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		<title><![CDATA[Frictional Games Forum (read-only) - User created content]]></title>
		<link>https://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum (read-only) - https://www.frictionalgames.com/forum]]></description>
		<pubDate>Fri, 16 Oct 2026 11:15:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[New Video]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56799.html</link>
			<pubDate>Sun, 27 Sep 2020 03:12:02 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56799.html</guid>
			<description><![CDATA[Hi guys.<br />
<br />
Completed my second YouTube video on SOMA and Amnesia. Would enjoy some feedback or input if anyone is interested.<br />
<br />
<a href="https://www.youtube.com/watch?v=6Wc9X6kOk70" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=6Wc9X6kOk70</a><br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hi guys.<br />
<br />
Completed my second YouTube video on SOMA and Amnesia. Would enjoy some feedback or input if anyone is interested.<br />
<br />
<a href="https://www.youtube.com/watch?v=6Wc9X6kOk70" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=6Wc9X6kOk70</a><br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[<>Jok3r.us<> Sell Inbox SMTP server Developed, Unlimited SMTP Inbox, Mailer inbox]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56797.html</link>
			<pubDate>Fri, 25 Sep 2020 04:29:18 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56797.html</guid>
			<description><![CDATA[What’s our offer?<br />
100% Inbox Sender / Private &amp; Fresh Update  ( no sharing )<br />
Unlimited Sending email  inbox daily<br />
<br />
RDP Admin<br />
NordVPN<br />
Inbox Smtp<br />
Bulk Mailer inbox<br />
Horde Webmail , Zimbra Webmail<br />
Webshells https <br />
cPanel Secure<br />
Mass Mailing Software ,  Bulk Email Sender, SendGrid , HyperX 52, Heart Sender <br />
Email DATA- Fresh and Quality Email List <br />
Private Email-Pass Combo<br />
Dating Paid Accounts ( Match, OkCupid, POF, zoosk .. )<br />
<br />
* Price?<br />
&#36;10 - &#36;20 USD / Tools<br />
Payment via Perfectmoney/ Bitcoin<br />
<br />
* Discounts?<br />
Yes! For bulk order depending on Offer &amp; Demand.<br />
<br />
* How to order?<br />
PM me on skype &amp; ICQ or Buy Online on my website :<br />
<br />
* Delivery Time?<br />
Account have funded - Buy Now - Got Tools Immeditely <br />
<br />
* Replacements?<br />
Once I’ve set up your Spam Tools and verified it’s working correctly it’s yours to do with what you want! For this reason I will only provide replacements in the event that the Tools stops functioning.<br />
<br />
Our contacts:<br />
<br />
Telegram: @jok3rshop<br />
Skype: jok3rshop<br />
ICQ: 097653]]></description>
			<content:encoded><![CDATA[What’s our offer?<br />
100% Inbox Sender / Private &amp; Fresh Update  ( no sharing )<br />
Unlimited Sending email  inbox daily<br />
<br />
RDP Admin<br />
NordVPN<br />
Inbox Smtp<br />
Bulk Mailer inbox<br />
Horde Webmail , Zimbra Webmail<br />
Webshells https <br />
cPanel Secure<br />
Mass Mailing Software ,  Bulk Email Sender, SendGrid , HyperX 52, Heart Sender <br />
Email DATA- Fresh and Quality Email List <br />
Private Email-Pass Combo<br />
Dating Paid Accounts ( Match, OkCupid, POF, zoosk .. )<br />
<br />
* Price?<br />
&#36;10 - &#36;20 USD / Tools<br />
Payment via Perfectmoney/ Bitcoin<br />
<br />
* Discounts?<br />
Yes! For bulk order depending on Offer &amp; Demand.<br />
<br />
* How to order?<br />
PM me on skype &amp; ICQ or Buy Online on my website :<br />
<br />
* Delivery Time?<br />
Account have funded - Buy Now - Got Tools Immeditely <br />
<br />
* Replacements?<br />
Once I’ve set up your Spam Tools and verified it’s working correctly it’s yours to do with what you want! For this reason I will only provide replacements in the event that the Tools stops functioning.<br />
<br />
Our contacts:<br />
<br />
Telegram: @jok3rshop<br />
Skype: jok3rshop<br />
ICQ: 097653]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Switch expressions must be integral numbers]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56780.html</link>
			<pubDate>Mon, 29 Jun 2020 17:57:18 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56780.html</guid>
			<description><![CDATA[I've tried to code a switch statement in my .hps file, I got a few errors but was able to fix them properly. But there's just this one error that I don't understand and I don't know where the source of it is.<br />
Error message:<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=6856" target="_blank" title="">Captura de pantalla (889).png</a> (Size: 8.19 KB / Downloads: 603)
<br />
<br />
Switch statement code:<br />
<br />
<span style="color: #bbbbbb;" class="mycode_color">    <span style="color: #fede5d;" class="mycode_color">void</span> WakeUpSequence(<span style="color: #fede5d;" class="mycode_color">const</span> tString <span style="color: #fede5d;" class="mycode_color">&amp;in</span> asSequence){<br />
        <span style="color: #fede5d;" class="mycode_color">switch</span>(<span style="color: #ff8b39;" class="mycode_color">"WakeUpSequence"</span>){<br />
            <span style="color: #495495;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Preparing stuff for the intro sequence</span></span><br />
            <span style="color: #fede5d;" class="mycode_color">case</span> <span style="color: #f97e72;" class="mycode_color">1</span><span style="color: #fede5d;" class="mycode_color">:</span><br />
                Player_SetActive(<span style="color: #f97e72;" class="mycode_color">false</span>);<br />
                Effect_Fade_Out(<span style="color: #f97e72;" class="mycode_color">0.1</span>);<br />
                Player_SetHealth(<span style="color: #f97e72;" class="mycode_color">3</span>);<br />
                Player_SetMaxHealth(<span style="color: #f97e72;" class="mycode_color">3</span>);<br />
                Player_FadeRollTo(<span style="color: #f97e72;" class="mycode_color">45</span>, <span style="color: #f97e72;" class="mycode_color">56</span>, <span style="color: #f97e72;" class="mycode_color">100</span>);<br />
                Player_SetCrouching(<span style="color: #f97e72;" class="mycode_color">true</span>, <span style="color: #f97e72;" class="mycode_color">true</span>, <span style="color: #f97e72;" class="mycode_color">true</span>);<br />
                Player_StartLookAt(<span style="color: #ff8b39;" class="mycode_color">"ceiling_spot_hanging_1"</span>, <span style="color: #f97e72;" class="mycode_color">23</span>, <span style="color: #f97e72;" class="mycode_color">35</span>, <span style="color: #f97e72;" class="mycode_color">40</span>);<br />
                <span style="color: #fede5d;" class="mycode_color">break</span>;<br />
            <span style="color: #495495;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Start the actual intro sequence</span></span><br />
            <span style="color: #fede5d;" class="mycode_color">case</span> <span style="color: #f97e72;" class="mycode_color">2</span><span style="color: #fede5d;" class="mycode_color">:</span><br />
                Effect_Fade_In(<span style="color: #f97e72;" class="mycode_color">5</span>);<br />
                Player_StartLookAt(<span style="color: #ff8b39;" class="mycode_color">"bgdoor1"</span>, <span style="color: #f97e72;" class="mycode_color">10</span>, <span style="color: #f97e72;" class="mycode_color">13</span>, <span style="color: #f97e72;" class="mycode_color">15</span>);<br />
                <span style="color: #495495;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// More to be added</span></span><br />
                <span style="color: #fede5d;" class="mycode_color">break</span>;<br />
        }<br />
    }<br />
</span><br />
<br />
<br />
If someone could tell me what the source of the error is, it'd be much appreciated]]></description>
			<content:encoded><![CDATA[I've tried to code a switch statement in my .hps file, I got a few errors but was able to fix them properly. But there's just this one error that I don't understand and I don't know where the source of it is.<br />
Error message:<br />

<br />
<img src="https://www.frictionalgames.com/forum/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=6856" target="_blank" title="">Captura de pantalla (889).png</a> (Size: 8.19 KB / Downloads: 603)
<br />
<br />
Switch statement code:<br />
<br />
<span style="color: #bbbbbb;" class="mycode_color">    <span style="color: #fede5d;" class="mycode_color">void</span> WakeUpSequence(<span style="color: #fede5d;" class="mycode_color">const</span> tString <span style="color: #fede5d;" class="mycode_color">&amp;in</span> asSequence){<br />
        <span style="color: #fede5d;" class="mycode_color">switch</span>(<span style="color: #ff8b39;" class="mycode_color">"WakeUpSequence"</span>){<br />
            <span style="color: #495495;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Preparing stuff for the intro sequence</span></span><br />
            <span style="color: #fede5d;" class="mycode_color">case</span> <span style="color: #f97e72;" class="mycode_color">1</span><span style="color: #fede5d;" class="mycode_color">:</span><br />
                Player_SetActive(<span style="color: #f97e72;" class="mycode_color">false</span>);<br />
                Effect_Fade_Out(<span style="color: #f97e72;" class="mycode_color">0.1</span>);<br />
                Player_SetHealth(<span style="color: #f97e72;" class="mycode_color">3</span>);<br />
                Player_SetMaxHealth(<span style="color: #f97e72;" class="mycode_color">3</span>);<br />
                Player_FadeRollTo(<span style="color: #f97e72;" class="mycode_color">45</span>, <span style="color: #f97e72;" class="mycode_color">56</span>, <span style="color: #f97e72;" class="mycode_color">100</span>);<br />
                Player_SetCrouching(<span style="color: #f97e72;" class="mycode_color">true</span>, <span style="color: #f97e72;" class="mycode_color">true</span>, <span style="color: #f97e72;" class="mycode_color">true</span>);<br />
                Player_StartLookAt(<span style="color: #ff8b39;" class="mycode_color">"ceiling_spot_hanging_1"</span>, <span style="color: #f97e72;" class="mycode_color">23</span>, <span style="color: #f97e72;" class="mycode_color">35</span>, <span style="color: #f97e72;" class="mycode_color">40</span>);<br />
                <span style="color: #fede5d;" class="mycode_color">break</span>;<br />
            <span style="color: #495495;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// Start the actual intro sequence</span></span><br />
            <span style="color: #fede5d;" class="mycode_color">case</span> <span style="color: #f97e72;" class="mycode_color">2</span><span style="color: #fede5d;" class="mycode_color">:</span><br />
                Effect_Fade_In(<span style="color: #f97e72;" class="mycode_color">5</span>);<br />
                Player_StartLookAt(<span style="color: #ff8b39;" class="mycode_color">"bgdoor1"</span>, <span style="color: #f97e72;" class="mycode_color">10</span>, <span style="color: #f97e72;" class="mycode_color">13</span>, <span style="color: #f97e72;" class="mycode_color">15</span>);<br />
                <span style="color: #495495;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">// More to be added</span></span><br />
                <span style="color: #fede5d;" class="mycode_color">break</span>;<br />
        }<br />
    }<br />
</span><br />
<br />
<br />
If someone could tell me what the source of the error is, it'd be much appreciated]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[No matching signatures headache]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56497.html</link>
			<pubDate>Fri, 20 Sep 2019 06:55:37 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56497.html</guid>
			<description><![CDATA[Hi, haven't been on here for about a million years. <br />
<br />
Just messing around with the editor and found that if I add a collide callback under void on start along with the actual callback function it just returns an error telling me that there are no matching signatures to Entity_AddCollideCallback. As far as I can tell I don't need to include any scripts to use these functions <a href="https://wiki.frictionalgames.com/hpl3/game/scripting/function_reference/hps_api#entity_addcollidecallback" target="_blank" rel="noopener" class="mycode_url">https://wiki.frictionalgames.com/hpl3/ga...decallback</a><br />
<br />
If I do the collide callback thing in the editor itself, actually defining the callback function in the level editor it works, but not with the actual "Entity_AddCollideCallback" function in the script.<br />
<br />
I'm very well acquainted with Amnesia's collide callbacks and doing it the same way (with SOMA's collide callback function) just doesn't work. Any reason why? I mean, I'm literally following the same ideas demonstrated here: <a href="https://wiki.frictionalgames.com/hpl3/community/other/monsters" target="_blank" rel="noopener" class="mycode_url">https://wiki.frictionalgames.com/hpl3/co...r/monsters</a> <br />
<br />
Cheers.]]></description>
			<content:encoded><![CDATA[Hi, haven't been on here for about a million years. <br />
<br />
Just messing around with the editor and found that if I add a collide callback under void on start along with the actual callback function it just returns an error telling me that there are no matching signatures to Entity_AddCollideCallback. As far as I can tell I don't need to include any scripts to use these functions <a href="https://wiki.frictionalgames.com/hpl3/game/scripting/function_reference/hps_api#entity_addcollidecallback" target="_blank" rel="noopener" class="mycode_url">https://wiki.frictionalgames.com/hpl3/ga...decallback</a><br />
<br />
If I do the collide callback thing in the editor itself, actually defining the callback function in the level editor it works, but not with the actual "Entity_AddCollideCallback" function in the script.<br />
<br />
I'm very well acquainted with Amnesia's collide callbacks and doing it the same way (with SOMA's collide callback function) just doesn't work. Any reason why? I mean, I'm literally following the same ideas demonstrated here: <a href="https://wiki.frictionalgames.com/hpl3/community/other/monsters" target="_blank" rel="noopener" class="mycode_url">https://wiki.frictionalgames.com/hpl3/co...r/monsters</a> <br />
<br />
Cheers.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Selling HPL game?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56450.html</link>
			<pubDate>Sat, 03 Aug 2019 23:32:44 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56450.html</guid>
			<description><![CDATA[Hi. I was absent for quite some time. I mean absent from modding in general (any modding, not only HPL). But at the right moment I have some time every evening and I am planning a little horror story. And in my mind I see the possibility to make it good enough for selling. I know I can do that with UE4, Unity and even Cryengine is fine for that (while it's hard to get their license). Did anything change with the possibility of creating something on HPL and selling it, lets say, on Steam? Years ago devs stated they are not going to allow that. Only Frictional can sell HPL games. Any changes? Cause I really love some of HPL aspects. THANK YOU in advance for clearing out my tiny question]]></description>
			<content:encoded><![CDATA[Hi. I was absent for quite some time. I mean absent from modding in general (any modding, not only HPL). But at the right moment I have some time every evening and I am planning a little horror story. And in my mind I see the possibility to make it good enough for selling. I know I can do that with UE4, Unity and even Cryengine is fine for that (while it's hard to get their license). Did anything change with the possibility of creating something on HPL and selling it, lets say, on Steam? Years ago devs stated they are not going to allow that. Only Frictional can sell HPL games. Any changes? Cause I really love some of HPL aspects. THANK YOU in advance for clearing out my tiny question]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Request for Help]]></title>
			<link>https://www.frictionalgames.com/forum/thread-56177.html</link>
			<pubDate>Wed, 02 Jan 2019 13:24:23 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-56177.html</guid>
			<description><![CDATA[Hello there everyone, <br />
<br />
i know i am new to this board/forum and now my request mind be a little bit impudent to ask but: <br />
<br />
i need help. in various stuff:<br />
<br />
1.) <br />
I want to make a custom story with hpl3/soma and i was looked in some places like youtube and so on but i am not able to find something like a <span style="font-weight: bold;" class="mycode_b">custom particle </span>to use or make for a butterfly or other life like stuff. <br />
Yeah, i know this sounds strange or stupid but in hpl1 i was working on a custom story (unfortunaly my harddrive broke and the cs was lost (2 years of work) and now i want to make a new one) and don't find some "life like stuff"..the only thing that comes in mind was the "flys".<br />
<br />
If someone would be so kindly and help me with my request?<br />
<br />
If so, i need some stuff:<br />
- butterfly (color change?, animation, glowing? (light source))<br />
- cockroach (animation, sound)<br />
- birds ((animation, sound)<br />
<br />
2.)<br />
Is it possible to ask if someone can make a 3d model of a few figures or monsters with simple animation? I have some references for that if someone is asking for that request.<br />
<br />
3.) <br />
Is it possible to change the gender (sound, hand) in hpl3 in a female?<br />
<br />
4.)<br />
Is it possible to make a weapon to fight in hpl3? <br />
Maybe use your smartphone to take pictures as a weapon or something?<br />
<br />
5.) <br />
Is someone so kindly to make a Wall, door, decor in a old japan style? <br />
I have some references for that if someone is asking for that request.<br />
<br />
That's first all for now. It would be so helpful if someone would be make my request become something. <br />
<br />
I wish everyone here a happy new year and<br />
<br />
Thank you.<br />
<br />
Jayal555<br />
<br />
I am truly sorry about my english, because it's not my first language.]]></description>
			<content:encoded><![CDATA[Hello there everyone, <br />
<br />
i know i am new to this board/forum and now my request mind be a little bit impudent to ask but: <br />
<br />
i need help. in various stuff:<br />
<br />
1.) <br />
I want to make a custom story with hpl3/soma and i was looked in some places like youtube and so on but i am not able to find something like a <span style="font-weight: bold;" class="mycode_b">custom particle </span>to use or make for a butterfly or other life like stuff. <br />
Yeah, i know this sounds strange or stupid but in hpl1 i was working on a custom story (unfortunaly my harddrive broke and the cs was lost (2 years of work) and now i want to make a new one) and don't find some "life like stuff"..the only thing that comes in mind was the "flys".<br />
<br />
If someone would be so kindly and help me with my request?<br />
<br />
If so, i need some stuff:<br />
- butterfly (color change?, animation, glowing? (light source))<br />
- cockroach (animation, sound)<br />
- birds ((animation, sound)<br />
<br />
2.)<br />
Is it possible to ask if someone can make a 3d model of a few figures or monsters with simple animation? I have some references for that if someone is asking for that request.<br />
<br />
3.) <br />
Is it possible to change the gender (sound, hand) in hpl3 in a female?<br />
<br />
4.)<br />
Is it possible to make a weapon to fight in hpl3? <br />
Maybe use your smartphone to take pictures as a weapon or something?<br />
<br />
5.) <br />
Is someone so kindly to make a Wall, door, decor in a old japan style? <br />
I have some references for that if someone is asking for that request.<br />
<br />
That's first all for now. It would be so helpful if someone would be make my request become something. <br />
<br />
I wish everyone here a happy new year and<br />
<br />
Thank you.<br />
<br />
Jayal555<br />
<br />
I am truly sorry about my english, because it's not my first language.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Publishing addon (Steam Workshop)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53989.html</link>
			<pubDate>Mon, 18 Dec 2017 12:13:39 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53989.html</guid>
			<description><![CDATA[Hey!<br />
There's a Hungarian Translation I made together with a friend of mine, and it has been public for a while but we considered publishing it in the Steam Workshop.<br />
How do I start uploading it?<br />
I know I have a "WorkshopModUploader.exe" file in my directory but that's all.<br />
<br />
Is it possible to upload the full translation (textures+subtitles) or only the subtitles?]]></description>
			<content:encoded><![CDATA[Hey!<br />
There's a Hungarian Translation I made together with a friend of mine, and it has been public for a while but we considered publishing it in the Steam Workshop.<br />
How do I start uploading it?<br />
I know I have a "WorkshopModUploader.exe" file in my directory but that's all.<br />
<br />
Is it possible to upload the full translation (textures+subtitles) or only the subtitles?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SOMA - Ark (soundtrack cover-version)]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53958.html</link>
			<pubDate>Fri, 24 Nov 2017 18:28:03 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53958.html</guid>
			<description><![CDATA[<a href="https://soundcloud.com/madmaverickofficial/mad-maverick-soma-ark-theme-by-mikko-tarmia" target="_blank" rel="noopener" class="mycode_url">https://soundcloud.com/madmaverickoffici...kko-tarmia</a><br />
<br />
ENjoy! <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[<a href="https://soundcloud.com/madmaverickofficial/mad-maverick-soma-ark-theme-by-mikko-tarmia" target="_blank" rel="noopener" class="mycode_url">https://soundcloud.com/madmaverickoffici...kko-tarmia</a><br />
<br />
ENjoy! <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SOMA tricks]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53794.html</link>
			<pubDate>Sun, 02 Jul 2017 09:00:43 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53794.html</guid>
			<description><![CDATA[Hello SOMA fans, i was very touched by this game and i've spent 50 hours playing.<br />
<br />
I've created video "Assasin creeding under water" (haha?) - offmap, roofing, other cool tricks..<br />
<br />
I would very like if you check it <a href="https://www.youtube.com/watch?v=4cBloXFDY7I&amp;t=1001s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=4cBloXFDY7I&amp;t=1001s</a><br />
<br />
Peace]]></description>
			<content:encoded><![CDATA[Hello SOMA fans, i was very touched by this game and i've spent 50 hours playing.<br />
<br />
I've created video "Assasin creeding under water" (haha?) - offmap, roofing, other cool tricks..<br />
<br />
I would very like if you check it <a href="https://www.youtube.com/watch?v=4cBloXFDY7I&amp;t=1001s" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=4cBloXFDY7I&amp;t=1001s</a><br />
<br />
Peace]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SOMA-inspired ambient "album"]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53640.html</link>
			<pubDate>Thu, 23 Mar 2017 01:36:41 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53640.html</guid>
			<description><![CDATA[Some time ago I was playing around with ambient synthesis on OP-1 trying to see how far I could push that little synth. At the same time I was playing SOMA. The sound of the game was absolutely amazing, and it inspired me to make a kind of tribute album (or musical piece of fan art if you want a less pretentious label).<br />
<br />
This was a while ago, and I just recently though that I might share it on this forum. Hopefully you will find this kind of self-promotion is in good taste.<br />
<br />
<a href="https://soundcloud.com/sjgambler/sets/underwater-lab-d-13" target="_blank" rel="noopener" class="mycode_url">https://soundcloud.com/sjgambler/sets/un...r-lab-d-13</a><br />
<br />
I'm definitely not Mikko Tarmia, but considering that this was made on a single piece of hardware I'm pretty proud of the end result. Feel free to post feedback, good or bad. It would be interesting to know if I captured the mood of the game.]]></description>
			<content:encoded><![CDATA[Some time ago I was playing around with ambient synthesis on OP-1 trying to see how far I could push that little synth. At the same time I was playing SOMA. The sound of the game was absolutely amazing, and it inspired me to make a kind of tribute album (or musical piece of fan art if you want a less pretentious label).<br />
<br />
This was a while ago, and I just recently though that I might share it on this forum. Hopefully you will find this kind of self-promotion is in good taste.<br />
<br />
<a href="https://soundcloud.com/sjgambler/sets/underwater-lab-d-13" target="_blank" rel="noopener" class="mycode_url">https://soundcloud.com/sjgambler/sets/un...r-lab-d-13</a><br />
<br />
I'm definitely not Mikko Tarmia, but considering that this was made on a single piece of hardware I'm pretty proud of the end result. Feel free to post feedback, good or bad. It would be interesting to know if I captured the mood of the game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[old amnesia complete asset]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53583.html</link>
			<pubDate>Sat, 18 Feb 2017 14:19:18 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53583.html</guid>
			<description><![CDATA[its possible to convert all amnesia object together?  there is amnesia mod  but few objects.  just castlebase and cellar base.  but no dungeon and another..  I want to make amnesia style of level but with SOMA engine <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[its possible to convert all amnesia object together?  there is amnesia mod  but few objects.  just castlebase and cellar base.  but no dungeon and another..  I want to make amnesia style of level but with SOMA engine <img src="https://www.frictionalgames.com/forum/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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			<title><![CDATA[Idea for game - I have one, who want?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53522.html</link>
			<pubDate>Thu, 26 Jan 2017 21:57:13 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53522.html</guid>
			<description><![CDATA[Hi!<br />
<br />
I have an idea of horror related game. I think it is possible to implement it on SOMA engine.<br />
If somebody from Frictional Games want to see idea first I can write it in private message. If no - PM to any forum user. If forum users will say "boring" I can just write it here.<br />
<br />
I don't plan to make this game but I will be happy to give it somebody who can try.]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
I have an idea of horror related game. I think it is possible to implement it on SOMA engine.<br />
If somebody from Frictional Games want to see idea first I can write it in private message. If no - PM to any forum user. If forum users will say "boring" I can just write it here.<br />
<br />
I don't plan to make this game but I will be happy to give it somebody who can try.]]></content:encoded>
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			<title><![CDATA[Multi OS level editor]]></title>
			<link>https://www.frictionalgames.com/forum/thread-53413.html</link>
			<pubDate>Sat, 17 Dec 2016 10:20:21 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-53413.html</guid>
			<description><![CDATA[Hi saw that the level editor is Windows only. Has Frictional Games ever tought of using Qt libs for the editor? It should make much easier to release a level editor for all main operating systems]]></description>
			<content:encoded><![CDATA[Hi saw that the level editor is Windows only. Has Frictional Games ever tought of using Qt libs for the editor? It should make much easier to release a level editor for all main operating systems]]></content:encoded>
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			<title><![CDATA[Amnesia TDD How to lock chests]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52938.html</link>
			<pubDate>Thu, 20 Oct 2016 15:30:05 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52938.html</guid>
			<description><![CDATA[I need help for how to lock and unlock chests, because they don't have the "locked" option like usually, can someone help me? <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" />]]></description>
			<content:encoded><![CDATA[I need help for how to lock and unlock chests, because they don't have the "locked" option like usually, can someone help me? <img src="https://www.frictionalgames.com/forum/images/smilies/sad.gif" alt="Sad" title="Sad" class="smilie smilie_8" />]]></content:encoded>
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			<title><![CDATA["Resynced" - SOMA Music Video Remix]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52510.html</link>
			<pubDate>Mon, 19 Sep 2016 22:40:04 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52510.html</guid>
			<description><![CDATA[Hey guys, been awhile. Back in April I posted a thread with a music video I made for SOMA with the help of my buddy Funky Hurdles. Well, here we are 5 months later, and we've made a Remix! <br />
<br />
I remember a user named Kurton had some cool things to say about, I hope he's still around because I'd like to know what he thinks of this one. <br />
<br />
Much like the song itself, this video is a re-edited, re-arranged version of the original. I put a lot more work into this one and it shows in the editing. <br />
<br />
Personally, we like the Remix (both the song and the video) more than the original, but we'll let y'all be the judges <img src="https://www.frictionalgames.com/forum/images/smilies/cool.gif" alt="Cool" title="Cool" class="smilie smilie_3" /><br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/jIJl_1i6L40&quot; target" frameborder="0" allowfullscreen></iframe><br />
]]></description>
			<content:encoded><![CDATA[Hey guys, been awhile. Back in April I posted a thread with a music video I made for SOMA with the help of my buddy Funky Hurdles. Well, here we are 5 months later, and we've made a Remix! <br />
<br />
I remember a user named Kurton had some cool things to say about, I hope he's still around because I'd like to know what he thinks of this one. <br />
<br />
Much like the song itself, this video is a re-edited, re-arranged version of the original. I put a lot more work into this one and it shows in the editing. <br />
<br />
Personally, we like the Remix (both the song and the video) more than the original, but we'll let y'all be the judges <img src="https://www.frictionalgames.com/forum/images/smilies/cool.gif" alt="Cool" title="Cool" class="smilie smilie_3" /><br />
<br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/jIJl_1i6L40&quot; target" frameborder="0" allowfullscreen></iframe><br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Editing Player Parameters(Movement speed, Jump height,ect))]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52478.html</link>
			<pubDate>Tue, 13 Sep 2016 05:39:03 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52478.html</guid>
			<description><![CDATA[I do you change the player's movement speed, jump height and speed climbing a ladder?  For Amnesia you could just edit the game.cfg, but for SOMA the game.cfg is not the same. <br />
<br />
How do I change these settings?]]></description>
			<content:encoded><![CDATA[I do you change the player's movement speed, jump height and speed climbing a ladder?  For Amnesia you could just edit the game.cfg, but for SOMA the game.cfg is not the same. <br />
<br />
How do I change these settings?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding the Spider Enemy to SOMA]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52432.html</link>
			<pubDate>Sun, 28 Aug 2016 17:52:09 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52432.html</guid>
			<description><![CDATA[I've always been a bit disappointed by the spider enemy's absence. <a href="https://www.frictionalgames.com/forum/thread-52428.html" target="_blank" rel="noopener" class="mycode_url">Thanks to TheDoctorPoo,</a> it can now be used in custom campaigns.<br />
<br />
How much work would it take to add the spider to SOMA? (Disclaimer: I have no modding experience.) One question is where it would fit. I think it belongs near the WAU, for two reasons. First, it looks more "alien" and artificial than other enemies in the game; second, partly due to the teaser, it meshes well with Giger-esque environments.<br />
<br />
Unfortunately, Alpha is too cramped to accommodate the spider. (Evasion would be impossible.) The only other location I can think of is the abyssal trench between Tau and Alpha, but I don't know how well it would work underwater.]]></description>
			<content:encoded><![CDATA[I've always been a bit disappointed by the spider enemy's absence. <a href="https://www.frictionalgames.com/forum/thread-52428.html" target="_blank" rel="noopener" class="mycode_url">Thanks to TheDoctorPoo,</a> it can now be used in custom campaigns.<br />
<br />
How much work would it take to add the spider to SOMA? (Disclaimer: I have no modding experience.) One question is where it would fit. I think it belongs near the WAU, for two reasons. First, it looks more "alien" and artificial than other enemies in the game; second, partly due to the teaser, it meshes well with Giger-esque environments.<br />
<br />
Unfortunately, Alpha is too cramped to accommodate the spider. (Evasion would be impossible.) The only other location I can think of is the abyssal trench between Tau and Alpha, but I don't know how well it would work underwater.]]></content:encoded>
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		<item>
			<title><![CDATA[How do I load up an add-on with Dev/Debug mode on?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-52387.html</link>
			<pubDate>Wed, 17 Aug 2016 20:47:02 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-52387.html</guid>
			<description><![CDATA[I've been looking for a way to more easily access parts of SOMA without having to play through it normally with add-ons on.<br />
<br />
I've figured out how to run the dev/debug mode where I can load the levels I need to be at, but I don't know how to load add-ons with the mode on.<br />
<br />
Can anyone help? I've tried looking through the HPL3 Dev Wiki and I couldn't find anything to help me.<br />
<br />
EDIT: Changed the thread title and subject as this actually relates to SOMA add-ons and not custom story mod maps.]]></description>
			<content:encoded><![CDATA[I've been looking for a way to more easily access parts of SOMA without having to play through it normally with add-ons on.<br />
<br />
I've figured out how to run the dev/debug mode where I can load the levels I need to be at, but I don't know how to load add-ons with the mode on.<br />
<br />
Can anyone help? I've tried looking through the HPL3 Dev Wiki and I couldn't find anything to help me.<br />
<br />
EDIT: Changed the thread title and subject as this actually relates to SOMA add-ons and not custom story mod maps.]]></content:encoded>
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		<item>
			<title><![CDATA[Monster Music Theme Replacement Mod [Made it, see OP]]]></title>
			<link>https://www.frictionalgames.com/forum/thread-51639.html</link>
			<pubDate>Wed, 27 Jul 2016 05:54:07 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-51639.html</guid>
			<description><![CDATA[Hey, I was wondering if someone could make a mod that replaces some of the monster themes with the unused themes found the SOMA's files. For example, replacing the Flesher's and Aker's chase themes with their unused counterparts.<br />
<br />
If whoever wants to do this does this, you can go further than just the monster themes, if you want add in the other themes that were unused like SOMA's unused theme song and do a overhaul of replacing the game's music assets with the unused material.<br />
<br />
I don't know how to mod the game myself, so just putting this suggestion out there if anyone is interested. (Or maybe if it's as simple as overwriting .ogg files in the music folder with the unused themes, then I could do that myself if it's possible but I don't think this is the case with SOMA.)<br />
<br />
EDIT:<br />
Okay, I made the mod. No one else has to do this now. <img src="https://www.frictionalgames.com/forum/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
Here it is on the steam workshop:<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=734647753" target="_blank" rel="noopener" class="mycode_url">http://steamcommunity.com/sharedfiles/fi...=734647753</a>]]></description>
			<content:encoded><![CDATA[Hey, I was wondering if someone could make a mod that replaces some of the monster themes with the unused themes found the SOMA's files. For example, replacing the Flesher's and Aker's chase themes with their unused counterparts.<br />
<br />
If whoever wants to do this does this, you can go further than just the monster themes, if you want add in the other themes that were unused like SOMA's unused theme song and do a overhaul of replacing the game's music assets with the unused material.<br />
<br />
I don't know how to mod the game myself, so just putting this suggestion out there if anyone is interested. (Or maybe if it's as simple as overwriting .ogg files in the music folder with the unused themes, then I could do that myself if it's possible but I don't think this is the case with SOMA.)<br />
<br />
EDIT:<br />
Okay, I made the mod. No one else has to do this now. <img src="https://www.frictionalgames.com/forum/images/smilies/tongue.gif" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
Here it is on the steam workshop:<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=734647753" target="_blank" rel="noopener" class="mycode_url">http://steamcommunity.com/sharedfiles/fi...=734647753</a>]]></content:encoded>
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			<title><![CDATA[So how goes it?]]></title>
			<link>https://www.frictionalgames.com/forum/thread-51382.html</link>
			<pubDate>Thu, 21 Jul 2016 16:34:16 +0000</pubDate>
			<guid isPermaLink="false">https://www.frictionalgames.com/forum/thread-51382.html</guid>
			<description><![CDATA[I'm finishing up work on my final Amnesia custom story, and I'm curious about how everyone is liking the new engine? Any interesting content yet? How are the tools compared to the HPL2 tools?]]></description>
			<content:encoded><![CDATA[I'm finishing up work on my final Amnesia custom story, and I'm curious about how everyone is liking the new engine? Any interesting content yet? How are the tools compared to the HPL2 tools?]]></content:encoded>
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