Thank you for the feedback.
I will most likely revamp this area to include the following changes:
1) Instead of blocking off the right door in the big room before the final corridor, I will open it up and move the glass jar there, making the lurker more of a threat.
2) I will add an animation of the glass jar collecting the water.
3) I will add another shadow event after the player retrieves the glass jar. And yes, the shadow is explained in the custom story, it's not the guardian that haunts Daniel, it's just the player's insanity beginning to force him to lose his grip on reality.
4) I'll probably just add a 1 second delay for the gears to start turning, but they'll probably still move at once, because a function dictates their movement.
Quote:Main complaint is that your puzzles call back heavily to puzzles that
are already in The Dark Descent and Justine. Not that i can talk because
I'm doing something like that too...
I need help with ideas for original puzzles. -.- I'm not very good at that. I can script pretty well, though.
Also, I am man enough to admit that my own lurker section scared me, because it was really loud and that lurker was really aggressive, did you see how it blocked the door on me? The hell?