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How to create a fully isolated full conversion
A.M Team Offline
Banned

Posts: 811
Threads: 63
Joined: Sep 2014
#61
RE: How to create a fully isolated full conversion

(10-01-2014, 10:27 PM)Mudbill Wrote:
(10-01-2014, 09:10 PM)TheDoctorPoo Wrote:
(06-08-2012, 09:41 PM)Ermu Wrote: Is there a somekind of Resolution limit in the MenuLogo?
I can't get mine working...
It's in
"C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent\lang\eng\graphics\main_menu"
like it should.
I've checked the Menu.cfg million times.
The photo is a .jpg

You must make the logo a .png, otherwise the background won't be see through.

Preferrably not. PNGs aren't very optimized for game graphics. A Targa (.tga) or DirectDraw Surface (.dds) with an alpha channel will give a better result.

Btw, you replied to a very (very) old question. I don't think OP is looking for an answer anymore. Probably already found out or stopped trying.

Thanks for the reply, I'll convert my logo to a .dds file now! Big Grin
10-02-2014, 06:59 PM
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Mudbill Offline
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Posts: 3,881
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#62
RE: How to create a fully isolated full conversion

TGA is more common for logos in general. DDS is more for model textures.

10-02-2014, 08:37 PM
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Nyuu Offline
Junior Member

Posts: 9
Threads: 2
Joined: Oct 2014
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#63
RE: How to create a fully isolated full conversion

Great guide, thank you.

[Image: 3838627709.png]
10-22-2014, 03:18 PM
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Catalyst Offline
Member

Posts: 213
Threads: 32
Joined: Aug 2014
Reputation: 3
#64
RE: How to create a fully isolated full conversion

Thank you very much, worked for me. Going to work on my mod again after a big break.

Egypt CS
[Image: 27003.png]
05-31-2018, 07:32 PM
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