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	<channel>
		<title><![CDATA[Frictional Games Forum (read-only) - Technical Support]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Sat, 07 Nov 2026 06:32:29 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[collide with scriptarea not working]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56765.html</link>
			<pubDate>Tue, 21 Apr 2020 20:57:56 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56765.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I was wondering if anyone could help me with a problem in my script file. I wanted to add a collidecallback between the player and a scriptarea that results in the players death. However, after all my hard work. Testing it didn't give promising results. When the player interacts with the scriptarea nothing happens! Can somebody help me out? here is my script:<br />
<br />
/////SOME EXPLANATION: <br />
<br />
upon entering the area, the screen should fade out, the player shouldn't be in control anymore, and a timer is added which ultimately scripts for the dead of the player. But nothing happens. I've already checked the name of the scriptarea in the .map file, and that is correct.<br />
<br />
There are a whole bunch of other things in this script file that I removed, like multiple collidecallbacks, teleportarea's, interactcallbacks etc. on the start of the map, they all work fine. But for now they are removed to not make this an endless post of scripttext.//////////<br />
<br />
void OnStart()<br />
{ <br />
<br />
AddEntityCollideCallback("Player", "AreaDrown", "DrownDeath", false, 1);<br />
}<br />
<br />
<br />
<br />
void Drowndeath(string &amp;in asParent, string &amp;in asChild, int alState)<br />
{<br />
SetPlayerActive(false);<br />
FadeOut(1);<br />
AddTimer("Deathtimer", 1.5, "YourDeath");<br />
}<br />
<br />
void YourDeath(string &amp;in asTimer)<br />
{<br />
SetDeathHint("DeadHints", "Drowned");<br />
DisableDeathStartSound();<br />
AddPlayerHealth(-200);<br />
<br />
}]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I was wondering if anyone could help me with a problem in my script file. I wanted to add a collidecallback between the player and a scriptarea that results in the players death. However, after all my hard work. Testing it didn't give promising results. When the player interacts with the scriptarea nothing happens! Can somebody help me out? here is my script:<br />
<br />
/////SOME EXPLANATION: <br />
<br />
upon entering the area, the screen should fade out, the player shouldn't be in control anymore, and a timer is added which ultimately scripts for the dead of the player. But nothing happens. I've already checked the name of the scriptarea in the .map file, and that is correct.<br />
<br />
There are a whole bunch of other things in this script file that I removed, like multiple collidecallbacks, teleportarea's, interactcallbacks etc. on the start of the map, they all work fine. But for now they are removed to not make this an endless post of scripttext.//////////<br />
<br />
void OnStart()<br />
{ <br />
<br />
AddEntityCollideCallback("Player", "AreaDrown", "DrownDeath", false, 1);<br />
}<br />
<br />
<br />
<br />
void Drowndeath(string &amp;in asParent, string &amp;in asChild, int alState)<br />
{<br />
SetPlayerActive(false);<br />
FadeOut(1);<br />
AddTimer("Deathtimer", 1.5, "YourDeath");<br />
}<br />
<br />
void YourDeath(string &amp;in asTimer)<br />
{<br />
SetDeathHint("DeadHints", "Drowned");<br />
DisableDeathStartSound();<br />
AddPlayerHealth(-200);<br />
<br />
}]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Stories Folder]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56419.html</link>
			<pubDate>Mon, 24 Jun 2019 04:54:08 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56419.html</guid>
			<description><![CDATA[Sooo I feel like the only one with this problem but when I download Amnesia I don't actually have a "custom Stories" folder...]]></description>
			<content:encoded><![CDATA[Sooo I feel like the only one with this problem but when I download Amnesia I don't actually have a "custom Stories" folder...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Having some CustomStory Problems]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56308.html</link>
			<pubDate>Fri, 29 Mar 2019 23:49:21 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56308.html</guid>
			<description><![CDATA[I downloaded a custom story mod as a .rar file. I used RAR Opener to extract it, put it in the custom stories folder, and it didn't show up in game. What am I doing wrong? I can give more information if needed.]]></description>
			<content:encoded><![CDATA[I downloaded a custom story mod as a .rar file. I used RAR Opener to extract it, put it in the custom stories folder, and it didn't show up in game. What am I doing wrong? I can give more information if needed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tenebris lake crashing upon starting new game?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54537.html</link>
			<pubDate>Sun, 24 Jun 2018 01:21:27 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54537.html</guid>
			<description><![CDATA[Sorry if this has been asked before but every single time I try to start a new game on this custom story I go to the loading screen, my mouse appears and once I click it just crashed to desktop without a single error, I tried using the bat file and running it in admin mode, can anyone help me here?]]></description>
			<content:encoded><![CDATA[Sorry if this has been asked before but every single time I try to start a new game on this custom story I go to the loading screen, my mouse appears and once I click it just crashed to desktop without a single error, I tried using the bat file and running it in admin mode, can anyone help me here?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Material Editor crashes]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54307.html</link>
			<pubDate>Sun, 04 Mar 2018 10:23:38 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54307.html</guid>
			<description><![CDATA[So I reinstalled Amnesia with the Editor programs on my new laptop (Whish is even better than my old one for gaming). In Material Editor, when I'm trying to go to the folder to upload a picture, the material editor crashes. I tried changing the solution of the picture but it keeps crashing. Is this a common thing?]]></description>
			<content:encoded><![CDATA[So I reinstalled Amnesia with the Editor programs on my new laptop (Whish is even better than my old one for gaming). In Material Editor, when I'm trying to go to the folder to upload a picture, the material editor crashes. I tried changing the solution of the picture but it keeps crashing. Is this a common thing?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CRITICAL BUG, HELP very much wanted]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53910.html</link>
			<pubDate>Fri, 06 Oct 2017 20:05:28 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53910.html</guid>
			<description><![CDATA[Hello guys (Is there anybody still here?).<br />
<br />
For the third time I've received some very disconcerting bug reports about my first mod, <a href="http://www.moddb.com/mods/amnesia-chromanin/#6712266" target="_blank" rel="noopener" class="mycode_url">Chromanin (LINK)</a>, and I'm in a knot here. I can't think of anything that might fix the bug.<br />
<br />
The game seems to load a wrong map; After a huge chunk of the mod the player comes back to a previously visited location (map name: "sypialnia"). Leaving it should lead to a hub level (map name: "Level2")(which has also been previously visited). However for some people a different level loads (map name: "SecretLevel1"), a one that mustn't be revisited - it might render the mod unfinishable.<br />
<br />
<br />
Obviously I have beta-tested this level countless times (seriously, I'm really fed up with it), and on my computer it always works. The level exit is a LevelDoor which points to the correct map.<br />
<br />
Here are the first-hand descriptions of the phenomena:<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <span style="font-style: italic;" class="mycode_i">"So I exited off, but after loading Outside map, the game loaded me into Dungeons without any remorse. I tried to repeat this location again, but with same result. My friend was playing with me on another computer and he had this bug too. I don´t know what´s just happened, but it was really annoying, we spend probably an hour to resolve this and finally I managed to fix this by using another bug in forest."</span><br />
I can't really tell how they fixed that, as they claim that they have fixed  the bug by using a completely differet level (like, what the hell ???).<br />
</div>
</div>
</div>
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<span style="font-style: italic;" class="mycode_i">"Yep that's right i leaved through the red door and then im in the dungeon not in the outside area. Im going to replay the mod maybe its a one time thing. "</span>  (No further comments)<br />
</div>
</div>
</div>
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<span style="font-style: italic;" class="mycode_i">"So i finished the Underworld parts and now im back in Aiden apartment but when im try to exit from the apartment the game teleport me back in to the doungeons. I dont now whats the problem i have the 1.3 patch and everything"</span>  <br />
</div>
</div>
</div>
<br />
<span style="font-size: x-large;" class="mycode_size">Please, help me with this if you have any ideas. I'm kinda in despair with this one.</span>]]></description>
			<content:encoded><![CDATA[Hello guys (Is there anybody still here?).<br />
<br />
For the third time I've received some very disconcerting bug reports about my first mod, <a href="http://www.moddb.com/mods/amnesia-chromanin/#6712266" target="_blank" rel="noopener" class="mycode_url">Chromanin (LINK)</a>, and I'm in a knot here. I can't think of anything that might fix the bug.<br />
<br />
The game seems to load a wrong map; After a huge chunk of the mod the player comes back to a previously visited location (map name: "sypialnia"). Leaving it should lead to a hub level (map name: "Level2")(which has also been previously visited). However for some people a different level loads (map name: "SecretLevel1"), a one that mustn't be revisited - it might render the mod unfinishable.<br />
<br />
<br />
Obviously I have beta-tested this level countless times (seriously, I'm really fed up with it), and on my computer it always works. The level exit is a LevelDoor which points to the correct map.<br />
<br />
Here are the first-hand descriptions of the phenomena:<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <span style="font-style: italic;" class="mycode_i">"So I exited off, but after loading Outside map, the game loaded me into Dungeons without any remorse. I tried to repeat this location again, but with same result. My friend was playing with me on another computer and he had this bug too. I don´t know what´s just happened, but it was really annoying, we spend probably an hour to resolve this and finally I managed to fix this by using another bug in forest."</span><br />
I can't really tell how they fixed that, as they claim that they have fixed  the bug by using a completely differet level (like, what the hell ???).<br />
</div>
</div>
</div>
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<span style="font-style: italic;" class="mycode_i">"Yep that's right i leaved through the red door and then im in the dungeon not in the outside area. Im going to replay the mod maybe its a one time thing. "</span>  (No further comments)<br />
</div>
</div>
</div>
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<span style="font-style: italic;" class="mycode_i">"So i finished the Underworld parts and now im back in Aiden apartment but when im try to exit from the apartment the game teleport me back in to the doungeons. I dont now whats the problem i have the 1.3 patch and everything"</span>  <br />
</div>
</div>
</div>
<br />
<span style="font-size: x-large;" class="mycode_size">Please, help me with this if you have any ideas. I'm kinda in despair with this one.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to raise camera of the first person view?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53763.html</link>
			<pubDate>Thu, 08 Jun 2017 16:17:33 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53763.html</guid>
			<description><![CDATA[So I want the player[first person camera] to be taller instead of having to decrease the size of all entities en static objects in a level. Is this possible?]]></description>
			<content:encoded><![CDATA[So I want the player[first person camera] to be taller instead of having to decrease the size of all entities en static objects in a level. Is this possible?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Not all Custom Stories show...]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53634.html</link>
			<pubDate>Sun, 19 Mar 2017 21:59:42 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53634.html</guid>
			<description><![CDATA[Hello everyone.<br />
<br />
I'm interested in trying to play with some Custom Stories for Amnesia: The Dark Descent, but I've ran into an issue. I've used the same installation procedure for 4 different CSs, those being Obscurity, Tenebris Lake, The Attic (full version) and The Greak Work.<br />
<br />
I've used the regular method of extracting the compressed files of each CS into their own respective folder, with all 4 folders (one for each CS) being placed inside the Custom Story folder. Then I used the Amnesia ModLoader to detect mods located in this folder. Out of the 4 CSs in the Custom Story folder, only Tenebris Lake was recognised by the ModLoader.<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5893" target="_blank" title="">AtDDCSs.png</a> (Size: 182.43 KB / Downloads: 640)
<br />
<br />
I've looked through installation guides to try and fix this issue, but with no success. I've also seen posts referring to a certain "redist" folder, but I can't find any such name in any of my folders and files.<br />
<br />
Could someone help me? I'll provide with as many details as I can provide. Thank you very much for your attention. Happy gaming!]]></description>
			<content:encoded><![CDATA[Hello everyone.<br />
<br />
I'm interested in trying to play with some Custom Stories for Amnesia: The Dark Descent, but I've ran into an issue. I've used the same installation procedure for 4 different CSs, those being Obscurity, Tenebris Lake, The Attic (full version) and The Greak Work.<br />
<br />
I've used the regular method of extracting the compressed files of each CS into their own respective folder, with all 4 folders (one for each CS) being placed inside the Custom Story folder. Then I used the Amnesia ModLoader to detect mods located in this folder. Out of the 4 CSs in the Custom Story folder, only Tenebris Lake was recognised by the ModLoader.<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5893" target="_blank" title="">AtDDCSs.png</a> (Size: 182.43 KB / Downloads: 640)
<br />
<br />
I've looked through installation guides to try and fix this issue, but with no success. I've also seen posts referring to a certain "redist" folder, but I can't find any such name in any of my folders and files.<br />
<br />
Could someone help me? I'll provide with as many details as I can provide. Thank you very much for your attention. Happy gaming!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ERR  : Expected expression value]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52514.html</link>
			<pubDate>Tue, 20 Sep 2016 15:14:32 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52514.html</guid>
			<description><![CDATA[Hi everyone! I'm having some troubles while scripting my map. When I run the map the game says Fatal error ERR  : Expected expression value main(1446, 9).<br />
Here there is a function that may cause this error becuase it's between line 1267 and 1481:<br />
void Respawn(string &amp;in asName, int alCount)<br />
{<br />
if(GetLocalVarInt("NoKnockingVar") == 1){<br />
    SetLightVisible("PointLight_43", true);<br />
} <br />
else{<br />
    SetLightVisible("PointLight_43", false);<br />
}   <br />
if(GetLocalVarInt("MemoriesVar") &gt;= 27){<br />
    SetLightVisible("PointLight_20", true);<br />
    SetPlayerHealth(100.5f);<br />
    SetPlayerSanity(100.5f);<br />
    StartEffectEmotionFlash("Hints", "Hintmemorybonus05", "insanity_imageflash01");<br />
    AddEntityCollideCallback("Player", "AllClearArea", "Aclearend", true, 1);<br />
}<br />
else{<br />
        if(GetLocalVarInt("InsanityVar") &gt;= 1)<br />
        {<br />
            SetEntityActive("human_bone_6", true);<br />
            SetEntityActive("human_bone_8", true);<br />
            SetEntityActive("human_bone_9", true);<br />
            SetEntityActive("human_bone_7", true);<br />
            SetEntityActive("human_bone_5", true);<br />
            SetEntityActive("human_skull_7", true);<br />
            SetEntityActive("rat_corpse_pile_4", true);<br />
            SetEntityActive("rat_corpse_pile_3", true);<br />
            SetEntityActive("rat_corpse_pile_2", true);<br />
            SetEntityActive("rat_corpse_pile_5", true);<br />
            SetEntityActive("rat_corpse_pile_6", true);<br />
            SetEntityActive("rat_corpse_pile_7", true);<br />
            SetEntityActive("rat_corpse_pile_8", true);<br />
            SetEntityActive("rat_corpse_pile_9", true);<br />
            SetEntityActive("rat_corpse_pile_10", true);<br />
            SetEntityActive("slime_anim_wall_5", true);<br />
            SetEntityActive("slime_anim_wall_4", true);<br />
            SetEntityActive("stuffed_dog_head_2", true);<br />
        }<br />
        SetInventoryDisabled(false);<br />
        SetPlayerMoveSpeedMul(0.99f);<br />
        SetPlayerRunSpeedMul(0.99f);<br />
        AddLocalVarInt("DeathVar", 1);<br />
        AddTimer("ScaryDeath05", 10.25f, "TimerReactBreath");<br />
	PlaySoundAtEntity("whisper", "insanity_whisper", "Player", 0, false);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea01", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea02", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea03", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea04", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea05", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea06", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea07", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea08", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea09", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea10", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea11", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea12", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea13", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea14", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea15", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea16", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea17", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea01", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea02", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea03", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea04", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea05", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea06", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea07", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea08", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea09", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea10", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea11", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea12", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea13", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea14", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea15", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea16", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea17", "Awhispers", true, 1);<br />
        SetEntityActive("empty_frame_2", false);<br />
        if(GetLocalVarInt("DeathVar") &gt;= 4)<br />
        {<br />
                if(GetLocalVarInt("NoMonstersVar") &gt;= 3)<br />
                {<br />
                    SetPlayerHealth(55.5f);<br />
                    SetPlayerSanity(25.5f);<br />
                    SetPlayerLampOil(20.5f);<br />
                    PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic02", 1.25f, "TimerDeathMusic02");<br />
                    SetEntityActive("candle_floor_small_84", false);<br />
                    SetEntityActive("candle_floor_small_85", false);<br />
                    SetEntityActive("candle_floor_small_86", false);<br />
                    SetEntityActive("candle_floor_small_87", false);<br />
                    SetEntityActive("candlestick_wall_1", false);<br />
                    SetEntityActive("candlestick_wall_2", false);<br />
                    SetEntityActive("candlestick_wall_3", false);<br />
                    SetEntityActive("candlestick_wall_4", false);<br />
                    SetEntityActive("candlestick_wall_5", false);<br />
                    SetEntityActive("candlestick_wall_6", false);<br />
                    SetEntityActive("candlestick_wall_7", false);<br />
                    SetEntityActive("candlestick_wall_8", false);<br />
                    SetEntityActive("stove_corner_1", false);<br />
                    SetEntityActive("bonfire_1", false);<br />
                    SetEntityActive("sofa_1", false);<br />
                    SetEntityActive("table_nice_round_1", false);<br />
                    SetEntityActive("chair_nice01_1", false);<br />
                    SetEntityActive("chair_nice01_2", false);<br />
                    SetEntityActive("chest_of_drawers_nice_1", false);<br />
                    SetEntityActive("arabic_statue_1", false);<br />
                    SetEntityActive("arabic_statue_gold_1", false);<br />
                    SetEntityActive("candlestick01_1", false);<br />
                    SetEntityActive("banner01_1", false);<br />
                    SetEntityActive("banner01_2", false);<br />
                    SetEntityActive("plate_1", false);<br />
                    SetEntityActive("plate_2", false);<br />
                    SetEntityActive("rolled_up_carpet_1", false);<br />
                    SetEntityActive("pot_plant_small02_1", false);<br />
                    SetEntityActive("stool_wood_1", false);<br />
                    SetEntityActive("stool_wood_2", false);<br />
                    SetEntityActive("armchair_1", false);<br />
                    SetEntityActive("armchair_2", false);<br />
                    SetEntityActive("armchair_3", false);<br />
                }<br />
                else<br />
                {   <br />
                    SetPlayerHealth(55.5f);<br />
                    SetPlayerSanity(25.5f);<br />
                    SetPlayerLampOil(20.5f);<br />
                    PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic02", 1.25f, "TimerDeathMusic02");<br />
                    AddEntityCollideCallback("Player", "GruntArea01", "Agrunt01", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea02", "Agrunt02", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea03", "Agrunt03", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea04", "Agrunt04", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea06", "Agrunt06", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea01", "Abrute01", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea02", "Abrute02", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea03", "Abrute03", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea04", "Abrute04", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea06", "Abrute06", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea02", "Asuitor02", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea03", "Asuitor03", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea04", "Asuitor04", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea05", "Asuitor05", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea06", "Asuitor06", true, 1);<br />
                    SetEntityActive("candle_floor_small_84", false);<br />
                    SetEntityActive("candle_floor_small_85", false);<br />
                    SetEntityActive("candle_floor_small_86", false);<br />
                    SetEntityActive("candle_floor_small_87", false);<br />
                    SetEntityActive("candlestick_wall_1", false);<br />
                    SetEntityActive("candlestick_wall_2", false);<br />
                    SetEntityActive("candlestick_wall_3", false);<br />
                    SetEntityActive("candlestick_wall_4", false);<br />
                    SetEntityActive("candlestick_wall_5", false);<br />
                    SetEntityActive("candlestick_wall_6", false);<br />
                    SetEntityActive("candlestick_wall_7", false);<br />
                    SetEntityActive("candlestick_wall_8", false);<br />
                    SetEntityActive("stove_corner_1", false);<br />
                    SetEntityActive("bonfire_1", false);<br />
                    SetEntityActive("sofa_1", false);<br />
                    SetEntityActive("table_nice_round_1", false);<br />
                    SetEntityActive("chair_nice01_1", false);<br />
                    SetEntityActive("chair_nice01_2", false);<br />
                    SetEntityActive("chest_of_drawers_nice_1", false);<br />
                    SetEntityActive("arabic_statue_1", false);<br />
                    SetEntityActive("arabic_statue_gold_1", false);<br />
                    SetEntityActive("candlestick01_1", false);<br />
                    SetEntityActive("banner01_1", false);<br />
                    SetEntityActive("banner01_2", false);<br />
                    SetEntityActive("plate_1", false);<br />
                    SetEntityActive("plate_2", false);<br />
                    SetEntityActive("rolled_up_carpet_1", false);<br />
                    SetEntityActive("pot_plant_small02_1", false);<br />
                    SetEntityActive("stool_wood_1", false);<br />
                    SetEntityActive("stool_wood_2", false);<br />
                    SetEntityActive("armchair_1", false);<br />
                    SetEntityActive("armchair_2", false);<br />
                    SetEntityActive("armchair_3", false);<br />
                }   <br />
        }<br />
    }<br />
        else{<br />
             <br />
                if(GetLocalVarInt("NoMonstersVar") &gt;= 3)<br />
                {<br />
                    SetPlayerHealth(75.5f);<br />
                    SetPlayerSanity(50.5f);<br />
                    SetPlayerLampOil(30.5f);                    <br />
                    PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic01", 1.25f, "TimerDeathMusic01");<br />
                }<br />
                else<br />
                {<br />
                    SetPlayerHealth(75.5f);<br />
                    SetPlayerSanity(50.5f);<br />
                    SetPlayerLampOil(30.5f);<br />
	            PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic01", 1.25f, "TimerDeathMusic01");<br />
                    AddEntityCollideCallback("Player", "GruntArea01", "Agrunt01", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea02", "Agrunt02", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea03", "Agrunt03", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea04", "Agrunt04", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea06", "Agrunt06", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea01", "Abrute01", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea02", "Abrute02", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea03", "Abrute03", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea04", "Abrute04", true, 1);<br />
                    AddEnttityCollideCallback("Player", "BruteArea06", "Abrute06", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea02", "Asuitor02", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea03", "Asuitor03", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea04", "Asuitor04", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea05", "Asuitor05", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea06", "Asuitor06", true, 1);<br />
                }<br />
            }<br />
<br />
}<br />
<hr class="mycode_hr" />
Oh I have forgotten to tell you that line 1446 is this one:<br />
1446:       else{<br />
             <br />
                if(GetLocalVarInt("NoMonstersVar") &gt;= 3)<br />
                {<br />
                    SetPlayerHealth(75.5f);<br />
                    SetPlayerSanity(50.5f);<br />
                    SetPlayerLampOil(30.5f);                    <br />
                    PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic01", 1.25f, "TimerDeathMusic01");<br />
                }<br />
                else<br />
                {<br />
                    SetPlayerHealth(75.5f);<br />
                    SetPlayerSanity(50.5f);<br />
                    SetPlayerLampOil(30.5f);<br />
	            PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic01", 1.25f, "TimerDeathMusic01");<br />
                    AddEntityCollideCallback("Player", "GruntArea01", "Agrunt01", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea02", "Agrunt02", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea03", "Agrunt03", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea04", "Agrunt04", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea06", "Agrunt06", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea01", "Abrute01", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea02", "Abrute02", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea03", "Abrute03", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea04", "Abrute04", true, 1);<br />
                    AddEnttityCollideCallback("Player", "BruteArea06", "Abrute06", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea02", "Asuitor02", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea03", "Asuitor03", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea04", "Asuitor04", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea05", "Asuitor05", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea06", "Asuitor06", true, 1);<br />
                }<br />
            }<br />
<br />
}]]></description>
			<content:encoded><![CDATA[Hi everyone! I'm having some troubles while scripting my map. When I run the map the game says Fatal error ERR  : Expected expression value main(1446, 9).<br />
Here there is a function that may cause this error becuase it's between line 1267 and 1481:<br />
void Respawn(string &amp;in asName, int alCount)<br />
{<br />
if(GetLocalVarInt("NoKnockingVar") == 1){<br />
    SetLightVisible("PointLight_43", true);<br />
} <br />
else{<br />
    SetLightVisible("PointLight_43", false);<br />
}   <br />
if(GetLocalVarInt("MemoriesVar") &gt;= 27){<br />
    SetLightVisible("PointLight_20", true);<br />
    SetPlayerHealth(100.5f);<br />
    SetPlayerSanity(100.5f);<br />
    StartEffectEmotionFlash("Hints", "Hintmemorybonus05", "insanity_imageflash01");<br />
    AddEntityCollideCallback("Player", "AllClearArea", "Aclearend", true, 1);<br />
}<br />
else{<br />
        if(GetLocalVarInt("InsanityVar") &gt;= 1)<br />
        {<br />
            SetEntityActive("human_bone_6", true);<br />
            SetEntityActive("human_bone_8", true);<br />
            SetEntityActive("human_bone_9", true);<br />
            SetEntityActive("human_bone_7", true);<br />
            SetEntityActive("human_bone_5", true);<br />
            SetEntityActive("human_skull_7", true);<br />
            SetEntityActive("rat_corpse_pile_4", true);<br />
            SetEntityActive("rat_corpse_pile_3", true);<br />
            SetEntityActive("rat_corpse_pile_2", true);<br />
            SetEntityActive("rat_corpse_pile_5", true);<br />
            SetEntityActive("rat_corpse_pile_6", true);<br />
            SetEntityActive("rat_corpse_pile_7", true);<br />
            SetEntityActive("rat_corpse_pile_8", true);<br />
            SetEntityActive("rat_corpse_pile_9", true);<br />
            SetEntityActive("rat_corpse_pile_10", true);<br />
            SetEntityActive("slime_anim_wall_5", true);<br />
            SetEntityActive("slime_anim_wall_4", true);<br />
            SetEntityActive("stuffed_dog_head_2", true);<br />
        }<br />
        SetInventoryDisabled(false);<br />
        SetPlayerMoveSpeedMul(0.99f);<br />
        SetPlayerRunSpeedMul(0.99f);<br />
        AddLocalVarInt("DeathVar", 1);<br />
        AddTimer("ScaryDeath05", 10.25f, "TimerReactBreath");<br />
	PlaySoundAtEntity("whisper", "insanity_whisper", "Player", 0, false);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea01", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea02", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea03", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea04", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea05", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea06", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea07", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea08", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea09", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea10", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea11", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea12", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea13", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea14", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea15", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea16", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "ScaryStepsArea17", "Ascarysteps", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea01", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea02", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea03", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea04", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea05", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea06", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea07", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea08", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea09", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea10", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea11", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea12", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea13", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea14", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea15", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea16", "Awhispers", true, 1);<br />
        AddEntityCollideCallback("Player", "WhispersArea17", "Awhispers", true, 1);<br />
        SetEntityActive("empty_frame_2", false);<br />
        if(GetLocalVarInt("DeathVar") &gt;= 4)<br />
        {<br />
                if(GetLocalVarInt("NoMonstersVar") &gt;= 3)<br />
                {<br />
                    SetPlayerHealth(55.5f);<br />
                    SetPlayerSanity(25.5f);<br />
                    SetPlayerLampOil(20.5f);<br />
                    PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic02", 1.25f, "TimerDeathMusic02");<br />
                    SetEntityActive("candle_floor_small_84", false);<br />
                    SetEntityActive("candle_floor_small_85", false);<br />
                    SetEntityActive("candle_floor_small_86", false);<br />
                    SetEntityActive("candle_floor_small_87", false);<br />
                    SetEntityActive("candlestick_wall_1", false);<br />
                    SetEntityActive("candlestick_wall_2", false);<br />
                    SetEntityActive("candlestick_wall_3", false);<br />
                    SetEntityActive("candlestick_wall_4", false);<br />
                    SetEntityActive("candlestick_wall_5", false);<br />
                    SetEntityActive("candlestick_wall_6", false);<br />
                    SetEntityActive("candlestick_wall_7", false);<br />
                    SetEntityActive("candlestick_wall_8", false);<br />
                    SetEntityActive("stove_corner_1", false);<br />
                    SetEntityActive("bonfire_1", false);<br />
                    SetEntityActive("sofa_1", false);<br />
                    SetEntityActive("table_nice_round_1", false);<br />
                    SetEntityActive("chair_nice01_1", false);<br />
                    SetEntityActive("chair_nice01_2", false);<br />
                    SetEntityActive("chest_of_drawers_nice_1", false);<br />
                    SetEntityActive("arabic_statue_1", false);<br />
                    SetEntityActive("arabic_statue_gold_1", false);<br />
                    SetEntityActive("candlestick01_1", false);<br />
                    SetEntityActive("banner01_1", false);<br />
                    SetEntityActive("banner01_2", false);<br />
                    SetEntityActive("plate_1", false);<br />
                    SetEntityActive("plate_2", false);<br />
                    SetEntityActive("rolled_up_carpet_1", false);<br />
                    SetEntityActive("pot_plant_small02_1", false);<br />
                    SetEntityActive("stool_wood_1", false);<br />
                    SetEntityActive("stool_wood_2", false);<br />
                    SetEntityActive("armchair_1", false);<br />
                    SetEntityActive("armchair_2", false);<br />
                    SetEntityActive("armchair_3", false);<br />
                }<br />
                else<br />
                {   <br />
                    SetPlayerHealth(55.5f);<br />
                    SetPlayerSanity(25.5f);<br />
                    SetPlayerLampOil(20.5f);<br />
                    PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic02", 1.25f, "TimerDeathMusic02");<br />
                    AddEntityCollideCallback("Player", "GruntArea01", "Agrunt01", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea02", "Agrunt02", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea03", "Agrunt03", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea04", "Agrunt04", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea06", "Agrunt06", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea01", "Abrute01", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea02", "Abrute02", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea03", "Abrute03", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea04", "Abrute04", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea06", "Abrute06", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea02", "Asuitor02", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea03", "Asuitor03", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea04", "Asuitor04", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea05", "Asuitor05", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea06", "Asuitor06", true, 1);<br />
                    SetEntityActive("candle_floor_small_84", false);<br />
                    SetEntityActive("candle_floor_small_85", false);<br />
                    SetEntityActive("candle_floor_small_86", false);<br />
                    SetEntityActive("candle_floor_small_87", false);<br />
                    SetEntityActive("candlestick_wall_1", false);<br />
                    SetEntityActive("candlestick_wall_2", false);<br />
                    SetEntityActive("candlestick_wall_3", false);<br />
                    SetEntityActive("candlestick_wall_4", false);<br />
                    SetEntityActive("candlestick_wall_5", false);<br />
                    SetEntityActive("candlestick_wall_6", false);<br />
                    SetEntityActive("candlestick_wall_7", false);<br />
                    SetEntityActive("candlestick_wall_8", false);<br />
                    SetEntityActive("stove_corner_1", false);<br />
                    SetEntityActive("bonfire_1", false);<br />
                    SetEntityActive("sofa_1", false);<br />
                    SetEntityActive("table_nice_round_1", false);<br />
                    SetEntityActive("chair_nice01_1", false);<br />
                    SetEntityActive("chair_nice01_2", false);<br />
                    SetEntityActive("chest_of_drawers_nice_1", false);<br />
                    SetEntityActive("arabic_statue_1", false);<br />
                    SetEntityActive("arabic_statue_gold_1", false);<br />
                    SetEntityActive("candlestick01_1", false);<br />
                    SetEntityActive("banner01_1", false);<br />
                    SetEntityActive("banner01_2", false);<br />
                    SetEntityActive("plate_1", false);<br />
                    SetEntityActive("plate_2", false);<br />
                    SetEntityActive("rolled_up_carpet_1", false);<br />
                    SetEntityActive("pot_plant_small02_1", false);<br />
                    SetEntityActive("stool_wood_1", false);<br />
                    SetEntityActive("stool_wood_2", false);<br />
                    SetEntityActive("armchair_1", false);<br />
                    SetEntityActive("armchair_2", false);<br />
                    SetEntityActive("armchair_3", false);<br />
                }   <br />
        }<br />
    }<br />
        else{<br />
             <br />
                if(GetLocalVarInt("NoMonstersVar") &gt;= 3)<br />
                {<br />
                    SetPlayerHealth(75.5f);<br />
                    SetPlayerSanity(50.5f);<br />
                    SetPlayerLampOil(30.5f);                    <br />
                    PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic01", 1.25f, "TimerDeathMusic01");<br />
                }<br />
                else<br />
                {<br />
                    SetPlayerHealth(75.5f);<br />
                    SetPlayerSanity(50.5f);<br />
                    SetPlayerLampOil(30.5f);<br />
	            PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic01", 1.25f, "TimerDeathMusic01");<br />
                    AddEntityCollideCallback("Player", "GruntArea01", "Agrunt01", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea02", "Agrunt02", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea03", "Agrunt03", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea04", "Agrunt04", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea06", "Agrunt06", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea01", "Abrute01", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea02", "Abrute02", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea03", "Abrute03", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea04", "Abrute04", true, 1);<br />
                    AddEnttityCollideCallback("Player", "BruteArea06", "Abrute06", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea02", "Asuitor02", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea03", "Asuitor03", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea04", "Asuitor04", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea05", "Asuitor05", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea06", "Asuitor06", true, 1);<br />
                }<br />
            }<br />
<br />
}<br />
<hr class="mycode_hr" />
Oh I have forgotten to tell you that line 1446 is this one:<br />
1446:       else{<br />
             <br />
                if(GetLocalVarInt("NoMonstersVar") &gt;= 3)<br />
                {<br />
                    SetPlayerHealth(75.5f);<br />
                    SetPlayerSanity(50.5f);<br />
                    SetPlayerLampOil(30.5f);                    <br />
                    PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic01", 1.25f, "TimerDeathMusic01");<br />
                }<br />
                else<br />
                {<br />
                    SetPlayerHealth(75.5f);<br />
                    SetPlayerSanity(50.5f);<br />
                    SetPlayerLampOil(30.5f);<br />
	            PlayMusic("01_dungeon.ogg", true, 1.0f, 4.0f, 0, true);<br />
                    AddTimer("Waitformusic01", 1.25f, "TimerDeathMusic01");<br />
                    AddEntityCollideCallback("Player", "GruntArea01", "Agrunt01", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea02", "Agrunt02", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea03", "Agrunt03", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea04", "Agrunt04", true, 1);<br />
                    AddEntityCollideCallback("Player", "GruntArea06", "Agrunt06", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea01", "Abrute01", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea02", "Abrute02", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea03", "Abrute03", true, 1);<br />
                    AddEntityCollideCallback("Player", "BruteArea04", "Abrute04", true, 1);<br />
                    AddEnttityCollideCallback("Player", "BruteArea06", "Abrute06", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea02", "Asuitor02", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea03", "Asuitor03", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea04", "Asuitor04", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea05", "Asuitor05", true, 1);<br />
                    AddEntityCollideCallback("Player", "SuitorArea06", "Asuitor06", true, 1);<br />
                }<br />
            }<br />
<br />
}]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plane textures missing?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-39860.html</link>
			<pubDate>Mon, 22 Feb 2016 16:19:38 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-39860.html</guid>
			<description><![CDATA[So my level editor doesn't see floor textures. I tried reinstalling Amnesia deleting user files as well, tried different sources of HPL tools, but still, level editor doesn't show textures. Everything is in place, .mat files are where they should be... Any ideas?<br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <a href="http://lejup.lv/" target="_blank" rel="noopener" class="mycode_url"><img src="http://lejup.lv/f/56cb34eea22a9rdrfvsj1456157934.png" alt="[Image: 56cb34eea22a9rdrfvsj1456157934.png]" class="mycode_img" /></a><br />
<a href="http://lejup.lv/" target="_blank" rel="noopener" class="mycode_url"><img src="http://lejup.lv/f/56cb34eea22a9lxonspv1456157934.png" alt="[Image: 56cb34eea22a9lxonspv1456157934.png]" class="mycode_img" /></a><br />
<a href="http://lejup.lv/" target="_blank" rel="noopener" class="mycode_url"><img src="http://lejup.lv/f/56cb34eea22a9qreicxm1456157934.png" alt="[Image: 56cb34eea22a9qreicxm1456157934.png]" class="mycode_img" /></a> <br />
</div>
</div>
</div>
<br />
Also tried changing places where .mat files are, tried saving them with different names through material editor, still no result. Like the level editor doesn't want to see them...<hr class="mycode_hr" />Problem sorted out itself... Now everything works, weird...]]></description>
			<content:encoded><![CDATA[So my level editor doesn't see floor textures. I tried reinstalling Amnesia deleting user files as well, tried different sources of HPL tools, but still, level editor doesn't show textures. Everything is in place, .mat files are where they should be... Any ideas?<br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <a href="http://lejup.lv/" target="_blank" rel="noopener" class="mycode_url"><img src="http://lejup.lv/f/56cb34eea22a9rdrfvsj1456157934.png" alt="[Image: 56cb34eea22a9rdrfvsj1456157934.png]" class="mycode_img" /></a><br />
<a href="http://lejup.lv/" target="_blank" rel="noopener" class="mycode_url"><img src="http://lejup.lv/f/56cb34eea22a9lxonspv1456157934.png" alt="[Image: 56cb34eea22a9lxonspv1456157934.png]" class="mycode_img" /></a><br />
<a href="http://lejup.lv/" target="_blank" rel="noopener" class="mycode_url"><img src="http://lejup.lv/f/56cb34eea22a9qreicxm1456157934.png" alt="[Image: 56cb34eea22a9qreicxm1456157934.png]" class="mycode_img" /></a> <br />
</div>
</div>
</div>
<br />
Also tried changing places where .mat files are, tried saving them with different names through material editor, still no result. Like the level editor doesn't want to see them...<hr class="mycode_hr" />Problem sorted out itself... Now everything works, weird...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom stories not showing up]]></title>
			<link>https://www.frictionalgames.com/forum/thread-37254.html</link>
			<pubDate>Sat, 23 Jan 2016 15:11:33 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-37254.html</guid>
			<description><![CDATA[I was playing Amnesia for the first time in about 6 months and I noticed that a few of my custom stories don't work<br />
<br />
This is a bit depressing because I've haven't played quite a bit of them <br />
<br />
The ones that don't work are below<br />
<br />
Dark Room<br />
Fear Amnesia<br />
Followed by Death Chapter 2<br />
Grunts Castle<br />
LaCaza<br />
Madness Ch03 Demo<br />
Martin's Survival<br />
Mystery<br />
Nintendo Castle Horror<br />
Obscurity<br />
Pewdie Survival<br />
Pewdiepie's House<br />
Pewdie's Revenge<br />
TetrisTDD<br />
Trolling map<br />
Twenty four hour Amnesia<br />
Where is The Cuprite<br />
<br />
Please help me fix this problem]]></description>
			<content:encoded><![CDATA[I was playing Amnesia for the first time in about 6 months and I noticed that a few of my custom stories don't work<br />
<br />
This is a bit depressing because I've haven't played quite a bit of them <br />
<br />
The ones that don't work are below<br />
<br />
Dark Room<br />
Fear Amnesia<br />
Followed by Death Chapter 2<br />
Grunts Castle<br />
LaCaza<br />
Madness Ch03 Demo<br />
Martin's Survival<br />
Mystery<br />
Nintendo Castle Horror<br />
Obscurity<br />
Pewdie Survival<br />
Pewdiepie's House<br />
Pewdie's Revenge<br />
TetrisTDD<br />
Trolling map<br />
Twenty four hour Amnesia<br />
Where is The Cuprite<br />
<br />
Please help me fix this problem]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Please check the troubleshooting guides before posting!]]></title>
			<link>https://www.frictionalgames.com/forum/thread-35732.html</link>
			<pubDate>Tue, 29 Dec 2015 14:53:36 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-35732.html</guid>
			<description><![CDATA[Hello !<br />
<br />
When I moved to another level of the custom stories , I ran out error:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>main (357, 8) ERR : Multiple matching signatures to 'StringToInt(string)'</blockquote>
<br />
Custom story is not mine. So I can not understand some . <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
From user,<br />
-Wicopee.<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5555" target="_blank" title="">dasdfa.PNG</a> (Size: 10.83 KB / Downloads: 433)
<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=5556" target="_blank" title="">hpl.log</a> (Size: 8.06 KB / Downloads: 439)
]]></description>
			<content:encoded><![CDATA[Hello !<br />
<br />
When I moved to another level of the custom stories , I ran out error:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>main (357, 8) ERR : Multiple matching signatures to 'StringToInt(string)'</blockquote>
<br />
Custom story is not mine. So I can not understand some . <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
From user,<br />
-Wicopee.<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5555" target="_blank" title="">dasdfa.PNG</a> (Size: 10.83 KB / Downloads: 433)
<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/txt.gif" title="" border="0" alt=".log" />
&nbsp;&nbsp;<a href="attachment.php?aid=5556" target="_blank" title="">hpl.log</a> (Size: 8.06 KB / Downloads: 439)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My custom story is not showing up]]></title>
			<link>https://www.frictionalgames.com/forum/thread-31045.html</link>
			<pubDate>Tue, 29 Sep 2015 04:01:19 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-31045.html</guid>
			<description><![CDATA[I've searched all over the site, and found a few answers to this but none seem to work. Basically, I've created a custom story but when I open Amnesia, it doesn't show up in the custom stories menu. I've got the extra_english.lang file, and the custom_story_settings.cfg, as well as the maps, entities, sounds etc folders. It's set up like other custom stories I've downloaded that DO work, but for some reason, mine just isn't showing up. I'm using a Macbook. <br />
<br />
Here's the inside my custom_story_settings.cfg file<br />
<br />
&lt;Main <br />
	ImgFile = "customstory.png" <br />
	Name = “1942” <br />
	Author = “Hannah129” <br />
<br />
	MapsFolder = "maps/" <br />
	StartMap = “01_start.map” <br />
	StartPos = "PlayerStartArea_1" <br />
/&gt;<br />
<br />
and here's the extra_english.lang one (i've just started so it hasn't got much in yet)<br />
<br />
&lt;LANGUAGE&gt; <br />
	&lt;RESOURCES&gt;<br />
	&lt;/RESOURCES&gt;<br />
<br />
	&lt;CATEGORY Name=“CustomStoryMain”&gt;<br />
		&lt;Entry Name="Description"&gt; The year is 1942. Charlie McConnor is a young man living in France. The Germans have bombed France with a gas that, once exposed to, turns people into mindless, evil creatures. Your best friend Max was a scientist long before the war began, and now he claims to have an antidote. Max is in hiding because the Germans found out he has an antidote. You have to find Max and save France. &lt;/Entry&gt;<br />
	<br />
	&lt;/CATEGORY&gt;<br />
<br />
&lt;/LANGUAGE&gt;<br />
<br />
Can anybody please help me? <img src="https://www.frictionalgames.com/forum/images/smilies/confused.gif" alt="Confused" title="Confused" class="smilie smilie_13" />]]></description>
			<content:encoded><![CDATA[I've searched all over the site, and found a few answers to this but none seem to work. Basically, I've created a custom story but when I open Amnesia, it doesn't show up in the custom stories menu. I've got the extra_english.lang file, and the custom_story_settings.cfg, as well as the maps, entities, sounds etc folders. It's set up like other custom stories I've downloaded that DO work, but for some reason, mine just isn't showing up. I'm using a Macbook. <br />
<br />
Here's the inside my custom_story_settings.cfg file<br />
<br />
&lt;Main <br />
	ImgFile = "customstory.png" <br />
	Name = “1942” <br />
	Author = “Hannah129” <br />
<br />
	MapsFolder = "maps/" <br />
	StartMap = “01_start.map” <br />
	StartPos = "PlayerStartArea_1" <br />
/&gt;<br />
<br />
and here's the extra_english.lang one (i've just started so it hasn't got much in yet)<br />
<br />
&lt;LANGUAGE&gt; <br />
	&lt;RESOURCES&gt;<br />
	&lt;/RESOURCES&gt;<br />
<br />
	&lt;CATEGORY Name=“CustomStoryMain”&gt;<br />
		&lt;Entry Name="Description"&gt; The year is 1942. Charlie McConnor is a young man living in France. The Germans have bombed France with a gas that, once exposed to, turns people into mindless, evil creatures. Your best friend Max was a scientist long before the war began, and now he claims to have an antidote. Max is in hiding because the Germans found out he has an antidote. You have to find Max and save France. &lt;/Entry&gt;<br />
	<br />
	&lt;/CATEGORY&gt;<br />
<br />
&lt;/LANGUAGE&gt;<br />
<br />
Can anybody please help me? <img src="https://www.frictionalgames.com/forum/images/smilies/confused.gif" alt="Confused" title="Confused" class="smilie smilie_13" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FullConversation Help :P]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30574.html</link>
			<pubDate>Wed, 16 Sep 2015 16:35:57 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30574.html</guid>
			<description><![CDATA[Well,i have amnesia on steam,and i want to play the custom story called meta,and i got fullconversation_1,There is a bat file that lanuches the story,but how i launch it with steam? <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" />]]></description>
			<content:encoded><![CDATA[Well,i have amnesia on steam,and i want to play the custom story called meta,and i got fullconversation_1,There is a bat file that lanuches the story,but how i launch it with steam? <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia Full conversion install issue.]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30332.html</link>
			<pubDate>Wed, 29 Jul 2015 00:19:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30332.html</guid>
			<description><![CDATA[I was trying to install Amnesia Custom story by the name of "Premonition : A Full Conversion Mod" I followed every instruction on how to install it here "https://www.youtube.com/watch?v=YWRx4Rh9Wko" But When I ran the .BAT file, it runs the CMD Prompt but instantly vanishes and doesn't run Amnesia. I do have my Amnesia updated to the newest version "1.3". So can anyone help me out, to figure what the issue is?]]></description>
			<content:encoded><![CDATA[I was trying to install Amnesia Custom story by the name of "Premonition : A Full Conversion Mod" I followed every instruction on how to install it here "https://www.youtube.com/watch?v=YWRx4Rh9Wko" But When I ran the .BAT file, it runs the CMD Prompt but instantly vanishes and doesn't run Amnesia. I do have my Amnesia updated to the newest version "1.3". So can anyone help me out, to figure what the issue is?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia MFP Patch?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30331.html</link>
			<pubDate>Tue, 28 Jul 2015 23:43:36 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30331.html</guid>
			<description><![CDATA[I was wanting to play "Premonition : A Full Conversion Mod" Which has content from AMFP, but all links I found to the patch do not exist. Does anyone have a link, or any way I can get this patch by any chance?]]></description>
			<content:encoded><![CDATA[I was wanting to play "Premonition : A Full Conversion Mod" Which has content from AMFP, but all links I found to the patch do not exist. Does anyone have a link, or any way I can get this patch by any chance?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia A LATE NIGHT DRINK PROBLEM]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30282.html</link>
			<pubDate>Mon, 20 Jul 2015 12:01:51 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30282.html</guid>
			<description><![CDATA[Hi I ahve problem with amnesia custom story ,,a late night drink''<br />
<br />
in some point of the game when im at ,,door'' part when you cna choose which doors you wnat to go<br />
<br />
my image video is TILT its not straight after the fall from door its stays like this<br />
<br />
what to do?]]></description>
			<content:encoded><![CDATA[Hi I ahve problem with amnesia custom story ,,a late night drink''<br />
<br />
in some point of the game when im at ,,door'' part when you cna choose which doors you wnat to go<br />
<br />
my image video is TILT its not straight after the fall from door its stays like this<br />
<br />
what to do?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[After trying to load a custom game, Amnesia won't launch]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30260.html</link>
			<pubDate>Mon, 13 Jul 2015 20:00:33 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30260.html</guid>
			<description><![CDATA[I wanted to play a couple of custom games and downloaded some. I followed the instructions in the zip file on how to install them (whether it was a total conversion modification or if it went into custom_stories). <br />
<br />
I know my graphics card supports the game, I was playing before I decided to load some custom games, but I have made sure my NVIDIA is up to date. <br />
<br />
The game is also up to date. I have it through steam and it keeps all my games up to date. <br />
<br />
I tired resetting the game settings and it still doesn't work. <br />
<br />
I have made sure all my background programs and off.<br />
<br />
The hpl.log reads; ERROR: Unable to open config file 'Amnesia Lost in Place/LIP_config/main_init.cfg'! Invalid filepointer returned!<br />
<br />
I know that's one of the custom stories I'm trying to load but I don't know what that means or how to fix it.<br />
<br />
Please help.]]></description>
			<content:encoded><![CDATA[I wanted to play a couple of custom games and downloaded some. I followed the instructions in the zip file on how to install them (whether it was a total conversion modification or if it went into custom_stories). <br />
<br />
I know my graphics card supports the game, I was playing before I decided to load some custom games, but I have made sure my NVIDIA is up to date. <br />
<br />
The game is also up to date. I have it through steam and it keeps all my games up to date. <br />
<br />
I tired resetting the game settings and it still doesn't work. <br />
<br />
I have made sure all my background programs and off.<br />
<br />
The hpl.log reads; ERROR: Unable to open config file 'Amnesia Lost in Place/LIP_config/main_init.cfg'! Invalid filepointer returned!<br />
<br />
I know that's one of the custom stories I'm trying to load but I don't know what that means or how to fix it.<br />
<br />
Please help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[i need help, something is wrong with the game!?!]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30054.html</link>
			<pubDate>Wed, 27 May 2015 19:54:15 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30054.html</guid>
			<description><![CDATA[hello, i'm having some problem with this game in a custom story called the small horse prologue, let's say that almost everything in the place that my player is in is missing, also the stairs are missing in that place where my player is in right now, can you guys help me with this, thank you, here is the picture of the place that my player is in right now: 
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=5127" target="_blank" title="">Amnesia 2015-05-27 21-49-03-58.jpg</a> (Size: 47.09 KB / Downloads: 509)
]]></description>
			<content:encoded><![CDATA[hello, i'm having some problem with this game in a custom story called the small horse prologue, let's say that almost everything in the place that my player is in is missing, also the stairs are missing in that place where my player is in right now, can you guys help me with this, thank you, here is the picture of the place that my player is in right now: 
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=5127" target="_blank" title="">Amnesia 2015-05-27 21-49-03-58.jpg</a> (Size: 47.09 KB / Downloads: 509)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[split] No custom stories folder?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-29890.html</link>
			<pubDate>Mon, 04 May 2015 20:10:22 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-29890.html</guid>
			<description><![CDATA[Hey, uh, I have no custom stories folder as you can see in my attachment...  Can anyone help with getting me squared away?  As you can see, I have no redist folder...<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=5115" target="_blank" title="">image.jpg</a> (Size: 174.69 KB / Downloads: 484)
]]></description>
			<content:encoded><![CDATA[Hey, uh, I have no custom stories folder as you can see in my attachment...  Can anyone help with getting me squared away?  As you can see, I have no redist folder...<br />
<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
&nbsp;&nbsp;<a href="attachment.php?aid=5115" target="_blank" title="">image.jpg</a> (Size: 174.69 KB / Downloads: 484)
]]></content:encoded>
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