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All entities move around for no reason and cause extreme lag?
flamez3 Offline
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#1
All entities move around for no reason and cause extreme lag?

It's fine until I move, then I can literally see everything (doors,furniture,doors) flip out and cause extreme lag? Is there a fix to this?

Fixed, It was because I had alot of chairs bouncing in a sealed room :S

(This post was last modified: 11-03-2011, 05:45 AM by flamez3.)
11-03-2011, 02:49 AM
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Your Computer Offline
SCAN ME!

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#2
RE: All entities move around for no reason and cause extreme lag?

What do you mean by "flip out"?

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11-03-2011, 03:02 AM
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flamez3 Offline
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#3
RE: All entities move around for no reason and cause extreme lag?

(11-03-2011, 03:02 AM)Your Computer Wrote: What do you mean by "flip out"?
Like overloading the map, They all pretty much lag around and the doors I've noticed actually disappear for some reason?

11-03-2011, 03:11 AM
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flamez3 Offline
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#4
RE: All entities move around for no reason and cause extreme lag?

Is there no help Sad I need this to be complete so I can check something else.

11-03-2011, 05:37 AM
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Tanshaydar Offline
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#5
RE: All entities move around for no reason and cause extreme lag?

There is one or more entity(ies) causing some physic bug that removes everything of the map and causing an infinite collision. Check this video out: http://www.youtube.com/watch?v=Eb0b9FqyKRo
See how laggy it becomes after the physic bug.

Check your entities, make sure nothing is overlapping.

11-03-2011, 06:08 AM
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flamez3 Offline
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#6
RE: All entities move around for no reason and cause extreme lag?

(11-03-2011, 06:08 AM)Tanshaydar Wrote: There is one or more entity(ies) causing some physic bug that removes everything of the map and causing an infinite collision. Check this video out: http://www.youtube.com/watch?v=Eb0b9FqyKRo
See how laggy it becomes after the physic bug.

Check your entities, make sure nothing is overlapping.
Yeh I thought it would be something like that. I had alot of stools and they were all copied and pasted from one-another, I'm guessing the original was overlapping something. Thanks for explaining that further Smile

11-03-2011, 06:16 AM
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