| JetlinerX   Senior Member
 
 Posts: 599
 Threads: 49
 Joined: Jun 2011
 Reputation: 
19
 | 
			| Crashing Script 
 
				Hello all! 
So far, these are the only types of problems I havent figured out.  My game crashes when entering another map, but when whole script is removed, it works.  CODE:
 void OnStart (){
 AddEntityCollideCallback("Player", "HospitalPics", "Pics", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_1", "Picsmom", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "Picsassistant", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_3", "Picsdad", true, 1);
 AddEntityCollideCallback("Player", "DontGo", "DontGo", true, 1);
 AddEntityCollideCallback("Player", "Mom", "Mom", true, 1);
 SetEntityCallbackFunc("note_generic_1", "OnPickup");
 }
 void Pics(string &in asParent, string &in asChild, int alState)
 {
 SetMessage("Messages", "pics", 0);
 StartPlayerLookAt("paintings_strange03_1", 2.0f, 2.0f, "");
 }
 void Picsmom(string &in asParent, string &in asChild, int alState)
 {
 SetMessage("Messages", "picsmom", 0);
 StartPlayerLookAt("paintings_strange04_1", 2.0f, 2.0f, "");
 }
 void Picsassistant(string &in asParent, string &in asChild, int alState)
 {
 SetMessage("Messages", "picsassistant", 0);
 StartPlayerLookAt("paintings_strange03_1", 2.0f, 2.0f, "");
 }
 void Picsdad(string &in asParent, string &in asChild, int alState)
 {
 SetMessage("Messages", "picsdad", 0);
 StartPlayerLookAt("paintings_strange03_1", 2.0f, 2.0f, "");
 }
 void Picsdad(string &in asParent, string &in asChild, int alState)
 {
 SetMessage("Messages", "DontGo", 0);
 }
 void OnPickup(string &in asEntity, string &in type)
 {
 SetEntityActive("Mom", true);
 }
 void Mom(string &in asParent, string &in asChild, int alState)
 {
 SetMessage("Messages", "Mom", 0);
 }
 void OnLeave ()
 {
 
 }
 
FORGET IT!
 
SOLVED!  Thanks!
			
 
				
(This post was last modified: 09-03-2011, 04:52 PM by JetlinerX.)
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