Need help with a script.
I want a Credit roll to start once the Game starts up.
Need this for my intro.
Have been searching for a while in the main amnesia>redits>Maps
But never found such script. And no Credits category in the .lang file.
Maybe this is too much to ask for,
but i need a Credits Scipt for the .Hps file.
And the Category in the .Lang file. As i am not sure whats needed in the .Lang file i need it too.
Thanks for taking your time reading this
(This post was last modified: 09-15-2011, 01:04 PM by HplGeek.)
void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
Starts the end credits screen. asMusic - the music to play (including .ogg)
abLoopMusic - determines whether the music should loop
asTextCat - the category to be used in the .lang file (must be “Ending”)
asTextEntry - the entry in the .lang file (must be “MainCredits”)
alEndNum - Amnesia has 3 different endings and displays a code at the bottom. Determines which code is displayed. 0-2 will display codes, any other integer will not.
void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
Starts the end credits screen. asMusic - the music to play (including .ogg)
abLoopMusic - determines whether the music should loop
asTextCat - the category to be used in the .lang file (must be “Ending”)
asTextEntry - the entry in the .lang file (must be “MainCredits”)
alEndNum - Amnesia has 3 different endings and displays a code at the bottom. Determines which code is displayed. 0-2 will display codes, any other integer will not.