Code is for when a sledge hammer collides with the window, the window with glass disappears and is replaced by a window with no glass. The glassed window disappears, but the spawn particle system and play sound at entity function are not working. What did I do wrong?
void OnStart ()
	{
		AddEntityCollideCallback("breakglass", "sledge_1", "glassbreak", false, 1);
	}
	
void breakglass(string &in asParent, string &in asChild, int alState)
	{
		SetEntityActive("mb_window_1", false);
		CreateParticleSystemAtEntityExt("", "ps_dust_push_09.ps", "mb_window_noglass_1", false, 1, 0, 0, 0, true, 1, 2, 30, 40);
		PlaySoundAtEntity("", "break_glass_large.snt", "mb_window_noglass_1", 2, false);
	}
	
	
void OnEnter ()
	{
	
	}
	
void OnLeave ()
	{
	
	}
 (09-03-2011, 12:15 AM)rybray Wrote:  Code is for when a sledge hammer collides with the window, the window with glass disappears and is replaced by a window with no glass. The glassed window disappears, but the spawn particle system and play sound at entity function are not working. What did I do wrong?
void OnStart ()
	{
		AddEntityCollideCallback("breakglass", "sledge_1", "glassbreak", false, 1);
	}
	
void breakglass(string &in asParent, string &in asChild, int alState)
	{
		SetEntityActive("mb_window_1", false);
		CreateParticleSystemAtEntityExt("", "ps_dust_push_09.ps", "mb_window_noglass_1", false, 1, 0, 0, 0, true, 1, 2, 30, 40);
		PlaySoundAtEntity("", "break_glass_large.snt", "mb_window_noglass_1", 2, false);
	}
	
	
void OnEnter ()
	{
	
	}
	
void OnLeave ()
	{
	
	}
Nevermind.