hoppem
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Bottle/Breakable item key
As you may know there are items where on break another item pops out of it but for a key would it's name be the item it came out of?
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12-07-2011, 12:39 AM |
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triadtimes
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RE: Bottle/Breakable item key
What it looks like from the original Amnesia scripting is that whatever the jar's name is ("jar") that the object inside of it will be the jar's name plus _item ("jar_item"). Try that out.
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12-07-2011, 12:51 AM |
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hoppem
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RE: Bottle/Breakable item key
thanks ill try it out
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12-07-2011, 01:08 AM |
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GreyFox
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RE: Bottle/Breakable item key
Triadtimes is correct,
It's "NAME_ITEM"
-Grey Fox
Current Project
Forgotten
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12-07-2011, 01:26 AM |
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hoppem
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RE: Bottle/Breakable item key
it didnt work am i doin something wrong im sing the lithium bromide bottle from justine and have study key on break i also renamed the bottle to "bromide"
heres my script for it
{
AddUseItemCallback("", "bromide_key_study", "DOOR", "FUNCTION", true);
}
void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DOOR", false, true);
PlaySoundAtEntity("", "unlock_door", "DOOR", 0, false);
RemoveItem("bromide_key_study");
}
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12-07-2011, 01:34 AM |
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triadtimes
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RE: Bottle/Breakable item key
(12-07-2011, 01:34 AM)hoppem Wrote: it didnt work am i doin something wrong im sing the lithium bromide bottle from justine and have study key on break i also renamed the bottle to "bromide"
heres my script for it
{
AddUseItemCallback("", "bromide_key_study", "DOOR", "FUNCTION", true);
}
void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DOOR", false, true);
PlaySoundAtEntity("", "unlock_door", "DOOR", 0, false);
RemoveItem("bromide_key_study");
} I think I know what's wrong, what did you call the item? By the looks of it "bromide". Sorry, but, when I said put "_item" it didn't mean put "_" then the item in the container I meant put "_item"
What I think it should look like (if the bottle's name stays "bromide") is:
OnStart(){
AddUseItemCallback("", "bromide_item", "DOOR", "FUNCTION", true);
}
void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DOOR", false, true);
PlaySoundAtEntity("", "unlock_door", "DOOR", 0, false);
RemoveItem("bromide_item");
}
Hope this works.
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12-07-2011, 01:41 AM |
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hoppem
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RE: Bottle/Breakable item key
IT WORKS yes very many thanks from hoppem!!!
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12-07-2011, 01:51 AM |
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