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		<title><![CDATA[Frictional Games Forum (read-only) - Digital]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Sun, 18 Oct 2026 05:35:44 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[FRICTIONAL 10 scariest]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54402.html</link>
			<pubDate>Tue, 03 Apr 2018 15:12:34 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54402.html</guid>
			<description><![CDATA[Hey guys,<br />
<br />
I recently created a video for a school media project and I decided to also upload it to youtube. It's a top 10 list of FRICTIONAL's ten scariest creatures(in my opinion).<br />
<br />
This is the first video I've created so I would love some feedback and critique as I have just started a media course that is focused on web-based media production and marketing. <br />
<br />
link: <a href="https://youtu.be/ct1IwDZXfJU" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/ct1IwDZXfJU</a><br />
<br />
PS. Headphones suggested as the audio levels/balance is not very good.]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
I recently created a video for a school media project and I decided to also upload it to youtube. It's a top 10 list of FRICTIONAL's ten scariest creatures(in my opinion).<br />
<br />
This is the first video I've created so I would love some feedback and critique as I have just started a media course that is focused on web-based media production and marketing. <br />
<br />
link: <a href="https://youtu.be/ct1IwDZXfJU" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/ct1IwDZXfJU</a><br />
<br />
PS. Headphones suggested as the audio levels/balance is not very good.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SOMA Blueprints – High resolution]]></title>
			<link>https://www.frictionalgames.com/forum/thread-54317.html</link>
			<pubDate>Wed, 07 Mar 2018 04:01:57 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-54317.html</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size">Hallow Fricftional Games Community!</span><br />
Today I want to show you my little hobby works in Photoshop.<br />
All arts maked in vector and have a good resolution for printing.<br />
Three was done and several is progress. Stay tuned.<img src="https://www.frictionalgames.com/forum/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<span style="font-style: italic;" class="mycode_i">P.S: Katarina allowed me to publish it.</span><br />
<br />
<img src="http://silencevow.com/frictionalgames/1.jpg" alt="[Image: 1.jpg]" class="mycode_img" /><img src="http://silencevow.com/frictionalgames/2.jpg" alt="[Image: 2.jpg]" class="mycode_img" /><img src="http://silencevow.com/frictionalgames/3.jpg" alt="[Image: 3.jpg]" class="mycode_img" /><br />
<br />
<a href="https://drive.google.com/open?id=19rciCnJi4v65HZ9s7CvOjmsee8Mq_NXH" target="_blank" rel="noopener" class="mycode_url"><span style="color: #006400;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Google Drive Folder with high resolution – 1446x2115</span></span></a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size">Hallow Fricftional Games Community!</span><br />
Today I want to show you my little hobby works in Photoshop.<br />
All arts maked in vector and have a good resolution for printing.<br />
Three was done and several is progress. Stay tuned.<img src="https://www.frictionalgames.com/forum/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<span style="font-style: italic;" class="mycode_i">P.S: Katarina allowed me to publish it.</span><br />
<br />
<img src="http://silencevow.com/frictionalgames/1.jpg" alt="[Image: 1.jpg]" class="mycode_img" /><img src="http://silencevow.com/frictionalgames/2.jpg" alt="[Image: 2.jpg]" class="mycode_img" /><img src="http://silencevow.com/frictionalgames/3.jpg" alt="[Image: 3.jpg]" class="mycode_img" /><br />
<br />
<a href="https://drive.google.com/open?id=19rciCnJi4v65HZ9s7CvOjmsee8Mq_NXH" target="_blank" rel="noopener" class="mycode_url"><span style="color: #006400;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Google Drive Folder with high resolution – 1446x2115</span></span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SOMA inspired track]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53585.html</link>
			<pubDate>Tue, 21 Feb 2017 16:36:47 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53585.html</guid>
			<description><![CDATA[Hi all, here is the track I made inspired by SOMA <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />. For those interested I'll post the other info underneath the link. Would love your feedback on it. <br />
<br />
<a href="https://www.youtube.com/watch?v=Bw5pe4Rwmgo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Bw5pe4Rwmgo</a><br />
<br />
Tanooki “My Alone” inspired by: SOMA <br />
<br />
I while ago I played “SOMA” and I really liked it…mainly the story was something that made an impact on me and left me with a lot of “WTF” moments. Then, a few weeks ago, I started watching “West World” and that made me think about this game again and well….I decided to write this track. <br />
<br />
It’s called “My Alone” because of the storyline and the experience of the main character and/or you (the player). <br />
<br />
Focusing on loneliness, emptiness, clinically, technically, confusion and threats while still finding the strength and power to carry on. <br />
<br />
These are also the reasons why I decided to bury the bass in with the guitars and keep a certain “warmth” out of the song. Which might seem like a shame with such a talented dude as Desmond Kuijk providing these lows….but I just like to tell a certain story and set a certain mood and this is what I found to be contributing better too said mood. <br />
<br />
Yes, it's something totally different from SOMA's music but that's because I didn't want to recreate that. The work of Mikko Tarmia is perfect so this is really just me being inspired by the game/audio and basically paying homage. <br />
<br />
Hope you'll like it. <br />
<br />
Cheers <br />
<br />
George-Tanooki<br />
<a href="http://www.tanooki.nl" target="_blank" rel="noopener" class="mycode_url">http://www.tanooki.nl</a><br />
<a href="https://www.facebook.com/Tanookigameaudio" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/Tanookigameaudio</a><br />
<a href="https://www.facebook.com/gep.henneberkechiraw" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/gep.henneberkechiraw</a><br />
<a href="https://www.youtube.com/watch?v=Bw5pe4Rwmgo&amp;t=60s" target="_blank" rel="noopener" class="mycode_url">Tanooki-My Alone (SOMA inspired track)</a>]]></description>
			<content:encoded><![CDATA[Hi all, here is the track I made inspired by SOMA <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />. For those interested I'll post the other info underneath the link. Would love your feedback on it. <br />
<br />
<a href="https://www.youtube.com/watch?v=Bw5pe4Rwmgo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Bw5pe4Rwmgo</a><br />
<br />
Tanooki “My Alone” inspired by: SOMA <br />
<br />
I while ago I played “SOMA” and I really liked it…mainly the story was something that made an impact on me and left me with a lot of “WTF” moments. Then, a few weeks ago, I started watching “West World” and that made me think about this game again and well….I decided to write this track. <br />
<br />
It’s called “My Alone” because of the storyline and the experience of the main character and/or you (the player). <br />
<br />
Focusing on loneliness, emptiness, clinically, technically, confusion and threats while still finding the strength and power to carry on. <br />
<br />
These are also the reasons why I decided to bury the bass in with the guitars and keep a certain “warmth” out of the song. Which might seem like a shame with such a talented dude as Desmond Kuijk providing these lows….but I just like to tell a certain story and set a certain mood and this is what I found to be contributing better too said mood. <br />
<br />
Yes, it's something totally different from SOMA's music but that's because I didn't want to recreate that. The work of Mikko Tarmia is perfect so this is really just me being inspired by the game/audio and basically paying homage. <br />
<br />
Hope you'll like it. <br />
<br />
Cheers <br />
<br />
George-Tanooki<br />
<a href="http://www.tanooki.nl" target="_blank" rel="noopener" class="mycode_url">http://www.tanooki.nl</a><br />
<a href="https://www.facebook.com/Tanookigameaudio" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/Tanookigameaudio</a><br />
<a href="https://www.facebook.com/gep.henneberkechiraw" target="_blank" rel="noopener" class="mycode_url">https://www.facebook.com/gep.henneberkechiraw</a><br />
<a href="https://www.youtube.com/watch?v=Bw5pe4Rwmgo&amp;t=60s" target="_blank" rel="noopener" class="mycode_url">Tanooki-My Alone (SOMA inspired track)</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Frictional Games Anthology - A fan made video analysis]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53268.html</link>
			<pubDate>Sun, 20 Nov 2016 11:21:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53268.html</guid>
			<description><![CDATA[Hello everyone. My name is M4dMel, and I'm making a small series of videos in which I discuss about Frictional Games, their history, their games, the innovations they brought and so on.<br />
I post this thread not only for those who might be interested (bear in mind that I'm an Italian youtuber, although I'll definitely add English subtitles to these videos), but mainly because I'd like to be able to contact the developers to ask them some questions for the final episode. I hope that they read this thread and tell me whether they agree or not.<br />
<br />
Anyway, my channel is here: <a href="https://www.youtube.com/channel/UCU_N2uqV-jzxGUgWdzKfEZA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/channel/UCU_N2uq...UgWdzKfEZA</a><br />
I'll post the link to the first video when it comes out.<br />
<br />
Thanks and have a nice day <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hello everyone. My name is M4dMel, and I'm making a small series of videos in which I discuss about Frictional Games, their history, their games, the innovations they brought and so on.<br />
I post this thread not only for those who might be interested (bear in mind that I'm an Italian youtuber, although I'll definitely add English subtitles to these videos), but mainly because I'd like to be able to contact the developers to ask them some questions for the final episode. I hope that they read this thread and tell me whether they agree or not.<br />
<br />
Anyway, my channel is here: <a href="https://www.youtube.com/channel/UCU_N2uqV-jzxGUgWdzKfEZA" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/channel/UCU_N2uq...UgWdzKfEZA</a><br />
I'll post the link to the first video when it comes out.<br />
<br />
Thanks and have a nice day <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia anniversary 2016 fan art]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52465.html</link>
			<pubDate>Tue, 06 Sep 2016 23:30:31 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52465.html</guid>
			<description><![CDATA[This is based on Transept concept art (<a href="http://amnesia.wikia.com/wiki/Transept" target="_blank" rel="noopener" class="mycode_url">http://amnesia.wikia.com/wiki/Transept</a>) but also it's SOMA tribute crossover because I dare you to find WAU integration device.<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/Amnesiaanniver.jpg" alt="[Image: Amnesiaanniver.jpg]" class="mycode_img" /><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="https://dl.dropboxusercontent.com/u/13451287/AMNbr.png" alt="[Image: AMNbr.png]" class="mycode_img" /><br />
</div>
</div>
</div>
<br />
A tribute banner (with suggestion by Romulator)<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/anmtribute.jpg" alt="[Image: anmtribute.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[This is based on Transept concept art (<a href="http://amnesia.wikia.com/wiki/Transept" target="_blank" rel="noopener" class="mycode_url">http://amnesia.wikia.com/wiki/Transept</a>) but also it's SOMA tribute crossover because I dare you to find WAU integration device.<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/Amnesiaanniver.jpg" alt="[Image: Amnesiaanniver.jpg]" class="mycode_img" /><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="https://dl.dropboxusercontent.com/u/13451287/AMNbr.png" alt="[Image: AMNbr.png]" class="mycode_img" /><br />
</div>
</div>
</div>
<br />
A tribute banner (with suggestion by Romulator)<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/anmtribute.jpg" alt="[Image: anmtribute.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WARDEN - SOMA Fan Song by Tumor Tuner]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52427.html</link>
			<pubDate>Sat, 27 Aug 2016 20:46:36 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52427.html</guid>
			<description><![CDATA[<img src="https://f4.bcbits.com/img/a1631814378_10.jpg" alt="[Image: a1631814378_10.jpg]" class="mycode_img" /><br />
<br />
<a href="https://tumortuner.bandcamp.com/track/warden-soma-tribute-song" target="_blank" rel="noopener" class="mycode_url">https://tumortuner.bandcamp.com/track/wa...ibute-song</a><br />
<br />
A homage to one of my favorite games of all time. <br />
<br />
I have to give credit to CrashHeadroom, Exandroid, Miracle of Sound and Madcoil for kick-starting new fan music for such an underrated game as SOMA. <br />
<br />
A hard dance track featuring the vocals of the Coral Puppets seen in the game SOMA. The song also uses footstep noises, distant clangs and bangs to create an intense mosh-pit vibe.]]></description>
			<content:encoded><![CDATA[<img src="https://f4.bcbits.com/img/a1631814378_10.jpg" alt="[Image: a1631814378_10.jpg]" class="mycode_img" /><br />
<br />
<a href="https://tumortuner.bandcamp.com/track/warden-soma-tribute-song" target="_blank" rel="noopener" class="mycode_url">https://tumortuner.bandcamp.com/track/wa...ibute-song</a><br />
<br />
A homage to one of my favorite games of all time. <br />
<br />
I have to give credit to CrashHeadroom, Exandroid, Miracle of Sound and Madcoil for kick-starting new fan music for such an underrated game as SOMA. <br />
<br />
A hard dance track featuring the vocals of the Coral Puppets seen in the game SOMA. The song also uses footstep noises, distant clangs and bangs to create an intense mosh-pit vibe.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crash-Headroom Presents: Delusional Machinery [Now Finished]]]></title>
			<link>https://www.frictionalgames.com/forum/thread-51495.html</link>
			<pubDate>Sat, 23 Jul 2016 17:43:21 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-51495.html</guid>
			<description><![CDATA[Greetings Everyone!<br />
<br />
My names Crash Headroom. Been a long time fan of Frictional Games, I tried Amnesia on a friend's steam account back when it came out and wanted to get into it...then SOMA was created. <br />
<br />
I absolutely loved the game from start to finish, so much so I started to make some music based around it. The idea started out as just a couple of tracks I was mixing up (drum &amp; bass), before long I added so many samples, sound effects and dialogue I thought...give my self a challenge, I'll create a concept album.<br />
<br />
It tells a loose version of the game's story, however for flow (and obviously reading purposes) i've had to cut out, shrink down or streamline alot of parts (for example the way Simon works his way through the Curie will be far different). On top of this I also added a couple of cut concepts back to the story, such as the possesed suit back in upsilon (ive used this element in the prologue pages), as well as Akers' speech in theta.<br />
<br />
Edit: The Album is now finished! Atleast as best I can do:<br />
<br />
Full Playlist:<br />
<a href="https://crash-headroom.bandcamp.com/releases" target="_blank" rel="noopener" class="mycode_url">https://crash-headroom.bandcamp.com/releases</a><br />
<br />
Track 01 - Intro [New Beginnings, Again]<br />
<a href="https://youtu.be/YwGvQJK8EfA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/YwGvQJK8EfA</a> [AMBIENT/STORY DIALOGUE]<br />
<br />
Track 02 - Welcome to Upsilon [W.A.U., That's Deep]<br />
<a href="https://youtu.be/N6hresyM19A" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/N6hresyM19A</a> [DARK DRUM &amp; BASS 174 BPM]<br />
<br />
Track 03 - Curie's Revenge [Fleshy Samples]<br />
<a href="https://youtu.be/rpqqGQSNxmQ" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/rpqqGQSNxmQ</a> [DARK DRUM &amp; BASS 170 BPM]<br />
<br />
Track 04 - Delta-Skelta [Berlin Bound]<br />
<a href="https://youtu.be/kkrSghmD8Io" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/kkrSghmD8Io</a> [Berlin Beats/HI NRG]<br />
<br />
Track 05 - Dreams in Theta [The Warden Watches All]<br />
<a href="https://youtu.be/L6rGyYHKM6U" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/L6rGyYHKM6U</a> [AMBIENT/STORY DIALOGUE]<br />
<br />
Track 06 - Hello Again, Mr. Akers [Surrender to the Slumber]<br />
<a href="https://youtu.be/cWLyrONArYk" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/cWLyrONArYk</a> [DARK DRUM &amp; BASS 174 BPM]<br />
<br />
Track 07 - Provide a New Body [Delusional Machinery]<br />
<a href="https://youtu.be/OYsh1UhvfdM" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/OYsh1UhvfdM</a> [DARK DRUM &amp; BASS/INDUSTRIAL 174 BPM]<br />
<br />
Track 08 - The Descent [Do Robots Dream...?]<br />
<a href="https://youtu.be/fo_52Yza54k" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/fo_52Yza54k</a> [AMBIENT/STORY DIALOGUE]<br />
<br />
Track 09 - Site Alpha [Running Blind]<br />
<a href="https://youtu.be/IijRlOmC5h0" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/IijRlOmC5h0</a> [DARK DRUM &amp; BASS/INDUSTRIAL 170 BPM]<br />
<br />
Track 10 - The Final Dive [You Promised...]<br />
<a href="https://youtu.be/H_aUUlebQRo" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/H_aUUlebQRo</a> [DARK DRUM &amp; BASS 174 BPM]<br />
<br />
Track 11 - Epilogue [Eternity Among the Stars...?] [+????]<br />
<a href="https://youtu.be/62C0KI60nHk" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/62C0KI60nHk</a> [AMBIENT/STORY DIALOGUE]<br />
<br />
Yes, each track has 2 names. The first being the story name, second is the one given in it's creation.<br />
<br />
Also, here are some tests for the cover art and story manual:<br />
<br />
Booklet Front:<br />
<a href="http://images.akamai.steamusercontent.com/ugc/275101049226088763/8B0822FC0DEE0368DF754B316944F989AA1F61B1/" target="_blank" rel="noopener" class="mycode_url">http://images.akamai.steamusercontent.co...9AA1F61B1/</a><br />
<br />
Booklet Back:<br />
<a href="http://images.akamai.steamusercontent.com/ugc/275101049228185455/1936314CA68B9B0A6A360A321991E539C7C6B871/" target="_blank" rel="noopener" class="mycode_url">http://images.akamai.steamusercontent.co...9C7C6B871/</a><br />
<br />
Page ??? Title art for Track 08: Provide a New Body<br />
<a href="http://images.akamai.steamusercontent.com/ugc/275101049226093761/7A6489FA419B944231C8997E1B273F83C3E3746F/" target="_blank" rel="noopener" class="mycode_url">http://images.akamai.steamusercontent.co...3C3E3746F/</a><br />
<br />
Not all the tracks I created are from scratch. For story and flow purposes I took multple game tracks and mixed them up together, plus must used were taken from the "Unused" folder.<br />
<br />
Well, hope everyone enjoys it as much as I did making it. I also mix up old game soundtracks as well as pieces from games that never make it into them, here are several other playlists i've fiddled with in the past (except for Toxis Residuum's soundtrack which was Jenkins08):<br />
<br />
GTA V Mixes:<br />
<a href="https://www.youtube.com/watch?v=X1jAP5YIRqU&amp;list=PLQfKzMdYvZHwzaQf9oh7IJfdz05WCUjXP" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=X1jAP5YI...dz05WCUjXP</a><br />
<br />
Unreal Gold/Return to Na-Pali Mixes:<br />
<a href="https://www.youtube.com/watch?v=cDqcRc_qweE&amp;list=PLQfKzMdYvZHyznKvs2ozvXKiTHz0dzs4t" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=cDqcRc_q...iTHz0dzs4t</a><br />
<br />
Toxis Residuum (A game me and a friend tried to make back in 2008):<br />
<a href="https://www.youtube.com/watch?v=f2NdlyHROMc&amp;list=PLQfKzMdYvZHw5Z0UIkqcZOoawTzj0dfGt" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=f2NdlyHR...awTzj0dfGt</a>]]></description>
			<content:encoded><![CDATA[Greetings Everyone!<br />
<br />
My names Crash Headroom. Been a long time fan of Frictional Games, I tried Amnesia on a friend's steam account back when it came out and wanted to get into it...then SOMA was created. <br />
<br />
I absolutely loved the game from start to finish, so much so I started to make some music based around it. The idea started out as just a couple of tracks I was mixing up (drum &amp; bass), before long I added so many samples, sound effects and dialogue I thought...give my self a challenge, I'll create a concept album.<br />
<br />
It tells a loose version of the game's story, however for flow (and obviously reading purposes) i've had to cut out, shrink down or streamline alot of parts (for example the way Simon works his way through the Curie will be far different). On top of this I also added a couple of cut concepts back to the story, such as the possesed suit back in upsilon (ive used this element in the prologue pages), as well as Akers' speech in theta.<br />
<br />
Edit: The Album is now finished! Atleast as best I can do:<br />
<br />
Full Playlist:<br />
<a href="https://crash-headroom.bandcamp.com/releases" target="_blank" rel="noopener" class="mycode_url">https://crash-headroom.bandcamp.com/releases</a><br />
<br />
Track 01 - Intro [New Beginnings, Again]<br />
<a href="https://youtu.be/YwGvQJK8EfA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/YwGvQJK8EfA</a> [AMBIENT/STORY DIALOGUE]<br />
<br />
Track 02 - Welcome to Upsilon [W.A.U., That's Deep]<br />
<a href="https://youtu.be/N6hresyM19A" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/N6hresyM19A</a> [DARK DRUM &amp; BASS 174 BPM]<br />
<br />
Track 03 - Curie's Revenge [Fleshy Samples]<br />
<a href="https://youtu.be/rpqqGQSNxmQ" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/rpqqGQSNxmQ</a> [DARK DRUM &amp; BASS 170 BPM]<br />
<br />
Track 04 - Delta-Skelta [Berlin Bound]<br />
<a href="https://youtu.be/kkrSghmD8Io" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/kkrSghmD8Io</a> [Berlin Beats/HI NRG]<br />
<br />
Track 05 - Dreams in Theta [The Warden Watches All]<br />
<a href="https://youtu.be/L6rGyYHKM6U" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/L6rGyYHKM6U</a> [AMBIENT/STORY DIALOGUE]<br />
<br />
Track 06 - Hello Again, Mr. Akers [Surrender to the Slumber]<br />
<a href="https://youtu.be/cWLyrONArYk" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/cWLyrONArYk</a> [DARK DRUM &amp; BASS 174 BPM]<br />
<br />
Track 07 - Provide a New Body [Delusional Machinery]<br />
<a href="https://youtu.be/OYsh1UhvfdM" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/OYsh1UhvfdM</a> [DARK DRUM &amp; BASS/INDUSTRIAL 174 BPM]<br />
<br />
Track 08 - The Descent [Do Robots Dream...?]<br />
<a href="https://youtu.be/fo_52Yza54k" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/fo_52Yza54k</a> [AMBIENT/STORY DIALOGUE]<br />
<br />
Track 09 - Site Alpha [Running Blind]<br />
<a href="https://youtu.be/IijRlOmC5h0" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/IijRlOmC5h0</a> [DARK DRUM &amp; BASS/INDUSTRIAL 170 BPM]<br />
<br />
Track 10 - The Final Dive [You Promised...]<br />
<a href="https://youtu.be/H_aUUlebQRo" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/H_aUUlebQRo</a> [DARK DRUM &amp; BASS 174 BPM]<br />
<br />
Track 11 - Epilogue [Eternity Among the Stars...?] [+????]<br />
<a href="https://youtu.be/62C0KI60nHk" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/62C0KI60nHk</a> [AMBIENT/STORY DIALOGUE]<br />
<br />
Yes, each track has 2 names. The first being the story name, second is the one given in it's creation.<br />
<br />
Also, here are some tests for the cover art and story manual:<br />
<br />
Booklet Front:<br />
<a href="http://images.akamai.steamusercontent.com/ugc/275101049226088763/8B0822FC0DEE0368DF754B316944F989AA1F61B1/" target="_blank" rel="noopener" class="mycode_url">http://images.akamai.steamusercontent.co...9AA1F61B1/</a><br />
<br />
Booklet Back:<br />
<a href="http://images.akamai.steamusercontent.com/ugc/275101049228185455/1936314CA68B9B0A6A360A321991E539C7C6B871/" target="_blank" rel="noopener" class="mycode_url">http://images.akamai.steamusercontent.co...9C7C6B871/</a><br />
<br />
Page ??? Title art for Track 08: Provide a New Body<br />
<a href="http://images.akamai.steamusercontent.com/ugc/275101049226093761/7A6489FA419B944231C8997E1B273F83C3E3746F/" target="_blank" rel="noopener" class="mycode_url">http://images.akamai.steamusercontent.co...3C3E3746F/</a><br />
<br />
Not all the tracks I created are from scratch. For story and flow purposes I took multple game tracks and mixed them up together, plus must used were taken from the "Unused" folder.<br />
<br />
Well, hope everyone enjoys it as much as I did making it. I also mix up old game soundtracks as well as pieces from games that never make it into them, here are several other playlists i've fiddled with in the past (except for Toxis Residuum's soundtrack which was Jenkins08):<br />
<br />
GTA V Mixes:<br />
<a href="https://www.youtube.com/watch?v=X1jAP5YIRqU&amp;list=PLQfKzMdYvZHwzaQf9oh7IJfdz05WCUjXP" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=X1jAP5YI...dz05WCUjXP</a><br />
<br />
Unreal Gold/Return to Na-Pali Mixes:<br />
<a href="https://www.youtube.com/watch?v=cDqcRc_qweE&amp;list=PLQfKzMdYvZHyznKvs2ozvXKiTHz0dzs4t" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=cDqcRc_q...iTHz0dzs4t</a><br />
<br />
Toxis Residuum (A game me and a friend tried to make back in 2008):<br />
<a href="https://www.youtube.com/watch?v=f2NdlyHROMc&amp;list=PLQfKzMdYvZHw5Z0UIkqcZOoawTzj0dfGt" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=f2NdlyHR...awTzj0dfGt</a>]]></content:encoded>
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		<item>
			<title><![CDATA[Composition for the Great Speech of the Machine]]></title>
			<link>https://www.frictionalgames.com/forum/thread-35286.html</link>
			<pubDate>Mon, 21 Dec 2015 17:02:59 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-35286.html</guid>
			<description><![CDATA[Hello!<br />
I have composed a little piece called "Darkness". As an inspiration I used the speech of the machine which he gave in the streets towards the end of the game:<br />
<br />
"Redeem yourselves! Redemption is at hand! Enter the cleansing and set your souls free! For you are born into filth and will die as pigs. Only through my redemption can you ascend to the skies and claim the heavens as your kingdom. Fall on your knees! Ashes, ashes, bones and ashes. For the pile will reach critical and we can have such a burning that this city will shine as a beacon of redemption for the world!"<br />
<br />
Tell me what you think about the piece. It was composed, orchestrated and produced during one evening. I used Cubase 5 and Halion Sonic SE2 sample bank for producing the track.<br />
<br />
Also, I am interested of any opportunity to compose for a custom story. If you are looking for composer, or if you know somebody who's looking for a composer, please contact me.<br />
<br />
<a href="https://soundcloud.com/elias-nieminen/darkness/s-lvUjl" target="_blank" rel="noopener" class="mycode_url">Darkness on SoundCloud</a><br />
<br />
Cheers!]]></description>
			<content:encoded><![CDATA[Hello!<br />
I have composed a little piece called "Darkness". As an inspiration I used the speech of the machine which he gave in the streets towards the end of the game:<br />
<br />
"Redeem yourselves! Redemption is at hand! Enter the cleansing and set your souls free! For you are born into filth and will die as pigs. Only through my redemption can you ascend to the skies and claim the heavens as your kingdom. Fall on your knees! Ashes, ashes, bones and ashes. For the pile will reach critical and we can have such a burning that this city will shine as a beacon of redemption for the world!"<br />
<br />
Tell me what you think about the piece. It was composed, orchestrated and produced during one evening. I used Cubase 5 and Halion Sonic SE2 sample bank for producing the track.<br />
<br />
Also, I am interested of any opportunity to compose for a custom story. If you are looking for composer, or if you know somebody who's looking for a composer, please contact me.<br />
<br />
<a href="https://soundcloud.com/elias-nieminen/darkness/s-lvUjl" target="_blank" rel="noopener" class="mycode_url">Darkness on SoundCloud</a><br />
<br />
Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Frictional Games Material Channel]]></title>
			<link>https://www.frictionalgames.com/forum/thread-31461.html</link>
			<pubDate>Thu, 29 Oct 2015 01:45:40 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-31461.html</guid>
			<description><![CDATA[This is the thread where I advertise my YouTube videos for Frictional Games material. This includes top 10 videos, lore videos, mod reviews and more. I officially made my channel dedicated to Frictional Games stuff because no one else seems to have a channel dedicated to this company (besides Frictional Games themselves), but I'd love to take the spot for this company as many others have channels dedicated to video game series and companies such as "TheGamerJoint" for Kingdom Hearts and "MrMattyPlays" for Fallout 4 news. Sense I've been a pretty big fan of Frictional Games since I was 12, I thought it would be the perfect plan for the direction of my YouTube channel and thought that maybe I can gain a small audience, which would be pretty cool. Feel free to make suggestions on what videos I should make next in this thread or in the comments on YouTube! <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
<a href="https://www.youtube.com/channel/UCjm3LKUCB5u2VgYDoayTm4w" target="_blank" rel="noopener" class="mycode_url">My Channel</a><br />
<br />
<span style="color: red;" class="mycode_color"><span style="font-size: 3pt;" class="mycode_size">Update</span></span><br />
<span style="color: red;" class="mycode_color">I'm going to play Lethe without recording just to enjoy it by myself without having to comment on everything. The lets play videos of Lethe went barely noticed when uploaded and got very few views and likes, telling me there's not much interest in them at all.</span><br />
<br />
<span style="font-size: 3pt;" class="mycode_size">Latest Video:</span><br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/i8zblzJDuB0&quot; target" frameborder="0" allowfullscreen></iframe><br />
]]></description>
			<content:encoded><![CDATA[This is the thread where I advertise my YouTube videos for Frictional Games material. This includes top 10 videos, lore videos, mod reviews and more. I officially made my channel dedicated to Frictional Games stuff because no one else seems to have a channel dedicated to this company (besides Frictional Games themselves), but I'd love to take the spot for this company as many others have channels dedicated to video game series and companies such as "TheGamerJoint" for Kingdom Hearts and "MrMattyPlays" for Fallout 4 news. Sense I've been a pretty big fan of Frictional Games since I was 12, I thought it would be the perfect plan for the direction of my YouTube channel and thought that maybe I can gain a small audience, which would be pretty cool. Feel free to make suggestions on what videos I should make next in this thread or in the comments on YouTube! <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
<a href="https://www.youtube.com/channel/UCjm3LKUCB5u2VgYDoayTm4w" target="_blank" rel="noopener" class="mycode_url">My Channel</a><br />
<br />
<span style="color: red;" class="mycode_color"><span style="font-size: 3pt;" class="mycode_size">Update</span></span><br />
<span style="color: red;" class="mycode_color">I'm going to play Lethe without recording just to enjoy it by myself without having to comment on everything. The lets play videos of Lethe went barely noticed when uploaded and got very few views and likes, telling me there's not much interest in them at all.</span><br />
<br />
<span style="font-size: 3pt;" class="mycode_size">Latest Video:</span><br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/i8zblzJDuB0&quot; target" frameborder="0" allowfullscreen></iframe><br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Article on Horror and Level Design]]></title>
			<link>https://www.frictionalgames.com/forum/thread-31296.html</link>
			<pubDate>Mon, 12 Oct 2015 15:13:03 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-31296.html</guid>
			<description><![CDATA[Hey guys,<br />
<br />
I <span style="font-style: italic;" class="mycode_i">think</span> this is the right sub-forum, but I wanted to share <a href="https://jaredmitchell.wordpress.com/articles/creating-horror-through-level-design/" target="_blank" rel="noopener" class="mycode_url">something I wrote about game design.</a><br />
<br />
While not specific to Frictional's games, they served as inspiration and evidence for what I tried to argue in this article- I even managed to squeak an example from <span style="font-style: italic;" class="mycode_i">SOMA</span> in. <span style="font-weight: bold;" class="mycode_b">I'd really like some feedback</span>, as I'm wondering how useful this would be to other designers and modders, and am thinking of putting it on Gamasutra later.<br />
<br />
Also, if you think I happen to be wrong about something or can find counter-examples, let me know! I want this thing to be rock solid. Thanks!]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
I <span style="font-style: italic;" class="mycode_i">think</span> this is the right sub-forum, but I wanted to share <a href="https://jaredmitchell.wordpress.com/articles/creating-horror-through-level-design/" target="_blank" rel="noopener" class="mycode_url">something I wrote about game design.</a><br />
<br />
While not specific to Frictional's games, they served as inspiration and evidence for what I tried to argue in this article- I even managed to squeak an example from <span style="font-style: italic;" class="mycode_i">SOMA</span> in. <span style="font-weight: bold;" class="mycode_b">I'd really like some feedback</span>, as I'm wondering how useful this would be to other designers and modders, and am thinking of putting it on Gamasutra later.<br />
<br />
Also, if you think I happen to be wrong about something or can find counter-examples, let me know! I want this thing to be rock solid. Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Grunt Jack-o-lantern stencil]]></title>
			<link>https://www.frictionalgames.com/forum/thread-31259.html</link>
			<pubDate>Fri, 09 Oct 2015 23:51:57 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-31259.html</guid>
			<description><![CDATA[<img src="http://abload.de/img/gruntpguc6.png" alt="[Image: gruntpguc6.png]" class="mycode_img" /><br />
<br />
Not the best but I made this on photoshop. I figured it might be neat to see an Amnesia-style pumpkin.]]></description>
			<content:encoded><![CDATA[<img src="http://abload.de/img/gruntpguc6.png" alt="[Image: gruntpguc6.png]" class="mycode_img" /><br />
<br />
Not the best but I made this on photoshop. I figured it might be neat to see an Amnesia-style pumpkin.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SOMA Fanart Thread]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30916.html</link>
			<pubDate>Fri, 25 Sep 2015 22:30:39 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30916.html</guid>
			<description><![CDATA[Delete this thread, moving to SOMA fourms...]]></description>
			<content:encoded><![CDATA[Delete this thread, moving to SOMA fourms...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fan fiction and concept for the new gameplay type]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30489.html</link>
			<pubDate>Tue, 01 Sep 2015 13:11:37 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30489.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Fan fiction</span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Consciousness network</span></span> (Mandelbulb3d)<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/hj.png" alt="[Image: hj.png]" class="mycode_img" /><br />
<br />
SOMA logo(Blender)<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/SOMA0001.png" alt="[Image: SOMA0001.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Hastur the kraken</span> (<span style="font-style: italic;" class="mycode_i">Apophysis</span>)<br />
<a href="https://dl.dropboxusercontent.com/u/13451287/Apo7X-150912-k.png" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/u/1345...0912-k.png</a><br />
I've watched some underwater gameplay and saw a encounter with something which had lights or LED lamps instead of eyes so inspired by that made some biomechanical sea creature(used Krita and Gimp).<br />
<a href="https://dl.dropboxusercontent.com/u/13451287/Untitled3.png" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/u/1345...itled3.png</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Concept for the new gameplay type</span></span><br />
So, this is a suggestion/idea for additional gameplay mechanics for maybe SOMA DLC,mod or new Frictional IP <br />
because SOMA is content locked. But, I'll support whatever Frictional give us.<br />
<br />
Gameplay is sectioned in layers.<br />
It is the player's choice how will they play. If they want Amnesia experience, layer 1 ensures it. If they want more control, layer 2 gives them control.<br />
<br />
<span style="color: #800000;" class="mycode_color">Layer 1</span>: Good old Amnesia stealth type of run and hide gameplay we all know. If the player  chooses that.<br />
<br />
<span style="color: #1E90FF;" class="mycode_color">Layer 2</span>: <span style="font-style: italic;" class="mycode_i">Control type</span>. This layer gives player more freedom how to tackle encounters. At his disposal there are throwable concotions and items based of SOMA lore. We'll call them "bombs".<br />
<br />
1) <span style="font-weight: bold;" class="mycode_b">Flask of inductance</span>: this bomb has EMP effect on mechanical creatures to sttuter their bioelectronical circuits. It has blast radius when triggered.<br />
But, when creature is awake again, it is faster and angrier to get you. Be careful.<br />
You'll have to find cover and hide also.  (<span style="font-style: italic;" class="mycode_i">made in Gimp</span>)<br />
AOE effect<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/ds5.jpg" alt="[Image: ds5.jpg]" class="mycode_img" /><br />
<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/hailstorm.png" alt="[Image: hailstorm.png]" class="mycode_img" /><br />
<a href="https://www.youtube.com/watch?v=wCCX_HadmbY&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=wCCX_Had...e=youtu.be</a>  (Blender)<br />
<br />
2)<span style="font-weight: bold;" class="mycode_b">Draught of the Flame</span>: very rare to find this concoction, maybe one or two in the whole game.When thrown on enemy, it immobilizes it instantly. You'll have to solve some puzzle contraption to get it .It's very well hidden. It doesn't damage the gameplay experience if there will be more encounters. It has dissolving and kinda flame effect on creatures based on the lore. (<span style="font-style: italic;" class="mycode_i">made in Blender with particles</span>)<br />
<a href="https://www.youtube.com/watch?v=OeHtvV2gWz0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=OeHtvV2gWz0</a><br />
It could be also a frost type bomb. We are underwater at last.<br />
<br />
3)<span style="font-weight: bold;" class="mycode_b">Phial of delirium</span>: If there will be organical cretures in game world, this ensures they'll  damage and occupy other creature in the room while you must quickly get out. If you get to close, you''re done becase it has wild AOE effect. <br />
(<span style="font-style: italic;" class="mycode_i">made in Blender</span>)<br />
<a href="https://www.youtube.com/watch?v=6aET2XppLzQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=6aET2XppLzQ</a><br />
<br />
4)<span style="font-weight: bold;" class="mycode_b">Soulfire: the erosion gun</span> (<span style="font-style: italic;" class="mycode_i">Yes, actual gun it the game</span>)<br />
It fires bullet with chemical components which dissolves on creature gradually and makes them walk slower for a moment. It does not kill them. Bullets are hard to find in the game world. It could have other ammo types. It has AOE effect because of chemical reaction. <br />
<a href="https://www.youtube.com/watch?v=NUUVa2RMK90" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=NUUVa2RMK90</a><br />
Other type of erosion effect (Blender particles)<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/iGupcv5lsy0&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
5) <span style="font-weight: bold;" class="mycode_b">Harpoon/crossbow</span>: only for underwater areas. It can not damage creatures. It delivers, through the water, some of the philters.  For example, if you attach on the projectile flask of inductance, it delivers it at high speed with AOE<br />
<a href="https://www.youtube.com/watch?v=nKQZF2T1-9Q&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=nKQZF2T1...e=youtu.be</a><br />
<br />
6)<span style="font-weight: bold;" class="mycode_b">Achievements</span>: there could be online list of players who didn't use any of items(top rating),<br />
and also achievement if you found all rare items and solved all puzzles.<br />
<br />
Tell me what do you think of layer 2 or if you have other suggestions. Is there a way to make it more sci-fi/steampunk? <br />
Layer 2 has RPG components. It is not designed to ruin the game. It just adds more control to the player but with side effects. Plus, items are hard to get. You'll have to explore the environment and solve puzzles to get them and find out how to unlock doors. So, the gameplay could be balanced quite a lot. The game could have wider audience with RPG players but won't loose Amnesia athmosphere because of the layer 1.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Fan fiction</span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Consciousness network</span></span> (Mandelbulb3d)<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/hj.png" alt="[Image: hj.png]" class="mycode_img" /><br />
<br />
SOMA logo(Blender)<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/SOMA0001.png" alt="[Image: SOMA0001.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Hastur the kraken</span> (<span style="font-style: italic;" class="mycode_i">Apophysis</span>)<br />
<a href="https://dl.dropboxusercontent.com/u/13451287/Apo7X-150912-k.png" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/u/1345...0912-k.png</a><br />
I've watched some underwater gameplay and saw a encounter with something which had lights or LED lamps instead of eyes so inspired by that made some biomechanical sea creature(used Krita and Gimp).<br />
<a href="https://dl.dropboxusercontent.com/u/13451287/Untitled3.png" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/u/1345...itled3.png</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Concept for the new gameplay type</span></span><br />
So, this is a suggestion/idea for additional gameplay mechanics for maybe SOMA DLC,mod or new Frictional IP <br />
because SOMA is content locked. But, I'll support whatever Frictional give us.<br />
<br />
Gameplay is sectioned in layers.<br />
It is the player's choice how will they play. If they want Amnesia experience, layer 1 ensures it. If they want more control, layer 2 gives them control.<br />
<br />
<span style="color: #800000;" class="mycode_color">Layer 1</span>: Good old Amnesia stealth type of run and hide gameplay we all know. If the player  chooses that.<br />
<br />
<span style="color: #1E90FF;" class="mycode_color">Layer 2</span>: <span style="font-style: italic;" class="mycode_i">Control type</span>. This layer gives player more freedom how to tackle encounters. At his disposal there are throwable concotions and items based of SOMA lore. We'll call them "bombs".<br />
<br />
1) <span style="font-weight: bold;" class="mycode_b">Flask of inductance</span>: this bomb has EMP effect on mechanical creatures to sttuter their bioelectronical circuits. It has blast radius when triggered.<br />
But, when creature is awake again, it is faster and angrier to get you. Be careful.<br />
You'll have to find cover and hide also.  (<span style="font-style: italic;" class="mycode_i">made in Gimp</span>)<br />
AOE effect<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/ds5.jpg" alt="[Image: ds5.jpg]" class="mycode_img" /><br />
<br />
<img src="https://dl.dropboxusercontent.com/u/13451287/hailstorm.png" alt="[Image: hailstorm.png]" class="mycode_img" /><br />
<a href="https://www.youtube.com/watch?v=wCCX_HadmbY&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=wCCX_Had...e=youtu.be</a>  (Blender)<br />
<br />
2)<span style="font-weight: bold;" class="mycode_b">Draught of the Flame</span>: very rare to find this concoction, maybe one or two in the whole game.When thrown on enemy, it immobilizes it instantly. You'll have to solve some puzzle contraption to get it .It's very well hidden. It doesn't damage the gameplay experience if there will be more encounters. It has dissolving and kinda flame effect on creatures based on the lore. (<span style="font-style: italic;" class="mycode_i">made in Blender with particles</span>)<br />
<a href="https://www.youtube.com/watch?v=OeHtvV2gWz0" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=OeHtvV2gWz0</a><br />
It could be also a frost type bomb. We are underwater at last.<br />
<br />
3)<span style="font-weight: bold;" class="mycode_b">Phial of delirium</span>: If there will be organical cretures in game world, this ensures they'll  damage and occupy other creature in the room while you must quickly get out. If you get to close, you''re done becase it has wild AOE effect. <br />
(<span style="font-style: italic;" class="mycode_i">made in Blender</span>)<br />
<a href="https://www.youtube.com/watch?v=6aET2XppLzQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=6aET2XppLzQ</a><br />
<br />
4)<span style="font-weight: bold;" class="mycode_b">Soulfire: the erosion gun</span> (<span style="font-style: italic;" class="mycode_i">Yes, actual gun it the game</span>)<br />
It fires bullet with chemical components which dissolves on creature gradually and makes them walk slower for a moment. It does not kill them. Bullets are hard to find in the game world. It could have other ammo types. It has AOE effect because of chemical reaction. <br />
<a href="https://www.youtube.com/watch?v=NUUVa2RMK90" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=NUUVa2RMK90</a><br />
Other type of erosion effect (Blender particles)<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/iGupcv5lsy0&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
5) <span style="font-weight: bold;" class="mycode_b">Harpoon/crossbow</span>: only for underwater areas. It can not damage creatures. It delivers, through the water, some of the philters.  For example, if you attach on the projectile flask of inductance, it delivers it at high speed with AOE<br />
<a href="https://www.youtube.com/watch?v=nKQZF2T1-9Q&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=nKQZF2T1...e=youtu.be</a><br />
<br />
6)<span style="font-weight: bold;" class="mycode_b">Achievements</span>: there could be online list of players who didn't use any of items(top rating),<br />
and also achievement if you found all rare items and solved all puzzles.<br />
<br />
Tell me what do you think of layer 2 or if you have other suggestions. Is there a way to make it more sci-fi/steampunk? <br />
Layer 2 has RPG components. It is not designed to ruin the game. It just adds more control to the player but with side effects. Plus, items are hard to get. You'll have to explore the environment and solve puzzles to get them and find out how to unlock doors. So, the gameplay could be balanced quite a lot. The game could have wider audience with RPG players but won't loose Amnesia athmosphere because of the layer 1.]]></content:encoded>
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			<title><![CDATA[First 3d character! What do you guys think?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-30072.html</link>
			<pubDate>Sat, 30 May 2015 08:57:12 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-30072.html</guid>
			<description><![CDATA[I made my first 3d character and I think it turned out pretty good. Pretty excited for more blender! <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> Very happy with the results, especially considering that this was my first try.<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5130" target="_blank" title="">Lizardman Side.png</a> (Size: 170.11 KB / Downloads: 634)

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5129" target="_blank" title="">Lizardman Front.png</a> (Size: 180.25 KB / Downloads: 689)
]]></description>
			<content:encoded><![CDATA[I made my first 3d character and I think it turned out pretty good. Pretty excited for more blender! <img src="https://www.frictionalgames.com/forum/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> Very happy with the results, especially considering that this was my first try.<br />
<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5130" target="_blank" title="">Lizardman Side.png</a> (Size: 170.11 KB / Downloads: 634)

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=5129" target="_blank" title="">Lizardman Front.png</a> (Size: 180.25 KB / Downloads: 689)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Green screen?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-29830.html</link>
			<pubDate>Fri, 17 Apr 2015 18:39:05 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-29830.html</guid>
			<description><![CDATA[Hi, I'm new and I joined to ask how I can put a 3d model of the brute in a short film. I want him to walk and everything, I don't know how, I only know how to chroma key the green out. I want a deep explanation, can anyone help?]]></description>
			<content:encoded><![CDATA[Hi, I'm new and I joined to ask how I can put a 3d model of the brute in a short film. I want him to walk and everything, I don't know how, I only know how to chroma key the green out. I want a deep explanation, can anyone help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cover Music: Daniel's Theme]]></title>
			<link>https://www.frictionalgames.com/forum/thread-29690.html</link>
			<pubDate>Wed, 04 Mar 2015 00:16:14 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-29690.html</guid>
			<description><![CDATA[Admittedly a video I uploaded a while ago, but then, it's been a while since I've been here.<br />
<br />
A short cover version of Mikko Tarmia's theme for Daniel, as heard in the first two diary entries in the game. Including live playing of the piano line.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/h3F7QkBCBag&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
And as a bonus, a link to a slightly more recent cover of the back hall music:<br />
<br />
<a href="https://www.youtube.com/watch?v=AoxFfvRnXUQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=AoxFfvRnXUQ</a>]]></description>
			<content:encoded><![CDATA[Admittedly a video I uploaded a while ago, but then, it's been a while since I've been here.<br />
<br />
A short cover version of Mikko Tarmia's theme for Daniel, as heard in the first two diary entries in the game. Including live playing of the piano line.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/h3F7QkBCBag&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
And as a bonus, a link to a slightly more recent cover of the back hall music:<br />
<br />
<a href="https://www.youtube.com/watch?v=AoxFfvRnXUQ" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=AoxFfvRnXUQ</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Backstory]]></title>
			<link>https://www.frictionalgames.com/forum/thread-29606.html</link>
			<pubDate>Wed, 11 Feb 2015 12:00:43 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-29606.html</guid>
			<description><![CDATA[Hello,<br />
<br />
While playing Amnesia I thought it was difficult to follow the storyline since I was more busy with being scared as hell.<br />
So I thought it would be awesome if there was some video just of the story told. I didn't found one so I did one myself.<br />
I'm quite new to these forums, and even though it's a bad manner to start right away with sharing some YouTube video, I want to show it anyway. I put a lot of work into it, I didn't expect it would take that long.<br />
<br />
[video=youtube]<a href="http://youtu.be/lCAjH-I2eRw" target="_blank" rel="noopener" class="mycode_url">http://youtu.be/lCAjH-I2eRw</a>[/video]<br />
<br />
Enjoy! :-)]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
While playing Amnesia I thought it was difficult to follow the storyline since I was more busy with being scared as hell.<br />
So I thought it would be awesome if there was some video just of the story told. I didn't found one so I did one myself.<br />
I'm quite new to these forums, and even though it's a bad manner to start right away with sharing some YouTube video, I want to show it anyway. I put a lot of work into it, I didn't expect it would take that long.<br />
<br />
[video=youtube]<a href="http://youtu.be/lCAjH-I2eRw" target="_blank" rel="noopener" class="mycode_url">http://youtu.be/lCAjH-I2eRw</a>[/video]<br />
<br />
Enjoy! :-)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia: Postcards from the Dark Descent]]></title>
			<link>https://www.frictionalgames.com/forum/thread-25926.html</link>
			<pubDate>Thu, 21 Aug 2014 12:52:30 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-25926.html</guid>
			<description><![CDATA[I revisited most of the locations in the game, captured them with their ambient sounds and added Mikko Tarmia's awsome music on top of it.<br />
Hope you enjoy!<br />
<br />
<a href="https://www.youtube.com/watch?v=fxC3g2sf564&amp;list=PLED9VhxefOftp4-BWPcQiIK0D1MXjrLK_&amp;index=2" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=fxC3g2sf...K_&amp;index=2</a><br />
<br />
If this is not OK, please delete post and accept apologies.]]></description>
			<content:encoded><![CDATA[I revisited most of the locations in the game, captured them with their ambient sounds and added Mikko Tarmia's awsome music on top of it.<br />
Hope you enjoy!<br />
<br />
<a href="https://www.youtube.com/watch?v=fxC3g2sf564&amp;list=PLED9VhxefOftp4-BWPcQiIK0D1MXjrLK_&amp;index=2" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=fxC3g2sf...K_&amp;index=2</a><br />
<br />
If this is not OK, please delete post and accept apologies.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amnesia trailer/music video]]></title>
			<link>https://www.frictionalgames.com/forum/thread-25204.html</link>
			<pubDate>Fri, 02 May 2014 22:57:48 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-25204.html</guid>
			<description><![CDATA[Hey!<br />
<br />
A friend of mine wrote some music, and I threw it together with some clips from Amnesia to make a sort of trailer/music video. <br />
<br />
I'm interested in seeing what people think of it.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/siAG1apZNJQ&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
Thanks for checking it out!<br />
<br />
Have a good one]]></description>
			<content:encoded><![CDATA[Hey!<br />
<br />
A friend of mine wrote some music, and I threw it together with some clips from Amnesia to make a sort of trailer/music video. <br />
<br />
I'm interested in seeing what people think of it.<br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/siAG1apZNJQ&quot; target" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
Thanks for checking it out!<br />
<br />
Have a good one]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Voice Reel: Amnesia - A Machine for Pigs]]></title>
			<link>https://www.frictionalgames.com/forum/thread-25175.html</link>
			<pubDate>Sun, 27 Apr 2014 22:07:29 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-25175.html</guid>
			<description><![CDATA[I'm not sure how this is going to go down, but it couldn't hurt to try.<br />
<br />
I think if anything, I'll use this as a chance to make a small introduction; You can already see the name, but what you <span style="font-style: italic;" class="mycode_i">don't</span> see is the things I do, one of them being voice acting. Or at least, I blurt weird voices into a microphone then show the internet the results.<br />
... I can haz professionalism?<br />
<br />
Anyway, as you'll see from the title of this thread, you'll have worked out by now what my latest project is <img src="https://www.frictionalgames.com/forum/images/smilies/confused.gif" alt="Confused" title="Confused" class="smilie smilie_13" /> I doubt anyone here would be familiar with my previous work on YouTube, but just in case you would be then this must seem like quite the stretch...<br />
<br />
Right now, there is a trailer for it available here:<br />
[video=youtube]<a href="http://youtu.be/h80bUY-2-NY" target="_blank" rel="noopener" class="mycode_url">http://youtu.be/h80bUY-2-NY</a>[/video]<br />
<br />
In all honesty, I know the equipment I have isn't exactly top of the line &amp; I know I don't really sound like either of the characters, but this isn't some 5 minute job I've been working on with a headset &amp; Windows Movie Maker. If anything, this could (and probably should) be considered a fandub. However, there's a considerable amount to this one, both length &amp; detail. In other words, this is a completely straight faced attempt at trying to mimic some of the finest voice acting there is in a game to date in my opinion. Easily side by side with Bioshock.<br />
<br />
I could go into a lot more detail about this, but for now I'll just stick with presenting this trailer &amp; see how it fares with anyone that might be interested.]]></description>
			<content:encoded><![CDATA[I'm not sure how this is going to go down, but it couldn't hurt to try.<br />
<br />
I think if anything, I'll use this as a chance to make a small introduction; You can already see the name, but what you <span style="font-style: italic;" class="mycode_i">don't</span> see is the things I do, one of them being voice acting. Or at least, I blurt weird voices into a microphone then show the internet the results.<br />
... I can haz professionalism?<br />
<br />
Anyway, as you'll see from the title of this thread, you'll have worked out by now what my latest project is <img src="https://www.frictionalgames.com/forum/images/smilies/confused.gif" alt="Confused" title="Confused" class="smilie smilie_13" /> I doubt anyone here would be familiar with my previous work on YouTube, but just in case you would be then this must seem like quite the stretch...<br />
<br />
Right now, there is a trailer for it available here:<br />
[video=youtube]<a href="http://youtu.be/h80bUY-2-NY" target="_blank" rel="noopener" class="mycode_url">http://youtu.be/h80bUY-2-NY</a>[/video]<br />
<br />
In all honesty, I know the equipment I have isn't exactly top of the line &amp; I know I don't really sound like either of the characters, but this isn't some 5 minute job I've been working on with a headset &amp; Windows Movie Maker. If anything, this could (and probably should) be considered a fandub. However, there's a considerable amount to this one, both length &amp; detail. In other words, this is a completely straight faced attempt at trying to mimic some of the finest voice acting there is in a game to date in my opinion. Easily side by side with Bioshock.<br />
<br />
I could go into a lot more detail about this, but for now I'll just stick with presenting this trailer &amp; see how it fares with anyone that might be interested.]]></content:encoded>
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