(10-03-2011, 01:40 AM)Obliviator27 Wrote: Just wanted to point this out to you for future reference. Your syntax is incorrect.
void thankyoulog(string &in asParent, string &in asChild, int alState)
The red text is the syntax for your statement. That syntax is only correct with AddEntityCollideCallback. For
SetEntityPlayerInteractCallback
the correct syntax is
(string &in asEntity)
as shown on the script functions page
No, the solution was so simple, I shouldn't have posted this. lol all i had to do was go into the Level Editor and click on the Emotion Stone, click the tab that says "entity" and fill in the category and entry callbacks. =P works fine now.
Thank you though