TheDavenia
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Scripting help needed please, fatal error...
Hey guys I'm getting this error every time i try to load up my map:
And here's my script:
void OnStart()
{
AddEntityCollideCallback("Player", "BruteSpawn", "ActivateBrute", true, 1);
MonsterPath();
MonsterPath1();
AddEntityCollideCallback("servant_brute_1", "ScriptArea_3", "BruteDisable", true, 1);
AddEntityCollideCallback("servant_grunt_1", "GruntDisable", "GruntDisable", true, 1);
SetEntityPlayerInteractCallback("prison_1", "LockCheck", false);
}
void LockCheck(string &in asEntity)
if(GetSwingDoorLocked("prison_1") == true)
{
PlaySoundAtEntity("GruntSlash", "attack_claw_hit.snt", "Scream", 1, true);
AddTimer("", 0.5f, "Scream");
SetPlayerActive(true);
StartPlayerLookAt("LookAtGrunt", 10, 50, "");
}
void Scream(string &in asTimer)
{
PlaySoundAtEntity("HumanScream", "21_intro_scream.snt", "Scream", 1, true);
AddTimer("", 1.0f, "Grunt");
}
void Grunt(string &in asTimer)
{
SetEntityActive("servant_grunt_1", true);
}
void MonsterPath1()
{
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, "");
}
void GruntDisable(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
SetPlayerActive(false);
StopPlayerLookAt();
}
void ActivateBrute(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("LookAtWall", 10, 50, "");
AddTimer("", 0.1f, "TimerStopPlayerLookAtWall");
SetPlayerActive(true);
}
void TimerStopPlayerLookAtWall(string &in asTimer)
{
StartPlayerLookAt("LookAtWall", 10, 50, "");
StopPlayerLookAt();
AddTimer("", 0.0f, "FalconPunch");
}
void MonsterPath()
{
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.0f, "");
}
void FalconPunch(string &in asTimer)
{
PlaySoundAtEntity("HitWall", "attack_claw_hit.snt", "SlashSound", 1, true);
CreateParticleSystemAtEntity("WallSlash", "ps_break_cavein.ps", "LookAtWall", false);
AddTimer("", 0.3f, "BreakWall");
}
void BreakWall(string &in asTimer)
{
PlaySoundAtEntity("WallBreak", "03_break_wall.snt", "LookAtWall", 1, true);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_xlarge.ps", "Smoke", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_xlarge.ps", "Smoke_1", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_1", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_2", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_3", false);
SetEntityActive("BreakWall_1", false);
SetEntityActive("BrokenWall_1", true);
SetEntityActive("rock_debris01_1", true);
SetEntityActive("rock_debris01_2", true);
SetEntityActive("rock_debris01_3", true);
SetEntityActive("rock_debris01_4", true);
SetEntityActive("rock_debris01_5", true);
SetEntityActive("rock_debris01_6", true);
SetEntityActive("servant_brute_1", true);
StopPlayerLookAt();
StartPlayerLookAt("servant_brute_1", 10, 50, "");
}
void BruteDisable(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", false);
StopPlayerLookAt();
SetPlayerActive(false);
}
Please help someone!
Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
(This post was last modified: 11-18-2011, 05:52 PM by TheDavenia .)
11-17-2011, 06:21 PM
Unearthlybrutal
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Posts: 775
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Joined: May 2011
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RE: Scripting help needed please, fatal error...
Try this
Spoiler below!
void OnStart()
{
AddEntityCollideCallback("Player", "BruteSpawn", "ActivateBrute", true, 1);
MonsterPath();
MonsterPath1();
AddEntityCollideCallback("servant_brute_1", "ScriptArea_3", "BruteDisable", true, 1);
AddEntityCollideCallback("servant_grunt_1", "GruntDisable", "GruntDisable", true, 1);
SetEntityPlayerInteractCallback("prison_1", "LockCheck", false);
}
void LockCheck(string &in asEntity)
{
if(GetSwingDoorLocked("prison_1") == true)
{
PlaySoundAtEntity("GruntSlash", "attack_claw_hit.snt", "Scream", 1, true);
AddTimer("", 0.5f, "Scream");
SetPlayerActive(true);
StartPlayerLookAt("LookAtGrunt", 10, 50, "");
}
}
void Scream(string &in asTimer)
{
PlaySoundAtEntity("HumanScream", "21_intro_scream.snt", "Scream", 1, true);
AddTimer("", 1.0f, "Grunt");
}
void Grunt(string &in asTimer)
{
SetEntityActive("servant_grunt_1", true);
}
void MonsterPath1()
{
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, "");
}
void GruntDisable(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
SetPlayerActive(false);
StopPlayerLookAt();
}
void ActivateBrute(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("LookAtWall", 10, 50, "");
AddTimer("", 0.1f, "TimerStopPlayerLookAtWall");
SetPlayerActive(true);
}
void TimerStopPlayerLookAtWall(string &in asTimer)
{
StartPlayerLookAt("LookAtWall", 10, 50, "");
StopPlayerLookAt();
AddTimer("", 0.0f, "FalconPunch");
}
void MonsterPath()
{
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.0f, "");
}
void FalconPunch(string &in asTimer)
{
PlaySoundAtEntity("HitWall", "attack_claw_hit.snt", "SlashSound", 1, true);
CreateParticleSystemAtEntity("WallSlash", "ps_break_cavein.ps", "LookAtWall", false);
AddTimer("", 0.3f, "BreakWall");
}
void BreakWall(string &in asTimer)
{
PlaySoundAtEntity("WallBreak", "03_break_wall.snt", "LookAtWall", 1, true);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_xlarge.ps", "Smoke", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_xlarge.ps", "Smoke_1", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_1", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_2", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_3", false);
SetEntityActive("BreakWall_1", false);
SetEntityActive("BrokenWall_1", true);
SetEntityActive("rock_debris01_1", true);
SetEntityActive("rock_debris01_2", true);
SetEntityActive("rock_debris01_3", true);
SetEntityActive("rock_debris01_4", true);
SetEntityActive("rock_debris01_5", true);
SetEntityActive("rock_debris01_6", true);
SetEntityActive("servant_brute_1", true);
StopPlayerLookAt();
StartPlayerLookAt("servant_brute_1", 10, 50, "");
}
void BruteDisable(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", false);
StopPlayerLookAt();
SetPlayerActive(false);
}
11-17-2011, 06:25 PM
TheDavenia
Member
Posts: 223
Threads: 38
Joined: Jun 2011
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0
RE: Scripting help needed please, fatal error...
(11-17-2011, 06:25 PM) Unearthlybrutal Wrote: Try this
Spoiler below!
void OnStart()
{
AddEntityCollideCallback("Player", "BruteSpawn", "ActivateBrute", true, 1);
MonsterPath();
MonsterPath1();
AddEntityCollideCallback("servant_brute_1", "ScriptArea_3", "BruteDisable", true, 1);
AddEntityCollideCallback("servant_grunt_1", "GruntDisable", "GruntDisable", true, 1);
SetEntityPlayerInteractCallback("prison_1", "LockCheck", false);
}
void LockCheck(string &in asEntity)
{
if(GetSwingDoorLocked("prison_1") == true)
{
PlaySoundAtEntity("GruntSlash", "attack_claw_hit.snt", "Scream", 1, true);
AddTimer("", 0.5f, "Scream");
SetPlayerActive(true);
StartPlayerLookAt("LookAtGrunt", 10, 50, "");
}
}
void Scream(string &in asTimer)
{
PlaySoundAtEntity("HumanScream", "21_intro_scream.snt", "Scream", 1, true);
AddTimer("", 1.0f, "Grunt");
}
void Grunt(string &in asTimer)
{
SetEntityActive("servant_grunt_1", true);
}
void MonsterPath1()
{
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, "");
}
void GruntDisable(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
SetPlayerActive(false);
StopPlayerLookAt();
}
void ActivateBrute(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("LookAtWall", 10, 50, "");
AddTimer("", 0.1f, "TimerStopPlayerLookAtWall");
SetPlayerActive(true);
}
void TimerStopPlayerLookAtWall(string &in asTimer)
{
StartPlayerLookAt("LookAtWall", 10, 50, "");
StopPlayerLookAt();
AddTimer("", 0.0f, "FalconPunch");
}
void MonsterPath()
{
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.0f, "");
}
void FalconPunch(string &in asTimer)
{
PlaySoundAtEntity("HitWall", "attack_claw_hit.snt", "SlashSound", 1, true);
CreateParticleSystemAtEntity("WallSlash", "ps_break_cavein.ps", "LookAtWall", false);
AddTimer("", 0.3f, "BreakWall");
}
void BreakWall(string &in asTimer)
{
PlaySoundAtEntity("WallBreak", "03_break_wall.snt", "LookAtWall", 1, true);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_xlarge.ps", "Smoke", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_xlarge.ps", "Smoke_1", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_1", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_2", false);
CreateParticleSystemAtEntity("Smoke", "ps_area_fog_moving.ps", "SmokePush_3", false);
SetEntityActive("BreakWall_1", false);
SetEntityActive("BrokenWall_1", true);
SetEntityActive("rock_debris01_1", true);
SetEntityActive("rock_debris01_2", true);
SetEntityActive("rock_debris01_3", true);
SetEntityActive("rock_debris01_4", true);
SetEntityActive("rock_debris01_5", true);
SetEntityActive("rock_debris01_6", true);
SetEntityActive("servant_brute_1", true);
StopPlayerLookAt();
StartPlayerLookAt("servant_brute_1", 10, 50, "");
}
void BruteDisable(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", false);
StopPlayerLookAt();
SetPlayerActive(false);
}
I don't get the error anymore, thanks for that.
But now the event doesn't happen when i click the door?
Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
11-17-2011, 06:44 PM
Unearthlybrutal
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Posts: 775
Threads: 12
Joined: May 2011
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26
RE: Scripting help needed please, fatal error...
The event should happen when you touch the door when it's locked. If it's not locked, nothing happens.
Make sure that the door is locked when you touch it
11-17-2011, 06:50 PM
TheDavenia
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Posts: 223
Threads: 38
Joined: Jun 2011
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0
RE: Scripting help needed please, fatal error...
(11-17-2011, 06:50 PM) Unearthlybrutal Wrote: The event should happen when you touch the door when it's locked. If it's not locked, nothing happens.
Make sure that the door is locked when you touch itIt's locked i checked the level editor...
The player gets deactivated, but the sounds don't happen and the grunt doesn't spawn either
Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
(This post was last modified: 11-17-2011, 07:03 PM by TheDavenia .)
11-17-2011, 06:59 PM
Unearthlybrutal
Posting Freak
Posts: 775
Threads: 12
Joined: May 2011
Reputation:
26
RE: Scripting help needed please, fatal error...
You haven't named the timers. I don't know if that has something to do with that.
For example: AddTimer("screamtimer", 0.5f, "Scream");
11-17-2011, 09:27 PM
TheDavenia
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Posts: 223
Threads: 38
Joined: Jun 2011
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0
RE: Scripting help needed please, fatal error...
(11-17-2011, 09:27 PM) Unearthlybrutal Wrote: You haven't named the timers. I don't know if that has something to do with that.
For example: AddTimer("screamtimer", 0.5f, "Scream");Well... I don't really think that's the problem cause in my other scripts I din't name them as well... But I'll try...
Nope... Still not working...
Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
(This post was last modified: 11-17-2011, 09:34 PM by TheDavenia .)
11-17-2011, 09:31 PM