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What's wrong now?
Maximaeus Offline
Junior Member

Posts: 6
Threads: 2
Joined: Oct 2011
Reputation: 0
#1
What's wrong now?

(65, 1) : ERR : Expected '('
___________________________
//////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", false, 1);
AddUseItemCallback("", "StairsKey_1", "Stairs_1", "KeyOnDoor", true);
AddUseItemCallback("", "StairsKey_1", "Stairs_2", "UnlockLevelDoor", true);
SetEntityPlayerInteractCallback("Lantern", "func_slam", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Stairs_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "Stairs_1", 0.0f, true);
}

void UnlockLevelDoor(string &in item, string &in entity)
{
SetLevelDoorLocked(entity, false)
;PlaySoundAtEntity ("", "unlock_door.snt", "Stairs_2", 0.0f, true);
RemoveItem("StairsKey_1");
}

void func_slam(string &in asEntity)
{
SetPropHealth("Door1", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);  
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);  
GiveSanityDamage(5.0f, true);
}

void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("mansion_2", 0.1f);
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_25", 0, "");
AddTimer("MonsterFade", 65, "FadeHim");
}

void FadeHim
{
FadeEnemyToSmoke("servant_grunt_1", false);
}


////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
(This post was last modified: 10-28-2011, 03:54 PM by Maximaeus.)
10-28-2011, 03:43 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#2
RE: What's wrong now?

void FadeHim should be void FadeHim()

10-28-2011, 03:47 PM
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flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#3
RE: What's wrong now?

(10-28-2011, 03:47 PM)Tanshaydar Wrote: void FadeHim should be void FadeHim()
^^

10-28-2011, 03:50 PM
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Maximaeus Offline
Junior Member

Posts: 6
Threads: 2
Joined: Oct 2011
Reputation: 0
#4
RE: What's wrong now?

oh Wauw T_T That were a stupid mistake on my part.

But Thanks for pointing it out!
(This post was last modified: 10-28-2011, 03:53 PM by Maximaeus.)
10-28-2011, 03:53 PM
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