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Playing with Toilet Paper: Help with converting Penumbra files, makeing them Physical
Vipes Offline
Junior Member

Posts: 39
Threads: 11
Joined: Dec 2011
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#1
Playing with Toilet Paper: Help with converting Penumbra files, makeing them Physical

I was testing out the Tutorial, and decided to do a phys object, a roll of toilet paper.

Did the textures and whatnot, opened the model file, ect.

However I can't get the thing to be physical and be effected with gravity.

I took a look at a wine bottle, and made these changes to the shape, under Body tab

2
0.2
0.2
20
20
1

Continuous
Collide non
surface effects
gravity



I then -hopefully- attached the shape to the model. I went to the attachment tab, hit the Submesh button. I hit attach, then I clicked on the mesh. I saved and put the entity in the map. When I went to the MapViewer, I noticed it was just floating there. What did I do wrong?

And it works perfectly in the model test.
Nevermind, found out how.

Settings > User Defined Variables
(This post was last modified: 12-15-2011, 01:50 AM by Vipes.)
12-14-2011, 07:57 PM
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