When ever I activate the sound (through callback) it always plays back. I've gone in the snt file and disabled the loop by setting it to "false". I've even tried to stop the sound alltogether using the script "StopSound(string& asSoundName, float afFadeTime);"
But it still keeps on playing... Here is my snt regarding the sounds.
Sound 1:
Quote:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="I_told_you.ogg" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="10" MaxDistance="30" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="false" Use3D="False" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>[/code]
Sound 2:
Quote:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="fault.ogg" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="10" MaxDistance="30" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="false" Use3D="False" Blockable="False" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>