FreshKorruption
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Memento when trying to open a door
What is the hps and extra_english.lang scripting required to make a memento when you try to open a locked door.
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10-17-2011, 10:45 PM |
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Statyk
Schrödinger's Mod
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RE: Memento when trying to open a door
try this... but add your info. And make sure the door is locked in the level editor!
NOTE! Anything capitalized, add your own details. and when it says "J_QUEST NAME", keep the J in there. It helps separate it from the .hps, at least what i do =P
//________________________
void OnStart()
{
SetEntityPlayerInteractCallback("LOCKED_LEVELDOORNAME", "Adddoorquest", true);
}
void Adddoorquest(string &in asEntity)
{
AddQuest("QUEST_NAME", "J_QUEST_NAME");
//asNameAndTextEntry - entry in the .lang file. Must start with "Quest_J_QUESTNAME_Name" / "Quest_J_QUESTNAME_Text", and be in CATEGORY “Journal”!
}
//____________________________________
In extra_english.lang:
<CATEGORY Name="Journal">
<Entry Name="Quest_J_QUESTNAME_Name">title of your quest! yadda yadaa!</Entry>
<Entry Name="Quest_J_QUESTNAME_Text">This is what's put in your momento, blah blah!</Entry>
</CATEGORY>
//____________________________________
Let me know if it works!
(This post was last modified: 10-18-2011, 12:23 AM by Statyk.)
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10-17-2011, 11:56 PM |
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