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Slide Show display - help please. im so close to this.
jssjr90 Offline
Member

Posts: 169
Threads: 39
Joined: Jun 2011
Reputation: 0
#1
Exclamation  Slide Show display - help please. im so close to this.

So I have a script that displays a slide show in front of the player with billboards of course, its part of an introduction of my map, exactly similar to the penumbra intro. I just cant put my thumb on it, I know the code will work but its not. All the billboards are de-activated so that the script can work. It starts with a trigger upon spawn then the rest of the functions continue with in that same trigger as a "AddTimer" function.

All of the billboards are attached to there respected light.


So here's the script. When I spawn it seems to work but the pictures are still there and do not do the required functions I tell it to do. This is frustrating. The code must work, hmmm, well here's the script for it. Any help will be much great full.

Oh and I put "//" in front of the "FadeIn" and "FadeOut" cuz I just want to test to see if the pictures appear and dissapear.


////////////////////////////
// Run first time starting map
void OnStart()
{
FadeLightTo("Pic1", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic1a", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic2", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic3", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic4", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic5", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic6", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic7", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic8", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic9", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic10", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic11", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic12", 0, 0, 0, 0, -1, 0);
FadeLightTo("Pic13", 0, 0, 0, 0, -1, 0);
AddEntityCollideCallback("Player" , "start" , "startfunc" , true, 1);

}


//Introduction Slideshow**********************************************************
void startfunc(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "OldTimes.snt", "Player", 0.0f, false);
//FadeOut(0);
SetPlayerActive(false);
AddTimer("", 1.0f, "start2");
}

void start2(string &in asTimer)
{
//FadeOut(0);
AddTimer("", 1.0f, "pic1ain");
}

void pic1ain(string &in asTimer)
{
FadeLightTo("pic1a", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic1aout");
}
void pic1aout(string &in asTimer)
{
FadeLightTo("pic1a", 0, 0, 0, 0, -1, 2);
//FadeOut(1);
AddTimer("", 7.0f, "pic1in");
}
void pic1in(string &in asTimer)
{
FadeLightTo("pic1", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic1out");
}
void pic1out(string &in asTimer)
{
FadeLightTo("pic1", 0, 0, 0, 0, -1, 2);
//FadeOut(1);
AddTimer("", 7.0f, "pic2in");
}



void pic2in(string &in asTimer)
{
FadeLightTo("pic2", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic2out");
}

void pic2out(string &in asTimer)
{
FadeLightTo("pic2", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic3in");
//FadeOut(1);
}
void pic3in(string &in asTimer)
{
FadeLightTo("pic3", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic3out");
}

void pic3out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic3", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic4in");
}


void pic4in(string &in asTimer)
{
FadeLightTo("pic4", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic4out");
}

void pic4out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic4", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic5in");
}

void pic5in(string &in asTimer)
{
FadeLightTo("pic5", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic5out");
}

void pic5out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic5", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic6in");
}

void pic6in(string &in asTimer)
{
FadeLightTo("pic6", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic6out");
}

void pic6out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic6", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic7in");
}

void pic7in(string &in asTimer)
{
FadeLightTo("pic7", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic7out");
}

void pic7out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic7", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic8in");
}

void pic8in(string &in asTimer)
{
FadeLightTo("pic8", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic8out");
}

void pic8out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic8", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic9in");
}

void pic9in(string &in asTimer)
{
FadeLightTo("pic9", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic9out");
}

void pic9out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic9", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic10in");
}

void pic10in(string &in asTimer)
{
FadeLightTo("pic10", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic10out");
}

void pic10out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic10", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic11in");
}

void pic11in(string &in asTimer)
{
FadeLightTo("pic11", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic11out");
}

void pic11out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic11", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic12in");
}

void pic12in(string &in asTimer)
{
FadeLightTo("pic12", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic12out");
}

void pic12out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic12", 0, 0, 0, 0, -1, 2);
AddTimer("", 7.0f, "pic13in");
}

void pic13in(string &in asTimer)
{
FadeLightTo("pic12", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic13out");
}

void pic13out(string &in asTimer)
{
//FadeOut(1);
FadeLightTo("pic13", 0, 0, 0, 0, -1, 2);

}

//*****************************************************************************************


/////Dont go out Jacob sound trigger/////
void Story1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "Story1TheLockedDoor.snt", "Player", 0.0f, false);
StartPlayerLookAt("MainDoor", 10.0f, 10.0f , "");
AddTimer("", 45.0f, "stoplook");
}
void stoplook(string &in asTimer)
{
StopPlayerLookAt();
}
//********************************************************************************************************************************

// Run when entering map
void OnEnter()
{
//Messeges
AddEntityCollideCallback("Player", "StoryIntro", "StoryIntrofunc", true, 1);
AddEntityCollideCallback("Player", "Thaughts1", "Thaughts1func", true, 1);
AddEntityCollideCallback("Player", "Thaughts2", "Thaughts2func", true, 1);
AddEntityCollideCallback("Player", "Thaughts3", "Thaughts3func", true, 1);
AddEntityCollideCallback("Player", "Thaughts4", "Thaughts4func", true, 1);
AddEntityCollideCallback("Player", "Thaughts5", "Thaughts5func", true, 1);
AddEntityCollideCallback("Player", "Thaughts6", "Thaughts6func", true, 1);
AddEntityCollideCallback("Player", "Thaughts7", "Thaughts7func", true, 1);
AddEntityCollideCallback("Player", "Thaughts8", "Thaughts8func", true, 1);
}



//Messege Func
void StoryIntrofunc(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "StoryIntro1", 28);
}

///////////////////thaughts////////////////////thaughts/////////////////////////////////Thaughts
//******************************************************************************//
void Thaughts1func(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "Thaughts1", 7);
}

void Thaughts2func(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "Thaughts2", 7);
}

void Thaughts3func(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "Thaughts3", 7);
}

void Thaughts4func(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "Thaughts4", 7);
}

void Thaughts5func(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "Thaughts5", 7);
}

void Thaughts6func(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "Thaughts6", 7);
}

void Thaughts7func(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "Thaughts7", 7);
}

void Thaughts8func(string &in asParent, string &in asChild, int alState)
{
SetMessage("Message", "Thaughts8", 12);
}










////////////////////////////
// Run when leaving map
void OnLeave()
{


}
(This post was last modified: 12-15-2011, 07:25 PM by jssjr90.)
10-10-2011, 05:18 AM
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jssjr90 Offline
Member

Posts: 169
Threads: 39
Joined: Jun 2011
Reputation: 0
#2
RE: Slide Show display - help please. im so close to this.

Fixed it, man it was right under my nose! If you look there are different variables that will conflict. For example on line 5-18 "FadeLightTo("Pic1a", 0, 0, 0, 0, -1, 0)" and we look at this code that ties to this function.
void pic1ain(string &in asTimer)
{
FadeLightTo("pic1a", 10, 10, 10, 0, -1, 2);
//FadeIn(1);
AddTimer("", 7.0f, "pic1aout");
}



Notice anything diffrent between the varables? "void pic1ain" and this that's tied to it "Pic1ain"


One word: "case sensitive"




The variables that you declare and its function of that variable MUST match exactly, including upper case and lower case letters.


Ive been looking at this code for the past 2 hours. LOL. Well lessen learned in scripting.
10-10-2011, 07:41 AM
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Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#3
RE: Slide Show display - help please. im so close to this.

I always try to be case sensitive, even if the scripting language doesn't care, it just makes it consistant throughout the script. Smile

10-10-2011, 10:48 AM
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