i now have the code and it works however the shelf moves backwards....how can i make it move sideways?
//===========================================
// Starter's Script File!
//===========================================
//===========================================
// This runs when the map first starts
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever_1", "func_shelf");
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(100.0f);
for(int i = 0;i < 10;i++)
{
GiveItemFromFile("tinderbox", "tinderbox.ent");
}
}
}
//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("sdoor_1",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false);
return;
}
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}