| oscar1007   Member
 
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			| HELP! How do i script a "flying jesus"? 
 
				Hey!So just like the title says i want a body coming flying across a corridor when a player enters a specific area.
 Can someone tell me how to script it?
 
 Thanks!
 
 
				
(This post was last modified: 12-27-2011, 03:26 PM by oscar1007.)
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	| 12-27-2011, 01:01 PM |  | 
	
		| Obliviator27   Posting Freak
 
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			| RE: HELP! How do i script a "flying jesus"? 
 
				Use AddEntityCollideCallback as well as SetEntityActive and AddPropForce.
			 
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	| 12-27-2011, 11:43 PM |  | 
	
		| ferryadams10   Senior Member
 
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			| RE: HELP! How do i script a "flying jesus"? 
 
				Obliviator is right but we can't script the addpropforce for you without the map itself and atm my own computer is getting fixed so i'm on my dad's computer but through skype i might be able to help ya out with it.
 Skype: ferryadams10
 
 
 Got a nice sofaPlease come and have a seat for a while
 
 
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	| 12-28-2011, 11:08 AM |  | 
	
		| oscar1007   Member
 
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			| RE: HELP! How do i script a "flying jesus"? 
 
				Thanks guys i will try the way you said. I think what i did wrong was adding another kind of "force". Thanks!
			 
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	| 12-28-2011, 11:36 AM |  |