(08-30-2011, 05:28 PM)Juby Wrote: Well, frictional did their cellar_archives event by making two identical rooms, then using the TeleportPlayer(); command to teleport into the room filled with water.
Using a PlayerInteractCallback on the note will yield the needed effect that you want.
Hmm... then why can't I find two Cellar Archives maps in their maps folder?
(08-30-2011, 05:42 PM)Bennick Wrote: (08-30-2011, 05:28 PM)Juby Wrote: Well, frictional did their cellar_archives event by making two identical rooms, then using the TeleportPlayer(); command to teleport into the room filled with water.
Using a PlayerInteractCallback on the note will yield the needed effect that you want.
Hmm... then why can't I find two Cellar Archives maps in their maps folder?
AH! I JUST FOUND IT! How did I not spot that hallway before?? XD sorry bout that. and thanks for the playerinteract callback tip!