com/images/members/3/2391/2390769/profile/feature.jpg" alt="[Image: feature.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align">
<span style="font-style: italic;" class="mycode_i">“Young of heart… a vessel of life… emptied and paled.<br />
Eyes gouged… of essence drained... forever veiled.”</span></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Backstory</span></span><br />
Cornelius Campbell, publicly known by his stage name "The Amazing Alduin", is a world famous magician whose career is heading towards a halt. The theaters that will hire him grow ever smaller in size and although the crowd still claps it's but a painful reminder of his former greatness. The crowd has seen it all and Cornelius is prepared to do whatever it takes to make the crowd cheer in awe again. Cornelius sees an opportunity to restore his former success when an item of peculiar origins appears at an auction held in his home town of Colorado Springs.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Information</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Playtime:</span> 4-6 hours depending on your playstyle<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inspiration:</span> The Prestige, Insidious, Hollow Knight, Derren Brown<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Requires</span></span><br />
Amnesia 1.3 update<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download on Moddb</span></span><br />
<a href="http://www.moddb.com/mods/amadeus" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/amadeus</a><br />
<br />
<br />
<br />
<img src="http://media.moddb.com/images/mods/1/27/26534/main_hall_01.jpg" alt="[Image: main_hall_01.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/27/26534/library_01.jpg" alt="[Image: library_01.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/27/26534/attic_1.jpg" alt="[Image: attic_1.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="http://media.moddb.com/images/members/3/2391/2390769/profile/feature.jpg" alt="[Image: feature.jpg]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align">
<span style="font-style: italic;" class="mycode_i">“Young of heart… a vessel of life… emptied and paled.<br />
Eyes gouged… of essence drained... forever veiled.”</span></div>
<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Backstory</span></span><br />
Cornelius Campbell, publicly known by his stage name "The Amazing Alduin", is a world famous magician whose career is heading towards a halt. The theaters that will hire him grow ever smaller in size and although the crowd still claps it's but a painful reminder of his former greatness. The crowd has seen it all and Cornelius is prepared to do whatever it takes to make the crowd cheer in awe again. Cornelius sees an opportunity to restore his former success when an item of peculiar origins appears at an auction held in his home town of Colorado Springs.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Information</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Playtime:</span> 4-6 hours depending on your playstyle<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inspiration:</span> The Prestige, Insidious, Hollow Knight, Derren Brown<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Requires</span></span><br />
Amnesia 1.3 update<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Download on Moddb</span></span><br />
<a href="http://www.moddb.com/mods/amadeus" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/amadeus</a><br />
<br />
<br />
<br />
<img src="http://media.moddb.com/images/mods/1/27/26534/main_hall_01.jpg" alt="[Image: main_hall_01.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/27/26534/library_01.jpg" alt="[Image: library_01.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/27/26534/attic_1.jpg" alt="[Image: attic_1.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Non Omnis Moriar - A Machine for Pigs custom campaign]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53913.html</link>
			<pubDate>Wed, 11 Oct 2017 22:58:48 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53913.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">A Machine for Pigs custom mod (the only one in existence as of my knowledge) i released a while back but forgot to share, so most people might have missed it since it's not listed under TDD mods, and it'd be meaningless to create a new category on the forums for one release. Here it is now if anyone would be interested! Machine for Pigs installation is needed to play the campaign. Instructions in the download and on the modpage.</span><br />
<br />
PLEASE WRITE COMMENTS ON THE MODPAGE, since i check that more often.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">//And through my work, i will always be remembered, and my existence remains eternal. Non Omnis Moriar.//</span><br />
<br />
<a href="http://www.moddb.com/mods/non-omnis-moriar/downloads/non-omnis-moriar-v12" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wpproblems.com/wp-content/uploads/2016/12/quick-download-media-file-image.png" alt="[Image: quick-download-media-file-image.png]" class="mycode_img" /></a><br />
<br />
My custom story like project for AMFP, a visulization of what i think the Machine for Pigs' gameplay should have been. It continues the original game's events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit. I'm aware i re-used some structures from the original developer maps, but the thing is intentional, the main point of this mod is to give a picture how i imagined this sequel to TDD could be any better.<br />
<br />
<img src="http://media.moddb.com/images/mods/1/26/25806/aamfp_2016-01-15_01-26-03-15.jpg" alt="[Image: aamfp_2016-01-15_01-26-03-15.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/26/25806/aamfp_2014-09-30_17-31-29-16.jpg" alt="[Image: aamfp_2014-09-30_17-31-29-16.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/26/25806/aamfp_2015-09-20_02-15-17-96.jpg" alt="[Image: aamfp_2015-09-20_02-15-17-96.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">A Machine for Pigs custom mod (the only one in existence as of my knowledge) i released a while back but forgot to share, so most people might have missed it since it's not listed under TDD mods, and it'd be meaningless to create a new category on the forums for one release. Here it is now if anyone would be interested! Machine for Pigs installation is needed to play the campaign. Instructions in the download and on the modpage.</span><br />
<br />
PLEASE WRITE COMMENTS ON THE MODPAGE, since i check that more often.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">//And through my work, i will always be remembered, and my existence remains eternal. Non Omnis Moriar.//</span><br />
<br />
<a href="http://www.moddb.com/mods/non-omnis-moriar/downloads/non-omnis-moriar-v12" target="_blank" rel="noopener" class="mycode_url"><img src="https://www.wpproblems.com/wp-content/uploads/2016/12/quick-download-media-file-image.png" alt="[Image: quick-download-media-file-image.png]" class="mycode_img" /></a><br />
<br />
My custom story like project for AMFP, a visulization of what i think the Machine for Pigs' gameplay should have been. It continues the original game's events in a parallel timeline as a detective's case story. The mod was first released in September 2015, 2 years after the release of the original game. It keeps the atmosphere of the base game, but focuses more on terror, restores interactions and brings back harder puzzles and the challenge the original game lacked a bit. I'm aware i re-used some structures from the original developer maps, but the thing is intentional, the main point of this mod is to give a picture how i imagined this sequel to TDD could be any better.<br />
<br />
<img src="http://media.moddb.com/images/mods/1/26/25806/aamfp_2016-01-15_01-26-03-15.jpg" alt="[Image: aamfp_2016-01-15_01-26-03-15.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/26/25806/aamfp_2014-09-30_17-31-29-16.jpg" alt="[Image: aamfp_2014-09-30_17-31-29-16.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/26/25806/aamfp_2015-09-20_02-15-17-96.jpg" alt="[Image: aamfp_2015-09-20_02-15-17-96.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SDP [RELEASED]]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53822.html</link>
			<pubDate>Tue, 18 Jul 2017 15:13:48 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53822.html</guid>
			<description><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">EDIT: The mod is released, download it from ModDb (click on the image):</span></div>
<br />
<a href="http://www.moddb.com/mods/sdp" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/5ZZ4kKe.png" alt="[Image: 5ZZ4kKe.png]" class="mycode_img" /></a><br />
<br />
The mod is soon to be released. <br />
<br />
Plot premise:<br />
Ethan Roscoe sets sail for the desolate Madden Island - the new home of his cult-fanatic twin brother, Clyde. He hasn't given a sign of life for way too long, so Ethan decides to pay him a visit.<br />
<br />
<img src="http://i.imgur.com/6wly71t.png" alt="[Image: 6wly71t.png]" class="mycode_img" /><br />
<br />
This mod features:<br />
-Plenty of new assets<br />
-Original music made specially for this CS<br />
-New potions<br />
-Photos as part of gameplay<br />
-Enhanced, yet simplistic crafting system<br />
-Tinderboxes getting back a crucial gameplay role<br />
-Never seen before, subtle hint system<br />
-Levels which are actually relevant to the story<br />
-Rarely featured environments, such as sea, coasts, mountain woods and lakes <br />
<br />
<img src="http://i.imgur.com/hUelIyK.png" alt="[Image: hUelIyK.png]" class="mycode_img" /><br />
<br />
<br />
This mod does NOT feature:<br />
-Poorly lit maps;<br />
-Annoying sanity drain;<br />
-An excuse of a story with no clear purpose;<br />
-Poofing monsters coming out of closets;<br />
-Teleporting naked guys shoving themselves at your screen;<br />
-Teleporting-behind-you knight armours;<br />
-You know what, no teleporting at all;<br />
-Any other cringeworthy jumpscares either;<br />
-Areas as plain as a pizza with no topping;<br />
-Reading books (I mean, come on, my last mod had notes that were three-pages long);<br />
-Rare monster encounters (Previously there were only three over the course of the three-hours-long mod)<br />
<br />
<img src="http://i.imgur.com/lKXpIlr.png" alt="[Image: lKXpIlr.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">EDIT: The mod is released, download it from ModDb (click on the image):</span></div>
<br />
<a href="http://www.moddb.com/mods/sdp" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/5ZZ4kKe.png" alt="[Image: 5ZZ4kKe.png]" class="mycode_img" /></a><br />
<br />
The mod is soon to be released. <br />
<br />
Plot premise:<br />
Ethan Roscoe sets sail for the desolate Madden Island - the new home of his cult-fanatic twin brother, Clyde. He hasn't given a sign of life for way too long, so Ethan decides to pay him a visit.<br />
<br />
<img src="http://i.imgur.com/6wly71t.png" alt="[Image: 6wly71t.png]" class="mycode_img" /><br />
<br />
This mod features:<br />
-Plenty of new assets<br />
-Original music made specially for this CS<br />
-New potions<br />
-Photos as part of gameplay<br />
-Enhanced, yet simplistic crafting system<br />
-Tinderboxes getting back a crucial gameplay role<br />
-Never seen before, subtle hint system<br />
-Levels which are actually relevant to the story<br />
-Rarely featured environments, such as sea, coasts, mountain woods and lakes <br />
<br />
<img src="http://i.imgur.com/hUelIyK.png" alt="[Image: hUelIyK.png]" class="mycode_img" /><br />
<br />
<br />
This mod does NOT feature:<br />
-Poorly lit maps;<br />
-Annoying sanity drain;<br />
-An excuse of a story with no clear purpose;<br />
-Poofing monsters coming out of closets;<br />
-Teleporting naked guys shoving themselves at your screen;<br />
-Teleporting-behind-you knight armours;<br />
-You know what, no teleporting at all;<br />
-Any other cringeworthy jumpscares either;<br />
-Areas as plain as a pizza with no topping;<br />
-Reading books (I mean, come on, my last mod had notes that were three-pages long);<br />
-Rare monster encounters (Previously there were only three over the course of the three-hours-long mod)<br />
<br />
<img src="http://i.imgur.com/lKXpIlr.png" alt="[Image: lKXpIlr.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complete Spanish dub for Amnesia & Justine]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53578.html</link>
			<pubDate>Mon, 13 Feb 2017 16:06:29 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53578.html</guid>
			<description><![CDATA[Good evening. I'm here to present you guys an non-official European Spanish retranslation &amp; dubbing mod for Amnesia: The Dark Descent and the Justine expansion, presented to you by Rodol Pérez and myself, Víctor González.<br />
<br />
This project started in the late 2015 as the final dissertation for Rodol, a translation student that wanted to do a full localisation of those games. The official translation is decent, but we think it can be much, much better.<br />
<br />
He enlisted the help of 17 fellow voice actors from Spain to achieve a full dub, and presented the "first" version in September 2016, achieving a very high grade. After that, I've been remixing the voices and finding out the final details that were needed to make this a polished product.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/D1n7BOtHHwY&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CREDITS:</span><br />
Rodol J. Pérez-G.: Translator, Project Manager, Texture Artist<br />
Víctor González Fraile: Proofreader, Sound Mixer, Format Researcher, Installer coding<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CAST:</span><br />
Víctor González: Daniel<br />
José Merino: Baron Alexander de Brennenburg<br />
Raquel Urda: Zimmermann's daughter<br />
Yitán Drowned: Soldier 1<br />
Luisma Albarracín: Soldier 2; Victor Fournier (Justine)<br />
Delfín Maestre: Wilhelm de Gerich; Man in the morgue<br />
Migca Kazius: Ms. Zimmermann<br />
Enrique Cano: Professor Herbert<br />
Joseph Rubira: Prisoner<br />
Enrique Carmena: Heinrich Cornelius Agrippa<br />
María Cebrián: Justine Florbelle (Justine)<br />
Sergio Gil: Aloïs Racine (Justine)<br />
Félix Ribalta: Pater David (Justine)<br />
Rodol J. Pérez-G.: Basile Giroux (Justine)<br />
Salvi Garrido: Félix Marot (Justine)<br />
Enrique Colinet: Malo de Vigny (Justine)<br />
Laura Peña: Clarice (Justine)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can see the official post (in Spanish) <a href="https://caminandoentregazapos.wordpress.com/2017/02/12/ya-esta-disponible-el-mod-de-traduccion-y-doblaje-de-amnesia/" target="_blank" rel="noopener" class="mycode_url">through this link</a>.<br />
<br />
<a href="https://mega.nz/#!490H1AiK!h7QfcpGvbJ3Q008MVDeTindeSFJAcg_X64vW8JSzNbg" target="_blank" rel="noopener" class="mycode_url">Download link</a></span>]]></description>
			<content:encoded><![CDATA[Good evening. I'm here to present you guys an non-official European Spanish retranslation &amp; dubbing mod for Amnesia: The Dark Descent and the Justine expansion, presented to you by Rodol Pérez and myself, Víctor González.<br />
<br />
This project started in the late 2015 as the final dissertation for Rodol, a translation student that wanted to do a full localisation of those games. The official translation is decent, but we think it can be much, much better.<br />
<br />
He enlisted the help of 17 fellow voice actors from Spain to achieve a full dub, and presented the "first" version in September 2016, achieving a very high grade. After that, I've been remixing the voices and finding out the final details that were needed to make this a polished product.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/D1n7BOtHHwY&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CREDITS:</span><br />
Rodol J. Pérez-G.: Translator, Project Manager, Texture Artist<br />
Víctor González Fraile: Proofreader, Sound Mixer, Format Researcher, Installer coding<br />
<br />
<span style="font-weight: bold;" class="mycode_b">CAST:</span><br />
Víctor González: Daniel<br />
José Merino: Baron Alexander de Brennenburg<br />
Raquel Urda: Zimmermann's daughter<br />
Yitán Drowned: Soldier 1<br />
Luisma Albarracín: Soldier 2; Victor Fournier (Justine)<br />
Delfín Maestre: Wilhelm de Gerich; Man in the morgue<br />
Migca Kazius: Ms. Zimmermann<br />
Enrique Cano: Professor Herbert<br />
Joseph Rubira: Prisoner<br />
Enrique Carmena: Heinrich Cornelius Agrippa<br />
María Cebrián: Justine Florbelle (Justine)<br />
Sergio Gil: Aloïs Racine (Justine)<br />
Félix Ribalta: Pater David (Justine)<br />
Rodol J. Pérez-G.: Basile Giroux (Justine)<br />
Salvi Garrido: Félix Marot (Justine)<br />
Enrique Colinet: Malo de Vigny (Justine)<br />
Laura Peña: Clarice (Justine)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">You can see the official post (in Spanish) <a href="https://caminandoentregazapos.wordpress.com/2017/02/12/ya-esta-disponible-el-mod-de-traduccion-y-doblaje-de-amnesia/" target="_blank" rel="noopener" class="mycode_url">through this link</a>.<br />
<br />
<a href="https://mega.nz/#!490H1AiK!h7QfcpGvbJ3Q008MVDeTindeSFJAcg_X64vW8JSzNbg" target="_blank" rel="noopener" class="mycode_url">Download link</a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Many Hands 3 - THE RETURN]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53553.html</link>
			<pubDate>Sun, 05 Feb 2017 18:06:21 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53553.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Many Hands</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #696969;" class="mycode_color">- The Return -</span></span><br />
<br />
<a href="http://www.moddb.com/mods/many-hands-3-the-return" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">MODDB</span></a></div>
<br />
Many Hands started over 4 years ago with a post by <a href="https://www.frictionalgames.com/forum/user-26584.html" target="_blank" rel="noopener" class="mycode_url">Psyched</a> <span style="font-style: italic;" class="mycode_i">"Many hands is an idea which gets the whole community involved within a project to bring everyone's mapping talents into 1 single map. The main idea is '1 Map, 1 Community, 1000 Ideas'."</span> Since then, there have been three versions, with a total of seventeen contributors. This project has been a fabulous opportunity to work with some seriously talented people, observe their different creation styles and learn new tricks from them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Prequels</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br />
If you're craving more or are curious about the evolution of the project, check out these previous iterations!<br />
<a href="https://www.frictionalgames.com/forum/thread-22073-post-244835.html#pid244835" target="_blank" rel="noopener" class="mycode_url">Many Hands 1</a><br />
<a href="http://www.moddb.com/mods/the-many-hands-project" target="_blank" rel="noopener" class="mycode_url">Many Hands 2</a><br />
<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br />
<img src="http://i.imgur.com/ERIqxwM.jpg" alt="[Image: ERIqxwM.jpg]" class="mycode_img" /><br />
<img src="http://imgur.com/gAFdLrq.jpg" alt="[Image: gAFdLrq.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/SoZ78su.png" alt="[Image: SoZ78su.png]" class="mycode_img" /><br />
<img src="http://media.moddb.com/images/mods/1/33/32264/ManyHands5.1.png" alt="[Image: ManyHands5.1.png]" class="mycode_img" /><br />
<br />
</div>
</div>
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size">Many Hands</span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #696969;" class="mycode_color">- The Return -</span></span><br />
<br />
<a href="http://www.moddb.com/mods/many-hands-3-the-return" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">MODDB</span></a></div>
<br />
Many Hands started over 4 years ago with a post by <a href="https://www.frictionalgames.com/forum/user-26584.html" target="_blank" rel="noopener" class="mycode_url">Psyched</a> <span style="font-style: italic;" class="mycode_i">"Many hands is an idea which gets the whole community involved within a project to bring everyone's mapping talents into 1 single map. The main idea is '1 Map, 1 Community, 1000 Ideas'."</span> Since then, there have been three versions, with a total of seventeen contributors. This project has been a fabulous opportunity to work with some seriously talented people, observe their different creation styles and learn new tricks from them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Prequels</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br />
If you're craving more or are curious about the evolution of the project, check out these previous iterations!<br />
<a href="https://www.frictionalgames.com/forum/thread-22073-post-244835.html#pid244835" target="_blank" rel="noopener" class="mycode_url">Many Hands 1</a><br />
<a href="http://www.moddb.com/mods/the-many-hands-project" target="_blank" rel="noopener" class="mycode_url">Many Hands 2</a><br />
<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br />
<img src="http://i.imgur.com/ERIqxwM.jpg" alt="[Image: ERIqxwM.jpg]" class="mycode_img" /><br />
<img src="http://imgur.com/gAFdLrq.jpg" alt="[Image: gAFdLrq.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/SoZ78su.png" alt="[Image: SoZ78su.png]" class="mycode_img" /><br />
<img src="http://media.moddb.com/images/mods/1/33/32264/ManyHands5.1.png" alt="[Image: ManyHands5.1.png]" class="mycode_img" /><br />
<br />
</div>
</div>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[undefined [Released]]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53426.html</link>
			<pubDate>Sun, 25 Dec 2016 13:32:02 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53426.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">[undefined] released</span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Hello guys! Spelos here!</span><br />
I've been working on this mod for [undefined] now and I'm happy to announce that it's finally finished. Well, it's the deadline I set for myself. From time to time, you just have to make that radical decision and finally make something.<br />
<br />
Let me tell you something about the custom story now...<br />
[undefined]<br />
As you probably get from the description my aim was to provide a short and sweet experience.<br />
<br />
Here are some screenshots:<br />
[ERR: Undefined variable: imgArray]<br />
<br />
Downloads:<br />
<br />
MODDB:<br />
[ERR: ModDB upload failed after 4 retries : (failed authorization)]<br />
<br />
Direct Download:<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://www.dropbox.com/s/2s2iq3ugoi625zp/Backup_%234.zip?dl=1" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">[undefined] released</span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Hello guys! Spelos here!</span><br />
I've been working on this mod for [undefined] now and I'm happy to announce that it's finally finished. Well, it's the deadline I set for myself. From time to time, you just have to make that radical decision and finally make something.<br />
<br />
Let me tell you something about the custom story now...<br />
[undefined]<br />
As you probably get from the description my aim was to provide a short and sweet experience.<br />
<br />
Here are some screenshots:<br />
[ERR: Undefined variable: imgArray]<br />
<br />
Downloads:<br />
<br />
MODDB:<br />
[ERR: ModDB upload failed after 4 retries : (failed authorization)]<br />
<br />
Direct Download:<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://www.dropbox.com/s/2s2iq3ugoi625zp/Backup_%234.zip?dl=1" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia: The Streets Of London]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53345.html</link>
			<pubDate>Sun, 27 Nov 2016 10:31:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53345.html</guid>
			<description><![CDATA[After 2 and a half years of hard work, Amnesia: The Street Of London is finally out.<br />
<br />
Amnesia: The Streets Of London is a fan made midquel to Amnesia: A Machine For Pigs and it follows the story of John Morion who is caught in the massacre of London but is also embroiled in his own bloody conflict.   <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots</span>:<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <img src="http://media.moddb.com/cache/images/mods/1/26/25575/thumb_620x2000/Amnesia_2016-11-27_10-08-12-01.png" alt="[Image: Amnesia_2016-11-27_10-08-12-01.png]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/cache/images/mods/1/26/25575/thumb_620x2000/Amnesia_2016-11-27_10-11-29-01.png" alt="[Image: Amnesia_2016-11-27_10-11-29-01.png]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/cache/images/mods/1/26/25575/thumb_620x2000/Amnesia_2016-11-27_10-03-24-71.png" alt="[Image: Amnesia_2016-11-27_10-03-24-71.png]" class="mycode_img" /><br />
 <br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Features</span>:<ul class="mycode_list">
</li>
<li>Amnesia: The Streets Of London is a new take on the Amnesia experience, offering new challenges, readjusted mechanics, and updated AI.<br />
</li></ul>
<ul class="mycode_list">
</li>
<li>Oppressing atmosphere to complement it's story and disturb players.<br />
</li></ul>
<ul class="mycode_list">
</li>
<li>Contains new large environments parallel to the setting of A Machine for Pigs, but with the sprawl and expanse of The Dark Descent,<br />
</li></ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Video</span>:<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/jmv6NcNCa2k&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Credits</span>:<br />
Design by Newsman Waterpaper<br />
Writing by Kurton &amp; Newsman Waterpaper<br />
<br />
Voice Actors: Liam Crawford, Frankie Denim, Traggey, Phil Besson, FlawlessHappiness, AGP &amp; Oldmancricky      <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Moddb Download</span>:<a href="http://www.moddb.com/mods/amnesia-the-streets-of-london/downloads/amnesia-the-streets-of-london" target="_blank" rel="noopener" class="mycode_url"> Link</a><br />
<br />
I really hope yous enjoy the game, if there any questions or problems with the game, just ask here, I look forward to reading your reviews/comments.]]></description>
			<content:encoded><![CDATA[After 2 and a half years of hard work, Amnesia: The Street Of London is finally out.<br />
<br />
Amnesia: The Streets Of London is a fan made midquel to Amnesia: A Machine For Pigs and it follows the story of John Morion who is caught in the massacre of London but is also embroiled in his own bloody conflict.   <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Screenshots</span>:<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <img src="http://media.moddb.com/cache/images/mods/1/26/25575/thumb_620x2000/Amnesia_2016-11-27_10-08-12-01.png" alt="[Image: Amnesia_2016-11-27_10-08-12-01.png]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/cache/images/mods/1/26/25575/thumb_620x2000/Amnesia_2016-11-27_10-11-29-01.png" alt="[Image: Amnesia_2016-11-27_10-11-29-01.png]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/cache/images/mods/1/26/25575/thumb_620x2000/Amnesia_2016-11-27_10-03-24-71.png" alt="[Image: Amnesia_2016-11-27_10-03-24-71.png]" class="mycode_img" /><br />
 <br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;" class="mycode_b">Features</span>:<ul class="mycode_list">
</li>
<li>Amnesia: The Streets Of London is a new take on the Amnesia experience, offering new challenges, readjusted mechanics, and updated AI.<br />
</li></ul>
<ul class="mycode_list">
</li>
<li>Oppressing atmosphere to complement it's story and disturb players.<br />
</li></ul>
<ul class="mycode_list">
</li>
<li>Contains new large environments parallel to the setting of A Machine for Pigs, but with the sprawl and expanse of The Dark Descent,<br />
</li></ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Video</span>:<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/jmv6NcNCa2k&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Credits</span>:<br />
Design by Newsman Waterpaper<br />
Writing by Kurton &amp; Newsman Waterpaper<br />
<br />
Voice Actors: Liam Crawford, Frankie Denim, Traggey, Phil Besson, FlawlessHappiness, AGP &amp; Oldmancricky      <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Moddb Download</span>:<a href="http://www.moddb.com/mods/amnesia-the-streets-of-london/downloads/amnesia-the-streets-of-london" target="_blank" rel="noopener" class="mycode_url"> Link</a><br />
<br />
I really hope yous enjoy the game, if there any questions or problems with the game, just ask here, I look forward to reading your reviews/comments.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Late Night Drink: The Last Sip Released]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52823.html</link>
			<pubDate>Sun, 09 Oct 2016 13:16:57 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52823.html</guid>
			<description><![CDATA[Well it's been in development for 2 years because I'm a lazy prick. <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> But I've finally released my next Amnesia custom story. It's a sequel to A Late Night Drink, so if any of you played that you know what to expect (though in some ways this one is pretty different)<br />
<br />
<a href="http://www.moddb.com/mods/a-late-night-drink-the-last-sip/downloads/a-late-night-drink-the-last-sip" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/a-late-night-d...e-last-sip</a><br />
<br />
I had Juras create me a custom monster to my specifications. It doesn't have many animations since I only intended to use it for some scripted scares, but feel free to use it however you see fit, just give me and Juras credit wherever you use it. <br />
<br />
And that's it for me. I need a break from game development. Might see you all later if I decide to try out the Soma tools.]]></description>
			<content:encoded><![CDATA[Well it's been in development for 2 years because I'm a lazy prick. <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> But I've finally released my next Amnesia custom story. It's a sequel to A Late Night Drink, so if any of you played that you know what to expect (though in some ways this one is pretty different)<br />
<br />
<a href="http://www.moddb.com/mods/a-late-night-drink-the-last-sip/downloads/a-late-night-drink-the-last-sip" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/a-late-night-d...e-last-sip</a><br />
<br />
I had Juras create me a custom monster to my specifications. It doesn't have many animations since I only intended to use it for some scripted scares, but feel free to use it however you see fit, just give me and Juras credit wherever you use it. <br />
<br />
And that's it for me. I need a break from game development. Might see you all later if I decide to try out the Soma tools.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Five Magics [RELEASED]]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52641.html</link>
			<pubDate>Tue, 27 Sep 2016 10:24:05 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52641.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align">Logo</div></span><br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
Logo by Crisosphinx<img src="http://i.imgur.com/a7aUvBo.jpg" alt="[Image: a7aUvBo.jpg]" class="mycode_img" /><br />
</div>
</div>
</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Story</span></div>
<br />
The story follows a dangerous adventure of Vernon Cooper, an occult who seeks crucial assets in order to master The Art of Five Magics. It starts off by him breaking into the abode of one of his old research partners, Bethavat, who recently had acquired a shard of an artifact that is of great help to anyone who seeks to be bestowed upon the knowledge of Five.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Features</span></div>
<br />
-Greatly detailed environments,<br />
-Intense encounters,<br />
-Dreadful, suspense-based horror,<br />
-Set of talented voice actors,<br />
-Custom assets,<br />
-Original soundtrack,<br />
-1 brand new, never seen before monster, "The Warden".<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Screenshots</span></div>
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="http://i.imgur.com/NrltjQA.jpg" alt="[Image: NrltjQA.jpg]" class="mycode_img" /><img src="http://media.moddb.com/images/mods/1/31/30786/treasury.jpg" alt="[Image: treasury.jpg]" class="mycode_img" /><br />
</div>
</div>
</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Download today and become The Master of Five Magics!</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><a href="http://www.moddb.com/mods/five-magics/downloads/five-magics-14-latest#downloadsform" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/Rq8FOSc.png" alt="[Image: Rq8FOSc.png]" class="mycode_img" /></a></div>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align">Logo</div></span><br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
Logo by Crisosphinx<img src="http://i.imgur.com/a7aUvBo.jpg" alt="[Image: a7aUvBo.jpg]" class="mycode_img" /><br />
</div>
</div>
</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Story</span></div>
<br />
The story follows a dangerous adventure of Vernon Cooper, an occult who seeks crucial assets in order to master The Art of Five Magics. It starts off by him breaking into the abode of one of his old research partners, Bethavat, who recently had acquired a shard of an artifact that is of great help to anyone who seeks to be bestowed upon the knowledge of Five.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Features</span></div>
<br />
-Greatly detailed environments,<br />
-Intense encounters,<br />
-Dreadful, suspense-based horror,<br />
-Set of talented voice actors,<br />
-Custom assets,<br />
-Original soundtrack,<br />
-1 brand new, never seen before monster, "The Warden".<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Screenshots</span></div>
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="http://i.imgur.com/NrltjQA.jpg" alt="[Image: NrltjQA.jpg]" class="mycode_img" /><img src="http://media.moddb.com/images/mods/1/31/30786/treasury.jpg" alt="[Image: treasury.jpg]" class="mycode_img" /><br />
</div>
</div>
</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Download today and become The Master of Five Magics!</span></div>
<br />
<div style="text-align: center;" class="mycode_align"><a href="http://www.moddb.com/mods/five-magics/downloads/five-magics-14-latest#downloadsform" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/Rq8FOSc.png" alt="[Image: Rq8FOSc.png]" class="mycode_img" /></a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Curse of Ripley Manor [full release]]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52524.html</link>
			<pubDate>Tue, 20 Sep 2016 22:37:48 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52524.html</guid>
			<description><![CDATA[My latest custom story is completed, I released it at the end of August but since then after receiving player feedback it has been patched several times to remove bugs and make minor tweaks.<br />
<br />
<span style="font-size: medium;" class="mycode_size">Moddb page:</span><br />
<br />
<a href="http://www.moddb.com/mods/the-curse-of-ripley-manor" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/the-curse-of-ripley-manor</a><br />
<br />
<span style="font-size: medium;" class="mycode_size">Synopsis:</span><br />
<br />
Somewhere in England, deep in the heart of Carr Forest lies a huge mansion owned by a large family of wealthy European Aristocrats. The owners rarely venture from inside their safe haven, yet gladly welcome many visitors to share with them an experience in this magnificent landmark.<br />
<br />
A darkness hangs over this place however. Some claim visitors never return from their visits, while others tell stories of deformed creatures and vile spirits haunting the mansion and surrounding forest.<br />
<br />
The story is set in the late 1920's. You play as a man named Edward. You wake up in the forest, lost and confused, unsure how you got there. You are cold and out of breath,  like you have been running from something... all you can do is follow the path and hope it takes you to safety.<br />
<br />
<span style="font-size: medium;" class="mycode_size">Features:</span><br />
<ul class="mycode_list">
</li>
<li>Custom Assets + many from AMFP<br />
</li>
<li>Lengthy story<br />
</li>
<li>Unsettling Atmosphere<br />
</li>
<li>No cheap scares<br />
</li></ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size">Images:</span><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-08-02_20-07-57-41.jpg" alt="[Image: Amnesia_2016-08-02_20-07-57-41.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-08-01_23-38-32-67.jpg" alt="[Image: Amnesia_2016-08-01_23-38-32-67.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-08-05_00-47-23-44.jpg" alt="[Image: Amnesia_2016-08-05_00-47-23-44.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-06-13_11-34-07-42.jpg" alt="[Image: Amnesia_2016-06-13_11-34-07-42.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Notes:</span><br />
<br />
Amnesia patch 1.3.1 required due to AMFP assets and scripts being heavily used throughout. <br />
<br />
The Amnesia 1.3.1 patch is a little buggy, myself and others have found that modifying settings in the main_settings.cfg and user_settings.cfg files causes random crashes in some maps. Setting these files to default values/deleting and allowing Amnesia to re-create the files should solve any crashes.<br />
<hr class="mycode_hr" />
<span style="font-size: medium;" class="mycode_size">More images:</span><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-08-02_00-00-27-79.jpg" alt="[Image: Amnesia_2016-08-02_00-00-27-79.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/6.2.jpg" alt="[Image: 6.2.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-05-09_23-48-12-96.jpg" alt="[Image: Amnesia_2016-05-09_23-48-12-96.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-06-13_11-35-13-74.jpg" alt="[Image: Amnesia_2016-06-13_11-35-13-74.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[My latest custom story is completed, I released it at the end of August but since then after receiving player feedback it has been patched several times to remove bugs and make minor tweaks.<br />
<br />
<span style="font-size: medium;" class="mycode_size">Moddb page:</span><br />
<br />
<a href="http://www.moddb.com/mods/the-curse-of-ripley-manor" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/the-curse-of-ripley-manor</a><br />
<br />
<span style="font-size: medium;" class="mycode_size">Synopsis:</span><br />
<br />
Somewhere in England, deep in the heart of Carr Forest lies a huge mansion owned by a large family of wealthy European Aristocrats. The owners rarely venture from inside their safe haven, yet gladly welcome many visitors to share with them an experience in this magnificent landmark.<br />
<br />
A darkness hangs over this place however. Some claim visitors never return from their visits, while others tell stories of deformed creatures and vile spirits haunting the mansion and surrounding forest.<br />
<br />
The story is set in the late 1920's. You play as a man named Edward. You wake up in the forest, lost and confused, unsure how you got there. You are cold and out of breath,  like you have been running from something... all you can do is follow the path and hope it takes you to safety.<br />
<br />
<span style="font-size: medium;" class="mycode_size">Features:</span><br />
<ul class="mycode_list">
</li>
<li>Custom Assets + many from AMFP<br />
</li>
<li>Lengthy story<br />
</li>
<li>Unsettling Atmosphere<br />
</li>
<li>No cheap scares<br />
</li></ul>
<br />
<br />
<span style="font-size: medium;" class="mycode_size">Images:</span><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-08-02_20-07-57-41.jpg" alt="[Image: Amnesia_2016-08-02_20-07-57-41.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-08-01_23-38-32-67.jpg" alt="[Image: Amnesia_2016-08-01_23-38-32-67.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-08-05_00-47-23-44.jpg" alt="[Image: Amnesia_2016-08-05_00-47-23-44.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-06-13_11-34-07-42.jpg" alt="[Image: Amnesia_2016-06-13_11-34-07-42.jpg]" class="mycode_img" /><br />
<br />
<span style="font-size: medium;" class="mycode_size">Notes:</span><br />
<br />
Amnesia patch 1.3.1 required due to AMFP assets and scripts being heavily used throughout. <br />
<br />
The Amnesia 1.3.1 patch is a little buggy, myself and others have found that modifying settings in the main_settings.cfg and user_settings.cfg files causes random crashes in some maps. Setting these files to default values/deleting and allowing Amnesia to re-create the files should solve any crashes.<br />
<hr class="mycode_hr" />
<span style="font-size: medium;" class="mycode_size">More images:</span><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-08-02_00-00-27-79.jpg" alt="[Image: Amnesia_2016-08-02_00-00-27-79.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/6.2.jpg" alt="[Image: 6.2.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-05-09_23-48-12-96.jpg" alt="[Image: Amnesia_2016-05-09_23-48-12-96.jpg]" class="mycode_img" /><br />
<br />
<img src="http://media.moddb.com/images/mods/1/30/29642/Amnesia_2016-06-13_11-35-13-74.jpg" alt="[Image: Amnesia_2016-06-13_11-35-13-74.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Cage (As Is)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52430.html</link>
			<pubDate>Sun, 28 Aug 2016 05:54:31 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52430.html</guid>
			<description><![CDATA[Hiya guys.<br />
<br />
So a while back, Flawless and I were working on a mod that was meant to become a fairly involved FC, but due to time and circumstances and personal goings-on, it is now being released.<br />
<br />
It's not as in-depth as I'd have liked, but it's complete enough that the main focus of what I had wanted to achieve is present and accounted for.<br />
<br />
I have no plans to revisit this in the future, though I am not ruling out the possibility.<br />
<br />
Here is the link and thank you all for your time. Especially you, Flawless. You kick ass. &lt;3<br />
<br />
<a href="http://www.moddb.com/mods/the-cage/downloads/thecage-asis" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/the-cage/downl...ecage-asis</a>]]></description>
			<content:encoded><![CDATA[Hiya guys.<br />
<br />
So a while back, Flawless and I were working on a mod that was meant to become a fairly involved FC, but due to time and circumstances and personal goings-on, it is now being released.<br />
<br />
It's not as in-depth as I'd have liked, but it's complete enough that the main focus of what I had wanted to achieve is present and accounted for.<br />
<br />
I have no plans to revisit this in the future, though I am not ruling out the possibility.<br />
<br />
Here is the link and thank you all for your time. Especially you, Flawless. You kick ass. &lt;3<br />
<br />
<a href="http://www.moddb.com/mods/the-cage/downloads/thecage-asis" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/the-cage/downl...ecage-asis</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia: Survival (PROTOTYPE)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52234.html</link>
			<pubDate>Sun, 07 Aug 2016 07:36:26 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52234.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #3E2723;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Amnesia: Survival</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #696969;" class="mycode_color">*temporary name</span></div>
<br />
<div style="text-align: center;" class="mycode_align">[video=youtube]<a href="https://youtu.be/LHZPzx8jF2Q" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/LHZPzx8jF2Q</a>[/video]</div>
<br />
This Amnesia project aims to create a <span style="font-weight: bold;" class="mycode_b">unique and interesting experience</span>. It provides the player with a <span style="font-weight: bold;" class="mycode_b">sandbox environment</span>, where a <span style="font-weight: bold;" class="mycode_b">total freedom</span> is given to the player. It is very similar to other <span style="font-weight: bold;" class="mycode_b">building/survival</span> games, but in the game we all know and love.<br />
<br />
I'm not doing it to rip of other game mechanics, <span style="font-weight: bold;" class="mycode_b">I'm doing it, because I <span style="color: #800000;" class="mycode_color">love</span> sandbox games and <span style="color: #FF0000;" class="mycode_color">love</span> Amnesia even more.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The Custom Story is currently in the Prototyping stage, I'm working on the base code and many key features are already implemented. The feature section on this page will be updated.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #6D4C41;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Can I play it?</span></span></span></div>
<br />
At this stage <span style="font-weight: bold;" class="mycode_b">(0.0.1 PROTOTYPE)</span>, it is <span style="font-weight: bold;" class="mycode_b">NOT</span> possible to play the mod.<br />
I am, however, going to release a working stable version, that will be <span style="font-weight: bold;" class="mycode_b">frequently updated</span>.<br />
<br />
A <span style="font-weight: bold;" class="mycode_b">Utility</span> will be provided to <span style="font-weight: bold;" class="mycode_b">ensure Game Save compatibility</span>, though it is a 3rd party software written by me. (coming after the first build release)<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #6D4C41;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">How Frequent are the updates?</span></span></span></div>
<br />
Generally speaking, <span style="font-weight: bold;" class="mycode_b">monthly</span> builds are going to be released.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #6D4C41;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">FEATURES</span></span></span></div><ul class="mycode_list">
</li>
<li>Time &amp; DAY/NIGHT cycle<br />
</li>
<li>Sandbox Terrain (about 10-15 minutes real time to run from one end to the other)<br />
</li>
<li>BuildTool (Allows you to create real objects from blueprints and vice versa)<br />
</li>
<li>KeyChain (Unlocks and Lock all created doors)<br />
</li>
<li>RecycleTool (Does nothing in the current version)<br />
</li>
<li>Craft Table (checks for planks, handles crafting)<br />
</li>
<li>Current Build objects: Board, Wooden Wall, Wooden Window, Wooden Pillar...<br />
</li>
<li>Grunt comes at night if the player is not asleep.<br />
</li>
<li>Day lasts about 10 minutes.<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #3E2723;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Amnesia: Survival</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #696969;" class="mycode_color">*temporary name</span></div>
<br />
<div style="text-align: center;" class="mycode_align">[video=youtube]<a href="https://youtu.be/LHZPzx8jF2Q" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/LHZPzx8jF2Q</a>[/video]</div>
<br />
This Amnesia project aims to create a <span style="font-weight: bold;" class="mycode_b">unique and interesting experience</span>. It provides the player with a <span style="font-weight: bold;" class="mycode_b">sandbox environment</span>, where a <span style="font-weight: bold;" class="mycode_b">total freedom</span> is given to the player. It is very similar to other <span style="font-weight: bold;" class="mycode_b">building/survival</span> games, but in the game we all know and love.<br />
<br />
I'm not doing it to rip of other game mechanics, <span style="font-weight: bold;" class="mycode_b">I'm doing it, because I <span style="color: #800000;" class="mycode_color">love</span> sandbox games and <span style="color: #FF0000;" class="mycode_color">love</span> Amnesia even more.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The Custom Story is currently in the Prototyping stage, I'm working on the base code and many key features are already implemented. The feature section on this page will be updated.</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #6D4C41;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Can I play it?</span></span></span></div>
<br />
At this stage <span style="font-weight: bold;" class="mycode_b">(0.0.1 PROTOTYPE)</span>, it is <span style="font-weight: bold;" class="mycode_b">NOT</span> possible to play the mod.<br />
I am, however, going to release a working stable version, that will be <span style="font-weight: bold;" class="mycode_b">frequently updated</span>.<br />
<br />
A <span style="font-weight: bold;" class="mycode_b">Utility</span> will be provided to <span style="font-weight: bold;" class="mycode_b">ensure Game Save compatibility</span>, though it is a 3rd party software written by me. (coming after the first build release)<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #6D4C41;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">How Frequent are the updates?</span></span></span></div>
<br />
Generally speaking, <span style="font-weight: bold;" class="mycode_b">monthly</span> builds are going to be released.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #6D4C41;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">FEATURES</span></span></span></div><ul class="mycode_list">
</li>
<li>Time &amp; DAY/NIGHT cycle<br />
</li>
<li>Sandbox Terrain (about 10-15 minutes real time to run from one end to the other)<br />
</li>
<li>BuildTool (Allows you to create real objects from blueprints and vice versa)<br />
</li>
<li>KeyChain (Unlocks and Lock all created doors)<br />
</li>
<li>RecycleTool (Does nothing in the current version)<br />
</li>
<li>Craft Table (checks for planks, handles crafting)<br />
</li>
<li>Current Build objects: Board, Wooden Wall, Wooden Window, Wooden Pillar...<br />
</li>
<li>Grunt comes at night if the player is not asleep.<br />
</li>
<li>Day lasts about 10 minutes.<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My showcase]]></title>
			<link>https://www.frictionalgames.com/forum/thread-51842.html</link>
			<pubDate>Sat, 30 Jul 2016 05:10:05 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-51842.html</guid>
			<description><![CDATA["This thread is to post my progress with the mod, right now i'm just getting used with the editor, my plans are to finish more two levels and start creating the new assets, every asset in the game will be made from scratch and i will be releasing entirely for the community.<br />
<br />
Update 1 : <br />
I just finished some lighting study in a dungeon area, i wanted warm colors and a foggy look to it. <br />
Edit #1 : Improved level by adding particles, billboards and lowering the torches based on Slanderous feedback.<br />
<br />
Screenshots :<br />
Dungeon:<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="http://i.imgur.com/gPTVgZ5.jpg" alt="[Image: gPTVgZ5.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/WZjCPsV.jpg" alt="[Image: WZjCPsV.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/MqBOLdV.jpg" alt="[Image: MqBOLdV.jpg]" class="mycode_img" /><br />
 <br />
</div>
</div>
</div>]]></description>
			<content:encoded><![CDATA["This thread is to post my progress with the mod, right now i'm just getting used with the editor, my plans are to finish more two levels and start creating the new assets, every asset in the game will be made from scratch and i will be releasing entirely for the community.<br />
<br />
Update 1 : <br />
I just finished some lighting study in a dungeon area, i wanted warm colors and a foggy look to it. <br />
Edit #1 : Improved level by adding particles, billboards and lowering the torches based on Slanderous feedback.<br />
<br />
Screenshots :<br />
Dungeon:<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="http://i.imgur.com/gPTVgZ5.jpg" alt="[Image: gPTVgZ5.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/WZjCPsV.jpg" alt="[Image: WZjCPsV.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/MqBOLdV.jpg" alt="[Image: MqBOLdV.jpg]" class="mycode_img" /><br />
 <br />
</div>
</div>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia randomizer code - Nightmare engine for Amnesia]]></title>
			<link>https://www.frictionalgames.com/forum/thread-45660.html</link>
			<pubDate>Sun, 01 May 2016 00:11:03 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-45660.html</guid>
			<description><![CDATA[Update: 2016-06-29<br />
<br />
Added entity randomization as well, the final project can be downloaded at moddb. <br />
<br />
There is also an online repository for anybody interested in looking at the source code, see link below.<br />
<br />
<a href="https://github.com/Nordic-Coding/AmnesiaRandomizer" target="_blank" rel="noopener" class="mycode_url">https://github.com/Nordic-Coding/AmnesiaRandomizer</a><br />
<br />
####################################################################################################<br />
<br />
Update: 2016-05-03<br />
<br />
Added a Graphical-UI and a built in back-up feature for the project making it a lot easier to use compared to the earlier version. A test run/instruction of this new version can be seen below.<br />
<br />
<a href="https://www.youtube.com/watch?v=_Ha2uJxRDUU&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=_Ha2uJxR...e=youtu.be</a><br />
<br />
The release is appended to this thread but can also be found at moddb.<br />
<br />
Note: Due to the built in backup feature it now requires around 2 GB of free hard-drive space to run.<br />
<br />
#####################################################<br />
<br />
Update: 2016-05-02<br />
<br />
Yes i know, as if Amnesia could become more nightmarish than it already is. Anyway during this weekend I programmed a randomizer code for amnesia which grabs assets within the common/Amnesia The Dark Descent folder and then swaps assets randomly creating an hilariously terrifying result. See the video below for a test run of this tool.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/HCIYrVeVmgI&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
With the latest update i also added the ability for the user to splice in custom .png, .jpg and .jpeg images into the gamefiles creating a less horrifying and more... well i don't really know result. Click the link below to see that result.<br />
<br />
<a href="https://www.youtube.com/watch?v=QBikf7vLeoU" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=QBikf7vLeoU</a><br />
<br />
Please post questions and suggested improvements in the thread. This program has so far only been tested by one other person I know and may therefore not work optimally on all platforms yet. Therefore it is important that you post problems if you have any.<br />
<br />
Once the code gets a bit tidier and includes some more functionality i'll post it at github for everybody to play around with.<br />
<br />
The latest and previous versions can be downloaded via the attachments to this thread (the latest zip file seems to large to upload, use <a href="http://www.moddb.com/mods/amnesia-nightmare-engine/downloads/amnesia-nightmare-engine-v2" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/amnesia-nightm...-engine-v2</a> instead), make sure that you read the readme properly before activating the program.<br />
<br />
Have fun!<br />
<br />
Also added this on moddb <a href="http://www.moddb.com/mods/amnesia-nightmare-engine" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/amnesia-nightmare-engine</a><br />
<br />
Note: This cludge of spaghetti code is of course inspired by the Source engine -randomizer code that can be found at <a href="http://vinesauce.com/vinetalk/viewtopic.php?t=637" target="_blank" rel="noopener" class="mycode_url">http://vinesauce.com/vinetalk/viewtopic.php?t=637</a>.<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=5636" target="_blank" title="">Amnesia_Randomizer.zip</a> (Size: 4.29 KB / Downloads: 542)
<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=5637" target="_blank" title="">Amnesia_Randomizer_update1.0.zip</a> (Size: 7.21 KB / Downloads: 495)
<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=5638" target="_blank" title="">Amnesia_Randomizer_V3.zip</a> (Size: 370.01 KB / Downloads: 587)
]]></description>
			<content:encoded><![CDATA[Update: 2016-06-29<br />
<br />
Added entity randomization as well, the final project can be downloaded at moddb. <br />
<br />
There is also an online repository for anybody interested in looking at the source code, see link below.<br />
<br />
<a href="https://github.com/Nordic-Coding/AmnesiaRandomizer" target="_blank" rel="noopener" class="mycode_url">https://github.com/Nordic-Coding/AmnesiaRandomizer</a><br />
<br />
####################################################################################################<br />
<br />
Update: 2016-05-03<br />
<br />
Added a Graphical-UI and a built in back-up feature for the project making it a lot easier to use compared to the earlier version. A test run/instruction of this new version can be seen below.<br />
<br />
<a href="https://www.youtube.com/watch?v=_Ha2uJxRDUU&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=_Ha2uJxR...e=youtu.be</a><br />
<br />
The release is appended to this thread but can also be found at moddb.<br />
<br />
Note: Due to the built in backup feature it now requires around 2 GB of free hard-drive space to run.<br />
<br />
#####################################################<br />
<br />
Update: 2016-05-02<br />
<br />
Yes i know, as if Amnesia could become more nightmarish than it already is. Anyway during this weekend I programmed a randomizer code for amnesia which grabs assets within the common/Amnesia The Dark Descent folder and then swaps assets randomly creating an hilariously terrifying result. See the video below for a test run of this tool.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/HCIYrVeVmgI&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
With the latest update i also added the ability for the user to splice in custom .png, .jpg and .jpeg images into the gamefiles creating a less horrifying and more... well i don't really know result. Click the link below to see that result.<br />
<br />
<a href="https://www.youtube.com/watch?v=QBikf7vLeoU" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=QBikf7vLeoU</a><br />
<br />
Please post questions and suggested improvements in the thread. This program has so far only been tested by one other person I know and may therefore not work optimally on all platforms yet. Therefore it is important that you post problems if you have any.<br />
<br />
Once the code gets a bit tidier and includes some more functionality i'll post it at github for everybody to play around with.<br />
<br />
The latest and previous versions can be downloaded via the attachments to this thread (the latest zip file seems to large to upload, use <a href="http://www.moddb.com/mods/amnesia-nightmare-engine/downloads/amnesia-nightmare-engine-v2" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/amnesia-nightm...-engine-v2</a> instead), make sure that you read the readme properly before activating the program.<br />
<br />
Have fun!<br />
<br />
Also added this on moddb <a href="http://www.moddb.com/mods/amnesia-nightmare-engine" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/amnesia-nightmare-engine</a><br />
<br />
Note: This cludge of spaghetti code is of course inspired by the Source engine -randomizer code that can be found at <a href="http://vinesauce.com/vinetalk/viewtopic.php?t=637" target="_blank" rel="noopener" class="mycode_url">http://vinesauce.com/vinetalk/viewtopic.php?t=637</a>.<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=5636" target="_blank" title="">Amnesia_Randomizer.zip</a> (Size: 4.29 KB / Downloads: 542)
<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=5637" target="_blank" title="">Amnesia_Randomizer_update1.0.zip</a> (Size: 7.21 KB / Downloads: 495)
<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
&nbsp;&nbsp;<a href="attachment.php?aid=5638" target="_blank" title="">Amnesia_Randomizer_V3.zip</a> (Size: 370.01 KB / Downloads: 587)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Penumbra: Twilight of the Archaic (Necrologue spinoff)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-31480.html</link>
			<pubDate>Fri, 30 Oct 2015 20:37:04 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-31480.html</guid>
			<description><![CDATA[Ladies and gentlemen, we are proud to present the trailer for our latest title: "Penumbra: Twilight of The Archaic" out October 31st!<br />
<br />
<a href="http://www.moddb.com/mods/penumbra-twilight-of-the-archaic" target="_blank" rel="noopener" class="mycode_url">Twilight of the Archaic on MODDB</a><br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/uTylEzjMrLg&quot; target" frameborder="0" allowfullscreen></iframe><br />
]]></description>
			<content:encoded><![CDATA[Ladies and gentlemen, we are proud to present the trailer for our latest title: "Penumbra: Twilight of The Archaic" out October 31st!<br />
<br />
<a href="http://www.moddb.com/mods/penumbra-twilight-of-the-archaic" target="_blank" rel="noopener" class="mycode_url">Twilight of the Archaic on MODDB</a><br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/uTylEzjMrLg&quot; target" frameborder="0" allowfullscreen></iframe><br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alchymist's Rush (2 hours challenge)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30309.html</link>
			<pubDate>Thu, 23 Jul 2015 23:46:09 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30309.html</guid>
			<description><![CDATA[<span style="color: #FF0000;" class="mycode_color"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">WARNING!</span></div></span><br />
<div style="text-align: center;" class="mycode_align">This custom story was made in 2 HOURS as a Challenge... Bugs are present and will not be fixed. You can encounter clipping textures and if you die, there is a chance of the game breaking. <img src="https://www.frictionalgames.com/forum/images/smilies/blush.gif" alt="Blush" title="Blush" class="smilie smilie_12" /></div>
<br />
"I KNOW IT'S ALCHEMIST, BUT THERE IS NO TIME FOR SPELLCHECKING"<br />
<br />
<span style="font-style: italic;" class="mycode_i">The story revolves around you... an alchemist who has a one simple task, to collect 4 scattered chemicals and put them in his barrel. However, there is a challenge. The mixture needs to be mixed regularly or it will explode, killing everyone. Manage your searching time and taking care of the barrel using your trusty old pipe.<br />
</span><br />
<br />
Here's the video of making it:<br />
[video=youtube]<a href="https://youtu.be/KM7d0ZvmNPA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/KM7d0ZvmNPA</a>[/video]<br />
Here's the mod: <a href="http://www.moddb.com/mods/alchymists-rush" target="_blank" rel="noopener" class="mycode_url">MODDB PAGE</a><br />
<br />
NOW YOU CAN <a href="http://www.moddb.com/mods/alchymists-rush/downloads/achymist" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a> THE MOD!]]></description>
			<content:encoded><![CDATA[<span style="color: #FF0000;" class="mycode_color"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">WARNING!</span></div></span><br />
<div style="text-align: center;" class="mycode_align">This custom story was made in 2 HOURS as a Challenge... Bugs are present and will not be fixed. You can encounter clipping textures and if you die, there is a chance of the game breaking. <img src="https://www.frictionalgames.com/forum/images/smilies/blush.gif" alt="Blush" title="Blush" class="smilie smilie_12" /></div>
<br />
"I KNOW IT'S ALCHEMIST, BUT THERE IS NO TIME FOR SPELLCHECKING"<br />
<br />
<span style="font-style: italic;" class="mycode_i">The story revolves around you... an alchemist who has a one simple task, to collect 4 scattered chemicals and put them in his barrel. However, there is a challenge. The mixture needs to be mixed regularly or it will explode, killing everyone. Manage your searching time and taking care of the barrel using your trusty old pipe.<br />
</span><br />
<br />
Here's the video of making it:<br />
[video=youtube]<a href="https://youtu.be/KM7d0ZvmNPA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/KM7d0ZvmNPA</a>[/video]<br />
Here's the mod: <a href="http://www.moddb.com/mods/alchymists-rush" target="_blank" rel="noopener" class="mycode_url">MODDB PAGE</a><br />
<br />
NOW YOU CAN <a href="http://www.moddb.com/mods/alchymists-rush/downloads/achymist" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a> THE MOD!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Great Leap Forward.]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30165.html</link>
			<pubDate>Thu, 25 Jun 2015 19:57:17 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30165.html</guid>
			<description><![CDATA[Great Leap Forward.<br />
<br />
                                   -1943 September 12th.<br />
                   They steal the treasure. the others steals it back.<br />
                    One day you found some weird, expensive looking thing. You took it home.<br />
                      You tried to hide it. <br />
                       but you didn't know... that it was the Treature of Ölistra.<br />
                        They started killing your family. Your life is in danger.<br />
<br />
   <br />
<br />
<br />
       This custom story includes:<br />
     - Custom models<br />
     -Custom musics<br />
    -Custom sounds<br />
  -Funny easter eggs<br />
 -Funny minigames<br />
-Buildables: Build things to keep yourself alive!<br />
<br />
(In progress/Maybe scrapped)<br />
Trample Steam: Build this thing, and jump from skyscrapers to skyscrapers, shortcuts&amp;easter eggs.<br />
<br />
MonsterShield Lamp: A big shield you have to carry to take care of the lighting and the creatures walking around.<br />
<br />
<br />
<br />
<br />
                                       Mapping. <br />
                        Maps, you never saw before.<br />
                        Things you couldn't explain.<br />
                        Terrifying Worlds...<br />
                        weird moving things on an unknown planet.<br />
                        Erupting volcano's<br />
                       Funnier then funny easter eggs!<br />
                       You have choices, Secret abilities.<br />
                       Fly, go through walls, use your "See" ability to see things no one can see.<br />
<br />
                        <br />
  <br />
<br />
I also, try to make a lot of good scripting.<br />
I can create my own models, so I make some if I need something. Or I just export some.<br />
I am trying to put a lot of things into 1 map, by doing that, the map gives me more idea's for my other maps.<br />
The story is in modbb.<br />
I am going to update the story line sometime later.<br />
Don't think the pictures is everything my custom story have.<br />
the pictures are nothing. not evne 1/10 of my custom story.<br />
my custom story takes place in: the world war 2, normal, where we are now. and, the future.<br />
I want to tell you 1 thing, in the future, you won't "walk" that much anymore.<br />
<br />
<a href="http://www.moddb.com/mods/great-leap-forward" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/great-leap-forward</a>]]></description>
			<content:encoded><![CDATA[Great Leap Forward.<br />
<br />
                                   -1943 September 12th.<br />
                   They steal the treasure. the others steals it back.<br />
                    One day you found some weird, expensive looking thing. You took it home.<br />
                      You tried to hide it. <br />
                       but you didn't know... that it was the Treature of Ölistra.<br />
                        They started killing your family. Your life is in danger.<br />
<br />
   <br />
<br />
<br />
       This custom story includes:<br />
     - Custom models<br />
     -Custom musics<br />
    -Custom sounds<br />
  -Funny easter eggs<br />
 -Funny minigames<br />
-Buildables: Build things to keep yourself alive!<br />
<br />
(In progress/Maybe scrapped)<br />
Trample Steam: Build this thing, and jump from skyscrapers to skyscrapers, shortcuts&amp;easter eggs.<br />
<br />
MonsterShield Lamp: A big shield you have to carry to take care of the lighting and the creatures walking around.<br />
<br />
<br />
<br />
<br />
                                       Mapping. <br />
                        Maps, you never saw before.<br />
                        Things you couldn't explain.<br />
                        Terrifying Worlds...<br />
                        weird moving things on an unknown planet.<br />
                        Erupting volcano's<br />
                       Funnier then funny easter eggs!<br />
                       You have choices, Secret abilities.<br />
                       Fly, go through walls, use your "See" ability to see things no one can see.<br />
<br />
                        <br />
  <br />
<br />
I also, try to make a lot of good scripting.<br />
I can create my own models, so I make some if I need something. Or I just export some.<br />
I am trying to put a lot of things into 1 map, by doing that, the map gives me more idea's for my other maps.<br />
The story is in modbb.<br />
I am going to update the story line sometime later.<br />
Don't think the pictures is everything my custom story have.<br />
the pictures are nothing. not evne 1/10 of my custom story.<br />
my custom story takes place in: the world war 2, normal, where we are now. and, the future.<br />
I want to tell you 1 thing, in the future, you won't "walk" that much anymore.<br />
<br />
<a href="http://www.moddb.com/mods/great-leap-forward" target="_blank" rel="noopener" class="mycode_url">http://www.moddb.com/mods/great-leap-forward</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia: The Second Dimension [FULL RELEASE 11/06/15]]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30111.html</link>
			<pubDate>Tue, 09 Jun 2015 17:53:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30111.html</guid>
			<description><![CDATA[<img src="http://aethericgames.com/wp-content/uploads/2015/06/banner_secondimension.png" alt="[Image: banner_secondimension.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Amnesia: The Second Dimension</span> is a puzzle platformer with comedy and horror elements, with 2D action in a 3D environment. The aim is to create a loving parody of <span style="font-style: italic;" class="mycode_i">A:TDD</span>, adding a new dimension to the story, whilst removing a dimension from the gameplay.<br />
<br />
You will meet Brian, a Servant Grunt with a mind of his own, and help him to fulfil his destiny. The story unfolds at Brennenburg during the events of <span style="font-style: italic;" class="mycode_i">A:TDD</span>. Whilst tracking Daniel through a re-imagined 2.5D Brennenburg, you'll encounter a quaint and unseen world of friends and enemies... and frenemies. And you'll discover that Grunts are just as scared of Brutes as Daniel is. As well as enemies, Brian will also face some tough decisions, with hilariously tragic consequences!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features:</span><ul class="mycode_list"></li>
<li>18 levels of puzzling and platforming <br />
</li>
<li>Collectables, power-ups and 4 varied “boss fights”<br />
</li>
<li>Approximately 4 hours playtime<br />
</li>
<li>A whole new take on the A:TDD story, with all new writing<br />
</li>
<li>Parody and comic references to classic games offset the spoooky setting<br />
</li>
<li>Tons of new 2D images and textures<br />
</li>
<li>5 new and original music tracks<br />
</li>
<li>Time to crate: 0.00 seconds</li></ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tech Specs:</span><ul class="mycode_list"></li>
<li>IFC ("Isolated Full Conversion") mod for Amnesia version 1.3.<br />
</li>
<li>Only available for Windows due to technical limitations<br />
</li>
<li>130Mb download with installer<br />
</li>
<li>You <span style="font-style: italic;" class="mycode_i">won't</span> be able to use the code to make your own side-scrolling mods, but you <span style="font-style: italic;" class="mycode_i">will</span> be able to try your hand at making custom levels (i.e., custom stories) for A:TSD</li></ul>
<br />
<br />
<span style="font-size: large;" class="mycode_size">Available on <a href="http://www.moddb.com/mods/amnesia-the-second-dimension" target="_blank" rel="noopener" class="mycode_url">ModDB</a> and <a href="http://aethericgames.com/games/amnesia-the-second-dimension/" target="_blank" rel="noopener" class="mycode_url">aethericgames.com</a> <span style="font-weight: bold;" class="mycode_b">from 11/06/15</span>.</span><br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/uXvofgzNjJw" frameborder="0" allowfullscreen></iframe><br />
<br />
(full-screen recommended)<br />
<br />
You can also take a look at the <a href="https://www.youtube.com/watch?v=_Cdewihth0c" target="_blank" rel="noopener" class="mycode_url">pre-launch trailer</a>, the example gameplay in the older <a href="https://www.youtube.com/watch?v=apJ8RiABKvI&amp;list=UUDG1yp7_lMTeXju_1A-HEMA" target="_blank" rel="noopener" class="mycode_url">prototype video</a>, the <a href="https://www.youtube.com/watch?v=wxI10a_ZEFY&amp;list=UUDG1yp7_lMTeXju_1A-HEMA&amp;index=2" target="_blank" rel="noopener" class="mycode_url">scoreboard video</a> that was discussed in <a href="https://www.frictionalgames.com/forum/thread-26953-post-309731.html#pid309731" target="_blank" rel="noopener" class="mycode_url">this thread</a>, the <a href="http://www.moddb.com/mods/amnesia-the-second-dimension" target="_blank" rel="noopener" class="mycode_url">ModDB page</a>, and if I ever find time to update <a href="http://aethericgames.com/games/amnesia-the-second-dimension/" target="_blank" rel="noopener" class="mycode_url"><a href="http://www.aethericgames.com" target="_blank" rel="noopener" class="mycode_url">http://www.aethericgames.com</a></a>, you might find updates there too! <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Lastly, a special mention for Mudbill, who has put a <span style="font-weight: bold;" class="mycode_b">serious</span> amount of time into thoroughly and methodically testing A:TSD, and providing useful and sensible feedback. Cheers!</span>]]></description>
			<content:encoded><![CDATA[<img src="http://aethericgames.com/wp-content/uploads/2015/06/banner_secondimension.png" alt="[Image: banner_secondimension.png]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Amnesia: The Second Dimension</span> is a puzzle platformer with comedy and horror elements, with 2D action in a 3D environment. The aim is to create a loving parody of <span style="font-style: italic;" class="mycode_i">A:TDD</span>, adding a new dimension to the story, whilst removing a dimension from the gameplay.<br />
<br />
You will meet Brian, a Servant Grunt with a mind of his own, and help him to fulfil his destiny. The story unfolds at Brennenburg during the events of <span style="font-style: italic;" class="mycode_i">A:TDD</span>. Whilst tracking Daniel through a re-imagined 2.5D Brennenburg, you'll encounter a quaint and unseen world of friends and enemies... and frenemies. And you'll discover that Grunts are just as scared of Brutes as Daniel is. As well as enemies, Brian will also face some tough decisions, with hilariously tragic consequences!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Features:</span><ul class="mycode_list"></li>
<li>18 levels of puzzling and platforming <br />
</li>
<li>Collectables, power-ups and 4 varied “boss fights”<br />
</li>
<li>Approximately 4 hours playtime<br />
</li>
<li>A whole new take on the A:TDD story, with all new writing<br />
</li>
<li>Parody and comic references to classic games offset the spoooky setting<br />
</li>
<li>Tons of new 2D images and textures<br />
</li>
<li>5 new and original music tracks<br />
</li>
<li>Time to crate: 0.00 seconds</li></ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tech Specs:</span><ul class="mycode_list"></li>
<li>IFC ("Isolated Full Conversion") mod for Amnesia version 1.3.<br />
</li>
<li>Only available for Windows due to technical limitations<br />
</li>
<li>130Mb download with installer<br />
</li>
<li>You <span style="font-style: italic;" class="mycode_i">won't</span> be able to use the code to make your own side-scrolling mods, but you <span style="font-style: italic;" class="mycode_i">will</span> be able to try your hand at making custom levels (i.e., custom stories) for A:TSD</li></ul>
<br />
<br />
<span style="font-size: large;" class="mycode_size">Available on <a href="http://www.moddb.com/mods/amnesia-the-second-dimension" target="_blank" rel="noopener" class="mycode_url">ModDB</a> and <a href="http://aethericgames.com/games/amnesia-the-second-dimension/" target="_blank" rel="noopener" class="mycode_url">aethericgames.com</a> <span style="font-weight: bold;" class="mycode_b">from 11/06/15</span>.</span><br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/uXvofgzNjJw" frameborder="0" allowfullscreen></iframe><br />
<br />
(full-screen recommended)<br />
<br />
You can also take a look at the <a href="https://www.youtube.com/watch?v=_Cdewihth0c" target="_blank" rel="noopener" class="mycode_url">pre-launch trailer</a>, the example gameplay in the older <a href="https://www.youtube.com/watch?v=apJ8RiABKvI&amp;list=UUDG1yp7_lMTeXju_1A-HEMA" target="_blank" rel="noopener" class="mycode_url">prototype video</a>, the <a href="https://www.youtube.com/watch?v=wxI10a_ZEFY&amp;list=UUDG1yp7_lMTeXju_1A-HEMA&amp;index=2" target="_blank" rel="noopener" class="mycode_url">scoreboard video</a> that was discussed in <a href="https://www.frictionalgames.com/forum/thread-26953-post-309731.html#pid309731" target="_blank" rel="noopener" class="mycode_url">this thread</a>, the <a href="http://www.moddb.com/mods/amnesia-the-second-dimension" target="_blank" rel="noopener" class="mycode_url">ModDB page</a>, and if I ever find time to update <a href="http://aethericgames.com/games/amnesia-the-second-dimension/" target="_blank" rel="noopener" class="mycode_url"><a href="http://www.aethericgames.com" target="_blank" rel="noopener" class="mycode_url">http://www.aethericgames.com</a></a>, you might find updates there too! <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="font-style: italic;" class="mycode_i">Lastly, a special mention for Mudbill, who has put a <span style="font-weight: bold;" class="mycode_b">serious</span> amount of time into thoroughly and methodically testing A:TSD, and providing useful and sensible feedback. Cheers!</span>]]></content:encoded>
		</item>
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