That is my scripting so far, and in this case i wanted a chair (chair1) to break a door (door1) when it collided (i.e. throwing the chair at the door)
It doesn't seem to work...
what am i doing wrong? Thanks!
void break1(string &in asParent, string &in asChild, int alState)
{
AddPropHealth("door1", -100);
}
try this it will maybe change something. Instead you say when door1 comes into chair's1 area break. you say when chair1 enters door's1 area break