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Creating an Enemy with no sound
Lagoz Offline
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#1
Creating an Enemy with no sound

Hello, i'm trying to make an enemy that doesnt make any sound at all, i removed all sounds but that screeching sound is still there, how can i remove it? can i remove it?

/Lagoz
(This post was last modified: 12-09-2011, 01:24 PM by Lagoz.)
12-08-2011, 07:33 PM
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Statyk Offline
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#2
RE: Creating an Enemy with no sound

I believe it will have to be a full-conversion mod. I just tried this with my new enemy, but the same thing here happened. It should be in one of the .cfg files in the "config" folder, if I'm not mistaken. but again, if you don't want it to affect the rest of the game, you're going to have to make it a new .cfg and make your campaign a full conversion. Sorrryyy =[
12-08-2011, 10:46 PM
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flamez3 Offline
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#3
RE: Creating an Enemy with no sound

Same thing, I tried to do the same in one of my earlier Customs. Didn't work; I think you have to do what Statyk is talking about.

12-09-2011, 09:48 AM
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Lagoz Offline
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#4
RE: Creating an Enemy with no sound

Figured it out, thanks Big Grin
(This post was last modified: 12-09-2011, 01:23 PM by Lagoz.)
12-09-2011, 01:17 PM
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flamez3 Offline
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#5
RE: Creating an Enemy with no sound

(12-09-2011, 01:17 PM)Lagoz Wrote: Figured it out, thanks Big Grin
Maybe tell us?

12-14-2011, 01:07 PM
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Your Computer Offline
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#6
RE: Creating an Enemy with no sound

(12-14-2011, 01:07 PM)flamez3 Wrote: Maybe tell us?

When there are two or more files with the same name in one of the directories listed in the resources.cfg, the game uses the first one it finds and ignores the rest. A full conversion allows you to control which one gets used over the others since a full conversion tends to have its own resources.cfg file.

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12-14-2011, 03:02 PM
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flamez3 Offline
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#7
RE: Creating an Enemy with no sound

(12-14-2011, 03:02 PM)Your Computer Wrote:
(12-14-2011, 01:07 PM)flamez3 Wrote: Maybe tell us?

When there are two or more files with the same name in one of the directories listed in the resources.cfg, the game uses the first one it finds and ignores the rest. A full conversion allows you to control which one gets used over the others since a full conversion tends to have its own resources.cfg file.
Thanks for clarification.

12-14-2011, 03:17 PM
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