There's a little trick you could try, but it requires debugging and testing work on your end. What we're going to do is create a "dummy" entity to place over or in front of the real entity and the player will actually break the dummy. Open the model editor and import the mesh under static_objects > castlebase > floor > "deafault.dae" (yes that's how it's spelled in my Amnesia for some reason. The reason I'm choosing this mesh is that it's thin and is one-sided, so you can flip it over or any way you like to make it harder for the player to spot.
Select the mesh. Make its size 0.01 for X, Y and Z. Create a shape that matches the kind of object you want to actually break in-game. (e.g. If it is a door, make the body shaped like a door. This is what I mean by debugging and testing. You'll need to turn on Physics Debug in-game and make sure the body size of this custom entity we're making matches the object you want to break. Create a body from that shape and assign it a material type. Go to User-Defined Variables (under the Settings drop-down menu). Change the object type to Object > Static. Scroll down and check the BreakActive box.
Now place this object into the level. If you have trouble clicking on it (because the actual mesh is so small) press ctrl + F and search for the name of the entity then click on it.
Orient it, etc etc. In your script file you can then script this:
void OnStart()
{
SetEntityCallbackFunc("dummy_ent", "BREAKFUNC");
}
void BREAKFUNC(string &in entity, string &in type)
{
if(type == "Break") { /*break the real entity here!!!*/ }
}
When the dummy entity is broken, you can run whatever scripts you want, even if it doesn't involve breaking something. This is just a clever way of "testing" the speed of an object when it hits another by whether or not the latter breaks. This requires a bit of testing some time commitment, especially seeing as I've never tried this, but this is just a solution that came to mind to your problem. And that's the price we have to pay as developers if we want to bring fresh and fun content to players