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[help]Key wont unlock door
Lemorz56 Offline
Junior Member

Posts: 10
Threads: 3
Joined: Oct 2011
Reputation: 0
#1
Exclamation  [help]Key wont unlock door

Hello, Ive made a map with a door and a key, when i use the key on the door it says "Cannot Use Item This Way". heres my .hps file. (ALSO the key's (one key) name is "monsterdoorkey" and the door "monsterdoor")
void OnStart()
{
AddUseItemCallback("", "monsterdoorkey", "monsterdoor", "LockFunction", true);
}

void LockFunction(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("monsterdoor", false, true);
    PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
    RemoveItem("monsterdoorkey1");
}

And heres my lang file
<LANGUAGE>
       <CATEGORY Name="CustomStoryMain">
          <Entry Name="Description">This is an story and a little remake of Martin's AKA "Marwin" House. Have FUN!.[br]Thank You For Playing And Downloading This Map![br]support me at youtube Z3bProductions[br]Also bring an extra pairofpants! HEHEH</Entry>
       </CATEGORY>
      
     <CATEGORY Name="Inventory">
       <Entry Name="ItemDesc_monsterdoorkey">Key To Hallway</Entry>
       <Entry Name="ItemName_monsterdoorkey">Hallway Key</Entry>
     </CATEGORY>
      
</LANGUAGE>


also anyone who knows how to make a note/text appear on pickup?
(This post was last modified: 10-23-2011, 11:46 AM by Lemorz56.)
10-23-2011, 11:01 AM
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Unearthlybrutal Offline
Posting Freak

Posts: 775
Threads: 12
Joined: May 2011
Reputation: 26
#2
RE: [help]Key wont unlock door

In level editor:


1. click the key
2. click entity from keys properties
3. there is "CallbackFunc", write there "useexit"
4. there is also "CustomSubItemTypeName", write there "monsterdoorkey" <--(this is for .lang file)




copy that to your hps file
Spoiler below!


void OnStart()
{
AddUseItemCallback("useexit", "monsterdoorkey", "monsterdoor", "UsedKeyOnDoor", true);
}



void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "monsterdoor", 0.0f, false);
RemoveItem("monsterdoorkey");
}





When Life No Longer Exists
Full-conversion mod
(This post was last modified: 10-23-2011, 11:59 AM by Unearthlybrutal.)
10-23-2011, 11:49 AM
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Lemorz56 Offline
Junior Member

Posts: 10
Threads: 3
Joined: Oct 2011
Reputation: 0
#3
RE: [help]Key wont unlock door

(10-23-2011, 11:49 AM)Unearthlybrutal Wrote: In level editor:


1. click the key
2. click entity from keys properties
3. there is "CallbackFunc", write there "useexit"
4. there is also "CustomSubItemTypeName", write there "monsterdoorkey" <--(this is for .lang file)




copy that to your hps file
Spoiler below!


void OnStart()
{
AddUseItemCallback("useexit", "monsterdoorkey", "monsterdoor", "UsedKeyOnDoor", true);
}



void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("monsterdoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "monsterdoor", 0.0f, false);
RemoveItem("monsterdoorkey");
}




THANK U OMG OMG, Also my spotlight wont emit ligt :S and is there a tutorial for notes?
10-23-2011, 12:13 PM
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Unearthlybrutal Offline
Posting Freak

Posts: 775
Threads: 12
Joined: May 2011
Reputation: 26
#4
RE: [help]Key wont unlock door


In lever editor:

1. click the note
2. click entity from notes properties

3. there is "NoteText", write there "Test1" like in .lang file


Copy this to your .lang file
Spoiler below!


<CATEGORY Name="Journal">
<Entry Name="Note_Test1_Name">The title of your note</Entry>
<Entry Name="Note_Test1_Text">The text of your note</Entry>
</CATEGORY>



Got it? Smile

When Life No Longer Exists
Full-conversion mod
10-23-2011, 12:50 PM
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