omiwrench8k 
 
 
		
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	Joined: Nov 2011
	
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AddEntityCollideCallback bug, need help 
			 
			
				Alright, so when I try running this code: void OnEnter ( ) 
{ 
AddEntityCollideCallback ("Player", "PlayerCollide",  
 
"MonsterFunction", true, 1); 
AddEntityCollideCallback ("monster_grunt_2", "MonsterCollide_1" 
"MonsterTwoDissapear", true, 1); 
 
} 
void MonsterFunction (string &in asParent, string &in asChild, int  
 
alState){ 
SetEntityActive ("severant_grunt_1", true); 
ShowEnemyPlayerPosition ("monster_grunt"); 
} 
 
void OnLeave ( ){ 
 
} 
 
It gives me the error message: main(4,2) : ERR : No matching signatures to 'AddEntityCollideCallback(string@&, string@&, const bool, const uint)' 
 
Anyone know what the problem is? Thanks! 
			 
			
			
			
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	| 11-15-2011, 10:32 PM  | 
	
		
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		Darion97 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 29 
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	Joined: Jun 2011
	
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RE: AddEntityCollideCallback bug, need help 
			 
			
				void onStart() 
{ 
AddEntityCollideCallback ("Player", "PlayerCollide", "MonsterFunction", true, 1); 
AddEntityCollideCallback ("monster_grunt_2", "MonsterCollide_1", "MonsterTwoDissapear", true, 1); 
} 
 
void MonsterFunction (string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive ("severant_grunt_1", true); 
ShowEnemyPlayerPosition ("monster_grunt"); 
} 
 
void OnLeave ( ) 
{ 
 
} 
 
			 
			
			
			
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	| 11-15-2011, 10:37 PM  | 
	
		
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		omiwrench8k 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 6 
	Threads: 2 
	Joined: Nov 2011
	
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RE: AddEntityCollideCallback bug, need help 
			 
			
				Thanks!   
			 
			
			
			
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	| 11-16-2011, 07:40 AM  | 
	
		
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